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<?xml-stylesheet type="text/xsl" href="http://forum.ntreev.net/trickster/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Sheep &amp; Dragon - Magic</title><link>http://forum.ntreev.net/trickster/forums/35.aspx</link><description>Builds, walkthroughs, suggestions and ideas for getting the most out of your Magic Type Character.</description><dc:language>en</dc:language><generator>CommunityServer 2008.5 SP1 (Build: 31106.3070)</generator><item><title>Anyone can help?</title><link>http://forum.ntreev.net/trickster/forums/thread/363396.aspx</link><pubDate>Mon, 16 Nov 2009 18:58:00 GMT</pubDate><guid isPermaLink="false">8cfb91d2-76de-4fc3-b3ef-1b4ab1d55816:363396</guid><dc:creator>Kyuume</dc:creator><slash:comments>5</slash:comments><comments>http://forum.ntreev.net/trickster/forums/thread/363396.aspx</comments><wfw:commentRss>http://forum.ntreev.net/trickster/forums/commentrss.aspx?SectionID=35&amp;PostID=363396</wfw:commentRss><description>&lt;p&gt;Well, first I&amp;#39;d like to say that I played TO about 1-1.5 years ago and now I don&amp;#39;t know what to do. Where exp, what quest do etc. I don&amp;#39;t remember what quests I&amp;#39;ve done but from that time I know i was exping on some er... green birds and mantis looking monsters.&lt;/p&gt;
&lt;p&gt;Then... can someone help me? I really don&amp;#39;t know what to do ^^;&lt;/p&gt;
&lt;p&gt;And sorry for my english, it isn&amp;#39;t my mother language.&lt;/p&gt;
&lt;p&gt;PS. I totally forgot - my char is Sheep 30 lvl with Mana Ring lvl 10.&lt;/p&gt;
&lt;p&gt;PS2. Is there any polish people? D:&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Couple sheepy questions</title><link>http://forum.ntreev.net/trickster/forums/thread/363349.aspx</link><pubDate>Mon, 16 Nov 2009 05:26:46 GMT</pubDate><guid isPermaLink="false">8cfb91d2-76de-4fc3-b3ef-1b4ab1d55816:363349</guid><dc:creator>Fragment7</dc:creator><slash:comments>3</slash:comments><comments>http://forum.ntreev.net/trickster/forums/thread/363349.aspx</comments><wfw:commentRss>http://forum.ntreev.net/trickster/forums/commentrss.aspx?SectionID=35&amp;PostID=363349</wfw:commentRss><description>&lt;p&gt;Hey I&amp;#39;m a Lv70/Tm Lv67 Sheep, and I&amp;#39;m kinda stuck on where you train... Path to oops isn&amp;#39;t giving good exp anymore... And I&amp;#39;m wondering where I should train?&lt;/p&gt;
&lt;p&gt;Second, I&amp;#39;m wondering which elements are the best for GvGing,I&amp;#39;ve heard people say Elec/Fire, but I just want to make sure with the rest of the population. :]&lt;/p&gt;
&lt;p&gt;If it helps, these are my Current Skills:&lt;/p&gt;
&lt;p&gt;ManaArrow LvM, ArrowRush LvM, ManaShield Lv1, InvincibleCasting, Cure Lv10, BottleOfMana Lv1, MistOfMana LvM and I think that&amp;#39;s it.... So yeah, I pretty much just have AR as an offensive skill to train.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Is a HYBRID a wise choice for...</title><link>http://forum.ntreev.net/trickster/forums/thread/360223.aspx</link><pubDate>Thu, 05 Nov 2009 04:54:42 GMT</pubDate><guid isPermaLink="false">8cfb91d2-76de-4fc3-b3ef-1b4ab1d55816:360223</guid><dc:creator>Karama90</dc:creator><slash:comments>14</slash:comments><comments>http://forum.ntreev.net/trickster/forums/thread/360223.aspx</comments><wfw:commentRss>http://forum.ntreev.net/trickster/forums/commentrss.aspx?SectionID=35&amp;PostID=360223</wfw:commentRss><description>&lt;p&gt;Someone who cant make up their mind as to what they really want?&lt;/p&gt;
&lt;p&gt;I mean i LOVE power, and really desire to have a smashing&amp;#39;, bashin&amp;#39;, &amp;amp;&amp;amp; rockin&amp;#39; dragon but i also like to heal my party make sure everyone is upp to par.. with such and such!!&lt;/p&gt;
&lt;p&gt;And dont get me started about ELEMENTS (one of thee biggest AVATAR fans!! XD) i love fire, electric, and wind!! &lt;/p&gt;
&lt;p&gt;So my question is...&amp;quot;Would a hybrid b good for a person who is like me?&amp;quot; =]&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;THNKS!!&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Dark Or Light Dragon Hybrid?</title><link>http://forum.ntreev.net/trickster/forums/thread/361740.aspx</link><pubDate>Tue, 10 Nov 2009 20:37:08 GMT</pubDate><guid isPermaLink="false">8cfb91d2-76de-4fc3-b3ef-1b4ab1d55816:361740</guid><dc:creator>iBlaire</dc:creator><slash:comments>7</slash:comments><comments>http://forum.ntreev.net/trickster/forums/thread/361740.aspx</comments><wfw:commentRss>http://forum.ntreev.net/trickster/forums/commentrss.aspx?SectionID=35&amp;PostID=361740</wfw:commentRss><description>&lt;p&gt;Hi everyone, curretnly I have a level 68 Dark Dragon. I&amp;#39;ve always wanted to be a hybrid because I LOVE the look with the red and white robes and I also LOVE elemental skills. &lt;/p&gt;
&lt;p&gt;Now, I wasnt to b a PvP monster. Should I be a light wizard or a dark wizard? I ahve a 1414 build and I&amp;#39;m pure MA. also I know your all probably going&amp;nbsp; to be like .. &amp;quot;but you said your a dark dragon it&amp;#39;s to late&amp;quot; well not really because I can get masters athority sets from myshop and switch if I need to.&lt;/p&gt;
&lt;p&gt;So Please help &amp;lt;3&lt;/p&gt;
&lt;p&gt;P.S: Do I get shield of heaven (i think its called) before I make the job change to wizard&amp;gt;? because I hear shield of heaven REALLY is helpfull.&lt;img src="http://forum.ntreev.net/trickster/emoticons/py04.gif" alt=":D" /&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>About a Dark Dragon</title><link>http://forum.ntreev.net/trickster/forums/thread/361671.aspx</link><pubDate>Tue, 10 Nov 2009 14:31:38 GMT</pubDate><guid isPermaLink="false">8cfb91d2-76de-4fc3-b3ef-1b4ab1d55816:361671</guid><dc:creator>animeloverX</dc:creator><slash:comments>2</slash:comments><comments>http://forum.ntreev.net/trickster/forums/thread/361671.aspx</comments><wfw:commentRss>http://forum.ntreev.net/trickster/forums/commentrss.aspx?SectionID=35&amp;PostID=361671</wfw:commentRss><description>&lt;p&gt;hi all i whan to make a dark lord but i dont know what do you guys mean buy the elements i look a &amp;nbsp;Guide but the guys who make it have stop Trickster so i am not sure if i can look at hes &amp;nbsp;Guide and be sure.&lt;/p&gt;
&lt;p&gt;or give me a utrl for a nice guide that can explan ^^ &lt;/p&gt;
&lt;p&gt;BTW this is the utrl about the guide i look &lt;/p&gt;
&lt;p&gt;http://ggftw.com/forum/magic-type-guides/4698-kasarrs-dark-dragon-build-skill-stat-guide.html&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>dark lord</title><link>http://forum.ntreev.net/trickster/forums/thread/361212.aspx</link><pubDate>Sun, 08 Nov 2009 18:47:21 GMT</pubDate><guid isPermaLink="false">8cfb91d2-76de-4fc3-b3ef-1b4ab1d55816:361212</guid><dc:creator>datboitodd</dc:creator><slash:comments>1</slash:comments><comments>http://forum.ntreev.net/trickster/forums/thread/361212.aspx</comments><wfw:commentRss>http://forum.ntreev.net/trickster/forums/commentrss.aspx?SectionID=35&amp;PostID=361212</wfw:commentRss><description>&lt;p&gt;&lt;strong&gt;ok so im new to trickster and i need a dragon--&amp;gt;magecian--&amp;gt;dark lord guide or a link if you will.......thx&lt;/strong&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Basic Cure &amp; Med.Cure Mini Guide X3</title><link>http://forum.ntreev.net/trickster/forums/thread/352814.aspx</link><pubDate>Thu, 08 Oct 2009 06:20:23 GMT</pubDate><guid isPermaLink="false">8cfb91d2-76de-4fc3-b3ef-1b4ab1d55816:352814</guid><dc:creator>Zarudin17</dc:creator><slash:comments>26</slash:comments><comments>http://forum.ntreev.net/trickster/forums/thread/352814.aspx</comments><wfw:commentRss>http://forum.ntreev.net/trickster/forums/commentrss.aspx?SectionID=35&amp;PostID=352814</wfw:commentRss><description>&lt;p&gt;Ok you guys and when I mean you guys i mean light sheeps and wizards that wants Basic cure and Priest that wants both. Ok so you were new in TO or new to mages and you see this skill that cures abnormal status. &amp;quot;Woah thats very helpful&amp;quot;. Well lets stop and think is it worth wasting 7 points on Basic Cure @_@? Well its time for all you mages out there what exactly basic cure and Med.Cure does.&lt;/p&gt;
&lt;p&gt;Now kk ever been in the PvP and got Skunked to death by Charms? And then decided &amp;quot;hey I saw someone healing someone the skunk and I want to do that to on me D:&amp;lt;&amp;quot;&lt;/p&gt;
&lt;p&gt;HOLD IT!!&lt;/p&gt;
&lt;p&gt;wrong, it does cure skunk but not after its already affected you and i found out the hard way. KK now the uber list of what Basic Cure heals ^^;&lt;/p&gt;
&lt;p&gt;As you know Basic Cure ONLY heals 1st Job status as such&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Shockvibe&lt;/b&gt;-Lowers AC (So have a pal that has its AC shot down cure them with Basic Cure o:)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Sense Breaker&lt;/b&gt;-Lowers DA (have a foxxy friend that needs its DA back HEALZ!)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Luck Breaker&lt;/b&gt;-Lowers LK (eww no one likes this skills so heal it quickly)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Armor Breaker&lt;/b&gt;-Lowers DP (help you charmy friends)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Rust&lt;/b&gt;-lowers AP (Power and/or Charms won&amp;#39;t like this skill HEALZ!)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Sticky Foot&lt;/b&gt;-Lowers HV (healz your charmy friends)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Armor Destructor&lt;/b&gt;-Lowers DP (HEALZ)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Magic Meltdown&lt;/b&gt;-Lowers MA (Yes you guys heal that debuffer before they kills j00)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Magic Defense Breaker&lt;/b&gt;-Lowers MD (heal your pals that have horrible MD D:)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;S&lt;/b&gt;&lt;b&gt;kunk Pouch&lt;/b&gt;-immobilzes you for a bit (Ok like i said before you can&amp;#39;t cure yourself AFTER skunk hits you.But if you have friends that are skunked you can heal them and get rid of the effect. Now for the little trick of getting rid of skunk off of you and it requires perfect timing and prediction of your enemies.Ok if you know right away 100% sure they are gonna use skunk right away activate B.Cure it will heal the skunk effect off you before it even hits you. My theory is that during the cast time of cure they are also casting for skunk so the moment the casting is done for cure the skunk will be passed on. And since it hasn&amp;#39;t technically affected you Cure will continue its effect and cure the skunk effect before it even hits you.Amaze your friends with this technique O;. The needle animation should pop up just when the skunk pouch is being tossed at you. )&lt;/p&gt;
&lt;p&gt;And thats all for Basic Cure. Now for all you priest out there we get a upgraded version of Basic Cure and move to Med.Cure (Audience says ooh~ahh) Anyways Med.Cure heals all the 1st job status i just listed and it can affect the 3 of your party members that have abnormal status with a gigantic needle.Now it can also cure other status from 2nd job and some 3rd job status.&lt;/p&gt;
&lt;p&gt;Omg no way it actually does that!!!! O_o&lt;/p&gt;
&lt;p&gt;&lt;b&gt;yes it does and I&amp;#39;ll now list what Med.Cure actually cure~&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Electro Shock&lt;/b&gt;-Yes it cure its after you received damage use it to cure the paralysis effect.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Fear&lt;/b&gt;- Not that you need to but help your fellow Charm/Power that needs it&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Wicked Flames&lt;/b&gt;-Yes this DOT skill is annoying so cure it out of you&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Deadly Funk&lt;/b&gt;-yes use the same technique for Skunk Pouch and it will be cured&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Sticky Icky&lt;/b&gt;-A good debuffer..just not on you .-.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Entrancing Wink&lt;/b&gt;-Ok to cure this skill off of you,you got to use the same technique same as skunk,use it as fast before she casts it and it will be lifted off of you.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;And thats that all the listed skills from above is what they can heal now for the list of skills it wont heal&lt;/p&gt;
&lt;p&gt;&lt;span style="text-decoration:underline;"&gt;&lt;b&gt;Evil Skills not Curable~&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Guard Break&lt;/b&gt;-(Sadly it can&amp;#39;t and it hurts too &amp;gt;.&amp;lt;)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Faint&lt;/b&gt;-(Can&amp;#39;t be cured even at friends gotta try your best to live for those 5 seconds)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Suffocate&lt;/b&gt;-(tell your fox friend that they are gonna try to stay alive without hide ):)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Mana Web&lt;/b&gt;-(its not that even of a great skill .-.) We don&amp;#39;t need DX&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Dark Distractor&lt;/b&gt;-(its a funny skill :D...but can&amp;#39;t be cured so your butt is gonna be slow for a bit .-.)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Water Web&lt;/b&gt;-(eh same like Mana web not that great .-.)&lt;/p&gt;
&lt;p&gt;I&lt;b&gt;cey Shackles &lt;/b&gt;and&lt;b&gt; Shard of Glacier&lt;/b&gt;-(well you are frozen not much you can do in a frozen state .-.)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Pheonix Rising&lt;/b&gt;-(This DOT skill cant be cured so burn baby burn :D)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Poison Pouch&lt;/b&gt; and &lt;b&gt;Poison Assaul&lt;/b&gt;t-(to tell you the truth at first I thought it did...I was wrong and learned it the hard way.My opinion it should since its poison and the needle is going inside you like an antidote O_o;;so yea..)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Lock-On&lt;/b&gt;-(nope enjoy the HV you lost)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Shield Breaker&lt;/b&gt;-(Same enjoy your battle with Lion)&lt;/p&gt;
&lt;p&gt;Yup there you have it ~_~&lt;/p&gt;
&lt;p&gt;&lt;span style="text-decoration:underline;"&gt;&lt;b&gt;~ok skills I can&amp;#39;t confirm due to the fact that well...no one ever used it on me and people don&amp;#39;t seem to get it .-.~&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Fatal wound&lt;/b&gt;-DOT skill gotta ask a cat to try it &lt;b&gt;(Confirmed in PvP it cannot be healed)&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Botulism Cloud&lt;/b&gt;- Any Earth sheep with this skill want to try D:&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Withering Disease&lt;/b&gt;-I needs a Dark mage to help me on this T^T&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Deadly Fen&lt;/b&gt;-Once again i need a Earth sheep for this .-.&lt;b&gt;(Confirmed this is a AoE skill that takes effect when in the skill zone so its not considered a debuff hence it can&amp;#39;t be healed)&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;And there you have it a full Mini-Guide on the Skill Basic Cure and Med.Cure&lt;/p&gt;
&lt;p&gt;Help me by giving me some editing *0*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;&lt;i&gt;~Zarudin Seraphi&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>What should I dooo?</title><link>http://forum.ntreev.net/trickster/forums/thread/359203.aspx</link><pubDate>Mon, 02 Nov 2009 01:31:43 GMT</pubDate><guid isPermaLink="false">8cfb91d2-76de-4fc3-b3ef-1b4ab1d55816:359203</guid><dc:creator>MichuZatsune</dc:creator><slash:comments>2</slash:comments><comments>http://forum.ntreev.net/trickster/forums/thread/359203.aspx</comments><wfw:commentRss>http://forum.ntreev.net/trickster/forums/commentrss.aspx?SectionID=35&amp;PostID=359203</wfw:commentRss><description>&lt;p&gt;&lt;strong&gt;I want my sheep to be a good character that has a job suited for me. Even though I&amp;#39;m only level 26 (I think) and its waaaay to early to think what I should be, but should I be a soul master or a witch? Please I want to know.&lt;/strong&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Noob lvl 1 gonna make priest </title><link>http://forum.ntreev.net/trickster/forums/thread/352626.aspx</link><pubDate>Thu, 08 Oct 2009 03:07:53 GMT</pubDate><guid isPermaLink="false">8cfb91d2-76de-4fc3-b3ef-1b4ab1d55816:352626</guid><dc:creator>SakayuKunDx</dc:creator><slash:comments>7</slash:comments><comments>http://forum.ntreev.net/trickster/forums/thread/352626.aspx</comments><wfw:commentRss>http://forum.ntreev.net/trickster/forums/commentrss.aspx?SectionID=35&amp;PostID=352626</wfw:commentRss><description>&lt;p&gt;Some1 reply skill order but still get that TM lvl 70 healing skill oath or something? skill order from Tm1 - 120 plz&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>DragonStorm and DarkLance</title><link>http://forum.ntreev.net/trickster/forums/thread/357468.aspx</link><pubDate>Wed, 28 Oct 2009 01:12:49 GMT</pubDate><guid isPermaLink="false">8cfb91d2-76de-4fc3-b3ef-1b4ab1d55816:357468</guid><dc:creator>Fragment7</dc:creator><slash:comments>2</slash:comments><comments>http://forum.ntreev.net/trickster/forums/thread/357468.aspx</comments><wfw:commentRss>http://forum.ntreev.net/trickster/forums/commentrss.aspx?SectionID=35&amp;PostID=357468</wfw:commentRss><description>&lt;p&gt;In the trickster Wiki I read that the power for DragonStorm at LvM is&amp;nbsp;
&amp;quot;(MA-49) x600/10&amp;quot; And DarkLance is &amp;quot;(MA-49)x610/10&amp;quot; So does that mean a
2nd Job Dragon skill is more powerfull then a 3rd Job Fire skill? And
Also, witch one is more accurate?&lt;br /&gt;
&lt;br /&gt;
(I&amp;#39;m a sheep trying to decide 3rd job xD)&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Can i be dark?</title><link>http://forum.ntreev.net/trickster/forums/thread/353245.aspx</link><pubDate>Sat, 10 Oct 2009 09:05:18 GMT</pubDate><guid isPermaLink="false">8cfb91d2-76de-4fc3-b3ef-1b4ab1d55816:353245</guid><dc:creator>JaySongs</dc:creator><slash:comments>5</slash:comments><comments>http://forum.ntreev.net/trickster/forums/thread/353245.aspx</comments><wfw:commentRss>http://forum.ntreev.net/trickster/forums/commentrss.aspx?SectionID=35&amp;PostID=353245</wfw:commentRss><description>&lt;p&gt;Well right now i have lvl 2X dragon.&lt;/p&gt;
