Welcome to Trickster Online Revolution Sign in | Join | Help
  Search

Fox guide

Last post 11-11-2008, 1:00 AM by kira3532. 5 replies.
Sort Posts: Previous Next
  •  11-09-2008, 2:55 AM 242936

    Fox guide

    Hi again ^^. This time the guide’s for a friend lol. Do take note that I did not do any reference to other guides. This is solely for my friend but I decided to post it here to let others comment and mostly flame =.=. Ok I still have to admit that Im not really a gd fox user. This guide is opinionated as it is not supposed to be followed strictly. Pictures will be added if I can get my new laptop next wk >.<. Anyway suggestions are welcomed as usual =3. I have done whatever I can to tweak this guide so no one can follow it strictly. The mentioned builds are not the only ones. Be creative, I know some foxes went 1243 for that extra MP and stuff and it was fun for them. So enjoy reading the guide and try not to flame =3, unless my guide is really that bad.

     

    Credits:

    Would like to thank the following ppl for contributing to this guy either in-game or in the posts =3. TY <333 

    sparkcaster

    kira3532

    Snipecapi

    Myself lol =3

     

    Changes made:

    -Added some 3rd job skills 12 Nov 08

    -Redid some 1st and 2nd job skills due to insufficient info 12 Nov 08

     

    Future changes:

    -Finish 3rd job skills

    -Add in Eqs section

    -Add more tips

    -Gives suggestion to trickster about the skills and how to imporve

    -Have a blog for questioning purpose =3 (Not gonna give my email >.< I put wrong email for this acc and its vulgar =.=")

    -Hopefully get stickied =333

     

     

    Possible Fox builds:

     

    1144 Pure DA fox

    Pros:

    High skill damage for throwing skills/power strike

    High survivability

    Insane detect ability cause of 90 DA which cause 100% detect at lower lvls

    Very good for compounding at Paul/Nadia

     

    Cons:

    Cant carry as much WT foxes

    Less crit/block chances than LK foxes

    Less physical damage than 4141 foxes unless you have stone strike but still will only be on par

    MP DRAINER >< high mp cost of skills + buff

    Supposedly not as good as LK foxes in Mature compounding(not really true: look at comp mastery later)

    Requires money/WT for throwing items << applies to throwing foxes (DA,LK,WT)

     

    4141 Pure DA fox

    Pros:

    High skill damage for throwing skills/power strike

    Insane drilling detection =3

    Very good for Compounding at paul/nadia

    Good to start with

    Level fast cause of high AP

     

    Cons:

    Low Survivability

    Less crit/block chances than LK foxes

    MP DRAINER still….

    Not as good as LK foxes for mature

    Still needs money/WT for throwing items

     

    1144 Pure LK fox

    Pros:

    Nice crit/block rates

    High Survivabilty

    Gd at mature comp

     

    Cons:

    2nd Hardest to start with, cannot rely on SS, Shuri or melee fully

    Not so good at detecting items at lower lvls

    Not as gd as DA foxes at Paul/Nadia

    Still requires money/wt for throwing items

     

    4141 Pure LK Fox

    Pros:

    Nice crit/block rates

    Good base attacks so can lvl fast

    Fully utilizes crit rate and double crit hits

    Gd at mature comp

    Will spend less money as you rely more on base attacks

     

    Cons:

    Cant survive long

    Not so gd at detecting items at lower lvls as usual

    Not as gd as DA foxes at Paul/Nadia

    Still will spend money/wt on throwing items

     

    1144 Pure WT Fox

    Pros:

    High survivability

    Can carry more items

    Get AOE faster than the other 2 Pures

     

    Cons:

    Hardest to start with, cannot rely on crits or skills or base

    Not as gd as LK foxes at mature

    Not as gd as DA foxes at Paul/Nadia

    Not as gd as DA foxes for detecting items

     

    4141 Pure WT Fox

    Pros:

    Still Ok to start with coz of 4 in power

    Can carry more items =3

    Get AOE faster than other 2 pures

     

    Cons:

    Not gd at surviving =.=”

    Not as gd as LK foxes at mature

    Not as gd as DA foxes at Paul/Nadia

    Not as gd as DA foxes for detecting items

     

    1st Job Skills:

     

    Stone Shower(1): Starting sense type skill gotten from Sephira if you DID do the tutorial. No tm required. Low damage. Replace it as main skill ASAP.

     

    Invincible drilling(1): Prevents the canceling of drilling when attacked. Very useful in places with agro mobs. It is highly recommended to get as you will be drilling most of the time. Besides, it cost only 1 TM. Bad thing about it is that if you are drilling at higher lvl places or if theres a mob around you, you cant cancel drilling in time and run so you might risk dying.

