help to make a fox

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parwiz Posted: 10-12-2009 9:00 AM

i all

i want to make a fox but i dont know what must add ad lk ac what must i add help

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I don't get what are you saying. :S

Are you going for a Pure LK Fox? What is her build?

And there are some in-game accessories that have LK compound.

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look i made a fox but i dont know what to add AD, LK , AC what is best and good for drilling and attacking of thief master

 

 

what is best AC, AD, LK??

 

help

 

ty

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parwiz:

look i made a fox but i dont know what to add AD, LK , AC what is best and good for drilling and attacking of thief master

 

what is best AC, AD, LK??

help

ty

from my understanding and your engrish.

AD = DA.

Generally a fox uses mainly DA for damages in most of its skills and LK is for increasing the chances of Critical. If you just want a good drilling and against monster fox.

Put all the points into DA. It will allow you to deal the highest damage for most skills.

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Oh geez...  yes, put all your points into DA as Foxes do more damage being pure DA.

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Driller/Compounder Fox:

1 Power, 1 Magic, 4 Sense, 4 Charm.

Primary stat: DA - Helps with Drilling, Basic/Intermediate Compounding (Making items out of junk/other materials) and with Throwing Skills. MAYBE affects Refinement (Blacksmithing to strenghten equipment.)

Secondary stat: LK - Helps with Maturing Compound (Adding stats to equipment) and some skills like Land Mine. Affects Critical and Block/Magic Dodge rate. MAYBE affects Refinement.

1st Job Skills to get: Sixth Sense, Stone Strike, Shuriken Master, Armor Destructor, Lucky Seven, Crazy Drilling.

Optinoal 1st Job Skills: Invincible Drill, Anger Management, Heavy Carrier, Basic Detection, Compound Mastery.

NOTES:

Experts in survival and Drilling/Compounding. Very popular build and shuriken attacks are powerful. Don't bother with normal attacks though.

You wont die easily when playing this character and if you pump all those bonus points into DA your shuriken and Stone Strike damage will go through the roof. Any DA over 90 (Equipment and Skills like Sixth Sense count too) won't affect drilling anymore though and the max for Basic/Intermediate compound is to get the success rates into 80%. A high LK will not 100% guarantee better Maturing Compound results and people will always argue about it, but personal expirience says it reduces chances for worst and below average results. Above average is still all about your real life luck.

Armor Destructor is only a pre requirement for Lucky 7, so leave it at 1. Or if you plan to use it, Lv it to 10/Master to make it useful.

Crazy Drilling is a TM Point free skill, so there is no reason not to get it. Anger Management is optinoal as not everyone want to use TM for a drill only skill. Also Invincible Drill is optinoal as you don't really need it, but it removes the annoyance of getting interrupted by weaker monsters.

Stone Strike is a melee skill, but it is DA dependant for damage. (AP has a small effect too, but DA has MUCH greater.) However it starts slightly inaccurate at first, but improves as you level.

Heavy Carrier will help you carry all those throwing weapons, potions and drilling loot so you don't need to visit the shop so often.

Basic Detection lets you see the exact location of item underground, however it has a depth limit of 100 at Lv Master, so just level it as you progress to areas with deeper soil. Use the /Depth command to see the soil depth! If you can get a Masters Authority then I suggest learning Basic Detect, use it untill you get 2nd Job and then remove it with Masters Authority and use the points for Item Detector, which is similar but with much larger range.

Compound Mastery is another controversal skill and source of arguements. No personal expirience, but from people who chose to test it a lot can say it can help you get better results and further decreases the chances your compounds will suck. It's not full proof though. Optinoal as it uses TM you can use for fighting skills.

Oh and about that AC, you won't need it unless you are a Gunner Fox, but thats an entirely different build.

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but ppl says only add 90da and the rest on lk ia that treu

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That is a Pure LK Fox, wich doesn't use throwing skills but relies on getting a good attribute weapon (The Lv30 Golden Sword from the boss Tutankhmen is a great choice) and using critical hit regular melee style and skills like Land Mine and Explosives expert. You will get 90 DA eventually when you level and your equipment adds too. Sense types gain DA pretty fast. Anyhow when Drilling DA does prevent miss drills at 90, but you can do great without any DA if you have Item Detector or Basic Detection.

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