&lt;p&gt;But from what i read, i shouldn&amp;#39;t have put mana ring to lvl 10 if i wanted to become dark.&lt;/p&gt;
&lt;p&gt;Right now my skills are:&lt;/p&gt;
&lt;p&gt;Mana Arrow - 1&lt;br /&gt;Invinsible casting&lt;br /&gt;Cure - 4&lt;br /&gt;Mana Ring - 10.&lt;/p&gt;
&lt;p&gt;I want to make a dark dragon, should i start a new? or is there still away to become dark?&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Radiant Strike or Phoenix Rising?</title><link>http://forum.ntreev.net/trickster/forums/thread/351331.aspx</link><pubDate>Mon, 28 Sep 2009 12:54:39 GMT</pubDate><guid isPermaLink="false">8cfb91d2-76de-4fc3-b3ef-1b4ab1d55816:351331</guid><dc:creator>lightsheepy</dc:creator><slash:comments>3</slash:comments><comments>http://forum.ntreev.net/trickster/forums/thread/351331.aspx</comments><wfw:commentRss>http://forum.ntreev.net/trickster/forums/commentrss.aspx?SectionID=35&amp;PostID=351331</wfw:commentRss><description>&lt;p&gt;I&amp;#39;m in doubt between these 2 skills,wich shoul&amp;nbsp;i get ?&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>New sheep :3</title><link>http://forum.ntreev.net/trickster/forums/thread/356525.aspx</link><pubDate>Sat, 24 Oct 2009 10:28:22 GMT</pubDate><guid isPermaLink="false">8cfb91d2-76de-4fc3-b3ef-1b4ab1d55816:356525</guid><dc:creator>mewmewlunar</dc:creator><slash:comments>1</slash:comments><comments>http://forum.ntreev.net/trickster/forums/thread/356525.aspx</comments><wfw:commentRss>http://forum.ntreev.net/trickster/forums/commentrss.aspx?SectionID=35&amp;PostID=356525</wfw:commentRss><description>&lt;p&gt;I&amp;#39;ve desided to make a new sheep with a build of 1432. I hoping to make her a water/eletric soul master. I couldn&amp;#39;t find a guide that fitted this. What skills would be worth learning?&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Lifey's Mark of Dragons Guide</title><link>http://forum.ntreev.net/trickster/forums/thread/330588.aspx</link><pubDate>Sun, 12 Jul 2009 01:22:26 GMT</pubDate><guid isPermaLink="false">8cfb91d2-76de-4fc3-b3ef-1b4ab1d55816:330588</guid><dc:creator>lifeyyy</dc:creator><slash:comments>36</slash:comments><comments>http://forum.ntreev.net/trickster/forums/thread/330588.aspx</comments><wfw:commentRss>http://forum.ntreev.net/trickster/forums/commentrss.aspx?SectionID=35&amp;PostID=330588</wfw:commentRss><description>&lt;p&gt;&lt;span style="font-size:10px;"&gt;Well... personally, I just had a bunch of free time and nothing better to do.&lt;br /&gt;So, I made this... erm... &amp;quot;mini-guide&amp;quot; to a dragon&amp;#39;s life.&lt;br /&gt;All info here is collected through my experiences in-game and close friend&amp;#39;s PoV and blah blah blah.&lt;/p&gt;
&lt;p&gt;why do i even bother with updates? o.o&lt;br /&gt;No ones reading this anyways @.@&lt;/p&gt;
&lt;p&gt;updated 10/7/09:&lt;br /&gt;- Optional/Extra skills list added for Non-element based magic (section: v. Skill Builds)&lt;br /&gt;- Additional Tips&amp;amp;Tricks section added&lt;/p&gt;
&lt;p&gt;updated 10/8/09:&lt;br /&gt;- Additional Tips&amp;amp;Tricks Added&lt;br /&gt;- Stat Distribution Expanded&lt;br /&gt;- PvP/GvG Section Implemented&lt;/p&gt;
&lt;p&gt;&amp;nbsp;updated 10/19/09: Busy with school. Incidentally my bday just passed on the 17th and I&amp;#39;m 17 now. Yayyy?? @.@&lt;br /&gt;- Completed Priests In GvG section&lt;/p&gt;
&lt;p&gt;Note: To check through tables of content quickly and rather than scrolling through, hit ctrl+f and insert the jump points. Sections are also divided by colors.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;
&lt;p&gt;Tables of Content&lt;/p&gt;
&lt;p&gt;&lt;span style="color:LightBlue;"&gt;i. Introduction to Magic&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:Teal;"&gt;ii. Builds of a dragon&lt;br /&gt;[xfi] 1441&lt;br /&gt;[xfii] 1432&lt;br /&gt;[xfiii] 1423&lt;br /&gt;[xfiv] 1414&lt;/span&gt;&lt;/p&gt;
&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:Red;"&gt;iii. Stat Distribution&lt;br /&gt;[rdyi] Pure MA&lt;br /&gt;[rdyii] Pure LK&lt;br /&gt;[rdyiii] MA/LK Ratio&lt;br /&gt;[rdyiv] Pure HP&lt;br /&gt;[rdyv] Ma/Hp Ratio&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:Maroon;"&gt;iv. Types of Dragons&lt;br /&gt;[todi] Pure Dark (Dark Lord)&lt;br /&gt;[todii] Pure Light (Priest)&lt;br /&gt;[todiii] Hybrid (Wizard)&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;
&lt;p&gt;&lt;span style="color:Olive;"&gt;v. Skill Builds and Info&lt;br /&gt;[sbi] Dark Lord&lt;br /&gt;[sbii] Priest&lt;br /&gt;[sbiii] Wizard (Fire/Electric)&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:Purple;"&gt;vi. Skill Build Set-Up&lt;br /&gt;[ssui] Dark Lord&lt;br /&gt;[ssuii] Priest&lt;br /&gt;[ssuiii] Wizard (Fire/Electric)&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:RoyalBlue;"&gt;vii. Tips&amp;amp;Tricks [in open&amp;nbsp;construction]&lt;/span&gt;&lt;/p&gt;
&lt;/p&gt;
&lt;p&gt;viii. You, your mage, and PvP/GvG [in open&amp;nbsp;construction]&lt;br /&gt;[gvg101] Guild Vs Guild&lt;br /&gt;[gvg101D] Dark Lords in gvg&lt;br /&gt;[gvg101L] Priests in gvg&lt;/p&gt;
&lt;p&gt;
&lt;p&gt;xi. credit/remarks&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/p&gt;
&lt;p&gt;&lt;span style="color:LightBlue;"&gt;i. Introduction to Magic&lt;br /&gt;The Class of Magic. Dragons and sheeps are the type of magic characters you&amp;#39;ll choose from in Trickster Online. Sure, like any other game, you won&amp;#39;t have the most hp ever, but your damage can be &amp;quot;one without compare&amp;quot;. In this guide of mines, I&amp;#39;ve only really learned the path of dragons, so I can only point a small direction in which way to go. As for the class of sheeps, well, this guide isn&amp;#39;t on sheeps, but feel free to ask questions on them anyway o.o&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:Teal;"&gt;ii. Builds of Magic&lt;/p&gt;
&lt;p&gt;From this point, I&amp;#39;ll be speaking about the builds of a dragon from what I&amp;#39;ve learned &amp;quot;Up to Date&amp;quot;. Generally, the builds doesn&amp;#39;t make too much of an impact to me, because any build is good once you have the equipment to balance out everything.&lt;/p&gt;
&lt;p&gt;ii.xfi. 1441&lt;br /&gt;1 - power&lt;br /&gt;4 - magic&lt;br /&gt;4 - sense&lt;br /&gt;1 - charm&lt;/p&gt;
&lt;p&gt;This build is like a suicide, kamikaze kind of build if its your first time even playing. What it does is basically obliterate all your hp (yay), but your magic accuracy/evasion and block rate goes up nice and high.&lt;br /&gt;You&amp;#39;ll have a good digging rate early and your wt will be pretty large allowing you to carry more pots.&lt;br /&gt;lol I remember trying this build out on my first dragon and dying in one hit all day. Balancing out this build early is difficult, up until you gain an hp shield anyway.&lt;/p&gt;
&lt;p&gt;ii.xfii. 1432&lt;br /&gt;1 - power&lt;br /&gt;4 - magic&lt;br /&gt;3 - sense&lt;br /&gt;2 - charm&lt;/p&gt;
&lt;p&gt;The default build of dragons and pretty much the beginner friendly build. This build is close to 1441, but you&amp;#39;ll be gaining twice as much hp as 1441. Your magic accuracy/evasion and block rate won&amp;#39;t suffer much at all, and that extra hp is helpful.&lt;br /&gt;Your digging rate should still be decent and your weight should be decent as well.&lt;br /&gt;If i had to say, I found it easy to work with this build. It has a nice balance to it, but that may be because I had already become accustomed to 1441, just because I had a little more hp to work with.&lt;/p&gt;
&lt;p&gt;ii.xfiii. 1423&lt;br /&gt;1 - power&lt;br /&gt;4 - magic&lt;br /&gt;2 - sense&lt;br /&gt;3 - charm&lt;/p&gt;
&lt;p&gt;This build is a step different from 1432. It&amp;#39;s still beginner friendly, but your LK goes down a little but you retain your hp. This build is easy to work with and may be a good choice if you plan to gvg &amp;gt; pvp.&lt;br /&gt;Your digging rate may drop a little, but can still be fixed to hit 90DA with the proper equipment. Your weight however, will suffer quite a bit.&lt;/p&gt;
&lt;p&gt;ii.xfiv. 1414&lt;br /&gt;1 - power&lt;br /&gt;4 - magic&lt;br /&gt;1 - sense&lt;br /&gt;4 - charm&lt;br /&gt;&lt;br /&gt;This build, like 1441 is the suicide kind of build that makes you want to quit playing. Your magic accuracy/evasion fails. It&amp;#39;s a pain to work with to me. I don&amp;#39;t really support this build really, but others may disagree with me. Though, this build however does favor gvg, since gvg for mages is mainly based on MA/HP, unlike pvp which uses MA/LK/HP. But well, if you have the equipment to balance your stats out perfectly... it&amp;#39;s all you.&lt;br /&gt;Oh and, your Digigng rate? really low. Your weight? Epic fail x.x So expect to go to the npc for pots often.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:Red;"&gt;iii. Stat Distribution&lt;/p&gt;
&lt;p&gt;iii.rdyi. Pure MA&lt;/p&gt;
&lt;p&gt;Place all your bonus points into MA and watch as your damage goes up. Most people will most like go with this style, so its common to see this.&lt;/p&gt;
&lt;p&gt;pvp - since most people are pure MA, things will come down to your equipment and your LK&lt;br /&gt;pvm - If I had to say, this is actually the most ideal stat distribution you could have.&lt;br /&gt;gvg - This.... is actually also ideal to have in the current gvg versions.&lt;/p&gt;
&lt;p&gt;iii.rdyii. Pure LK&lt;/p&gt;
&lt;p&gt;Place all your bonus points into LK and watch as your damage slowly changes going up. This is a rather difficult build to cope with at first, but it will pay off in the long, long run.&lt;/p&gt;
&lt;p&gt;pvp - You won&amp;#39;t see your damage skyrocket as fast, but certainly see a difference in pvp. Regular Pure MA mages will have a hard time killing you because they can&amp;#39;t hit you, so I&amp;#39;d say this one is ideal for pvp.&lt;br /&gt;pvm - Not too great. You get criticals, sure, but I&amp;#39;d prefer just doing raw damage over critical damage for pvm&lt;br /&gt;gvg - Not good at all really. Pure MA mages will obliterate you here unless you have some really good equips holding you up.&lt;/p&gt;
&lt;p&gt;iii.rdyiii. MA/LK ratio&lt;/p&gt;
&lt;p&gt;This one can actually be really good for stat distribution, but not as good as a pure build. So this &amp;quot;could be&amp;quot; considered as the middle ground, but if you have really good equips, or have a great understanding of your stats, then this build would shine.&lt;/p&gt;
&lt;p&gt;pvp - The middle ground of both pure MA and pure LK&lt;br /&gt;pvm - The middle ground of both pure MA and pure LK&lt;br /&gt;gvg - Not as efficient as pure MA, but better then pure LK&lt;/p&gt;
&lt;p&gt;iv.rdyiv. Pure HP&lt;/p&gt;
&lt;p&gt;This is a style I prefer that only dark mages should do, preferably dark lords, but still not recommending anyone do this.&lt;/p&gt;
&lt;p&gt;pvp - Stop right now, it fails already&lt;br /&gt;pvm - Terrible. Terrible. Terrible. Managable, but terrible terrible terrible.&lt;br /&gt;gvg - This is where a pure hp dark mage can actually perform with awe (maybe). Having a 1414 build with pure hp stat distribution plus all hp gear would turn your dark lord into a support mage in gvg. Dark barrier and the countless debuffs would be the only reason really why this could possibly work in gvg. Though I must say, mages may still be able to OHKO you with AR, if their MA is high enough.&lt;/p&gt;
&lt;p&gt;v.rdyv. Ma/Hp Ratio&lt;/p&gt;
&lt;p&gt;This isn&amp;#39;t necessarily a bad build up, but doesn&amp;#39;t compliment too well with anything other than 1441 and 1432. Since you&amp;#39;ll be lacking base luck if you go any lower than that. Equipment can compliment that error, but it&amp;#39;s&amp;nbsp;slightly difficult.&lt;/p&gt;
&lt;p&gt;pvp - Generally not too bad, but a lack of luck can affect the outcome of things.&lt;br /&gt;pvm - Still not too bad, much more manageable than pure hp&lt;br /&gt;gvg - the higher point of this build. GvG only focuses on these two stats for mages.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:Maroon;"&gt;iv. Types of Dragons&lt;/p&gt;
&lt;p&gt;iv.todi. Dark Lord (Pure Dark)&lt;/p&gt;
&lt;p&gt;Dark lords are what I would say to be the power damage class of mages. Heavy damage in both 1v1 and AoE. Their damage can easily excel over 100k with right type of equipment. Not only are they the heavy damage dealers, but they are also the mage class that carries all the debuffs, making them a very good choice for the long run.&lt;br /&gt;&lt;br /&gt;Classified as offensive type dragon.&lt;/p&gt;
&lt;p&gt;iv.todii. Priest (Pure Light)&lt;/p&gt;
&lt;p&gt;Priest can be attack, support, or both. They are based around a more safe path and have many defensive spells. Though they cannot easily excel over 100k damage like its bretheren the Dark Lord; Protection itself can be considered the best offense. Regardless of which choice is chosen, this is a class not to be underestimated with.&lt;br /&gt;&lt;br /&gt;Classified as support type dragon, defensive type dragon.&lt;/p&gt;
&lt;p&gt;iv.todiii. Wizard (Hybrid)&lt;/p&gt;
&lt;p&gt;Wizards are unique. They are capable of learning light or dark, then can choose two element combinations as the sheeps did during their 2nd job. Because of this, their choice on the type of dragon they are expands.&lt;br /&gt;&lt;br /&gt;Classified as support type dragon, defensive type of dragon, offensive type of dragon.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:Olive;"&gt;v. Skill Builds and Info&lt;/p&gt;
&lt;p&gt;There are various types of routes you can take in your skill build. What I&amp;#39;ve just done is taken my time and chose what skills would &amp;quot;seem&amp;quot; most efficient to learn first. Of course, I&amp;#39;ve lived through these times already, so I know how tough it can get. But regardless of what kind of dragon you become, these skills are like the foundation and root of everything you learn, so learn it immediately.&lt;/p&gt;
&lt;p&gt;Mana Arrow lvl 10 (or Master)&lt;br /&gt;Invincible Casting lvl Master&lt;br /&gt;Cure lvl 10 (or Master later)&lt;br /&gt;Bottle of Mana lvl 1&lt;br /&gt;Mist of Mana lvl Master&lt;br /&gt;Arrow Rush lvl Master&lt;br /&gt;Mana Shield lvl 10 (or Master)&lt;/p&gt;
&lt;p&gt;- Mana Arrow is your first spell. It may seem weak at first, but thats only for a little while.&lt;br /&gt;- Invincible casting allows you cast even when being hit. Trust me, hit and run won&amp;#39;t save you later either. Also, considered mastered since you can&amp;#39;t level it after learning it.&lt;br /&gt;- Cure is pretty much your heal, which cancels out the point of hp pots later. It&amp;#39;s also a pre-requisite for many things.&lt;br /&gt;- Bottle of Mana is only a pre-requisite so leave it lvl 1&lt;br /&gt;- Mist of Mana is your main buff that will boost your damage heavily. If anything, master this skill asap once you can get it.&lt;br /&gt;- Arrow Rush is what will turn your Mana Arrow into one of the best spells into the game. So learning this is essential, after you master Mist of Mana of course.&lt;br /&gt;- Mana shield may not seem useful at first, but it&amp;#39;s a pre-requisite skill, helps a lot in pvp/gvg, and will help with bosses like ordinea and spicy when they start shooting magic at you.&lt;/p&gt;
&lt;p&gt;Optional/Extra Skills to learn&lt;/p&gt;
&lt;p&gt;Magical Soul lvl 0&lt;br /&gt;Aura of Mana lvl 10 (or Master)&lt;br /&gt;Rust lvl 10 (or Master)&lt;br /&gt;Mana Web lvl 10 (or Master)&lt;br /&gt;Mana Storm lvl 10 (or Master)&lt;br /&gt;Mana Ring lvl Master&lt;br /&gt;Mana Ring Booster lvl Master&lt;/p&gt;
&lt;p&gt;- Magical Soul is your first attack skill usually, unless you want to train from levels 1~5 without it. It takes 0 tm points, can not be leveled up and is automatically in your card inventory (C).&lt;br /&gt;- Aura of Mana is a skill the improves mp regeneration rate. It&amp;#39;s not really necessary, considering the fastest method would be to spam pots regardless. However, the skill is still a pre-requsite for support skills in the light magic tree branch.&lt;br /&gt;- Rust is an ace skill for all magics in general. It can reduce an opponent&amp;#39;s AP to almost nothing if one&amp;#39;s MA is at a high level and the skill itself is at a high level. Though, learning it early isn&amp;#39;t something I reccommend, unless you&amp;#39;re set on becoming a Dark Lord.&lt;br /&gt;- Mana Web increases a targets DX; meaning their attack speed becomes slower. Very useful when hunting a boss, but mainly a &amp;quot;post-game&amp;quot; skill. Also, it&amp;#39;s a pre-requisite skill for water type mages (hybrid dragons in our case)&lt;br /&gt;- Mana Storm early, I find useless and only a pre-requisite. Though &amp;lt;Stepmania&amp;gt; has argued with me that is undoubtly one of the best skills during the &amp;quot;post-game&amp;quot; which is very true. It&amp;#39;s cast is quick, and the range and target count is vast. Though, until you have vast MA (roughly 900+) it&amp;#39;s purpose would remain as a pre-requisite.&lt;br /&gt;- Mana Ring early from level 1~50 it&amp;#39;s very useful, but loses is power compared to Arrow Rush from that point on and becomes a pre-requisite only skill. Though during the &amp;quot;post-game&amp;quot; it&amp;#39;s cast speed is uncomparable to any spell (maybe except telsa field). The skill itself is a small splash AoE, but usually used as a quick 1v1 skill. Though similarly to Mana Storm, you must have vast amounts of MA (roughly 860+)&lt;br /&gt;- Mana Ring Booster is the passive type buff for Mana Ring. With it, it becomes easier ohko (one hit knock out). If I recall, your MA count would drop to a minimal of (790?+)&lt;/p&gt;
&lt;p&gt;v.sbi. Dark Lord (Pure Dark)&lt;/p&gt;
&lt;p&gt;A dark lord&amp;#39;s skill build is rather.... straightforward. Since they lack practical AoE skills that grind well in most places, they have a variety of powerful 1v1 skills. In addition to the main root skills, I see that learning these skills as a magician should work just fine.&lt;/p&gt;
