Making a new sheepy :]

Bookmark and Share

rated by 0 users
This post has 1 Reply | 0 Followers

Not Ranked
Posts 1
GMxKaboom Posted: 10-13-2009 6:48 PM

Could anyone tell me a good guide for sheeps? I made a sheep and it's 1441 build, Pure MA. And I would like to know some good skills to get, Still not sure what elements I want. Or even what 3rd job I'm going to be xD Please don't tell me to go see Atrophy's guides because they were made in 2007... <.< And they don't contain the newer skills.

Thanks in advance.

Fragment.

Not Ranked
Posts 65

Hmm i would advice my guide i think : http://forum.ntreev.net/trickster/forums/t/39978.aspx

Its a skillbuild about water/lightning lightwitches but it also gives advices about any element combination that goes lightwitch and also gives an overview of the elements. The lvling guide section can also still be used i think (only thing it doesnt have is the new episode 5). 

Overview of the Elements:

Water:
Combinable with: Lightning or wind
The Water element provides only single target skills but those skills come with status effect later when upgraded with there respective passive skill.
Notable nice skill that combos very well with lightning is shard of glacier which lowers the lightning resistance of the target while sharded and stops,
the enemy in its tracks.
The other attacks like drip bomb is also nice cause of its nice accuracy and fast casting and average dmg ability (it also lowers attackspeed of target when
upgraded with the passive skill). The new Icey Shackles are perfect in pvp if u need to delay the enemy for like 4 sec to rebuff yourself or to get enough
time to be able to recast soh incase he is able to destroy it to quickly.
Water requires Mana Arrow lvl 10 as prerequisite.

Lightning:
Combinable with: Water or Fire
The Lightning element provides u with mainly skills that are aoe and centered at the target itself. Notable skills are elec attack which stuns 5 enemys when
upgraded with its passive skill and also tesla field which is super nice for lvling in high lvl area icedungeon 3 for example. Both spells can be comboed with
shard of glacier from the water element for immense single target dmg. The element also provides a skill named Thunderbolt which is its only single target spell
that has fixed random dmg going from very high to very low with a high cooldown time and high mp cost.
Lightning requires Mana Arrow lvl 10 as prerequisite.

Wind:
Combinable with: Water or Earth
The Wind element gives u fast/weak casting aoe spells which are very nice for lvling. The main down side about those aoes is that they are all centered around you,
so if u want to make good use of your aoes your going to get hit. Attack skills to get would be Wind Blade/Razor Gale.
The Wind element is very very good for lvling but not that good in pvp in my opinion.
Wind requires mana ring lvl 10 as prerequisite.

Earth:
Combinable with: Wind or Fire
The earth element gives u slow casting high dmging aoe with a good aoe range but alot higher cd (in comparison with windblades 1sec cd cleaving terra has 3sec).
Interesting earth skills would be Cleaving Terra and Summon Boulder.
Summon Boulder requires mana ring lvl 10.

Fire:
Combinable with: Earth or Lightning
The Fire element provides high dmging spells with low accuracy. Notable nice skills Whirlwind Blaze,Incinerate(its an aoe skill) and the best fire skill
Phoenix Rising(needs Incinerate lvl 10 as prerequisite).
Phoenix rising is also an aoe spell but it turns into single target when u enter pvp (it does very nice dmg though).
The Incinerate skill need mana ring lvl 10 to work so i think u should kinda drop the Whirlwind Blaze cause of high tm costs of hybrid builds.

 

That should help u decide what element combo u want.

Page 1 of 1 (2 items) | RSS