JackTheReaper's View/Guide on Pure DX Buffalo

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karumaru Posted: 08-06-2007 11:55 PM
thank you to all my friends that help me do this build Sensei168,Riku12,shinoReaper,Kytara and Ryousai,and to all the members of FauxPaz ,thank you guys :cry:

AP,most buffa i know in game are all AP build(it could be pure or most of there points are on AP)... thats why i thought that power types are boring characters unlike charm types*(having AP,HV,DP, even HP build)... there could be something else out there for power types :flame:  ... then it just hit me :bulb:  to start this experiment.. :P
i read a lot of buffa leveling guides, skills guides,discussion thread...i started to gather data about the class in wiki,jwiki... and i took all those infos and started making this character(most of the datas i have here are from other trickster related sites).i started this character soon after i heard that the cap on DX was removed then

Growth :sun:



Stats that are important to this build are:this will explain why i choose 4123 as my growth,and of course bonus stat should be in DX :P



Beerweak and strong critical normal attack,if you have enough AC,most of the time you will do strong critical in normal attack[/B],it is noted tho that you can't do 100% critical all the time even with 500 LK or 300 AC

Fighter Skills:this skill will lead you to Blazing Strike and hopefully soon Shadow Attack



Warrior Skills:I'm still figuring out what skill to get next until Blazing Strike,suggestions?? :D


note *in berserker status,when using Attribute Sword the attribute damage will also be multiplied by 2.04 then  the total damage of your normal attack will all be convert to purely physical just like tidal slash,therefore it is more efficient to use Attribute Sword when going berserk*


My Items...*more efficient with myshop items*

well if i'm leveling/training my items depend on the monster that im bashing..
when its a mob like hell*in event zone 3*I'd go defensive


but usually i go AP equips


it would be a lot of help if you can have access to myshop stuffs.. it helps a lot in boosting the missing AP...

i compounded my sword with attribute,now i'm doing a very decent damage specially with berserker,attribute will only increase damage of your normal attack and some specified skills*i usually do normal attacks,i only use buffing skills and berserker*It is important that i make up for the AP

for leveling guide for this build this will link you to one of the most impressive buffalo guide i read

CujoEX Ultimate Buffalo Guide

i followed CujoEX guide to lvl...some of it :D,i usually go on shortcuts :D

this build is for Blazing Strike...

Some BS arguments read was about BS being dependent to DX lessen by Skills and Equips only...

Yeah,it was a fact but then,a friend help me clear that one out...


you can clearly see that my friend was doing 4 hits in his target *poor pineapple* with just -7 not counting
the -2 base dx

Stats before BS

4hits BS with -9 dx including base dx

table shows the number of hits per DX interval,reaching 10 hits max

    DX         no. of Hits
+3  ~ - 2        2 HITs
-3  ~ - 8        3 HITs
-9  ~ - 14      4 HITs
-15 ~ - 20      5 HITs
-21 ~ - 26      6 HITs
-27 ~ - 32      7 HITs
-33 ~ - 38      8 HITs
-39 ~ - 44      9 HITs
-45 ~ and so on 10HITs

*table was copied from jWikI*

so clearly you can see that 4 hits is under  -9 ~ -14 thus, BS included the base DX when it computed for number of hits

we also found out that like berserker Attribute in sword affects the damage of BS*unlike other power type skills*thats is base on the test that we made interchanging weapons,still confirming it...
the description of BS was somehow change,i think it was the same time as the DX cap was remove,i'm still confirming it tho.. *googling*
i hope i can update this soon,i hope this helps..

what do you guys think??...
open for suggestions:bulb: :bulb: :bulb:
music always transends language... nothings constant in this world except change... hmmmmm...... O_O
Top 25 Contributor
Posts 1,676

There are some flaws with your planning.

First of all, the supposed fact that natural DX affects the hit rate would mean that the previous limitation was based on the fact that DX couldn't go lower than 0. I'm also wondering if you mixed up the individual number of hits per monster with the number of total hits (you can hit up to 5 monsters up to 10 times each). That said, taking into account your stats, at low levels, DX is slightly better than AP build. The difference between normal attacks between skills gets wider at higher levels. Eventually a DX buffalo will be almost powerless without Blazing Strike. With your build as it is right now, a Ruster could decimate your attacks. A sheep would own that buffalo. And a Red Salamander would scoff at your normal, non-Blazing attacks.

So while it is a feasible skill, considering DX got NERFED in eTO, it's nowhere near as strong as it is in jTO. A pure DX in JTO would be powerful, but in eTO it's a joke. But if you want a difficult build to start with, go for it. Considering you have a 7-second cool time, though.....