&lt;p&gt;Dark Pact lvl Master&lt;br /&gt;Hellfire lvl 10 (Master later)&lt;br /&gt;Wicked Flames lvl Master&lt;br /&gt;Dark Lance lvl 10 (or Master)&lt;br /&gt;Dark Barrier lvl Master&lt;br /&gt;Rust lvl 10 (or Master)&lt;/p&gt;
&lt;p&gt;- Dark Pact is how you open up your dark skill list. I wrote master because you can&amp;#39;t lvl it anymore after learning it .__.&lt;br /&gt;- Hellfire won&amp;#39;t be so useful alone, and for a little while you&amp;#39;ll think &amp;quot;Why the [insert] do I have this again?&amp;quot; But, it&amp;#39;s usefulness comes once Wicked Flames is learned.&lt;br /&gt;- Wicked Flames is what makes hellfire badass. It&amp;#39;s a 1v1 DoT skill that last for quite a long time once mastered. This skill helps a lot as well for trying to bring down a Shield of Heaven (SoH) and is an excellent pvm skill.&lt;br /&gt;- Dark Lance is basically a lance that falls from the sky and hit a single target dealing heavy damage. The mp cost and cooldown is rather high in my opinion, but the cast and damage make up for it though. So it was always leaning either way for me.&lt;br /&gt;- Dark Barrier is your best friend in survival as a Dark Lord. It will halve all physical damage, reflect the halve damage, and reduce darkness damage by 20%.&lt;br /&gt;- Rust is a pre-requisite for you Dark Lord skill, but even so, its ideal because it can potentionally destroy a target&amp;#39;s AP; thus dropping their damage to 1s and 0s.&lt;/p&gt;
&lt;p&gt;Once you reach 3rd job, your best skills finally come out as a Dark Lord.&lt;/p&gt;
&lt;p&gt;Scythe lvl Master&lt;br /&gt;Fear lvl Master&lt;br /&gt;Dark Commando lvl Master&lt;br /&gt;Staff of Agony lvl Master&lt;br /&gt;Ghostly Whisper lvl Master&lt;/p&gt;
&lt;p&gt;- Scythe is the 1v1 skill that can easily rocket itself over 100k damage with the right equipment. It&amp;#39;s damage can be pretty much summed on your MA and Dark Attribute. Though, besides trying to deal the highest damage ever, it&amp;#39;s also a pre-requisite for your next skill and added effect for scythe.&lt;br /&gt;- Fear is the added effect skill for scythe. It can disable all physical attacks, rendering them useless for a period of time.&lt;br /&gt;- Dark Commando is the Dark Lord&amp;#39;s best buff in my opinion. This skill adds on extra damage to any dark based attack used which is pretty much almost all of your skills.&lt;br /&gt;- Staff of Agony can be learned earlier, but i prefer to get it after dark commando. It&amp;#39;s a good move to learn for grinding and setting into combos for pvp/gvg, but a person can manage with just Arrow rush, Hellfire, and Dark Lance. Anyways, the skill is an upgraded version of Dark Lance. It hits weaker at first, but does much more damage once you add dark attribute to this skill like scythe.&lt;br /&gt;- Ghostly Whisper is a DoT AoE. You cannot move while in use or the spell will cancel out. I prefer to get this spell later, much much later, like around lvl 220+ for grinding.&lt;br /&gt;&lt;br /&gt;Optional/Extra Skills to learn&lt;/p&gt;
&lt;p&gt;I don&amp;#39;t think you should learn these skills unless you&amp;#39;re bored, have extra points, and/or you know you are going to pvp/gvg often.&lt;/p&gt;
&lt;p&gt;Hinder Snare lvl Master&lt;br /&gt;Dark Distractor lvl Master&lt;br /&gt;Blood Testament lvl Master&lt;br /&gt;Mana Storm lvl 10&lt;br /&gt;Gravity Crush lvl Master&lt;br /&gt;Withering Disease lvl Master&lt;/p&gt;
&lt;p&gt;- Hinder Snare is a decent skill and fun to mess with in pvp. Though it does not always work, it will lock the movement of your target for a period of time.&lt;br /&gt;- Dark Distractor is a great skill for pvp/gvg. It will slow down the movement of your targets to a heavy extent once mastered. So pretty much, if you get hit by this, don&amp;#39;t even bother trying to chase anyone because you won&amp;#39;t get far.&lt;br /&gt;- Blood Testament is a buff that draws a bit of your hp to power up the damage of your dark magic. The amount of hp drawn will be lowered as the lvl goes up. This skill is really useful once mastered, but I don&amp;#39;t recommend learning it early.&lt;br /&gt;- Mana Storm is only a pre-requisite for Gravity Crush&lt;br /&gt;- Gravity Crush is a single hitting AoE. It is the strongest AoE but also the most costly, longest casting, and heavy cooldown spell. I mean really, if I see the person casting this, I can literally just walk away slowly to avoid it.&lt;br /&gt;- Withering Disease is an added effect to gravity crush. It locks the targets ability to spam pots like an idiot.&lt;/p&gt;
&lt;p&gt;v.sbii. Priest (Pure Light)&lt;/p&gt;
&lt;p&gt;The skill build of a preist is not exactly one of the most straight forward things. The skill tree is much more versatile and branch out much more compared to the Dark Lord&amp;#39;s skill tree. But before I go on, You must absolutely learn these skills as a light mage.&lt;/p&gt;
&lt;p&gt;Light Pact lvl Master&lt;br /&gt;Light Shield lvl Master&lt;br /&gt;Shield of Heaven lvl Master&lt;/p&gt;
&lt;p&gt;- Light Pact is like Dark Pact, except this permits you to learn your light magic.&lt;br /&gt;- Light Shield is a buff that boost your MD, DP and adds 20% light resist. It is also a pre-requisite for Shield of Heaven.&lt;br /&gt;- Shield of Heaven is your buff that can you can say &amp;quot;adds a lot of extra hp&amp;quot; to your self. It&amp;#39;s useful for pretty much all uses.&lt;/p&gt;
&lt;p&gt;I&amp;#39;d recommend learning one certain set of skills then move onto the next set. Names of set skills made by me btw o.o....&lt;/p&gt;
&lt;p&gt;Set 1: Ethereal Strike&lt;br /&gt;Light Arrow lvl 10 (or Master)&lt;br /&gt;Mana Storm lvl 10&lt;br /&gt;Radiant Strike lvl Master&lt;br /&gt;Mana Ring lvl 10&lt;br /&gt;Light Wave lvl 5 (or 10 or Master)&lt;br /&gt;Celestial Strike lvl Master&lt;br /&gt;&lt;br /&gt;Set 2: Angel Feathers&lt;br /&gt;Light Arrow lvl 10 (or Master)&lt;br /&gt;Catastrophe Heal lvl 10&lt;br /&gt;Aura of Mana lvl 10 (or Master)&lt;br /&gt;Heart&amp;#39;s Grace lvl Master&lt;br /&gt;Basic Heal lvl Master&lt;br /&gt;Oath of Light lvl Master&lt;br /&gt;Sacred Oath lvl Master&lt;br /&gt;Med Cure lvl Master&lt;br /&gt;&lt;br /&gt;Set 3: Bright Equilibrium&lt;br /&gt;Light Arrow lvl Master&lt;br /&gt;Mana Storm lvl 10&lt;br /&gt;Radiant Strike lvl Master&lt;/p&gt;
&lt;p&gt;then a choice of support skills&lt;br /&gt;- Catastrophe Heal lvl 10&lt;br /&gt;- Aura of Mana lvl 10&lt;br /&gt;- Heart&amp;#39;s Grace lvl Master&lt;br /&gt;- Basic Heal lvl Master&lt;br /&gt;- Med Cure lvl Master&lt;br /&gt;- Oath of Light lvl Master&lt;br /&gt;- Sacred Oath lvl Master &lt;/p&gt;
&lt;p&gt;~ Set 1 is based on learning all of your useful attack spells first and fighting on the frontlines.&lt;br /&gt;- Light Arrow is your second attack skill after Arrow Rush&lt;br /&gt;- Mana Storm is only a pre-requisite&lt;br /&gt;- Radiant Strike will become you primary training skill in addition to Arrow Rush and Light Arrow. Though, by the time you get this spell, you may not need Light Arrow anymore.&lt;br /&gt;- Mana Ring is only a pre-requisite&lt;br /&gt;- Light Wave is an AoE that strikes much more targets than radiant strike, but slightly weaker. It strikes in a line kind of way. This spell is only useful once you gain access to grinding in Count Trials via Bat room or Keroberos Room.&lt;br /&gt;- Celestial Strike is your strongest AoE and works similarly to Mana Storm.&lt;/p&gt;
&lt;p&gt;~ Set 2 is based pretty much only around support. &lt;b&gt;This is something I do NOT recommend you do.&lt;br /&gt;&lt;/b&gt;- Catastrophe Heal is like a quick heal. Hardly ever will you need to use this once you get Shield of Heaven though.&lt;br /&gt;- Aura of Mana heals your mp faster, but pretty much just a Pre-requisite.&lt;br /&gt;- Heart&amp;#39;s Grace is an AoE heal that is ridicuously useful. If I recall, its somewhat sorta based on your MA too.&lt;br /&gt;- Basic Heal cures certain status ailments. I can&amp;#39;t recall exactly which status ailment it heals, but its useful. Can cure only 1 person at a time.&lt;br /&gt;- Med Cure is the upgraded version of Basic Heal. This one can cure pretty much any status ailment and 3 person at a time; in the same party of course.&lt;br /&gt;- Oath of Light is basically an hp regen that can only be used on yourself.&lt;br /&gt;- Sacred Oath is basically an AoE hp regen that is used on all party members in range.&lt;/p&gt;
&lt;p&gt;~ Set 3 is based on half attack spells and a choice of support skill. Learning Radiant Strike will make your training easier and learning support skills early for pvp/gvg.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Optional/Extra Skills to learn&lt;/p&gt;
&lt;p&gt;Searing Light lvl 1 (or 10 or Master)&lt;/p&gt;
&lt;p&gt;- Searing Light isn&amp;#39;t the most practical skill to use while grinding. Anyone can just run by and ks your entire mob easily while casting this. In pvp/gvg, I only see it as a waste. Personally, I would think of this skill as &amp;quot;just flashy&amp;quot;.&lt;/p&gt;
&lt;p&gt;v.sbiii. Wizards (Hybrid)&lt;/p&gt;
&lt;p&gt;The skill build of Wizards is rather large. The first choice of being wizard is choosing light or dark. refer above to skill description.&lt;/p&gt;
&lt;p&gt;Set 1 [dark magic]: Dark Emphemeral&lt;br /&gt;Hellfire lvl 10 (or Master)&lt;br /&gt;Wicked Flames lvl Master&lt;br /&gt;Dark Lance lvl Master&lt;br /&gt;Dark Barrier lvl Master&lt;/p&gt;
&lt;p&gt;Set 2 [light magic]: Light Kaiser&lt;br /&gt;Light Arrow lvl 10 (or Master)&lt;br /&gt;Light Shield lvl Master&lt;br /&gt;Shield of Heaven lvl Master&lt;br /&gt;Mana Storm lvl 10&lt;br /&gt;Radiant Strike lvl Master&lt;/p&gt;
&lt;p&gt;You don&amp;#39;t have to pick these skills, i just recommend you do. Anyways, whenever you decide on your skill choices, you come down to choosing your elements. Personally, I&amp;#39;m pretty lazy to go through everything so I&amp;#39;m only going to do Fire/Electric. I&amp;#39;m pretty sure you can find Water/Wind and Water/Electric rather easily and I have no idea how to use any combinations with Earth, not that hardly anyone uses it, but yeah.&lt;/p&gt;
&lt;p&gt;Seal of Fire lvl Master&lt;br /&gt;Seal of Thunder lvl Master&lt;br /&gt;Electro Attack lvl Master&lt;br /&gt;Electroshock lvl Master&lt;br /&gt;Scorching Earth lvl Master&lt;br /&gt;Incinerate lvl 10&lt;br /&gt;Phoenix Rising lvl Master&lt;br /&gt;Telsa Field lvl Master&lt;/p&gt;
&lt;p&gt;- Seal of Fire is like dark/light pact.&lt;br /&gt;- Seal of Thunder is like dark/light pact.&lt;br /&gt;- Electro Attack is your lightning AoE that can hit up to five targets. It might seem a little bit off at first as to what targets it is hitting, but it&amp;#39;s really targeting the oldest and nearest monsters first.&lt;br /&gt;- Electroshock is the added effect for Electro Attack. It locks the targets movements. But they can still attack if you are too close or if they are long ranged.&lt;br /&gt;- Scorching Earth is a DoT AoE. Once casted it stays on the spot where the caster placed it for a period of time. This skill is great for greating grinding early compared to Telsa Field. This skill is also a good boss hunting skill as well, when used with Telsa Field and Electroshock.&lt;br /&gt;- Incinerate isn&amp;#39;t all that great to me. It&amp;#39;s just a pre-requisite for Phoenix Rising in my book.&lt;br /&gt;- Phoenix Rising is like Hellfire/Wicked Flames except it can AoE 3 targets.&lt;br /&gt;- Telsa Field is a great boss hunting/pvp/gvg skill, but has a fail casting rate. Technically, the spell itself goes away once the target casted upon dies, but the the spell can be used like Scorching Earth if the targeted monster moves and away and does not die for any reason.&lt;br /&gt;&lt;br /&gt;Optional/Extra Skills to learn&lt;br /&gt;&lt;br /&gt;Thunderbolt Master&lt;br /&gt;Thunder Shield Master&lt;br /&gt;Whirlwind Blaze lvl 10 (or Master)&lt;br /&gt;Fire Shield Master&lt;br /&gt;Bolster Ballad Master&lt;br /&gt;&lt;br /&gt;- Thunderbolt is a rather... random set ranged random damage skill. Personally, I don&amp;#39;t think it&amp;#39;s that useful, unless you have water magic.&lt;br /&gt;- Thunder Shield decreases damage from lightning based attacks by 34%. This skill is more for pvp/gvg&lt;br /&gt;- Whirlwind Blaze is a single target hitting skill. But by the time you reach wizard, it&amp;#39;s pretty much obsolete in my opinion.&lt;br /&gt;- Fire Shield decreases damage from fire based attacks by 34%. This skill is more for pvp/gvg&lt;br /&gt;- Bolster Ballad decreases your mp cost, but thats not really important since you&amp;#39;ll be spamming mp pots most of the time anyway. If you do get it, it should be way later.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:Purple;"&gt;vi. Skill Build Set-Up&lt;/p&gt;
&lt;p&gt;This portion details on when to learn your skills, when to level it up and such. Though, these are only my choice recommendations, feel free to tweak your choice in skills yourself if you want.&lt;/p&gt;
&lt;p&gt;vi.ssui. Dark Lord&lt;/p&gt;
&lt;p&gt;This setup is based so you can learn Dark Commando immediately. You can replace Dark Barrier with Hellfire/Wicked Flames instead, but I find it better to rely on dark barrier for survival rate first.&lt;br /&gt;&lt;br /&gt;tm lvl 0 Magical Soul&lt;br /&gt;tm lvl 1 Mana Arrow lvl 1&lt;br /&gt;tm lvl 5 Mana Arrow lvl 3&lt;br /&gt;tm lvl 10 Invincible Casting, Mana Arrow lvl 5&lt;br /&gt;tm lvl 20 Cure lvl 5&lt;br /&gt;tm lvl 25 Cure lvl 10, Bottle of Mana lvl 1&lt;br /&gt;tm lvl 40 Mist of Mana lvl 10, Mana Arrow lvl 10&lt;br /&gt;tm lvl 43 Mist of Mana Master&lt;br /&gt;tm lvl 50 Mana Arrow Master, Arrow Rush lvl 2&lt;br /&gt;------------- Level Arrow Rush as you go along.&lt;br /&gt;tm lvl 61 Arrow Rush Master&lt;br /&gt;tm lvl 72 Mana Shield lvl 10&lt;br /&gt;tm lvl 95 Dark Lance Master&lt;br /&gt;tm lvl 115 Dark Barrier Master&lt;br /&gt;tm lvl 140 Scythe lvl 10&lt;br /&gt;tm lvl 150 Fear lvl 9, Rust lvl 10&lt;br /&gt;tm lvl 155 Dark Commando Master&lt;br /&gt;&lt;br /&gt;by this point, you have several choices to continue this setup. This path continues on mastering Scythe &amp;amp; Fear. Afterwards, it goes into Hellfire/Wicked Flames&lt;/p&gt;
&lt;p&gt;tm lvl 159 Fear Master&lt;br /&gt;tm lvl 162 Scythe Master&lt;br /&gt;tm lvl 173 Hellfire lvl 10&lt;br /&gt;tm lvl 185 Wicked Flames Master&lt;br /&gt;tm lvl 198 Staff of Agony lvl 10&lt;br /&gt;tm lvl 200 Hellfire Master&lt;br /&gt;tm lvl 203 Staff of Agony Master&lt;br /&gt;tm lvl 221 Ghostly Whisper Master&lt;/p&gt;
&lt;p&gt;vi.ssuii. Priest&lt;/p&gt;
&lt;p&gt;The beginning setup is pretty much the same as Dark Lords, but you are learning light magic now! So yeah...&lt;/p&gt;
&lt;p&gt;tm lvl 0 Magical Soul&lt;br /&gt;tm lvl 1 Mana Arrow lvl 1 &lt;br /&gt;tm lvl 5 Mana Arrow lvl 3 &lt;br /&gt;tm lvl 10 Invincible Casting, Mana Arrow lvl 5&lt;br /&gt;tm lvl 20 Cure lvl 5&lt;br /&gt;tm lvl 25 Cure lvl 10, Bottle of Mana lvl 1&lt;br /&gt;tm lvl 40 Mist of Mana lvl 10, Mana Arrow lvl 10&lt;br /&gt;tm lvl 43 Mist of Mana Master&lt;br /&gt;tm lvl 50 Mana Arrow Master, Arrow Rush lvl 2&lt;br /&gt;------------- Level Arrow Rush as you go along.&lt;br /&gt;tm lvl 61 Arrow Rush Master&lt;/p&gt;
&lt;p&gt;By this point, you are given the choice of choosing a set of skills, as I mentioned earlier in the skill build.&lt;/p&gt;
&lt;p&gt;
&lt;p&gt;&lt;b&gt;
&lt;p&gt;Set 1: Ethereal Strike&lt;/p&gt;
tm lvl 63 Light Arrow lvl 1&lt;br /&gt;------------- Level Light Arrow as you go along.&lt;br /&gt;tm lvl 72 Light Arrow lvl 10&lt;br /&gt;tm lvl 83 Mana Shield lvl 10&lt;br /&gt;tm lvl 95 Light Shield lvl 10&lt;br /&gt;tm lvl 98 Light Shield Master&lt;br /&gt;tm lvl 120 Shield of Heaven Master&lt;br /&gt;tm lvl 128 Mana Storm lvl 10&lt;br /&gt;tm lvl 131 Radiant Strike lvl 1&lt;br /&gt;------------- level Radiant Strike as you go along.&lt;br /&gt;tm lvl 143 Radiant Strike Master&lt;br /&gt;tm lvl 154 Mana Ring lvl 10 &lt;br /&gt;tm lvl 161 Light Wave lvl 5&lt;br /&gt;tm lvl 165 Celestial Strike lvl 1&lt;br /&gt;------------- Level Celestial Strike as you go along.&lt;br /&gt;tm lvl 177 Celestial Strike Master&lt;br /&gt;tm lvl 178+ Move onto another set of skills, master old skills, whatever you want to do.&lt;b&gt;
&lt;p&gt;Set 2: Angel Feathers&lt;/p&gt;
tm lvl 63 Light Arrow lvl 1&lt;br /&gt;------------- Level Light Arrow as you go along.&lt;br /&gt;tm lvl 72 Light Arrow lvl 10&lt;br /&gt;tm lvl 83 Mana Shield lvl 10&lt;br /&gt;tm lvl 95 Light Shield lvl 10&lt;br /&gt;tm lvl 98 Light Shield Master&lt;br /&gt;tm lvl 120 Shield of Heaven Master&lt;br /&gt;tm lvl 128 Aura of Mana lvl 10&lt;br /&gt;tm lvl 139 Catastrophe Heal lvl 10&lt;br /&gt;tm lvl 154 Heart&amp;#39;s Grace Master&lt;br /&gt;tm lvl 161 Basic Heal&lt;br /&gt;tm lvl 164 Med Cure&lt;br /&gt;tm lvl 169 Oath of Light lvl 1&lt;br /&gt;------------- Level Oath of Light as you go along.&lt;br /&gt;tm lvl 181 Oath of Light Master&lt;br /&gt;tm lvl 186 Sacred Oath lvl 1&lt;br /&gt;------------- Level Sacred Oath as you go along.&lt;br /&gt;tm lvl 199 Sacred Oath Master&lt;br /&gt;tm lvl 200+ Move onto another set of skills, master old skills, whatever you want to do.&lt;b&gt;
&lt;p&gt;Set 3: Bright Equilibrium&lt;/p&gt;
tm lvl 63 Light Arrow lvl 1&lt;br /&gt;------------- Level Light Arrow as you go along.&lt;br /&gt;tm lvl 72 Light Arrow lvl 10&lt;br /&gt;tm lvl 83 Mana Shield lvl 10&lt;br /&gt;tm lvl 95 Light Shield lvl 10&lt;br /&gt;tm lvl 98 Light Shield Master&lt;br /&gt;tm lvl 120 Shield of Heaven Master, Light Arrow Master&lt;br /&gt;tm lvl 130 Mana Storm lvl 10&lt;br /&gt;tm lvl 133 Radiant Strike lvl 1&lt;br /&gt;------------- Level Radiant Strike as you go along.&lt;br /&gt;tm lvl 145 Radiant Strike Master&lt;br /&gt;tm lvl 146+ Learn any set of support skills from the following:&lt;br /&gt;[Aura of Mana, Catastrophe Heal, Heart&amp;#39;s Grace]&lt;br /&gt;[Basic Heal, Med Cure]&lt;br /&gt;[Oath of Light, Sacred Oath]&lt;br /&gt;Then learn whatever suits your taste for this point on.&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/p&gt;
&lt;/p&gt;
&lt;p&gt;vi.ssuiii. Wizard (Fire/Electric)&lt;/p&gt;
&lt;p&gt;This basics of this skill build isn&amp;#39;t really that difficult to get, since your not debating about whether or not you should learn this or that skill for third job.&lt;/p&gt;
