Some information regarding the new coming skills, and what to
actually expect. I'm not an expert japanese translator, so I might have
translated some notes for how the skill behave wrong. Anyway, don't
hold me for this that the effects will be 100% the same on our version.
This is basic
information of what to expect, as mentioned. Take it as you like.
Name: Lucky Bless(Passive).
For: Card Master, Gambler, Duke, Diva.
TM Level: 160.
TM Needed to Learn: 4.
Pre-requisite: Lv1 One Pair.
Formula: (One Pair Power * Number of (cards?) / 15?).
(Cards?): Lv1 to Lv4 = 2 to 2 (cards?). Lv5 to Lv7 = 2 to 3 (cards?). Lv8 = 2 to 4 (cards?). Lv9 = 3 to 4 (cards?). Lv10 = 3 to 5 (cards?). Lv11 = 4 to 6 (cards?).
Additional Information: Even if the skill is random, the power increase is significant. With 2 (cards?) the damage of One Pair is increased by 13% and with 4 (cards?) the damage of One Pair is increased by 27%. If your One Pair does 10,000 Damage and you have Lv1 of the skill, its 10,000 * 2 / 15 = 1,333 extra damage to your One Pair. If youre One Pair does 20,000 Damage and you have Lv11 of the skill, and striking 6 (cards?) its 20,000 * 6 / 15 = 8,000 extra damage to your One Pair.
Name: Skunk Pounch EX?For: Entertainer, Primadonna, Diva, Duke.
TM Level: 160.
TM Needed to Learn: 4 TM Points.
Pre-requisite: Lv11 Skunk Pounch.
Duration: Lv1 = 4 seconds + 1 second per level til Lv11 = 14 seconds.
MP Cost: Lv1 = 200 MP + 20 MP per level til Lv10 = 380 MP. Lv11 = 440 MP.
Cooldown: 10 seconds.
Additional Information: Low hit rate? Narrow AoE?
Source: jTO wiki.
http://www.tricksterwiki.info/wiki/index.php?%A5%B9%A5%AD%A5%EB%A1%A6%A5%DE%A5%B8%A5%B7%A5%E3%A5%F3#ka74d624
http://www.tricksterwiki.info/wiki/index.php?%A5%B9%A5%AD%A5%EB%A1%A6%A5%A2%A5%A4%A5%C9%A5%EB
My opinion is mine alone. Stop making assumptions.
