Here is my mostly How-To guide for the bunny. This guide should explain the following:
First up: Builds and Stats.
Bunnies are said to be one of the strongest characters in the game, but builds can tell if your bunny is a glass cannon, or just plain statistical. Also note that every build has its disadvantages, so choose the one you find best for you. Let me explain a bit about builds, before we move onto the actual build.
Builds are spread out into 4 base parts. Power, Magic, Sense, and Charm, in that way in numerical order, which should explain some people stating their builds as something like: 4123. Note as a Bunny, your a Power Type, so the number automatically in Power would be a 4. So your build if you play a bunny is already 4XXX (X = Variable between 1 and 4.) Most bunnies find it common sense, since we are not dependant on Magic Ability (MA), Magic Points (MP), or Magic Defense (MD) to put a 1 in Magic. This is all the way true, so put a 1 in Magic. Now your build will be 41XX.
Now to decide on the last 2 numbers, Sense and Charm. Here's pros and cons to everyway possible to put it together:-4114Pros: You will have excellent Defense (DP), Hit Evasion (HV), and Hit Points/Stamina (HP).Cons: You won't be able to carry enough pots to support your HP, because your Weight (WT) will be too low, and Drilling will easily become a nuisance because of how easily you won't find anything due to low Detect Ability (DA), and compounding won't be your strong suit due to low Luck (LK).Squirtle's Opinion: This is a basic build. All of the cons are easily fixed, and anybody with the proper skill build can pull it off. To fix the cons: Get a WT Charm. In my opinion, Purple Earrings, or a Premium Pocket Pouch, can be a quick, easy cure. Invest in a DA Set. DA Sets become reliable resources later in the game, and you can make your own out of non MyShop. Just pay attention to the Non-MyShop foxes for equip ideas, and a good DA Charm is a great resource in DA Sets. Compounding Non-MyShop is not a problem, find a fox or a lion to do it for you (Mainly your friends, because sometimes strangers aren't all that nice...).
-4123Pros: Average Stats, but then again...Cons: Your Charm type stats won't be as great as they would be in 4114, but you can carry enough pots to support your HP this time around.Squirtle's Opinion: This is, again, a Basic Build. Your stats will be average, and if you get too concerned over the charm type stats, just compound the stats into your equipment, and your problem is fixed.
-4132Pros: Excellent WT, LK, and DA, but...Cons: Wow. You have Charm Type stats equal to one of a mage, but they're long distance, so you might have a few issues.Squirtle's Opinion: This is a bit more advanced build, but not a bad one. You have the LK, make an HP Shield, because I'm pretty sure there are no Attack Power (AP) Shields, and you will need HP more.
-4141Pros: Better WT, LK, and DA than 4132, but...Cons: Mages laugh at your HP. Again, this is easily fixed, so no problem right?Squirtle's Opinion: This is a pretty advanced build, because you're like a close range AP Mage with the AP skills to pull it off. Still, you can make an HP Shield, and etc. It's like 4132, but the compounds you get for HP will need to be substantially higher.
Hopefully builds aren't too confusing now. Now let's talk about your 3rd Job. There are two choices: Champion (Pure) and Duelist (Hybrid).
Champion: Champions focus on 1 enemy at a time, and have an AP buff (Which are stat raisers), a fast paced Dashing Uppercut, and a Flame punch. So far, Champion has proven to be stronger than Duelist in every way possible, but here's why.
Duelist: Duelists focus on multiple enemies, and have the 2nd Job Buffalo skills. Duelist may be weaker than Champion, but Duelists' damage is spread amongst several enemies. If you add the damage on every enemy up, it will be around the same as a Champion's. Please note that Duelists are extremely gear-dependent, so if you choose the path of a Duelist, prepare a good DX set.
Skill Builds:(See that? Its bold. That means pay attention to this. Also, most bunnies go Pure AP for power, so try to stick to that.)
Depending on if you pick Duelist or Champion will decide your skill build, which stays the same until 3rd Job.
Schoolgirl Skill Build (1st Job):Bull's Eye Level Master.Burning Rave Level Master.Pumping Heart Level Master.Uppersmash Level Master.Hyper Beat Level 1.
This will serve until a little after your 2nd Job. Now note that Bull's Eye does not need to be mastered right away, you can wait a while on doing so, say when you have no skills to learn until 3rd Job. You can wait on mastering Pumping Heart too of course.
Boxer Skill Build (2nd Job):Dash Acquirement.Uppercut Level Master.Quad Punch Level Master.Counter Punch Level Master.(For Champion Bunnies: Eagle Eye Level Master.)Tetra Punch: Level Master.