&lt;p&gt;tm lvl 0 Magical Soul&lt;br /&gt;tm lvl 1 Mana Arrow lvl 1 &lt;br /&gt;tm lvl 5 Mana Arrow lvl 3 &lt;br /&gt;tm lvl 10 Invincible Casting, Mana Arrow lvl 5&lt;br /&gt;tm lvl 20 Cure lvl 5&lt;br /&gt;tm lvl 25 Cure lvl 10, Bottle of Mana lvl 1&lt;br /&gt;tm lvl 40 Mist of Mana lvl 10, Mana Arrow lvl 10&lt;br /&gt;tm lvl 43 Mist of Mana Master&lt;br /&gt;tm lvl 50 Mana Arrow Master, Arrow Rush lvl 2&lt;br /&gt;------------- Level Arrow Rush as you go along.&lt;br /&gt;tm lvl 61 Arrow Rush Master&lt;/p&gt;
&lt;p&gt;Then the choice of dark or light magic and the fire/electric add-ons&lt;/p&gt;
&lt;p&gt;&lt;b&gt;
&lt;p&gt;Set 1 [dark magic]: Dark Emphemeral&lt;/p&gt;
&lt;p&gt;tm lvl 63 Hellfire lvl 1&lt;br /&gt;------------- Level Hellfire as you go along.&lt;br /&gt;tm lvl 72 Hellfire lvl 10&lt;br /&gt;tm lvl 73 Wicked Flames lvl 1&lt;br /&gt;------------- Level Wicked Flames as you go along.&lt;br /&gt;tm lvl 84 Wicked Flames Master&lt;br /&gt;tm lvl 95 Mana Shield lvl 10&lt;br /&gt;tm lvl 115 Dark Barrier Master&lt;br /&gt;tm lvl 118 Dark Lance lvl 1&lt;br /&gt;tm lvl 125 Dark Lance Master&lt;br /&gt;tm lvl 138 Electro Attack Master&lt;br /&gt;tm lvl 140 Electroshock&lt;br /&gt;tm lvl 155 Scorching Earth Master&lt;br /&gt;tm lvl 167 Incinerate lvl 10&lt;br /&gt;tm lvl 190 Phoenix Rising Master&lt;br /&gt;tm lvl 197 Telsa Field Master&lt;br /&gt;tm lvl 198+ Your choice of learning elemental shields or mastering old skills or whatever.&lt;b&gt; &lt;/b&gt;&lt;/p&gt;
&lt;p&gt;Set 2 [light magic]: Light Kaiser&lt;/p&gt;
&lt;p&gt;tm lvl 63 Light Arrow lvl 1&lt;br /&gt;------------- Level Light Arrow as you go along.&lt;br /&gt;tm lvl 72 Light Arrow lvl 10&lt;br /&gt;tm lvl 83 Mana Shield lvl 10&lt;br /&gt;tm lvl 95 Light Shield lvl 10&lt;br /&gt;tm lvl 98 Light Shield Master&lt;br /&gt;tm lvl 120 Shield of Heaven Master&lt;br /&gt;tm lvl 128 Mana Storm lvl 10&lt;br /&gt;tm lvl 131 Radiant Strike lvl 1&lt;br /&gt;------------- level Radiant Strike as you go along.&lt;br /&gt;tm lvl 143 Radiant Strike Master&lt;br /&gt;tm lvl 156 Electro Attack Master&lt;br /&gt;tm lvl 158 Electroshock&lt;br /&gt;tm lvl 173 Scorching Earth Master&lt;br /&gt;tm lvl 185 Incinerate lvl 10&lt;br /&gt;tm lvl 200 Phoenix Rising or Telsa Field Master&lt;br /&gt;tm lvl 215 Second choice from tm lvl 200&lt;br /&gt;tm lvl 216+ Your choice of learning elemental shields or mastering old skills or whatever.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:RoyalBlue;"&gt;vii. Tips&amp;amp;Tricks&lt;/p&gt;
&lt;p&gt;Some tips and tricks to keep in mind when you&amp;#39;re a mage.&lt;/p&gt;
&lt;p&gt;&amp;quot;Build up tm early&amp;quot;&lt;br /&gt;This one was given me by my friend KantiII.&lt;/p&gt;
&lt;p&gt;When you begin your character for the first time in Trickster, go get a basic drill as soon as possible. Then drill until the drill itself wears out. Once you do this, your TM should be at a high enough level to learn Invincible Casting.&lt;/p&gt;
&lt;p&gt;&amp;quot;The Secret of Mana Ring/Mana Storm&amp;quot;&lt;br /&gt;Argued at me by &amp;lt;Stepmania&amp;gt;&lt;/p&gt;
&lt;p&gt;Erm... I don&amp;#39;t have exact words by him, so I&amp;#39;ll paraphrase. During the &amp;quot;Post-Game&amp;quot; section of your life (roughly 210+) and you have roughly 900+ MA, both skills may have the power to ohko, or one hit kill in another term. When these skills have the power to Ohko or 2hko (2hit kill in a combo) they can become a more practical training skill, rather than just pre-requsites. They are often overlooked due to the MA count, but their cast time and mp cost can save one a large amount of trouble of repotting instead of using power skills like Dark Lance as an example.&lt;/p&gt;
&lt;p&gt;&amp;quot;Hp, the blue bar, cure, and pots&amp;quot;&lt;br /&gt;General knowledge after experience (n/a)&lt;/p&gt;
&lt;p&gt;Once you attain SoH, the use of carrying hp pots decreases and the purpose to carry mp pots increases (yay?). Though, this can also apply when you have an adequate amount of hp and spam cure thus killing the need for hp pots still (yay). So in general, hp pots at most would be to carry none to 10 for super emergencies and the rest of your weight should cover a decent amount of mp pots.&lt;/p&gt;
&lt;p&gt;&amp;quot;The Magic Protection&amp;quot;&lt;br /&gt;Thoughts given to me by JoyLKClub members&lt;/p&gt;
&lt;p&gt;The idea of adding something other than our main important stats is usually non-existent. For example as a mage, what would you add on your shield? Hp, right? Well the magic protection is that instead of adding the extra hp, lk, or ma (very rare case); you should add elemental resists. Your protection goes up to 70% max for any element. Reducing the inflicted damage is one of the many keys to victory.&lt;/p&gt;
&lt;p&gt;&amp;quot;Don Giuvonni. That cheater everyone hates in episode 2 :D&amp;quot;&lt;br /&gt;General Experience on accident&lt;/p&gt;
&lt;p&gt;Hate Don in episode two? Don&amp;#39;t worry most people do. The trick here to beating don and making him cry like a baby is to cast one magic with roughly 1.5second cast time and run like the wind down to the bottom of the screen. At the bottom of the screen there should be a circle platform the left above the portal, a gap inbetween, and another circle to the right. The idea is the trap him in the platform to the right while you remain safely across the gap on the left platform or vice versa. This may take several times to do, but eventually you will succeed. Practice it a few times and don&amp;#39;t lean in too close or he&amp;#39;ll still somehow hit you @.@&lt;/p&gt;
&lt;p&gt;&amp;quot;Med cure and Basic Heal :DDD&amp;quot;&lt;br /&gt;Forum Member Zarudin17 has permitted me to insert it.&lt;/p&gt;
&lt;p&gt;You know that skill basic heal? It can cure the following: Shockvibe, sense breaker, luck breaker, armor breaker, rust, sticky foot, armor destrictor, magic meltdown, magic defense breaker, &amp;amp; skunk pouch.&lt;br /&gt;Your know that priest only skill med cure? It can cure the following: Everything from basic heal, electroshock, fear, wicked flames, deadly funk, sticky icky, and entrancing wink. Some of the status effects are still in testing, follow up this link to his guide and details.&lt;br /&gt;&lt;a href="http://forum.ntreev.net/trickster/forums/t/55218.aspx?PageIndex=1"&gt;http://forum.ntreev.net/trickster/forums/t/55218.aspx?PageIndex=1&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;[reserved for more]&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;viii. You, your mage, and PvP/GvG&lt;/p&gt;
&lt;p&gt;A section that covers your needs to pvp/gvg as a mage. Different factors and applications are made for both systems of fighting other players, for now we cover the simple one, gvg (lol thought i was gonna say pvp huh?)&lt;/p&gt;
&lt;p&gt;viii.gvg101. Guild Vs Guild&lt;/p&gt;
&lt;p&gt;GvG is a simple mechanic and i suppose you can say, a formal match. Your target may most likely vary from guild to guild. Most gvg nowadays usually range from 2v2 to 3v3, rarely have i ever seen a spectacular 8v8. In this set up we&amp;#39;ll cover your most used stats to survival as well as stats to fight back. Anyways, in this gvg system, you can NEVER miss an attack, maybe fail a debuff here and there, but no one&amp;#39;s attack will EVER MISS. Besides there being no misses, the damage here is multiplied by roughly 1.7~2.1, so your damage in here should be insanely higher.&lt;/p&gt;
&lt;p&gt;viii.gvg101D. Dark Lords in gvg&lt;br /&gt;Your focus is a dark lord. Your thoughts should revolve mainly around trying to ohko or kamikaze. Your support nature will hardly come as your the class to be measured with off the chart damage.&lt;/p&gt;
&lt;p&gt;-Power Vs Dark Lord-&lt;br /&gt;This is a simple matter. As a mage, chances are you have the power to ohko&amp;nbsp;power types&amp;nbsp;or debuff them ridcuously and slay them. If not, the kamikaze deaths can still work out.&lt;br /&gt;&lt;br /&gt;-Equipment Setup-&lt;br /&gt;Pure hp: A buildup for handling a power type with dark barrier. Highest survival rating.&lt;br /&gt;hp/ma ratio: A mix of ma/hp. Focuses on attempting to kill the power and have extra hp for protection from opposing team members.&lt;br /&gt;pure ma: An attempt for ohko&lt;br /&gt;Dark Attri: A build up for ohko using only Staff of Agony and Scythe&lt;br /&gt;&lt;br /&gt;-Skills-&lt;br /&gt;Rust: Possible to reduce targets Ap to nothing devastating.&lt;br /&gt;Fear: Cancels all skills a power type can use&lt;br /&gt;Dark Barrier: reduces physical damage by half. Works nicely in compliments to rust. Reflects damage back at hostile foe. Truly a buff you must use.&lt;br /&gt;Mist of Mana: Primary buff for more ma&lt;br /&gt;Dark Commando: A primary buff along with Mist of Mana&lt;br /&gt;Blood Testament: A booster for damage for dark magic&amp;nbsp;to do ohkos. Last resort.&lt;br /&gt;Dark Distractor: At max, can cause your opponent to move so slow, keeping range should be simple. (may not possibly&amp;nbsp;apply for bunnies/sprinters)&lt;br /&gt;Any type of Offensive spell that can ohko: well yeah... as long as it can ohko a target, you should be fine.&lt;/p&gt;
&lt;p&gt;-Several Basic Tactics for this target-&lt;br /&gt;Tactics 1:&amp;nbsp;Rush in and cast arrow rush. If he/she dies in one hit, you&amp;#39;re good to go.&lt;br /&gt;Tactics 2:&amp;nbsp; If you can&amp;#39;t kill the power type in one hit, the best idea would be to cast fear or rust so they do not have the power to okho you first. Once you have this covered, simply casting any following attack skills should work just fine.&lt;br /&gt;Tactics 3: Near worst case scenario, you are unable to do anything and must rely on dark barrier to kill you and the power type at the same time. Of course, if it comes to this, use hellfire/wicked flame&amp;nbsp;still. They&amp;#39;ll still burn afterwards if your dark barrier can&amp;#39;t kill your foe.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;-Magic vs Dark Lord-&lt;br /&gt;Here&amp;#39;s the tricky part.... handling another mage. With several types and the likes, its difficult to assert your main tactics as a dark lord.&lt;/p&gt;
&lt;p&gt;-Equipment Setup-&lt;br /&gt;Pure hp: Based on near max survival with crap damage. &lt;br /&gt;hp/ma ratio: Handling this the same method as pure hp just higher damage.&lt;br /&gt;pure ma: Almost suicidal against other mages.&lt;br /&gt;Dark Attri: Last resort style. Must all the dark attri you can while keeping all the ma you can for an ohko.&lt;br /&gt;hp/md ratio: focus absolutely on your survival from various magic damage and keeping your hp up&lt;br /&gt;hp/md/resists: the same as hp/md ratio just if you know your opponents elements, placing that resist can reduce the damage by loads of amounts.&lt;/p&gt;
&lt;p&gt;-Skills-&lt;br /&gt;Mana Shield: Increasing your MD can make the difference here.&lt;br /&gt;Mist of Mana: Primary ma buff&lt;br /&gt;Arrow Rush: Your primary attacking skill&lt;br /&gt;Hellfire/WickedFlame: your second/third offensive&lt;br /&gt;Dark Lance: Secondary/third offensive&lt;br /&gt;Scythe: Last resort&lt;br /&gt;Staff of Agony: Last resort&lt;br /&gt;Dark Distractor: Slows target down heavily. Useful for casting then running back and curing yourself and attack slowly.&lt;br /&gt;Dark Commando: A primary buff along with Mist of Mana&lt;br /&gt;Blood Testament: A booster for damage for dark magic&amp;nbsp;to do ohkos. Last resort.&lt;br /&gt;&lt;br /&gt;-Several Basic Tactics-&lt;br /&gt;Tactic 1: Rush in and attempt to ohko your adversary head-on&lt;br /&gt;Tactic 2: Wait first and&amp;nbsp;allow your teammate go in first. Rush in afterwards and cast Arrow rush, attempt to ohko with scythe, or cast hellfire and run back/away.&lt;br /&gt;Tactic 3: Rush in first as the decoy and while all fire is focused on you, then&amp;nbsp;your teammates will counter.&lt;br /&gt;Tactic 4: Flank the enemy from the side with a surprise attack while attention is diverted to you teammates.&lt;br /&gt;Tactic 5: If you somehow have to deal with a soulmaster, do not, I repeat, DO NOT use arrow rush. Just use single hitting skills like dark lance, staff of agony, scythe, or hellfire/wicked flame.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;-Sense Vs Dark Lords-&lt;br /&gt;Not too many senses go into gvg, but when they do, you can be sure that their either confident in their skills or trying it out for fun. Usually they&amp;#39;re just as fragile as us dark mages in gvg so you may have the upperhand. The only thing to ever worry about are Landmines in the field.&lt;/p&gt;
&lt;p&gt;-Equipment Setup-&lt;br /&gt;Pure Hp: This differs; if its a fox then yes, this will be very safe because the fox will hide and you&amp;#39;ll rely on dark barrier to kill. On the lion&amp;#39;s side, you have to worry about being hit by double shot and possibly being ohko&amp;#39;d. Which rarely happens from what I&amp;#39;ve seen.&lt;br /&gt;Hp/Ma ratio: The same set up as pure hp would occur, just most likely to kill your target if you can land a hit in.&lt;br /&gt;pure ma:&amp;nbsp;A suicidal against a fox since 8/10 chances you won&amp;#39;t have the initiative, but against gun-users it can work if you can get the first hit.&lt;/p&gt;
&lt;p&gt;-Skills-&lt;br /&gt;Dark Barrier: In this case, any gun-related skills won&amp;#39;t reflect back, making it slightly dangerous, but every other physical skill should be fine. Always use it anyway, the half damage effect is your best friend.&lt;br /&gt;Mist of Mana: Primary buff for more ma&lt;br /&gt;Dark Commando: A primary buff along with Mist of Mana&lt;br /&gt;Blood Testament: A booster for damage for dark magic&amp;nbsp;to do ohkos. Last resort.&lt;br /&gt;Dark Distractor: At max, can cause your opponent to move so slow, keeping range should be simple.&lt;br /&gt;Any offensive can be used.&lt;/p&gt;
&lt;p&gt;-Several Basic Tactics-&lt;br /&gt;Tactic 1: When handling a fox, stay close to a teammate. If you are the target and you die, your teammate has the chance to kill the fox immediately. Vice versa. Be wary of Landmines.&lt;br /&gt;Tactic 2: Rush in to kill the sense type if there are no hiders. Be wary of Landmines.&lt;br /&gt;Tactic 3: Let your teammate charge first, follow up with killing the sense type. Be wary of landmines.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;-Charm vs Dark Lords-&lt;br /&gt;A very tough opponent for all classes. With mana reflect on this character, it becomes difficult to even attack.&lt;/p&gt;
&lt;p&gt;-Equipment Setup-&lt;br /&gt;Pure Hp: This is all you need. Your best friend will be dark barrier as your primary attack&lt;br /&gt;Ma/hp ratio: Keep more hp than ma in this balance.&lt;/p&gt;
&lt;p&gt;-Skills-&lt;br /&gt;Dark Barrier: Reduces your physical damage by half and reflects it.&lt;br /&gt;Cure: Cure constantly to make it difficult for the charm to kill you&lt;br /&gt;Fear: Blocks the&amp;nbsp;charm use of skills to do anything.&lt;br /&gt;Mist of Mana: Primary buff&lt;br /&gt;Dark Distractor: If he can hardly move, that will lessen your worries of chasing you.&lt;br /&gt;Rust: Reduce his damage to a low amount so you can survive several attacks from a charm.&lt;br /&gt;Any offensive skill will follow up&lt;/p&gt;
&lt;p&gt;-Basic Tactic-&lt;br /&gt;Tactic 1: Wear pure hp gear. Keep a minimal distance and spam cure on yourself. Follow up with a scythe several times to cancel out his Mana reflect. When his mana reflect is down, go on the offensive without giving him time to run.&lt;br /&gt;Tactic 2: If the target can use one pair, let them. You&amp;#39;ll send the reflect damage back and cure yourself immediately.&lt;br /&gt;Tactic 3: Rush in with scythe and hope fear works. Once this is done, cure repeatedly and cast fear several times over.&lt;br /&gt;Tactic 4: Rust the charm and let dark barrier do your work. Slightly risky with opponent&amp;#39;s teammate targeting you.&lt;br /&gt;Tactic 5: Don&amp;#39;t attack the charm, let you&amp;#39;re teammate handle him, focus on the other classes. Support with rust if need be so.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;viii.gvg101L. Priests&lt;br /&gt;In this portion comparing to dark lords, you have the power to provide the ultimate support and decent attacks as well. Though you lack&amp;nbsp;a damage skill that just&amp;nbsp;screams&amp;nbsp;&amp;quot;I Love You&amp;quot; and Damage over Time skills; you are still a mage and a mage still has the power to ohko regardless. Coincidentally,&amp;nbsp;your support skills and ultimate AoE&amp;nbsp;can be pretty much considered optional&amp;nbsp;[Heart&amp;#39;s Grace, Rust, Celestial Strike, Sacred Oath, Basic Heal, &amp;amp; Med Cure]&lt;/p&gt;
&lt;p&gt;-Priests vs Powers-&lt;br /&gt;priests can almost handle powers the same way dark lords can. Okay maybe not almost, more like 40% like dark lords.&lt;/p&gt;
&lt;p&gt;-Equipment-&lt;br /&gt;Pure Ma: This is your main set regardless for gvg.&lt;br /&gt;Ma/hp ratio: Rarely ever have I used ma/hp ratio for gvg *hugs ma shield* but if you dont have an ma shield, use an hp shield.&lt;/p&gt;
&lt;p&gt;-Skills-&lt;br /&gt;Mist of Mana: Always in use&lt;br /&gt;Mana Shield: Always in use&lt;br /&gt;Light Shield: Always in use&lt;br /&gt;Shield of Heaven: Always in use&lt;br /&gt;Cure: heal your teammates if they dont get ohko&amp;#39;ed&lt;br /&gt;Heart&amp;#39;s Grace: heal your party if they don&amp;#39;t get ohko&amp;#39;ed&lt;br /&gt;Sacred Oath: Always in use if possible. Automatic hp party regain.&lt;br /&gt;Rust: Not entirely needed, but can be used to decrease opponent AP dramatically&lt;br /&gt;Arrow rush: Your main attack&lt;br /&gt;Radiant Strike: Arrow rush follow up&lt;br /&gt;Celestial strike: Initial skill before they get close&lt;/p&gt;