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TheouAegis:

at low levels, DX is slightly better than AP build

no,the truth is that it was harder in low levels..

 

TheouAegis:


But if you want a difficult build to start with, go for it. Considering you have a 7-second cool time, though.....

 actually it an easy build,at the moment... i'm not using any skill except berserker and the buffing skills
i usually do normal attacks...

although i can see your point that the damage gap will get bigger as i level...hmmmm
... ill keep that in mind... thanks for your comments.... it gave me so new infos to ponder,ill try to figure out as much as i can with this build....

 i need more comments :D!!!
 

 

music always transends language... nothings constant in this world except change... hmmmmm...... O_O
Top 25 Contributor
Posts 1,676

I forgot to edit my first comment. DX is more powerful at all times, but it's not that much better.
At level 250, the diff is around 1k. Still quite good for a skill with no AP added.

The damage difference is about 5 damage per level (roughly).

Top 50 Contributor
Posts 1,206

Is a DX build only viable for a Buffalo?

Do normal attacks get faster if you lower DX past 0?

I'm confused. X_x 

Jewelia - Lvl 7* Finia (1432 Sheep) Lvl 10* Saoko (1144 Fox) (active) Lvl 3* Lunael (4114 Bunny) Lvl 3* Sifael (4141 Fox) Lvl 5* KiraHoshi (4114 Cat) Fantasia - Etna Flonne LokiLaufeyjarson Lvl 3* caskett (1144 Fox) VyersAdonis PrinceLaharl
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caskett:

Is a DX build only viable for a Buffalo?

 im not sure... buffalo has DX base skill tho...

caskett:

Do normal attacks get faster if you lower DX past 0?

I'm confused. X_x 

all i can say is... yes it does... but beyond 0 i takes a lot of DX to have a noticeable change... but it does go faster...

 

 

music always transends language... nothings constant in this world except change... hmmmmm...... O_O
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TheouAegis:

I forgot to edit my first comment. DX is more powerful at all times, but it's not that much better.
At level 250, the diff is around 1k. Still quite good for a skill with no AP added.

The damage difference is about 5 damage per level (roughly).

 nice... more data! thanks man....
 

music always transends language... nothings constant in this world except change... hmmmmm...... O_O
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tyvm for the info, this help me alot, i make up my mind , i will try an experiment whit my bunny , maybe took me lvl 180 or more butt i think i can reach -38dx whit a full ap char. :D

 the ac explanation was great tyvm
 

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Posts 18

With the skill planning i'm doing on my buffalo also considering i'll be getting all of the moves in gladiator job due to the fact i'll have tidal slash and blazing strikes.

 

I focus my helm and 1 acc in complete + -dex right now with 70/90 equips at 110 i have about -1 + -13 with full AP build.

Through skills ill have 10 skills for Tidal, and blazing strikes and have all the pre reqs aquired other then hitting TM Lv.100 and investing 4 points to Lv.1 Aura of Haste. This meaning i'll have full range of all skills.

Now that base dex can decrease below 0 and given Tidal Slash as well as the better form from glad will overall do more damage given shadow clones isn't some gawd awsome skill. Tidal Spec is still better.

What i did notice with this class if you relay on that alone your regular melee suffers. So by skipping Shockwave/faint and a few other useless skills like bezerk which would be a insane choice to use in GVG or PVP given it lessens your surviability. You can do what i have and gain all the major skills. Now back onto the topic of DX.

Around Lv.200+ or even at 300 you should have around a base of -9 DX or more or maybe a lil less given its -1 dex per 12 levels if your 4 power. so Lv.300/12 = 25 dex, so give or take -10 or -14 dex base after reaching 0 DX. now at higher levels you get higher +bonus to compounds. In all reality is if your going my build you should invest lil to nothing into DX, and just build 2 parts of your equipment to help with it. Giving you the range of -20~ -30 DX which with blazing transfers to = " -21 ~ - 26      6 HITs or -27 ~ - 32      7 HITs" so 6-7 Hits with Blazing strike and also keep in mind i don't know what Shadow Clone does.

So 6-7 Hit Blazing strike + Fully able Tidal Slash (given elemental weapon) + Pericing Wind makes a formidable use of move in between regular string attacks for a bull + what 3rd job offers. Which i think is alot more worthfull then going Full dex for 3-4 more hits with Blazing strikes. 

----- Briuz <Red Waltz> - Bull - Glad Full Spec
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im noob so does that mean u put all ur stats on dx?
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