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ameralis:-uppersmash, burning rave are absolutely worthless once u hit 2nd job. dont get master, just level 10. unless it is a prereq. pumping heart is not required to master at once as well. it only gives additional 1% ap.- flash cut is strong. i currently use dash/flashcut/mega flash cut and literally dash my way around the map one hit killing all monsters in my path.-tetra punch is the strongest single nuke skill champions have. next is fully mastered uppercut/counter. -with 150% fire attr, my flaming fist does LESS THAN HALF of my uppercut. unless you have a full fire attr set already, do not get it yet. spend tm points on something else.-tetra>uppercut>quad>flash cut>mega flash cut>flaming fist (150% fire)-guard is for pvp and guild wars. not for use against monsters.
-uppersmash, burning rave are absolutely worthless once u hit 2nd job. dont get master, just level 10. unless it is a prereq. pumping heart is not required to master at once as well. it only gives additional 1% ap.
- flash cut is strong. i currently use dash/flashcut/mega flash cut and literally dash my way around the map one hit killing all monsters in my path.
-tetra punch is the strongest single nuke skill champions have. next is fully mastered uppercut/counter.
-with 150% fire attr, my flaming fist does LESS THAN HALF of my uppercut. unless you have a full fire attr set already, do not get it yet. spend tm points on something else.
-tetra>uppercut>quad>flash cut>mega flash cut>flaming fist (150% fire)
-guard is for pvp and guild wars. not for use against monsters.
I'm sorry, don't exactly get the point of your post, well, other than the first part.
Burning Rave -> Master because you're using it for some...20 levels as your only attack skill.Upper Smash and Pumping Heart have already been discussed as "Not needed to Master" skills. I personally find the addition of power helpful, so that's how I played it.
The rest of your post sounds like your trying to overdo my guide. o_O If that's not the case, then don't take it personally, but its how I'm interpreting it. Flaming Fist: It's a skill. I don't care if it does not one hit kill or something like that, because its still a skill. This game has been so wrapped around One-Hit Killing it fails to see that skills like Flaming Fist do have a purpose. Flaming Fist's is simply to give damage with receiving through Dark Barrier, and to deal fire-type damage as the Bunny's Only elemental skill. Sure, you may have 150% fire on you, and it deals less than Uppercut, but in the long run, its a good skill because its a filler skill. (Skill that can be used when all other skills are in cool down mode.)
Tetra Punch: I already Mentioned it, tyvm. Reasons are simple enough. Its a strong skill.
Guard: I didn't even put that in my skill guide, so I don't know why you're bringing it up.
tl;dr version: Burning Rave should be Mastered. Upper Smash and Pumping Heart are debatable Masters. Flaming Fist should be learned as a Filler Skill. This game needs to stop thinking that the only way a skill is useful is if it one-hit kills.
ameralis:instead of saying I am trying to take over your guide, why dont you spend the time updating your guide to make it better? or are you not making a how to guide for bunnies, rather than a how to make a single purpose incredibly situational squirtle98 bunny? if I wanted the spotlight, Id make antoher guide. not comment on yours.
instead of saying I am trying to take over your guide, why dont you spend the time updating your guide to make it better? or are you not making a how to guide for bunnies, rather than a how to make a single purpose incredibly situational squirtle98 bunny? if I wanted the spotlight, Id make antoher guide. not comment on yours.
It's fine as it is. I update it when new skills come out, and I've had the time to actually test and see these in action. Stop acting like I only used this guide to get fame, because that's nowhere near the case! I made the guide to help others, because at the point in time I made this, there were a bunch of questions on the bunny character.
I know flaming fist is a skill. the reason I said that its not really a good skill for a person reading your guide, (a newbie), is that I doubt he/she has the 500 million to invest in a full inferno equipment set, much less level 200+. true, it can bypass dark barrier, which is for pvp. w/c your guide clearly is not. do you even know how weak flaming fist is? my normal attack deals more damage than it, and I can deal several normal hits per second.
You're missing my point. I said it was a filler skill. Filler Skills are only learned to be able to use when all other skills are in cool down, to combo, or to deal quick damage. They don't matter upon the damage they do, merely upon what the person who has learned the skill plans to use it for. I don't care if its weak, either, because you prove my point. This game revolves around One-Hit Kills way too much. Think this way: If you deal damage quicker, you can kill faster. I learned that from Snow Hill Revo + My Sheep. Can't One-hit kill there anymore, so I have to combo.