&lt;p&gt;-Simple Tactics-&lt;br /&gt;Tactic 1: Rush in and cast Arrow rush. If they die in one hit you&amp;#39;re good to go. If they don&amp;#39;t cast radiant strike as a follow up because chances are, they will still continue to run after you after being shot.&lt;br /&gt;Tactic 2: Run in to a safe distance and predict where your opponent is charging in from. Attempt to cast celestial strike on the spot where they are arriving from. This will either kill your target or hurt them a great deal. Follow up with Radiant strike or Arrow Rush.&lt;br /&gt;Tactic 3: Support your teammates and debuff your opponents.&amp;nbsp;Don&amp;#39;t do any work. Be the Lazy One! (Though im pretty sure you&amp;#39;ll be working to kill someone anyway)&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;-Priests vs Magic-&lt;br /&gt;A priest fighting another magic? A toughie. Well... no, not really.&lt;/p&gt;
&lt;p&gt;-Equipment-&lt;br /&gt;Pure Ma: Regular set up&lt;br /&gt;Hp/Ma ratio: Okay, this still isn&amp;#39;t too important for a priest vs magic setup&lt;/p&gt;
&lt;p&gt;&amp;nbsp;-Skills-&lt;br /&gt;Mist of Mana: Always in use&lt;br /&gt;Mana Shield: Always in use&lt;br /&gt;Light Shield: Always in use&lt;br /&gt;Shield of Heaven: Always in use&lt;br /&gt;Cure: heal your teammates if they dont get ohko&amp;#39;ed&lt;br /&gt;Heart&amp;#39;s Grace: heal your party if they don&amp;#39;t get ohko&amp;#39;ed&lt;br /&gt;Sacred Oath: Always in use if possible. Automatic hp party regain.&lt;br /&gt;Arrow rush: Your main attack&lt;br /&gt;Radiant Strike: Arrow rush follow up&lt;br /&gt;Basic heal: Recovers from status ailements (1 member limited effects)&lt;br /&gt;Med cure: Recovers from status ailments (3 members more effects)&lt;br /&gt;Celestial strike: Multi-striker skill.&lt;/p&gt;
&lt;p&gt;-Tactics-&lt;br /&gt;Tactic 1: Rush in with arrow rush and kill your target with an ohko (do not attempt to use against soulmasters. if they survive, it will hurt. A lot.)&lt;br /&gt;Tactic 2: handling another soh is difficult in cases. It will come down to based on who has more ma, you or your enemy. If you both have nearly equal ma, and your opponent is a light hybrid, then your more likely to lose because we priests lack a DoT, so in general your plan should be to kill them in a chain combo within 10seconds of the soh cast. So use Celestial strike -&amp;gt; Arrow Rush -&amp;gt; Radiant Strike (If close)/Arrow of Light (not recommended, but very far target) -&amp;gt; Arrow Rush -&amp;gt; repeat.&lt;br /&gt;Tactic 3: If anything at all, If you have a charm teammate, just support that teammate to kill off everything while you cure status effects and heal constantly.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;-Priest vs Sense-&lt;br /&gt;Simply put, it&amp;#39;s almost the same thing with dark lords and even wizards. Though unlike dark lords, we have non target aoe skills to help us flush out hidden foxes and get a greater initiative range compared to dark lords and wizards.&lt;/p&gt;
&lt;p&gt;-Equipment-&lt;br /&gt;Pure Ma: Regular set up&lt;br /&gt;Hp/Ma ratio: Don&amp;#39;t want to use Shield of Heaven to even the playing field somehow? Go for it.&lt;/p&gt;
&lt;p&gt;-Skills-&lt;br /&gt;Mist of Mana: Always in use&lt;br /&gt;Mana Shield: Always in use&lt;br /&gt;Light Shield: Always in use&lt;br /&gt;Shield of Heaven: Always in use&lt;br /&gt;Cure: heal your teammates if they dont get ohko&amp;#39;ed&lt;br /&gt;Heart&amp;#39;s Grace: heal your party if they don&amp;#39;t get ohko&amp;#39;ed&lt;br /&gt;Sacred Oath: Always in use if possible. Automatic hp party regain.&lt;br /&gt;Arrow rush: It&amp;#39;s not your primary skill to hunt with, but rather secondary to celestial strike or radiant strike.&lt;br /&gt;Radiant Strike: Celestial Strike Follow up skill&lt;br /&gt;mana storm: A hide detector&lt;br /&gt;Basic heal: Recovers from status ailements (1 member limited effects)&lt;br /&gt;Med cure: Recovers from status ailments (3 members more effects)&lt;br /&gt;Celestial strike: Multi-striker skill and skill you&amp;#39;ll be spamming randomly at a reasonable guess at where the fox hides.&lt;/p&gt;
&lt;p&gt;-Tactics-&lt;br /&gt;Tactic 1: As usual, rush in with arrow rush and try to ohko. Be aware of the possibility of mines.&lt;br /&gt;Tactic 2: Follow in with your teammate second and skill off the side characters while under distraction.&lt;br /&gt;Tactic 3: Use mana storm, celestial strike, or radiant strike randomly around the field where you believe the fox is hidden. Once you use one of the skill and find the fox, follow up with any of the other non-target AoE to kill. If the fox reveals him/herself, using arrow rush is okay.&lt;br /&gt;Tactic 4: Support. Permit teammates to kill everything.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;-Priest vs Charms-&lt;br /&gt;Not really much you can do against charms in gvg with a priest. If your SoH is mighty enough, you might stand a chance.&lt;/p&gt;
&lt;p&gt;-Equipment-&lt;br /&gt;Pure Ma: Rely on SoH hp and maximum Heart&amp;#39;s grace healing. (prefer to still use pure ma)&lt;br /&gt;Pure Hp: Rely on your own Hp for maximum cure rate and Oath(s) heal rate.&lt;/p&gt;
&lt;p&gt;-Skills-&lt;br /&gt;Mist of Mana: Always in use&lt;br /&gt;Mana Shield: Always in use&lt;br /&gt;Light Shield: Always in use&lt;br /&gt;Shield of Heaven: Always in use&lt;br /&gt;Cure: heal your teammates if they dont get ohko&amp;#39;ed&lt;br /&gt;Heart&amp;#39;s Grace: heal your party if they don&amp;#39;t get ohko&amp;#39;ed&lt;br /&gt;Sacred Oath: Always in use if possible. Automatic hp party regain.&lt;br /&gt;Arrow rush: It&amp;#39;s not your primary skill to hunt with, but rather secondary to celestial strike or radiant strike.&lt;br /&gt;Radiant Strike: Celestial Strike Follow up skill&lt;br /&gt;Basic heal: Recovers from status ailements (1 member limited effects)&lt;br /&gt;Med cure: Recovers from status ailments (3 members more effects)&lt;br /&gt;Celestial strike: Multi-striker skill&lt;/p&gt;
&lt;p&gt;-Tactics-&lt;br /&gt;Tactic 1: Don&amp;#39;t rush a charm with arrow rush if they have mana reflector up.&amp;nbsp;What will happen&amp;nbsp;is your shield of heaven&amp;nbsp;being chopped up badly and a charm attacking you simultaneously&amp;nbsp;without being harmed extensively. So instead, use a 1v1 skill and hurt them slowly while keeping your hp/soh hp up.&lt;br /&gt;Tactic 2: If your charmed by a cat, dont even bother just run.&lt;br /&gt;Tactic 3: Support your teammates and hope for the best. Focus on the other class targets.&lt;/p&gt;
&lt;p&gt;_____________________________________________________&lt;br /&gt;xi.credits/remarks&lt;/p&gt;
&lt;p&gt;JoyLKClub&lt;br /&gt;everyone in pvp (too many names to type)&lt;b&gt;&lt;br /&gt;&lt;/b&gt;many battles I&amp;#39;ve seen and gone through in gvg =x&lt;br /&gt;cyberxxl: Pointing out skill error.&lt;br /&gt;&amp;lt;Stepmania&amp;gt;: Proving the purpose and usefulness of Mana Ring (and booster) &amp;amp; Mana Storm&lt;br /&gt;Zarudin Seraphi (forum name: Zarudin17): For allowing me to implement his basic heal/med cure guide in&lt;/span&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Sheep set 150 vs. Sheep set lvl 210 when they come, which one should i get</title><link>http://forum.ntreev.net/trickster/forums/thread/356418.aspx</link><pubDate>Sat, 24 Oct 2009 01:55:42 GMT</pubDate><guid isPermaLink="false">8cfb91d2-76de-4fc3-b3ef-1b4ab1d55816:356418</guid><dc:creator>ario21</dc:creator><slash:comments>3</slash:comments><comments>http://forum.ntreev.net/trickster/forums/thread/356418.aspx</comments><wfw:commentRss>http://forum.ntreev.net/trickster/forums/commentrss.aspx?SectionID=35&amp;PostID=356418</wfw:commentRss><description>&lt;p&gt;i have a&amp;nbsp; problem on choosing either the lvl 150 sheep set or 210 set. do i wait for the 210 or just get the lvl 150 set&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Priest &amp; Mana Ring</title><link>http://forum.ntreev.net/trickster/forums/thread/356815.aspx</link><pubDate>Sun, 25 Oct 2009 15:24:11 GMT</pubDate><guid isPermaLink="false">8cfb91d2-76de-4fc3-b3ef-1b4ab1d55816:356815</guid><dc:creator>ZeofromMyr</dc:creator><slash:comments>0</slash:comments><comments>http://forum.ntreev.net/trickster/forums/thread/356815.aspx</comments><wfw:commentRss>http://forum.ntreev.net/trickster/forums/commentrss.aspx?SectionID=35&amp;PostID=356815</wfw:commentRss><description>&lt;p&gt;
&lt;p&gt;Hi, I played Trickster some time ago, I get if i&amp;#39;m not wrong only in the lv3x, I was a Dragon 1432 but now i want to make a 1441&amp;nbsp;&lt;i&gt;(i&amp;#39;m used to magic chars, hit &amp;#39;n run, low HP, etc)&lt;/i&gt;.&lt;/p&gt;
&lt;p&gt;What I want to know is, a lot of those guides and questions flooting aroung the forums are about GvG and PvP&amp;nbsp;&lt;img alt="oo;" src="http://forum.ntreev.net/trickster/emoticons/py28.gif" /&gt;&amp;nbsp;like if you can start killing everyone. I don&amp;#39;t bother with PvP and say that I will GvG but I never do lol.&lt;img alt=":D" src="http://forum.ntreev.net/trickster/emoticons/py04.gif" /&gt;&lt;br /&gt;I want to try something diferent this time, train with Mana Ring instead of Arrow, since most of the recommendations are for Arrow cause it owns in PvP, but i really not intersted in PvP and want to have the most fun way of level, that&amp;#39;s all.&lt;/p&gt;
&lt;p&gt;My Dragon will be a Priest wannabe &amp;nbsp;we have only a little info about Priests but I still have a long way to go untill that, so what&amp;#39;s the best way to train with Mana Ring and save TP&amp;#39;s for the Priests skills?&amp;nbsp;&lt;img alt="clap" src="http://forum.ntreev.net/trickster/emoticons/py53.gif" /&gt;&lt;/p&gt;
&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Looking for a good Sheep Build / Skills</title><link>http://forum.ntreev.net/trickster/forums/thread/352194.aspx</link><pubDate>Sun, 04 Oct 2009 19:35:21 GMT</pubDate><guid isPermaLink="false">8cfb91d2-76de-4fc3-b3ef-1b4ab1d55816:352194</guid><dc:creator>TheTrueDeraj</dc:creator><slash:comments>5</slash:comments><comments>http://forum.ntreev.net/trickster/forums/thread/352194.aspx</comments><wfw:commentRss>http://forum.ntreev.net/trickster/forums/commentrss.aspx?SectionID=35&amp;PostID=352194</wfw:commentRss><description>&lt;p&gt;At the moment, I haven&amp;#39;t downloaded the game yet, but I&amp;#39;ve heard good things about sheep, and I was wondering if 1 into power, 4 in magic, 4 in sense, and 1 into charm was a good build. (1441)&lt;/p&gt;
&lt;p&gt;I got this from a friend who plays Trickster, and she said it was the best starting sheep build.&lt;/p&gt;
&lt;p&gt;I was also wondering if anyone could recommend some skills for me? I prefer to be more of a tank and soak up damage, but anything that lays people out flat in one hit is always good. XD&lt;/p&gt;
&lt;p&gt;-Makes note to transfer avatar and sig over from the GC/Pangya Forum-&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>ThisIsMyBook water/lightning lightwitch guide</title><link>http://forum.ntreev.net/trickster/forums/thread/262239.aspx</link><pubDate>Sat, 03 Jan 2009 20:16:02 GMT</pubDate><guid isPermaLink="false">8cfb91d2-76de-4fc3-b3ef-1b4ab1d55816:262239</guid><dc:creator>Valen</dc:creator><slash:comments>24</slash:comments><comments>http://forum.ntreev.net/trickster/forums/thread/262239.aspx</comments><wfw:commentRss>http://forum.ntreev.net/trickster/forums/commentrss.aspx?SectionID=35&amp;PostID=262239</wfw:commentRss><description>&lt;p&gt;&lt;strong&gt;&lt;span style="font-size:large;"&gt;&lt;span style="text-decoration:underline;"&gt;&lt;span style="color:#ff0000;"&gt;This guide is mainly for sheeps who want to be a water/lightning lightwitch.&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color:#4169e1;"&gt;&lt;span style="font-size:small;"&gt;Advantages of being a water/lightning lightwitch hybrid sheep:&lt;/span&gt; &lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Being a &lt;span style="color:#0000ff;"&gt;water&lt;/span&gt;/&lt;span style="color:#008000;"&gt;lightning&lt;/span&gt;&lt;/strong&gt; element sheep gives you aoe stun and a freeze spell (while the&lt;br /&gt;target is freezed with Shard of Glacier it has significantly lower def against lightning attacks). A high dmg combo would be for example to use shard on the opponent&lt;br /&gt;and than elec attack the freezed opponent while his lightning resist is lowered for immense&lt;br /&gt;dmg. The stuns/freezes can also be used to keep the target in the tesla field or to run away if needed.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Being a &lt;span style="color:#f4a460;"&gt;lightwitch&lt;/span&gt; &lt;/b&gt;gives you the benefit of heaving higher defenses in dp/md/light resistance.&lt;br /&gt;And the greatest benifit is the Shield of Heaven which literally gives you another hp bar which gets stronger the bigger your MA is(the best spell ever xD). The next huge benefit in being a Lightwitch &lt;br /&gt;is basic heal which lets you cure all status effects that are caused by job 1 skills. &lt;br /&gt;That means you can instantly cure yourself of luckbreak/armordestructor/sticky icky etc &lt;br /&gt;when the enemy does that and you can cure your teammembers of that too. You can also cure a teammember that got skunked which is pretty helpfull in pvp.&lt;br /&gt;The last benefit of being a lightsheep is having Radiant strike which gives you another decent aoe.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Distribution of the bonus points per lvl up&lt;/span&gt;&lt;/b&gt;: It is recommended to put all your bonus&lt;br /&gt;points into MA. The only other place where the bonus points wouldnt be wasted in would&lt;br /&gt;be LK but its easy to get enough Lk to hit monsters anyway so all points in MA is best.&lt;br /&gt;U can later adjust your LK by having some LK equips.&lt;br /&gt;&lt;br /&gt;&lt;span style="text-decoration:underline;"&gt;Possible Graph Builds for that Build&lt;/span&gt;: 1414,1423,1432,1441&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Recommended Graph Build&lt;/span&gt;&lt;/b&gt;:1 Attack 4 Magic 4 Sense 1 Charm. That build is recommended cause the Shield of Heaven later in the build gives a big enough extra hp bar. And the Light Shield compensates your lower dp. The downside about the 1441 build is that you could have some surviving problems early on depending on your equip but those shouldnt be so hard cause your a range attacker anyway and have have a single target stun and aoe stun to keep monsters from mobbing you.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:medium;"&gt;&lt;b&gt;&lt;span style="color:#4169e1;"&gt;TM Skillbuild by ThisIsMyBook&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color:#4169e1;"&gt;TM lvl&lt;/span&gt;&lt;/b&gt;--------&lt;b&gt;&lt;span style="color:#4169e1;"&gt;TM Skill&lt;/span&gt;&lt;/b&gt;------------------------------------------&lt;b&gt;&lt;span style="color:#4169e1;"&gt;TM points unused&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;1-4-----------get Mana Arrow lvl 4-------------------------------------0&lt;br /&gt;5-9----------save up points----------------------------------------------5&lt;br /&gt;10-----------get invincible recasting------------------------------------1&lt;br /&gt;--------------get cure and use remaining points to lvl 1-----------------0&lt;br /&gt;11-19--------get cure to lvl 10------------------------------------------0&lt;br /&gt;21-----------get Bottle of Mana lvl 1------------------------------------0&lt;br /&gt;22-39--------save up points---------------------------------------------18&lt;br /&gt;40------------get mist of mana and master it (cost 16TM)------------6&lt;br /&gt;---------------use remaining points to lvl Mana Arrow to lvl 7--------0&lt;br /&gt;41-43--------use points to get Mana Arrow to lvl 10------------------0&lt;br /&gt;44-49--------save up points---------------------------------------------6&lt;br /&gt;50------------get arrow rush and lvl it to lvl 4--------------------------0&lt;br /&gt;51-59--------get arrow rush lvl master---------------------------------0&lt;br /&gt;60-61--------get mana arrow lvl master-------------------------------0&lt;br /&gt;---------------get seal of water-------------------------------------------&lt;br /&gt;---------------get seal of thunder-----------------------------------------&lt;br /&gt;62-74--------get elec attack and master it-----------------------------0&lt;br /&gt;75-89--------get rust and master it-------------------------------------3&lt;br /&gt;90------------get electroshock-------------------------------------------2&lt;br /&gt;91-114-------save up points---------------------------------------------26&lt;br /&gt;115-----------get Shard of Glacier and master it----------------------12&lt;br /&gt;116-119------save up points--------------------------------------------15&lt;br /&gt;120-----------light pact--------------------------------------------------16&lt;br /&gt;---------------Arrow of Light lvl 10--------------------------------------5&lt;br /&gt;121-126-----get Mana shield lvl 10-------------------------------------0&lt;br /&gt;127-144-----save up points---------------------------------------------18&lt;br /&gt;145----------get Tesla Field and master it-----------------------------3&lt;br /&gt;--------------get Light Shield lvl 1---------------------------------------0&lt;br /&gt;146-157-----get Light Shield lvl master--------------------------------0&lt;br /&gt;158-169-----save up points---------------------------------------------12&lt;br /&gt;170----------get Shield of Heaven and lvl it to lvl 9--------------------0&lt;br /&gt;171-176-----get Shield of Heaven lvl master--------------------------0&lt;br /&gt;177-188-----get Mana Storm and lvl it to lvl 10-----------------------0&lt;br /&gt;189-203-----get Radiant Strike and master it-------------------------0&lt;br /&gt;204-205-----get Catastrophe Heal lvl 1---------------------------------0&lt;br /&gt;206-212-----get Basic Healing------------------------------------------0&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;After reaching tm lvl 212 i think u will know enough of the game to decide what u want to get from there xD.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color:#4169e1;"&gt;Addional Skills u could get:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Icy Shackles: Stuns the enemy, but you can&amp;#39;t attack it either.&lt;br /&gt;Drip Bomb&lt;br /&gt;Mastering Manashield&lt;br /&gt;Mastering Cure&lt;br /&gt;Mastering Arrow of Light&lt;br /&gt;Bolster Ballad: Lowers MP cost of skills, but with 4 in sense for greater pot capacity I don&amp;#39;t think you&amp;#39;ll run out of MP that often. Get it if you really have lots of TM to spare.