     

    Sixth sense(1): Increases DA for a period of time. Very good for DA foxes since they get 1.45x DA at mastery. It is still a MUST to get as DA is responsible for most of the foxes’ skills. High MP cost (300) and short duration(120s). Although some at this point will say 2mins is a lot of time, however, with an MP cost of 300 sometimes you will feel its not worth it. Truthfully anything that lasts less than 5mins aint worth it to mi LOL =x but in tricky, most self buff skills lasts arnd 120s while party buff skills last longer at abt 160s(Aura of Luck).

     

    Stone strike(1): First melee attack with low hit rate =.=”  Good skill damage, better than Shuri master at the start. Requires lower tm. Misses a lot (o.0 at least that’s what my friend with a DA fox told me. I had no probs with this as a LK fox) Good to use while waiting for shuri master to cool down if monster near. Btw less AC usually means less crit even though crit is affected by LK, but if u don't hit u cant crit rite? However, I realized that my LK fox don't crit much on this but those hit more than a pure DA fox. Issit possible that LK partially affects the accuracy of this skill? Or it could be my real life luck is good LOL.

     

    Gun Carrier: Not needed for non-gunner fox.

     

    Heavy carrier(10): Gives extra 3360WT when mastered. Passive skill. Not necessary, unless you getting pouch of pain as it is a prerequisite. Extra weight helps with pots and throwing items.

    sparkcaster:
    has, or had when i used it, a glitch that will make it so if you would be over your wt limit w/out heavy carrier, it will set run/walk to walk on log in, not a crippling bug, but it got on my nerves, and made me worry it might get more glitchie in the future
    Will test if the glitch is still there later =333.

     

    Shuriken master(15): First ranged attack. Good accuracy. Higher your base lvl, better throwing items you can use, thus more damage. Dependent on DA and throwing item’s AP. Less MP than stone strike. However, less damage than stone strike and requires throwing item which is money and wt… T.T Suggestion to trickster: decrease the weight of throwing items and bullets =.=”

     

    Invincible reload: Not needed for non-gunner fox.

     

    Sticky foot(20): Decreases the evasion of target. Good in pvb/p and maybe gvg. Not really good for pvm cause you will be casting a lot of times. Ranged. 52MP consumption at mastery. Don’t take it at early levels cause you aint gonna pvp/b or gvg, with exception of tut, but you shld be able to kill tut by 90 o.0 so not really much point getting it.

     

    Gun booster: Not needed for non-gunner fox.

     

    Basic detection(35): Detects items underground. Items appear as red spots. Disappear fast. Considerably low mp consumption. Only detectable to 110m which aint really that deep. NOT DEPENDENT ON DA. WILL NOT FAIL, unless the depth is too much or no item. Increase area of detection as skill lvl increases, up to 7x7 at mastery, and the duration of the red spots increases to up to 3s at mastery. Do not get it unless you want to rely on mass drilling or you do not wanna drill blindly. Its only good for those with less than 90DA. If you wanna get it, make it to only lvl 1. It should be sufficient for low lvl places.

     

    Armor Destructor(40, SS at 10): Melee skill that decreases target’s defence by %. Needed for L7. Good for pvp/b and maybe gvg. Don’t get it till higher levels.

     

    Quick reload: Not needed for non-gunner fox.

     

    Lucky Seven(50, AD at 1): Increase LK by % up to 45% at mastery. Needed to increase crit/blk rate, mature comp(possibly) and landmine’s attack. 300MP consumption and 120s duration. Cons are same as sixth sense’s.

     

    Compound mastery(70): Increase mature comp’s accuracy. Eg. 0~100 AP comp, at mastery you get 65% base which give abt 65 ap at least. This makes your compounding very stable and LK effect will be added on, thus giving a good comp. Highly recommended to get cause it can increase the comps to eqs, which may change the tide of battle lol. A little thing goes a long way. Gd for all foxes esp non-lk fox so they can be on par wid lk foxes. Don’t get if not enough points. Plan carefully before deciding on whether you want it or not.

     

    2nd Job Skills

     

    Precise Pitch(41, Shuri 10): Increase damage of throwing skills like FoK and Shuri. Same pros and cons as L7 and Sixth Sense. It’s a must get skill for throwing foxes. Another good thing about this skill is that it increase only the AP of the throwing item, NOT THE DA.  So LK foxes will be on par with this.

