Hi, I'm a new player in trickster, and I got confused as there are so many guides talking different things about the build (urm more to the type though).
I'm planning to pump all the skill points to AP, but would that contribute to the frequency of cat making high kick(critical)? Because I heard cat is the best character for critical
So could anyone help me go through with the things again for 3124 cat build? Like which type is popular, which type is the best for critical etc.
thank you
noirfreya/ Pure AP Cat/ Jewelia Server
4114.I'd suggest you to go either pure AP or HV :O
in progess (:
iPaws: 4114.
4114.
A 1 in Sense is -never- recommended for new players because they will have WT problems, becoming heavy too often when Questing, getting potions, etc.
:Avi and Sig by aztech:Lv.26x Cyber Hunter.
I'd say it's okay.Because the duck keychain solves the WT problem.
iPaws: I'd say it's okay.Because the duck keychain solves the WT problem.
1.2k WT doesn't solve WT problems for very long, especially when Quest items and potions get heavier as the player increases in level.
having at least 2 in WT is very good just like what Black said,as you progress more in the game you will encounter more heavier items. Even having a ducky chain isnt gonna help. The way you left your cat is just fine if you feel you want to get more AP just leave your points to AP or get EQs that supports AP, personally if I had a cat it would have been a 3124 pure HP. Buts thats me you're welcome to go look at guides proper for cats
IGN:Zarudin,Tsuibangeki,Hyouretsuzan,Darach,Thorton,Beelze,Hadangeki,Enkyouyaku,Enzuizan
Wont having bags solve the WT problems?? Currently I'm still okay with the WT, its always around 50~70% depending whether I collect all the items dropped by the monster or not.
A few new questions if you guys dont mind...
How important is mastering a skill in early games?? I've got both my power blow and dodge master to lvl 9, and havent master them yet..Should I just save the TM points and keep them for later use ?
and what is this "warm up" skill for??
RuiLcie: Wont having bags solve the WT problems?? Currently I'm still okay with the WT, its always around 50~70% depending whether I collect all the items dropped by the monster or not. A few new questions if you guys dont mind... How important is mastering a skill in early games?? I've got both my power blow and dodge master to lvl 9, and havent master them yet..Should I just save the TM points and keep them for later use ? and what is this "warm up" skill for??
WT accessories are enough at lower levels but as you progress items start becoming even heavier to the point where a single item can weigh up to 200, and with a 1 in Sense your WT stat won't have increased enough to hold much of these kinds of items unless you use Myshop WT accessories.
Mastering skills is -not- important early in the game. You can save the points if you choose.
The warm-up skill is the skill players get when they first enter the game with a new character. It's just a free-of-cost skill to help a little in the beginning of the game, Blooming Cora. It's not used after.
However if you're using buffs like dodge master, i'd say mastery for it, isn't bad either.The buffs, you would be using it a long long way.Besides with more HV, it's going to help out a lot when you're using volley kick soon.
@both iPaws and blackmagic1
just realised that both of you have same/similar style of avatar picture >_< I like em :3
is there a way to get a good bags other than cashshop? Its impossible for me to get cash >_< or should I start pumping my extra points to WT?
and about this volley kick, would it be still useful if I'm a pure AP cat?? I mean, my HV would be lower than the pure HV cats, and that would means its going to be a lower dmg right? and the only boost for HV I have would be from dodge master.
another thing, all the characters are not required to learn all the skills of their type right?? Cuz I'm not planning to get galder thrower , since its hard to earn galders =_=;