&lt;br /&gt;Aura of Mana: Increases MP-regen. Get it if you really have lots of TM to spare. Same argument as above.&lt;br /&gt;Heart&amp;#39;s grace (needs Aura of Mana and Catastrophe heal lvl 10)&lt;br /&gt;Light wave (needs mana ring lvl 10 as pre req)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;&lt;span style="color:#4169e1;"&gt;Skillbuild Question/Answers:&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;Why keeping Mana Arrow at lvl 4 till tm lvl 40 ?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The lvl 4 Mana Arrow has a Magic attackpower of 245 (not including the extra dmg from your MA stat). In comparison the lvl 10 Mana Arrow has an Attackpower&lt;br /&gt;of 275 which is only 30 more dmg per cast.&lt;br /&gt;The difference why i think lvl 4 mana arrow is better in the beginning is that mana arrow lvl 4 only costs you 65mp,has same casting time and only a cooldown&lt;br /&gt;of 1,3 sec while in comparison to a lvl 10 Mana arrow the mp cost is 120 (nearly double mp cost...) and the cooldown is 1,9 sec.&lt;br /&gt;So all in all u do faster dmg with the lvl 4 arrow and it costs you way less mp which also saves u repotting time.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;Why choosing Shard of Glacier over Drip Bomb ? Why only choosing one of those spells?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Shard of Glacier freezes the opponent on the spot so he cant move and lowers electric resist for short time (great for comboing with elec attack/Tesla field).&lt;br /&gt;Drip Bomb only has the special ability to lower the DX when the user also has the manaweb and water web skills too which effectively would cost more tm.&lt;br /&gt;Both spells have same casting time too and the Shard has more base dmg.&lt;br /&gt;You only choose one of those spells cause water/lightning lightwitch build is very tm expensive so u need to save as much points as u can to get the core&lt;br /&gt;skills as soon as possible. The Shard of Glacier comboed with elecattack is also usefull in the third job trials to punch through some high def monsters there.&lt;br /&gt;The freeze duration of the shard is 3secs which is enough for one elect/tesla attack. One disadvantage of shard is the lower accuracy of it.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;Why getting rust so early?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Its usefull in bossing/fighting don/doing the 3rd job trials and also usefull in pvp cause it decreases the ap of the enemy in dependance of your own MA.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;Why getting Arrow of Light lvl 10 ?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Its a prerequisite for Radiant Strike and also a usefull fast casting accurate single target spell.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;Why getting Tesla Field before getting Radiant Strike ?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;First the tm minimum requirement. Second and most important is the immense extra tm points u would need to give out to get Radiant Strikes prerequisites&lt;br /&gt;which would make u wait longer for the Shield of Heaven.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;Why getting Mana Shield/Light Shield if u need the tm for getting Shield of Heaven?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Those are prerequisites to even be able to learn Shield of Heaven. They also help in training/bossing/pvp etc.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;Why getting Manastorm/Catastrophe Heal ?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Those are prerequisites.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;Why getting Basic Heal ?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Its usefull for pvp etc cause it can cure all first job debuffers.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:medium;"&gt;&lt;b&gt;&lt;span style="color:#4169e1;"&gt;Overview of the Elements:&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color:#0000ff;"&gt;Water:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;Combinable with&lt;/span&gt;: &lt;span style="color:#008000;"&gt;Lightning&lt;/span&gt; or &lt;span style="color:#9932cc;"&gt;wind&lt;/span&gt;&lt;br /&gt;The Water element provides only single target skills but those skills come with status effect later when upgraded with there respective passive skill.&lt;br /&gt;Notable nice skill that combos very well with lightning is shard of glacier which lowers the lightning resistance of the target while sharded and stops,&lt;br /&gt;the enemy in its tracks.&lt;br /&gt;The other attacks like drip bomb is also nice cause of its nice accuracy and fast casting and average dmg ability (it also lowers attackspeed of target when&lt;br /&gt;upgraded with the passive skill). The new Icey Shackles are perfect in pvp if u need to delay the enemy for like 4 sec to rebuff yourself or to get enough&lt;br /&gt;time to be able to recast soh incase he is able to destroy it to quickly.&lt;br /&gt;Water requires Mana Arrow lvl 10 as prerequisite.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#008000;"&gt;&lt;b&gt;Lightning:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;Combinable with&lt;/span&gt;: &lt;span style="color:#0000ff;"&gt;Water&lt;/span&gt; or &lt;span style="color:#ff0000;"&gt;Fire&lt;/span&gt;&lt;br /&gt;The Lightning element provides u with mainly skills that are aoe and centered at the target itself. Notable skills are elec attack which stuns 5 enemys when&lt;br /&gt;upgraded with its passive skill and also tesla field which is super nice for lvling in high lvl area icedungeon 3 for example. Both spells can be comboed with&lt;br /&gt;shard of glacier from the water element for immense single target dmg. The element also provides a skill named Thunderbolt which is its only single target spell&lt;br /&gt;that has fixed random dmg going from very high to very low with a high cooldown time and high mp cost.&lt;br /&gt;Lightning requires Mana Arrow lvl 10 as prerequisite.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color:#9932cc;"&gt;Wind&lt;/span&gt;&lt;/b&gt;:&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;Combinable with&lt;/span&gt;: &lt;span style="color:#0000ff;"&gt;Water&lt;/span&gt; or &lt;span style="color:#a0522d;"&gt;Earth&lt;/span&gt;&lt;br /&gt;The Wind element gives u fast/weak casting aoe spells which are very nice for lvling. The main down side about those aoes is that they are all centered around you,&lt;br /&gt;so if u want to make good use of your aoes your going to get hit. Attack skills to get would be Wind Blade/Razor Gale.&lt;br /&gt;The Wind element is very very good for lvling but not that good in pvp in my opinion.&lt;br /&gt;Wind requires mana ring lvl 10 as prerequisite.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#a0522d;"&gt;&lt;b&gt;Earth&lt;/b&gt;&lt;/span&gt;:&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;Combinable with&lt;/span&gt;: &lt;span style="color:#9932cc;"&gt;Wind&lt;/span&gt; or &lt;span style="color:#ff0000;"&gt;Fire&lt;/span&gt;&lt;br /&gt;The earth element gives u slow casting high dmging aoe with a good aoe range but alot higher cd (in comparison with windblades 1sec cd cleaving terra has 3sec).&lt;br /&gt;Interesting earth skills would be Cleaving Terra and Summon Boulder.&lt;br /&gt;Summon Boulder requires mana ring lvl 10.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;&lt;b&gt;Fire&lt;/b&gt;&lt;/span&gt;:&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;Combinable with&lt;/span&gt;: &lt;span style="color:#a0522d;"&gt;Earth&lt;/span&gt; or &lt;span style="color:#008000;"&gt;Lightning&lt;/span&gt;&lt;br /&gt;The Fire element provides high dmging spells with low accuracy. Notable nice skills Whirlwind Blaze,Incinerate(its an aoe skill) and the best fire skill&lt;br /&gt;Phoenix Rising(needs Incinerate lvl 10 as prerequisite).&lt;br /&gt;Phoenix rising is also an aoe spell but it turns into single target when u enter pvp (it does very nice dmg though).&lt;br /&gt;The Incinerate skill need mana ring lvl 10 to work so i think u should kinda drop the Whirlwind Blaze cause of high tm costs of hybrid builds.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;&lt;span style="font-size:small;"&gt;&lt;b&gt;Element combo build suggestions&lt;/b&gt;:&lt;/span&gt;&lt;/span&gt; &lt;br /&gt;(all go hybrid light and use my water/lightning build as main grid for reference ^^)&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#0000ff;"&gt;&lt;b&gt;Water&lt;/b&gt;&lt;/span&gt;/&lt;span style="color:#008000;"&gt;&lt;b&gt;Lightning&lt;/b&gt;&lt;/span&gt;: Just look at the main skill build.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#0000ff;"&gt;&lt;b&gt;Water&lt;/b&gt;&lt;/span&gt;/&lt;span style="color:#9932cc;"&gt;&lt;b&gt;Wind&lt;/b&gt;&lt;/span&gt;: &lt;br /&gt;&lt;br /&gt;Differences from the main build would be.&lt;br /&gt;Tm lvl 1-43 are the same.&lt;br /&gt;Drop arrow rush and leave mana arrow at lvl 10 as prerequisite for Shard of Glacier. Use the saved up extra tm points to get and master Windblade fast.&lt;br /&gt;After that u can get mana ring and leave it at lvl 10 (u can choose to exchange mana ring and mana arrow if u prefer to lvl with ring earlier instead of&lt;br /&gt;mana arrow). Now u can get arrowrush and master it (Drop rust from the main build so u got the tm for that(also master mana arrow)). After mastering Arrowrush u can get and master&lt;br /&gt;Shard of Glacier.&lt;br /&gt;Now save up points till u are thirdjob. Now u can use the complete main skill build guide again for the whole thirdjob exept that u exchange the tesla field&lt;br /&gt;with Razor Gale.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#008000;"&gt;&lt;b&gt;Lightning&lt;/b&gt;&lt;/span&gt;/&lt;span style="color:#ff0000;"&gt;&lt;b&gt;Fire&lt;/b&gt;&lt;/span&gt;:&lt;br /&gt;&lt;br /&gt;Differences from the main build would be.&lt;br /&gt;Tm lvl 1-43 are the same.&lt;br /&gt;Drop arrow rush and leave mana arrow at lvl 10 as prerequisite for Tesla field later. Use the saved up extra tm points to get and master elec attack fast.&lt;br /&gt;After that u can get mana ring and leave it at lvl 10 (u can choose to exchange mana ring and mana arrow if u prefer to lvl with ring earlier instead of&lt;br /&gt;mana arrow). Now u can get arrowrush and master it (Drop rust from the main build so u got the tm for that(also master mana arrow)). After mastering Arrowrush u can get and master&lt;br /&gt;Incinerate.&lt;br /&gt;Now save up points till u are thirdjob. Now u can use the complete main skill build guide again for the whole thirdjob exept that u can drop Radiant strike&lt;br /&gt;and its mana storm Prerequisite from the build and instead add rust and Phoenix rising.&lt;br /&gt;Depending on your preference u can choose to get Phoenix rising before tesla field but only get one of those before getting soh otherwise u will have some tm&lt;br /&gt;problems or u can choose to get both and get rust later (getting both and waiting for rust till after shield of heaven is what i would advise). &lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;&lt;b&gt;Fire&lt;/b&gt;&lt;/span&gt;/&lt;span style="color:#a0522d;"&gt;&lt;b&gt;Earth&lt;/b&gt;&lt;/span&gt;:&lt;br /&gt;&lt;br /&gt;Differences from the main build would be.&lt;br /&gt;Tm lvl 1-61 are the same.&lt;br /&gt;Instead of elec attack u get Cleaving Terra and master it. After that u can get rust and master it. After mastering rust u save up your points to get Incinerate.&lt;br /&gt;Now save up points till u are thirdjob. Now u can use the complete main skill build guide again for the whole thirdjob exept that u exchange the tesla field&lt;br /&gt;with Phoenix Rising.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#9932cc;"&gt;&lt;b&gt;Wind&lt;/b&gt;&lt;/span&gt;/&lt;span style="color:#a0522d;"&gt;&lt;b&gt;Earth&lt;/b&gt;&lt;/span&gt;:&lt;br /&gt;&lt;br /&gt;Differences from the main build would be.&lt;br /&gt;Tm lvl 1-43 are the same.&lt;br /&gt;Drop arrow rush and leave mana arrow at lvl 9. Use the saved up extra tm points to get and master Windblade fast. After that get cleaving terra and master it.&lt;br /&gt;Now u can get arrow rush and master it (get mana arrow lvl 10 of course before that and after mastering arrow rush u should master mana arrow).&lt;br /&gt;Now drop the rust in the build to have enough points to get mana ring to lvl 10.&lt;br /&gt;Now save up points till u are thirdjob. Now u can use the complete main skill build guide again for the whole thirdjob exept that u exchange the tesla field&lt;br /&gt;with Razor Gale.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;&lt;span style="font-size:small;"&gt;&lt;b&gt;Example for how to read the elemental skillbuild suggestion while using the main skillbuild&lt;br /&gt;as a grid:&lt;/b&gt;:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color:#4169e1;"&gt;Example for &lt;/span&gt;&lt;/b&gt;&lt;span style="color:#008000;"&gt;&lt;b&gt;Lightning&lt;/b&gt;&lt;/span&gt;/&lt;span style="color:#ff0000;"&gt;&lt;b&gt;Fire&lt;/b&gt;&lt;/span&gt; &lt;b&gt;&lt;span style="color:#f4a460;"&gt;lightwitch&lt;/span&gt; &lt;/b&gt;:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color:#4169e1;"&gt;For example u could read that elemental skillbuild suggestion as a&lt;/span&gt;&lt;/b&gt; &lt;span style="color:#ff0000;"&gt;&lt;b&gt;Fire&lt;/b&gt;&lt;/span&gt;/&lt;span style="color:#008000;"&gt;&lt;b&gt;Lightning&lt;/b&gt;&lt;/span&gt; &lt;b&gt;&lt;span style="color:#f4a460;"&gt;lightwitch&lt;/span&gt; &lt;/b&gt;&lt;b&gt;&lt;span style="color:#4169e1;"&gt;&lt;br /&gt;skillbuild like this:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color:#4169e1;"&gt;TM lvl&lt;/span&gt;&lt;/b&gt;--------&lt;b&gt;&lt;span style="color:#4169e1;"&gt;TM Skill&lt;/span&gt;&lt;/b&gt;------------------------------------------&lt;b&gt;&lt;span style="color:#4169e1;"&gt;TM points unused&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;1-4-----------get Mana Arrow lvl 4-------------------------------------0&lt;br /&gt;5-9----------save up points----------------------------------------------5&lt;br /&gt;10-----------get invincible recasting------------------------------------1&lt;br /&gt;--------------get cure and use remaining points to lvl 1-----------------0&lt;br /&gt;11-19--------get cure to lvl 10------------------------------------------0&lt;br /&gt;20-----------save up the point-------------------------------------------1&lt;br /&gt;21-----------get Bottle of Mana lvl 1------------------------------------------0&lt;br /&gt;22-39--------save up points---------------------------------------------18&lt;br /&gt;40------------get mist of mana and master it (cost 16TM)------------6&lt;br /&gt;---------------use remaining points to lvl Mana Arrow to lvl 7--------0&lt;br /&gt;41-43--------use points to get Mana Arrow to lvl 10------------------0&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color:#4169e1;"&gt;After that:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;------------------------get elec attack and master it--------------------------&lt;br /&gt;-----------------------get mana ring and leave it at lvl 10------------------&lt;br /&gt;-----------------------get arrow rush and master it---------------------------&lt;br /&gt;-----------------------master mana arrow--------------------------------------&lt;br /&gt;-----------------------get and master incinerate------------------------------&lt;br /&gt;-----------------------save up points till your third job-----------------------&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color:#4169e1;"&gt;After that u get thirdjob:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;-----------------------get lightpact------------------------------------------------&lt;br /&gt;-----------------------get Arrow of Light lvl 10---------------------------------&lt;br /&gt;-----------------------get Manashield lvl 10-----------------------------------&lt;br /&gt;-----------------------save up points--------------------------------------------&lt;br /&gt;-----------------------get tesla field and master it---------------------------&lt;br /&gt;-----------------------get light shield and master it-------------------------&lt;br /&gt;-----------------------save up points-------------------------------------------&lt;br /&gt;-----------------------get shield of heaven and master it-----------------&lt;br /&gt;-----------------------get Phoenix rising and master it--------------------&lt;br /&gt;-----------------------get rust and master it----------------------------------&lt;br /&gt;-----------------------get catastrophe heal lvl 1----------------------------- } this is optional with basic healing for pvp purposes&lt;br /&gt;-----------------------get basic healing--------------------------------------- } this is optional with catastrophe heal lvl 1 for pvp purposes&lt;br /&gt;-----------------------get Mana Storm and lvl it to lvl 10------------------&lt;br /&gt;-----------------------get Radiant Strike and master it--------------------&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:small;"&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;&lt;span style="color:#4169e1;"&gt;Lvling Areas:&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 1-15&lt;/span&gt;:Coral Beach doing quests etc&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 15-25&lt;/span&gt;: Desert Beach doing quests&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 25-30&lt;/span&gt;:Go to Southwest Forest and get the pochi kill quest from Love Hunter Robin. Than go to Southeast Forest&lt;br /&gt;----------and kill them there. Keep the Multivitamin those Pochis drop.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 30&lt;/span&gt;: Use the 25 Multivitamins you gathered from pochis (or if you dont have that much just hunt some more)and turn&lt;br /&gt;--------them in at Southeast Forest.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 31&lt;/span&gt;:Go Southwest Forest and do the Southwest Forest Kill quest for some tm.Bank the honey,Royal Jelly you will need&lt;br /&gt;-------it later in episode 1 quests. If you get a Mantis card use it for the cardquest.