     

    Item Detector(55, invi drill, Sixth sense at 10): Improved version of BD. Does not require BD. May fail. Fixed area of detection, 3x3 unlike BD 7x7. Dependent on DA. Only get it if needed, not recommended cause 90DA is still better, but it prevents you from drilling blindly and keep getting: “There is no item here.” =.=” Which is seriously annoying…

     

    Aura of Luck(70, L7 at 7): Increase LK of party members near you including yourself. Stacks with L7 and 1st anni skill. Higher MP consumption than L7 and increases LK less than L7. However, lasts 40s longer than L7 which is 160s. Gd skill to get since all the skills are stackable =.=” Further increase landmine’s damage and crit/blk rate.

     

    Chain of Knives(80, PP at 5): Improved version of shuriken master. Same cast time as Shuri. Higher damage. 360MP PER CAST =.=” That’s like… even more than mana arrow o.0 Uses more shurikens, which means you spend more money. 3s Cooldown, still possible to make a combo with Shuri. Hits only onces although uses 4 throwing items at max. IMO, good for pvp/b and gvg due to high single target damage. I really don’t want to say anything about this skills to players. If you want it get it. If you don’t think its worth the MP and money den don’t. Suggestion to Trickster: Make this a passive skill like arrow rush. It will be better.

     

    Gas mask(85): Increases party members’ and your own skunk pouch resist. A pvp/b and gvg skill. Skunk pouch (Charms' skill, "faints" target for 12s when mastered). May apply to deadly funk too since it is an AOE version of skunk pouch. Get it at higher levels as usual, unless you really want to pvp at low levels. Good only against cats and hybrid raccoons.

     

    Landmine(90): Plants a mine in the ground. “Ranged” in a sort of way. Good damage. Uses both LK and DA. Lol LK foxes you will be better at landmine cause of double buff. However, target must step near on the mine for it to blow. The range for it to blow is quite small from what I’ve seen in pvp. Apart from that, the real reason why LK will thrive in this is cause of the formula, which is (DA+LK)xMagRatiox8. As you can see, there is a balance of da and lk, but you have 2 buffs for lk which one adds the same % of LK as the % of DA for sixth sense. So in terms of this, LK should give you a higer damage.

     

    Sticky Icky(105, Stick foot and AD at 10): Decreases DP, HV and LK of nearby targets. Good skill whether for pvp gvg pvm or whatever. 210 MP consumption is considerably low for this sort of skill at least for me. Last for 20s at mastery, which is enough for you foxes to kill them. Decreases the 3 stats by 34% at mastery. Should get if you have spare points.

     

    Lightning Rod(110): Adds Elec resist to nearby pt members and urself. Erm.. Right… Apart from fighting elec sheeps and elec monsters and ppl with elec attri eqs, why do we need this? This will help if fighting the above mentioned cause it gives a 56% elec resist at mastery. Shard of glacier with elec combo will be less effective against you. Although it only last 100s, it decreases a lot of damage. Get it if needed or have spare points.

     

    Pouch of Pain(115, Heavy Carrier at 10): First AOE skill =3. Good for WT foxes. Other foxes can use it but just save your TM for FoK and 3rd job. Dependent on the WT of items you carry. If you are at 99% WT you do more damage than at 80%. Higher mp cost than even Chain of Knives, but still this is AOE, they usually cost more. I said USUALLY… Not spammable, might risk getting mobs coming after you.

     

    Fan of Knives(130, Precise Pitch Mastered): AOE skill for throwing foxes. Lower MP cost than Chain of Knives but lesser damage due to it being AOE. However, totally damage will obviously be more if added up. Can hit up to 7 targets at mastery o.0. 2s cooldown, making it spammable. Not for pvp, unlike Chain of Knives. Erratic AOE like Siren song. Almost a MUST to get it, good for leveling =3. Note to cats: Siren song is kind of a chain AOE, I will write another guide on it as I came up with a way to fully utilize siren song’s no. of target and there will be something surprising  lol =x.

     

    3rd Job Skills:

    I will go more into this when I try all of them out =.=” And also when more are released. Meanwhile, skills worth getting IMO are explosive expert, hide and sudden attack for DA/LK foxes. Poison pouch for all foxes but you will be wasting a lot of TM if you didn’t get pouch of pain so recommended for wt foxes. Strong mind is good for pvp or gvg as it renders cat’s Entrancing wink which prevents usage of skill a tiny bit useless as it gives resistance to it.

     

    Explosive Expert(120, Landmine 10): Almost the same as Landmine except more dependent on DA. However, this time, DA will thrive. This skill is more dependent on DA as the formula is (2DA+LK)xMagRatio. Your DA will play a higher percentage in this skill. Assuming we have a 100 LK fox wid 50 DA and a 100 DA fox wid 50LK. So with buff, Fox A will have 171.1LK 72.5DA while Fox B will have 145 DA and 85.55 LK. So the damage of Fox A will be 316.1xMR while damage of Fox B will be 375.5xMR. For every 1LK, the total damage only increases by 1.711xMR with buffs but for every 1 DA, the total damage increases 2.9xMR. So this is why DA will work better here. Formulas are from mymmo wiki. Maybe wrong though cause there were 2 MagRatios given o.0" one in % and the other in Decimals.