As to your elements comment, I said Elemental Skill. Bunnies do not, repeat, do not have elemental skills, with the exception of Flaming Fist! Example of Elemental Skill: Gale Strike, Tidal Slash, Piercing Wave, Inferno Blade, etc! I don't care if you can put on elemental equips, because that's not what I'm talking about. Sorry if it's harsh, but there is a difference!
You might've wanted to mention "Ohai, this part is for if you're a PvP/GvGer: Guard is good for that." >_> Stop bringing up the fact this guide isn't PvP friendly, because I know that.
Lastly, on my part. I did not edit my original post anytime between when you gave your first comment and then this one. And I did say "It sounds like your trying to overdo my guide. o_O If that's not the case, I'm sorry, that's just how I'm interpreting it." So, I'm sorry, as I said, but the way you worded your post kind of offended me. It sounded as if you were superior.
If you want me to make this guide even longer, add all the possible equipment sets, add reasons for every skill, add pictures, HECK, make this into a giant graphic, I'm sorry, but I don't have the time for that. Reason: Each time a place gets revo'd, I'd have to come back here, edit the equipment section. Reason 2: I don't think a guide should be as long as a ToS. Reason 3: If I do that to this guide, I have to do it to my one on Buffalo.
ameralis:Im sorry for how I worded it. Im sorry for offending you. But if you arent open to any suggestions or comments, then I have nothing more to say. You have just proven that you made this guide, to make bunnies how you want them, not how itd be better to play them.
I don't see how you jump to that conclusion. I'm open to suggestions and comments, (Somebody didn't read this all the way through to see I took advice from Tuvis and Lia, did they?) but you need to realize that I have a reason for having things there. Not just because it'll look nice or be "Powerful". I take suggestions I feel have a definite solid reason for having added or removed/editted. I could counter your suggestions with reasons of my own, seeing as I play a Champion and a Duelist, so they were a no-go.
please delete my posts. including this one. including the quotes you made. if you dont take suggestions or comments, up to you. but i wouldnt want people reading my suggestions thinking theyre yours. thank you.
You guys have been having quite a convo
anyways Squritle's Guide is fine the way it is which serves as a basic Guide to the Bunny Class its even User friendly enough to point out the Pros and cons of each build and not telling u exactly what build you have to pick skill wise its just pointing out what you might have to obtain to progress quickly (if u can manage with something being lvl 10 more power and less tm points you have to spend for you)
I f feel so objective about the way She made her Guide all the time u had having this convo you could have made a guide yourself
anyways Thx Squritle for Having the time to Make a Guide to help out any player wanting to play the bunny class
*goes back to snow quest hunting*
Trickster: Fantasia Server: Proud Leader of £L£GÅÑŒ Currently: Banned hoping to get back :(
Oh, another suggestion- Some people might not want to get Mega Flash Cut, seeing that it does less damage than Flash Cut, unless they want it for the cooldown (Which is 1-2 sec.)
And Flaming Fist is based on Fire Attr, MA, AP, LK, and AC (Yes, it could miss...badly @_@;;)
Credit to aisoyoko(sigs/avatar), kiddy(sig), Angel (sig), and aeriyhx (sig).
squirtle98:As to your elements comment, I said Elemental Skill. Bunnies do not, repeat, do not have elemental skills, with the exception of Flaming Fist! Example of Elemental Skill: Gale Strike, Tidal Slash, Piercing Wave, Inferno Blade, etc! I don't care if you can put on elemental equips, because that's not what I'm talking about. Sorry if it's harsh, but there is a difference!
Just wanted to point out that the buffalo skills stated, Gale, Tidal, and Inferno, are not "elemental". In fact, Piercing Wave isn't even affected by elements. They are all physical attacks, and have no Attr damage. These skills are, however, increased in damage with more of the corresponding attributes.
On the other hand, Flaming Fist is in fact Fire Attr, and becomes "Magic" once the user has at least 1% Fire Attr. Until then, it's a physical skill.
I dunno if it was mentioned before in this thread. tl;dr @~@
Also, at the huge rant: Nothing is set in stone. This is squirtle's "Guide to Bunnies" not her "Rule for Bunnies".
The player has every right to tweak the guide to suit their playing style, and of course everyone is going to have different opinions.
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