&lt;br /&gt;-------Go Phantom School and do the Love Hunter Robin tm quest to kill the Ghost book (very nice tm).You can also do&lt;br /&gt;-------the Shaman Girl Jia quest there. The Pens are dropped from Marie Toy and Maro Toy.&lt;br /&gt;-------Go to Pyramid Dungeon 1 - Hall of the Slave and do the Love Hunter Robin quest there.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 35&lt;/span&gt;:If you are nice funded you can get the pharaoh set and do the quest for nice exp.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 40&lt;/span&gt;:If you like drilling or are funded u can go to phantom school and do some quests there to boost your base exp.&lt;br /&gt;-------The quests you get are from:Pianist Chris in Phantom School - Music Room, Model Babe Mermaid in Phantom School - Art Room,&lt;br /&gt;-------Stucked Goblin in Phantom School 3-4 and Elliot the Runner-Up in Phantom School 2-2. Keep note that the quest From the&lt;br /&gt;-------Goblin get not be drilled up. Keep the lvl 40 lvl up box for later (dont open it).&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 41&lt;/span&gt;:You can do the Forest Mantis tm quest in Southwest Forest.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 45&lt;/span&gt;:Hunt Leaf Birds and turn the Hulled Millets in at Gate of Caballa Relic.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 32-50&lt;/span&gt;: Whenever you already did those quest in that lvl category or arent funded or just want to grind your lvls,&lt;br /&gt;----------you should go to path to oops wharf. While you grind there you should keep the Tickets,Eggs,Shells and Blankets&lt;br /&gt;----------for later turning them in at lvl 60.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 50&lt;/span&gt;: Sell your lvl 40 lvl up box for some nice galder amount so you have enough money for jobchange.&lt;br /&gt;---------- You can also start questing in Caballa Relics.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 51&lt;/span&gt;:Phantom School Maro Toy quest (good tm exp)&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 50-80&lt;/span&gt;:Path to Oops Wharf/Mermaid field 3 and Phantom Shool Toilet lvl grinding.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 60&lt;/span&gt;:Turn in the quest items you got from grinding at path to oops wharf at lvl 32-50 in the map Gate of Oops Wharf.&lt;br /&gt;-------You can also get the Party quest to hunt crows here at lvl 60.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 65&lt;/span&gt;:Start questing in Oops Wharf&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 70&lt;/span&gt;:New quests open up in Oops Wharf&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 71&lt;/span&gt;:Go to phantom School and do the Love Hunter Robin tritch quest.&lt;br /&gt;-------Go to Caballa Relics Dungeon 1 and do the Love Hunter Robin Naranjo quest (keep the card if it drops)&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 75&lt;/span&gt;:Mermaid Palace Field questing.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 80&lt;/span&gt;: New quests open up at Mermaid Palace Fields and Mermaid Dungeon. You can also start going to Mirage Island if&lt;br /&gt;-------you defeated Don(that belongs to episode quests). Dont forget to do the tm quests from Love Hunter robin at&lt;br /&gt;-------Gate to Snow Hills and Phantom School - Path to Annex (those give nice tm exp).&lt;br /&gt;-------If your funded u can also do the Tango quest in Techichi Volcano - Tango Cabin.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 80-100&lt;/span&gt;: Phantom School - Art Room(Agrippa and Pale are magic weak and repot shop is close and there is no day/night time^^) or Techi Field 1 killing Lakis depending on equip.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 91&lt;/span&gt;:Go to Phantom School again for the Love Hunter Robin tm quest (this time the Love Hunter in the gate).&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 95&lt;/span&gt;:Ghost blue quests open up.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 100&lt;/span&gt;:If you got the funding you can do the General Granada quest in Ice Dungeon 2 - Cave of Crystal. For tm quest&lt;br /&gt;--------you can go to Mermaid dungeon and speak with Love Hunter Robin. At lvl 100 more ghostblue quests open up and&lt;br /&gt;--------also do some quests in the Nora sewer.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 110&lt;/span&gt;:Love Hunter Robin quest in the Nora sewers for extra tm exp.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 111&lt;/span&gt;:Gate of Phantom School Love Hunter Robin quest.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 115&lt;/span&gt;: Do the Love Hunter Robin quest in Rose Field 1 - Stairway to Sorrow.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 100-120&lt;/span&gt;:Phantom School - Art Room(Agrippa and Pale are magic weak and repot shop is close and there is no day/night time^^) or Techi Field 1 or Snow field 3 lvl grinding (dont know if snow field 3 still applys for grinding since revo).&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 120&lt;/span&gt;: Do the Love Hunter Robin quest in Rose Field 1 - Stairway to Sorrow and the Love Hunter Robin quest in Gate of Mermaid Dungeon.&lt;br /&gt;---------Do the Redsalamander hunting quest 3 times that you get from Assistant Hunter in Tapasco Field 1 - Net of Lava (each cycle gives&lt;br /&gt;---------you yummy 8million exp).If u got a high lvl friend who is willing to help you, you can also do the Hunter Master quest at&lt;br /&gt;---------Snow Field 4 - Happy New Year 3times which give u 7million exp each cycle. You can also do the party quest in Desert Beach Mine. The Rosegarden field/secret garden quests open up.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 125&lt;/span&gt;: Do the Love Hunter Robin quest in Gate of Vamp Castle and the Love Hunter Robin quest in Rose Field 1 - Stairway to Sorrow. If you&lt;br /&gt;---------have enough funding you can buy yourself 25 Golem Stone and do all 5 cycles with from the quest npc Happisto Stallone in&lt;br /&gt;---------Tapasco Field 2 - Rhythm of Hammer. Starting from lvl 125 you can also do the party quest in the Vampire Castle.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 126&lt;/span&gt;: Do the Love Hunter Robin quest in Nora Sewer 5 times for tm exp.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 129&lt;/span&gt;: Do the Love Hunter Robin quest in Gate of Vamp Castle 5 times for tm exp.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 130&lt;/span&gt;: You can do the 3rd job quest if your tm lvl is 120 too.&lt;br /&gt;-------- Starting at lvl 130 you can also do the Love Hunter Robin quest at Rose Field 1 - Stairway to Sorrow and if your lvl 131 at&lt;br /&gt;-------- Gate of Mermaid Dungeon. Vamp castle quests open up. Last thing is that u can also&lt;br /&gt;-------- return to Mirage island to do quests there if u finished episode 2.&lt;br /&gt;-------- You can also try out grinding at Tap1 if your equips are good enough.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 133&lt;/span&gt;: You can do the Love Hunter Robin quest at Gate of Vamp castle.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 137&lt;/span&gt;: You can do the Love Hunter Robin quest at Gate of Vamp castle.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 120-140&lt;/span&gt;: Lvl grinding at Phantom School - Science Lab(skelets there are light weak and are only dark protect which doesnt bother us and the other monster is magic weak).&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 140&lt;/span&gt;: Quests in Black swamp fields and Black swamp town open up.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 141&lt;/span&gt;: Do the Love Hunter Robin quest at Phantom School - Path to Annex,Gate to Snow Hills,Gate of Vamp Castle.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 145&lt;/span&gt;: Do the Love Hunter Robin quest in Swamp Dungeon 1 - Marshy Trail.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 149&lt;/span&gt;: Do the Love Hunter Robin quest in Swamp Dungeon 1 - Marshy Trail.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 140-150&lt;/span&gt;: Lvl grinding at Techi field 1,Techi field 4.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 150&lt;/span&gt;: The Love Hunter Robin quest at Gate of Blue Ice Dungeon opens up. If u got enough money u can do the Princess Rosetta quest at&lt;br /&gt;---------for some extra tm exp. You can also start doing the party quest in the Caballa Relic Mine if you want. Also even more black swamp quests open up.&lt;br /&gt;---------Explorer Reina quest at Gate of Snow Hill can be done for extra tm exp. Episode 4 quests also open up if u finished the previous.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 153&lt;/span&gt;: Do the Love Hunter Robin quest in Swamp Dungeon 1 - Marshy Trail.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 157&lt;/span&gt;: Do the Love Hunter Robin quest in Swamp Dungeon 1 - Marshy Trail.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 160 &lt;/span&gt;: Snow hill field quests open up.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 161&lt;/span&gt;: Do the Love Hunter Robin quest at Phantom School - Path to Annex and Gate to Snow Hills and in Swamp Dungeon 1 - Marshy Trail.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 170&lt;/span&gt;: Do Shaman Girl Jia quest in Phantom Dungeon - 1F Silent Hallway (becarefull its a pvp area). Snow-hills ice-dungeon quests open up.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 180&lt;/span&gt;: The party quest in the Swamp mine can be done now.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 181&lt;/span&gt;: Do the Love Hunter Robin quest at Phantom School - Path to Annex and Gate to Snow Hills. You can also do the Shaman Girl Jia quest in Phantom Dungeon - 1F Silent Hallway (becarefull its a pvp &lt;br /&gt;--------area)&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 191 &lt;/span&gt;: Do the Shaman Girl Jia quest in Phantom Dungeon - 2F Chilly Hallway(carefull pvp is on).&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 201 &lt;/span&gt;: Do the Shaman Girl Jia quest in Phantom Dungeon - 2F Chilly Hallway(carefull pvp is on). The Techichi Field quests open up too for more exp . The first Love Hunter Robin quest at Gate of Techichi opens up make sure to check him regurarly for the other 2 quests of him (sorry dont know when the other 2 starts).&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 150-200&lt;/span&gt;: Lvl grinding at Techi field 4 or Tap 1 (depending on equips and party).&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 200&lt;/span&gt;: You can do the party quest in Snow Hill mine.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 200+&lt;/span&gt; : Lvl grinding at Techi field 4, Tap 1, Ice Dungeon 3.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 210 &lt;/span&gt;: Do the Shaman Girl Jia quest in Phantom Dungeon - 3F Shiver Hallway(pvp on). Key quests at Techichi Volcano Tango cabin opens up and also one in the field. The Black Ash Dungeon quests also open up where u can get a Sticker. Also First Love Hunter Robin quest at Gate of Black Ash opens up. (next one is at 214 and than 218). Dont forget to also do the party quest at Gate of Black Ash by the npc Officer Tera.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 220 &lt;/span&gt;: Do the Shaman Girl Jia quest in Phantom Dungeon - 3F Shiver Hallway(pvp on).&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 222+&lt;/span&gt;: Do the last Love Hunter Robin quest at Gate of Black Ash.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 290+&lt;/span&gt;: The Abyss Town and field quests open up.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;&lt;b&gt;Dont forget to always do the cardquests for the extra tm exp once they are avaible.&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;A link for the cardquests sorted by lvl : &lt;a target="_blank" href="http://www.mymmogames.net/wiki/index.php/Trickster_Online:Card_Quests"&gt;&lt;span style="color:#0a2c66;"&gt;Trickster Online:Card Quests - MyMMOGames.net Wiki&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;&lt;b&gt;Here is also a link to the Daily quests (quest u can only do once a day) for extra tm exp sorted by lvl:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;a target="_blank" href="http://www.mymmogames.net/wiki/index.php/Trickster_Online:NPC%27s_Daily_Quests"&gt;&lt;span style="color:#0a2c66;"&gt;Trickster Online:NPC&amp;#39;s Daily Quests - MyMMOGames.net Wiki&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;&lt;b&gt;Episode quests: (Those quests tell the Tale of the Island)&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Episode 0 starts at lvl 0: &lt;a target="_blank" href="http://www.mymmogames.net/wiki/index.php/Trickster_Online:Episode_0_Quests"&gt;&lt;span style="color:#0a2c66;"&gt;Trickster Online:Episode 0 Quests - MyMMOGames.net Wiki&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;Episode 1 starts at lvl 45: &lt;a target="_blank" href="http://www.mymmogames.net/wiki/index.php/Trickster_Online:Episode_1_Quests"&gt;&lt;span style="color:#0a2c66;"&gt;Trickster Online:Episode 1 Quests - MyMMOGames.net Wiki&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;Episode 2 starts at lvl 80: &lt;a target="_blank" href="http://www.mymmogames.net/wiki/index.php/Trickster_Online:Episode_2_Quests"&gt;&lt;span style="color:#0a2c66;"&gt;Trickster Online:Episode 2 Quests - MyMMOGames.net Wiki&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;Episode 3 starts at lvl 130: &lt;a target="_blank" href="http://www.mymmogames.net/wiki/index.php/Trickster_Online:Episode_3_Quests"&gt;&lt;span style="color:#0a2c66;"&gt;Trickster Online:Episode 3 Quests - MyMMOGames.net Wiki&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;Episode 4 starts at lvl 150+:&lt;a target="_blank" href="http://wiki.ggftw.com/trickster/Episode_4_Quests"&gt;&lt;span style="color:#0a2c66;"&gt;Episode 4 Quests - /gg FTW! Trickster Wiki&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;&lt;b&gt;For details on 2nd job advancement go:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;a target="_blank" href="http://www.mymmogames.net/wiki/index.php/Trickster_Online:Second_Job_Advancement"&gt;Trickster Online:Second Job Advancement - MyMMOGames.net Wiki&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;&lt;b&gt;For details on 3rd job advancement go:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;a target="_blank" href="http://www.mymmogames.net/wiki/index.php/Trickster_Online:Third_Job_Advancement"&gt;Trickster Online:Third Job Advancement - MyMMOGames.net Wiki&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Star Gazer Stella:&lt;/span&gt;&lt;/b&gt;&lt;/span&gt; (Or how to use the fortune telling system)&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;Lvl recommended to start quest&lt;/span&gt;: When u can kill the Coral Beach field/Desert Beach Field monsters&lt;br /&gt;&lt;br /&gt;To be able to use the the Stella, u will need to complete the Fortune Teller quest in Event Garden - Ceremonia (Northeast of Megapolis square).&lt;br /&gt;To start the questline u will just need to talk to that npc in event garden and she will tell you to find Aria which is located&lt;br /&gt;in Megalopolis square. When you talk to Aria you will be sent to get a strange card pack from the monsters in desert/coral beach fields.&lt;br /&gt;After you turned the pack in she will tell you to meet With Witch La Befana in Event Garden - Ceremonia.&lt;br /&gt;The Witch will give you the mission to obtain 3 Sand Powders from Fan Lizards in Desert Beach Field 2 - Center and 3 Ugly Pearls from Shell Traps&lt;br /&gt;in Desert Beach Field 5 - Sand Palace and Desert Beach Field 7 - Delta Island.&lt;br /&gt;After returning with those items to the Witch she will tell you to meet up with Star Gazer Stella - The Star Gazer Girl in Coral Town - Blooming Cora.&lt;br /&gt;Attention when you talk to her sound like a human or she will end the conversation with you and you will need to start the conversation again.&lt;br /&gt;When you make it through the conversation she will tell you that she needs 1 Twinkle Star which is dropped by Fanta Slime in Desert Beach Field 7.&lt;br /&gt;You will need 5 Twinkle Stars though to do all cycles in the quest (the first four twinkles give nothing, only the last one gives Letter from the daughter&lt;br /&gt;and a cardpack).&lt;br /&gt;With the letter you got from the last cycle you go back to Witch La Befana in Event Garden - Ceremonia and talk to her(when she ends the convo talk to her&lt;br /&gt;again).&lt;br /&gt;After that go to the Fortune Teller in Event Garden - Ceremonia with the letter and the questline will end with u getting the item Stars and Fortunes Book.&lt;br /&gt;You can read that book to get information how to use Star Gazer Stellas fortune readings now to increase stats etc.&lt;br /&gt;&lt;br /&gt;You get the cardpacks from killing monsters in the field maps.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:small;"&gt;&lt;span style="color:#4169e1;"&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Bosses:&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 1-30&lt;/span&gt;: You can access Master Mong by talking to Monkey_T in Dark Cave (if your over lvl 30 u must pay 300k to get in).&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 1-90&lt;/span&gt;: You can access Tutankhamen (over that lvl u will never be able to go to him). To get to him u need to do his trials&lt;br /&gt;----------A link to the tests: &lt;a target="_blank" href="http://www.mymmogames.net/wiki/index.php/Trickster_Online:Desert_Beach_Quests#Lieutenant_-_Test_of_Calmness"&gt;Trickster Online Desert Beach Quests - MyMMOGames.net Wiki&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 1-150&lt;/span&gt;: You can access Tombeth by giving a Rosemary Card to Rosemary in Caballa Relic Dungeon 3 and than give a Bead Necklace to Guide Sabrina in the&lt;br /&gt;----------Trident maze( u get there by giving the Rosemary Card to Rosemary).