Again, Tetra Punch is the optional master, actually learn, at 2nd Job in this skill build. You can wait until after third, or get it in 2nd Job. Either way, Master it when you can for maximum damage.
Champion (Pure) Skill Build (3rd Job): Adrenaline Level Master.Flash Cut Level Master.Mega Flash Cut Level Master (Filler Skill**)For Champions with GOOD Fire Swords/Full Inferno Set comped with Fire OR if you just want it:Flaming Punch Level Master. (Filler Skill**)
Duelist (Hybrid) Skill Build (3rd Job):Shockwave Level MasterGuard Break Acquirement.Faint Acquirement.Hyper Beat Level MasterLancerator Level 10.Berserker Level Master.Piercing Wave Level Master.Aura of Haste Level Master.Blazing Strike Level Master (If you use Tetra Punch, this skill may not be necessary.)For Duelists with Water Swords:Tidal Slash Level MasterFor Duelists with Fire Swords:Inferno Blade Level Master.For Duelists with Wind Swords.Tempest Strike Level Master
As you can see, Duelist has many skills compared to Champion, however Duelists get complicated and elements come into play, not saying Champions can't have elements, but fire is preferred for Flaming Punch. However, this concludes Skill Builds. Hopefully I didn't make any bad mistakes, but I'll get corrected later if I did.
Equipment:Champion Bunnies- Try to get as much AP Gear as possible. The more AP (And AC too since Flash Cut needs AC as well as AP!) you have the better you will survive!Duelist Bunnies- Try to balance AP and DX. Look for Attribute Swords always. Attributes will help with Tidal Slash, Inferno Blade, and Tempest Strike, depending on what attribute you choose*.
*See Duelist Skill Build for information on what I mean.** Filler Skill- Skill used to deal damage whenever all other skills are in cooldown/ when you only have enough MP for that skill/ to deal quick and easy, not always killing, damage.And that concludes Squirtle's attempt at the Bunny Guide yet again. Questions, Comments, Concerns? Feel free to reply and ask, as I need to know where I've messed up, particularily on the Duelist build. (Thank joo Tuvis and LOLzzz! >o<)
Some comments from me, on the Duelist side, about skills.
For a duelist, mastering lacerator is pointless in my opinion. You have better skills at disposal and should only get it to Lv10, due to being a pre-req. The damage of it at master is just a slight bit above Burning Rave, anyway.
Mastering uppersmash is also quite a bit of waste, since you'll mainly use it as a pre-req for uppercut anyway(I don't use uppersmash at all afterwards, so, it feels like dead weight to me anyway, specially if I loaded TM points to master it).
If someone decides to go with GuardBreak/Faint, mastering shockwave probably is a good bet, too, since you'll be relying on that skill.
Mmm, mastering pumping heart is probably something people can delay too, due to 3 TM for a 1%(while every other level also adds 1% for just 1TM) increase is hefty, early on.
And I prefer mastering hyper beat infront of aura of haste(unless you want to beef your party members as a priority).
But other than that, looking good.
I see I see, but here's my side... on two of the issues you said.
On mastering Upper Smash, I did it with Shii, and it helped beyond belief before I could get Uppercut, but I see where you're coming from. Of course, Shii isn't a Duelist YET, but I tried to create a semi-realistic skill build for the Duelist character.
Also, on mastering Pumping Heart... Well, I mastered it in my level 40's on Shii, and on 200 for Angelic because I hated gathering the cards. So technically, one would wait on it I suppose.
I guess I can revise the guide on everything else you said though, because that tends to make sense. Thanks for the tips, Tuvis. :3
Some opinion about the Champion side =3. Besides the flaming fist, add Optional in it, because it is weak without the whole inferno set comped with fire attribute. Other fire swords might have worked also, but the whole inferno set is the powerfullest. I think you need at least 125%+ to beat Counter punch.
EDIT: Just a side note- You need AP AND MA for the skill too. If you have 0 MA, the skill wont do any damage.
Credit to aisoyoko(sigs/avatar), kiddy(sig), Angel (sig), and aeriyhx (sig).
Err... Lol.
Shii's 127/107- GOD I HATE THE NERFED TM QUESTS- And she's 4114, like Angelic. She has 57+14 MA, and Magic Meltdown works on a % and is normally very low level for monsters (What, they arent gonna let a Sheep/Dragon in their 3rd Job go down to like... 20 MA.) so I highly doubt by 3rd Job a bunny will be able to go down to 0 MA anytime fast.