&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 1-210&lt;/span&gt;: You can access Captain Skull (over that lvl u cant access him anymore). You can go to him by giving a Sea Ivory to the Card Girl&lt;br /&gt;----------in Wharf Field 4 - Chrono Wharf to enter his trials.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 150+&lt;/span&gt; : You can access Tenter lion trials by giving a Lotus Flower to Little Chagan in Swamp Field 6 - Lake of Illusion.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 1- 280&lt;/span&gt;: Pirate King Karan can be accessed. To entry his trials u need to give 5 Nora Dolls to La Vida in Nora Sewer.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;1-360&lt;/span&gt;: Count bloods trials can be accessed by showing a Solar Stone to Werewolf Lycan in vampire Dungeon 4.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 200+&lt;/span&gt; : Mad Ray can be accessed by giving a Skull Necklace to Coward Craven in Phantom School - Science Lab.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;lvl 150+&lt;/span&gt; : Soki can be accessed by giving 2 Stone Balls to Tango in Techichi Field 4.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;No lvl Restriction&lt;/span&gt;: Queen Odinea can be accessed by giving a Bear Fur to General Granada in Ice Blue Dungeon 3 - The Room of Crystal.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;No lvl Restriction&lt;/span&gt;: Spicy Dragon can be accessed by giving 1 Spicy Egg to Clerk Z. Smith in Tapasco Field 4 - Stairway to Fire.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;&lt;span style="color:#4169e1;"&gt;&lt;span style="font-size:small;"&gt;Challenges:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt; &lt;br /&gt;&lt;br /&gt;Not needed to do (and beat) but nice for a challenge (u need very good equips for having a chance to finish those).&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;Chaos Spire&lt;/span&gt;: Can be accessed at lvl 25-60 (higher lvls arent allowed to go in there so the spire cant be made trivial)by speaking with Don&lt;br /&gt;-------------in Path to Desert Beach.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;Chaost Tower&lt;/span&gt;:Can be accessed at lvl 160+ by talking to Don in Coral Town - Blooming Cora. The tower is very difficult so dont be surprise if u cant beat it.&lt;br /&gt;-------------(my sheep only made it to lvl 4 T_T).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:small;"&gt;&lt;span style="color:#4169e1;"&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;GVG/PVP mini guide:&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;All this only applys if your opponent is somewhat equal in quality in terms of equip and lvl.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;GVG:&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;(of course fully buff yourself) (if soh runs out rebuff it immediately)&lt;br /&gt;&lt;br /&gt;For gvgs i would say that you should nearly always use elec attack in the beginning to stop the enemy team from moving (so your allies can pick them off easier.)&lt;br /&gt;If a bunny/buffalo or if you know that the charm uses alot of ap, you can also rust him to stop him from onehitting your allies.&lt;br /&gt;If one of your allies is skunked you should do basicheal to cure him from it (same goes if they cant hit cause of shockvibe or are rusted to restore there ap or if your sense/mage ally is luckbreaked to restore their luck and therefor also there accuracy).&lt;br /&gt;Depending on your equip you can either attack the enemy powers with arrowrush and try to take them out or you can mainly support your team with debuffing the enemy/curing your allies and stunning freezing your opponent (depending how much luck or MA you have).&lt;br /&gt;If you got good luck but low MA and have troubles even taking out some1 really its adviced to do the supporting. If you can take out the enemy powers with ease, you should just arrowrush kill them instead of debuffing them (of course u should still do the elecattack in the beginning of the team fights to stun all targets).&lt;br /&gt;Depending on the amount of enemy charms with mana reflectors you may refrain from using tesla field cause that could quickly backfire if 3 charms with reflector just stand in there&lt;br /&gt;(otherwise feel free to carpet the enemy with it when you have troubles hitting them or just want to support).&lt;br /&gt;&lt;br /&gt;Cause of your high wt and the ability to cure, you should also cure your own charms and powers the moment they revive cause alot have troubles to be able to carry enough potions for the whole match (sharing some potions with/playing potion holder a bit helps too)&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;PVP:&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;(Of course fully buff yourself) (if soh runs out rebuff it immediately)&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;Against charm&lt;/span&gt;: I just would avoid dueling them T_T.(sry if that doesnt help...)&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;Against power&lt;/span&gt;: If you can onehit arrowrush them you should just do that. If your opponent is harder you can first elec attack him to stop him from moving and than rust him to lower his ap and therefor also &lt;br /&gt;-----------------lower his luckbreak effectivness (if he already did luckbreak you can just basicheal that). Than take out the enemy with either more arrowrush or just keep him permanently stunned freezed by -----------------alternating electattack and shard of glacier.&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;Against Sense&lt;/span&gt;: Sense most of the time have higher luck than you but if they concentrate to much on that there actual dmg lowers too. Cause they are harder to hit you should refrain from using arrowrush &lt;br /&gt;-----------------and better do a tesla field and than shard combo to keep him in the field (and the combo also does nice dmg cause shard lower elec resist). After that throw in an elecattack again and than do &lt;br /&gt;-----------------another shard to keep him in (feel free to recast tesla field if he manages to run out and to throw in radiant strike sometimes if he is low in hp to finish him off).&lt;br /&gt;&lt;span style="color:#4169e1;"&gt;Against mage&lt;/span&gt;: Try to get as much luck as possible so u hit them more and they hit u less. Tacticwise i would use the same tactic as when dealing with sense chars.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I hope u like that guide of mine. I currently have a water/lightning lightsheep witch lvl 220 ( i stopped lvling&lt;br /&gt;and just hangout now xD).&lt;br /&gt;&lt;br /&gt;credit: the mymmog wiki,mymmog members for pointing out some stuff.&lt;br /&gt;Disclaimer: Please dont post this guide (or parts of it) on other sites without my consent. &lt;/p&gt;
&lt;p&gt;Better formatted and coloured version can be found here: (cause i made the guide in mymmog and only copypasted it so some stuff may not look that good although i somehow managed to get the colours and sizes to work. It would be nice if u also visit my guid on mymmog :D)&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.mymmogames.net/forum/magic-type-guides/34106-thisismybook-water-lightning-lightwitch-guide.html"&gt;http://www.mymmogames.net/forum/magic-type-guides/34106-thisismybook-water-lightning-lightwitch-guide.html&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;Having some feedback would be nice if u find my guide usefull etc.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Making a new sheepy :]</title><link>http://forum.ntreev.net/trickster/forums/thread/353917.aspx</link><pubDate>Wed, 14 Oct 2009 01:48:26 GMT</pubDate><guid isPermaLink="false">8cfb91d2-76de-4fc3-b3ef-1b4ab1d55816:353917</guid><dc:creator>GMxKaboom</dc:creator><slash:comments>1</slash:comments><comments>http://forum.ntreev.net/trickster/forums/thread/353917.aspx</comments><wfw:commentRss>http://forum.ntreev.net/trickster/forums/commentrss.aspx?SectionID=35&amp;PostID=353917</wfw:commentRss><description>&lt;p&gt;Could anyone tell me a good guide for sheeps? I made a sheep and it&amp;#39;s 1441 build, Pure MA. And I would like to know some good skills to get, Still not sure what elements I want. Or even what 3rd job I&amp;#39;m going to be xD Please don&amp;#39;t tell me to go see Atrophy&amp;#39;s guides because they were made in 2007... &amp;lt;.&amp;lt; And they don&amp;#39;t contain the newer skills. &lt;/p&gt;
&lt;p&gt;Thanks in advance.&lt;/p&gt;
&lt;p&gt;Fragment.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Advice on Sheep Skills</title><link>http://forum.ntreev.net/trickster/forums/thread/352421.aspx</link><pubDate>Tue, 06 Oct 2009 04:55:28 GMT</pubDate><guid isPermaLink="false">8cfb91d2-76de-4fc3-b3ef-1b4ab1d55816:352421</guid><dc:creator>RaverCub</dc:creator><slash:comments>4</slash:comments><comments>http://forum.ntreev.net/trickster/forums/thread/352421.aspx</comments><wfw:commentRss>http://forum.ntreev.net/trickster/forums/commentrss.aspx?SectionID=35&amp;PostID=352421</wfw:commentRss><description>&lt;p&gt;Alright so I&amp;#39;m a little confused about Sheep skills. Somewhere along the road I probably messed up. But I&amp;#39;m tired of being told what to do from other Bards. And every Bard is telling me something DIFFERENT.&amp;nbsp; And when I ask why, they aren&amp;#39;t even sure themselves! D:&lt;/p&gt;
&lt;p&gt;&amp;quot;Get this skill&amp;quot;, &amp;quot;No get that skill&amp;quot; or&amp;nbsp;&amp;quot;Don&amp;#39;t go dark, you should be a light witch!&amp;quot;&lt;/p&gt;
&lt;p&gt;My original plan was to be a Dark/ Fire &amp;amp; Electric.&lt;/p&gt;
&lt;p&gt;Here are my skills so far...&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Level 87/73 and still have 17 skill points&amp;nbsp;left.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Mana Arrow Mastered (&amp;gt;.&amp;gt; Don&amp;#39;t remember doing that..)&lt;/p&gt;
&lt;p&gt;Magicial Soul&lt;/p&gt;
&lt;p&gt;Invicible Casting&lt;/p&gt;
&lt;p&gt;Cure 10&lt;/p&gt;
&lt;p&gt;Mana Ring 6&lt;/p&gt;
&lt;p&gt;Seal of Fire&lt;/p&gt;
&lt;p&gt;Seal of Thunder&lt;/p&gt;
&lt;p&gt;Whirlwind Blaze 10&lt;/p&gt;
&lt;p&gt;Electro&amp;nbsp;Attack 10&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Do I NEED these skills for my level?&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="mw-headline"&gt;Bolster Ballad, &lt;span class="mw-headline"&gt;Mist of Mana, &lt;span class="mw-headline"&gt;Arrow Rush&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="mw-headline"&gt;&lt;span class="mw-headline"&gt;&lt;span class="mw-headline"&gt;I was was told that I should delete Mana Ring and get Arrow Rush.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="mw-headline"&gt;&lt;span class="mw-headline"&gt;&lt;span class="mw-headline"&gt;&lt;span class="mw-headline"&gt;&lt;strong&gt;What is the difference between Scorching Earth, &lt;span class="mw-headline"&gt;Incinerate, and&amp;nbsp;&lt;span class="mw-headline"&gt;Phoenix Rising?&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="mw-headline"&gt;&lt;span class="mw-headline"&gt;&lt;span class="mw-headline"&gt;&lt;span class="mw-headline"&gt;&lt;span class="mw-headline"&gt;&lt;span class="mw-headline"&gt;&lt;strong&gt;Because they are all fire, is it okay if I get Scorching Earth at my level? Or bad idea? &lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="mw-headline"&gt;&lt;span class="mw-headline"&gt;&lt;span class="mw-headline"&gt;&lt;span class="mw-headline"&gt;&lt;span class="mw-headline"&gt;&lt;span class="mw-headline"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mw-headline"&gt;&lt;span class="mw-headline"&gt;&lt;span class="mw-headline"&gt;&lt;span class="mw-headline"&gt;&lt;span class="mw-headline"&gt;&lt;span class="mw-headline"&gt;&lt;strong&gt;Is thuderbolt a good idea? Or pointless?&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="mw-headline"&gt;&lt;span class="mw-headline"&gt;&lt;span class="mw-headline"&gt;&lt;span class="mw-headline"&gt;&lt;span class="mw-headline"&gt;&lt;span class="mw-headline"&gt;If I remember, those were the two main skills I had planned on getting next.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="mw-headline"&gt;&lt;span class="mw-headline"&gt;&lt;span class="mw-headline"&gt;I&amp;#39;m still a level&amp;nbsp;87 Bard. FAR FAR AWAY from getting anywhere close to going to 3rd Job. So I&amp;#39;m still debating between Dark and Light. I mean when I first started I wanted to be Dark/Fire&amp;amp;Elec. But.. I&amp;#39;m thinking if Light is stronger with attacks then I guess I&amp;#39;ll just make another sheep that is&amp;nbsp;Dark later on?&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="mw-headline"&gt;&lt;span class="mw-headline"&gt;&lt;span class="mw-headline"&gt;&lt;strong&gt;Any Advice/Stories from Dark Witch users? &lt;span class="mw-headline"&gt;&lt;span class="mw-headline"&gt;&lt;span class="mw-headline"&gt;Pros and Cons?&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;p&gt;&lt;span class="mw-headline"&gt;&lt;span class="mw-headline"&gt;&lt;span class="mw-headline"&gt;&lt;strong&gt;Advice/Stories from Light Witch users?&amp;nbsp;&lt;span class="mw-headline"&gt;&lt;span class="mw-headline"&gt;&lt;span class="mw-headline"&gt;Pros and Cons?&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="mw-headline"&gt;&lt;span class="mw-headline"&gt;&lt;span class="mw-headline"&gt;&lt;strong&gt;&lt;span class="mw-headline"&gt;&lt;span class="mw-headline"&gt;&lt;span class="mw-headline"&gt;Please no bashing for my choice of skills &amp;gt;.&amp;gt; , I&amp;#39;m STILL techinically a newbie because I started a few months ago. If I did mess up on anything I can always delete and fix it. Thank you.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Question About Sheeps</title><link>http://forum.ntreev.net/trickster/forums/thread/352608.aspx</link><pubDate>Thu, 08 Oct 2009 02:22:02 GMT</pubDate><guid isPermaLink="false">8cfb91d2-76de-4fc3-b3ef-1b4ab1d55816:352608</guid><dc:creator>Despaired</dc:creator><slash:comments>29</slash:comments><comments>http://forum.ntreev.net/trickster/forums/thread/352608.aspx</comments><wfw:commentRss>http://forum.ntreev.net/trickster/forums/commentrss.aspx?SectionID=35&amp;PostID=352608</wfw:commentRss><description>&lt;p&gt;Im a Level 45 Bard And Tm Level 36&lt;/p&gt;
&lt;p&gt;I Wanna Catch up my Tm Level With my Base Level&lt;/p&gt;
&lt;p&gt;And Also How do you Become a Light Witch?&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Soul master or Lightwitch?</title><link>http://forum.ntreev.net/trickster/forums/thread/351195.aspx</link><pubDate>Sun, 27 Sep 2009 13:11:27 GMT</pubDate><guid isPermaLink="false">8cfb91d2-76de-4fc3-b3ef-1b4ab1d55816:351195</guid><dc:creator>L0VETR0T</dc:creator><slash:comments>8</slash:comments><comments>http://forum.ntreev.net/trickster/forums/thread/351195.aspx</comments><wfw:commentRss>http://forum.ntreev.net/trickster/forums/commentrss.aspx?SectionID=35&amp;PostID=351195</wfw:commentRss><description>&lt;p&gt;I&amp;#39;m about to get my sheep to 3rd but I&amp;#39;m still stuck on whether to choose a SM or W. :/ It&amp;#39;s a elec/water sheep. 1441.&lt;/p&gt;
&lt;p&gt;I know Soul Masters have good attacking skills (Which I love, btw) but Witches get to use the orgasmic Shield of Heaven. (*o*) Not to mention my DP stinks. = = My sis told me witches are much better, but I wanna hear more about Soul Masters! :o&lt;/p&gt;
&lt;p&gt;Another question is... Is Staff of Thunder really a good skill? &lt;/p&gt;
&lt;p&gt;Please and thank you! &amp;lt;3333333&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;span style="text-decoration:line-through;"&gt;i&amp;#39;m desperate ._.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Is Thunder Bolt is a good skill?</title><link>http://forum.ntreev.net/trickster/forums/thread/352111.aspx</link><pubDate>Sun, 04 Oct 2009 05:16:06 GMT</pubDate><guid isPermaLink="false">8cfb91d2-76de-4fc3-b3ef-1b4ab1d55816:352111</guid><dc:creator>Toassault</dc:creator><slash:comments>1</slash:comments><comments>http://forum.ntreev.net/trickster/forums/thread/352111.aspx</comments><wfw:commentRss>http://forum.ntreev.net/trickster/forums/commentrss.aspx?SectionID=35&amp;PostID=352111</wfw:commentRss><description>&lt;p&gt;Is Thunder Bolt is a good skill?&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;someone told me its random damage.&lt;/p&gt;
&lt;p&gt;So, good or bad&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Thanks&lt;img src="http://forum.ntreev.net/trickster/emoticons/py04.gif" alt=":D" /&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Priest dragon? (figured out what i needed)</title><link>http://forum.ntreev.net/trickster/forums/thread/351675.aspx</link><pubDate>Wed, 30 Sep 2009 19:23:18 GMT</pubDate><guid isPermaLink="false">8cfb91d2-76de-4fc3-b3ef-1b4ab1d55816:351675</guid><dc:creator>RandomTeen</dc:creator><slash:comments>1</slash:comments><comments>http://forum.ntreev.net/trickster/forums/thread/351675.aspx</comments><wfw:commentRss>http://forum.ntreev.net/trickster/forums/commentrss.aspx?SectionID=35&amp;PostID=351675</wfw:commentRss><description>&lt;p&gt;n.n ok here are my questions about it.&lt;/p&gt;
&lt;p&gt;1. is that possible.&lt;/p&gt;
&lt;p&gt;2. if so how should i make it so.&lt;/p&gt;
&lt;p&gt;3. if you know of a guide for it can you plz give me a link to it plz&lt;/p&gt;
&lt;p&gt;^.^ im downloading the game right now so i cant experiment so thought i should ask for some advice&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Sheep Help!</title><link>http://forum.ntreev.net/trickster/forums/thread/350937.aspx</link><pubDate>Fri, 25 Sep 2009 05:57:11 GMT</pubDate><guid isPermaLink="false">8cfb91d2-76de-4fc3-b3ef-1b4ab1d55816:350937</guid><dc:creator>saintsea</dc:creator><slash:comments>1</slash:comments><comments>http://forum.ntreev.net/trickster/forums/thread/350937.aspx</comments><wfw:commentRss>http://forum.ntreev.net/trickster/forums/commentrss.aspx?SectionID=35&amp;PostID=350937</wfw:commentRss><description>&lt;p&gt;is there a water/elec SoulMaster Guide ??&lt;/p&gt;
&lt;p&gt;link pls. thanks !!!&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item></channel></rss>