     

    sparkcaster:

    an upgrade of landmine with more power, and a waaaaaaaaay better cool when mastered, this was the first skill i mastered after job change, it's murder on bosses, especially tenter lion, but it retains alot of landmine's drawbacks, most notably, the self targetting issue, still, sparky gives this a must have, not just for bossing, but for drilling in aggro populated areas (where the aggros might actually hurt), or killing tough enemies that laugh at stone strike or chain of knives


     

    Hide(130, AOL 10 Sixth Sense 10): You turn invinsible =.=" kind of obvious lol. Useful for bossing, pvp and gvg. Can't be targeted, but may be affected by erratic AOEs or just AOEs. Will confirm this later. Only skills available as for now is Sudden Attack (though there has been news about a shuri skill which can be used and u will stay hidden). Anyway, MP consumption is 500 o.0" You can't pot so good luck if you don't have much mp. Last for 46 when mastered. Bad thing about this is that it can be countered with Lion's 3rd job's Revealing Eye and Buffalo's 3rd job's Suffocate. Both must be of pure jobs. Thus, out of 16 classes, only 2 can see you. If you happen to gvg them, stick with the mines or try your luck and hope they don't have those skills.

     

     

    sparkcaster:

    makes the user invisible to mobs and other players, including party members (tho members of your party will be able to see the tag above your character), i dont know if ppl outside your party can see the tags or not, but i dont believe so, chat msges will still be displayed, messages in the all tab will still appear as a visible balloon over your head, as will smileys

    things that will cancel hide are:

    • Using any skills, including sudden attack, or attacking a monster normally, the exception is if you recast hide while still hidden
    • using pots
    • drilling (yeah, sad, but true)
    • changing maps
    • hide duration expiring w/ no recast
    • a pure buffalo 3rd job skill which specifically cancels hide (also worth noting, a lion skill allows them to see you, dont remember if it was 2nd or 3rd lion..)

    if i recall, AoE like mana storm can hit you while hidden, but it wont un-hide you.. i could be wrong tho, it's been a whille since i went into pvp areas, overall, it comes in handy for going thru areas with high level aggros, and it's fun to play around with, Sparky gives it a must have

    No idea whether its party buff or not. Will ask someone to double confirm.

     

    Sudden Attack(150, Hide 10): Can only be used in hide, but cancels its effect. Erm... Just try to use AFTER you hide has cooled down so you can use hide straight after you cast sudden attack and they cant hit you =P (Haha to those who don't have reveals =PPP). This skill is great for 4141 foxes but LK has the advantage here again due to double buff. Once again we shall look at the formula to make this clearer. [(DA + LK) x16 + AP]xMagRatio. As you can see, there is AP involved. Could be throwing AP but it don't use throwing items so it's most likely to be Power's AP. 4141 LK foxes will own with this =3. High AP High LK = High Damage lol. 4141 DA foxes will just lag behind a little no worries =3. Good for PvP/B and GvG. Not that gd for PvM unless you are facing one monster =.=" which is kind of a big waste of MP. 1000 MP is wasted per Hide+SA combo.

     

     

    sparkcaster:

    can only be used during hide, yes, it will cancel hide, meaning you will need to recast hide to use it again, damage-wise, it's in between stone strike and explosives expert (all mastered), the cool is moderate, but misleading because you have to recast hide whenever you want to use it, which hide's cool is much longer, between that, and the hefty mp cost of each ( around 500mp at master, for both), it's not much use for training, and little use for bossing, since engaging the boss wont let you recast hide, it might do well in pvp, but im not a serious pvp'er, so i dont know

     

     

    Ok I am not going to go into skill build. This is cause the above explanation of the skills are sufficient enough to let you choose and decide. Guides are not meant to be followed strictly, so which is why I try not to include the skill build section before some noob follows it and criticizes others for using a different build that is not stated here. However, I will roughly tell what is needed for what kind of fox. This is only for IMPORTANT SKILLS.

     

    Attack fox(DA/LK)- Stone strike, Sixth Sense, Shuri master, L7, PP, AoL, Landmine,  

                                      FoK

     

    Attack fox(WT)- Heavy carrier, Pouch of Pain, Poison pouch. (Look under tips later)

     

    Comp fox (WT/DA/LK)- L7, AoL, Comp Mastery (Look under tips later)

     

    Training places:
    I wun go in depth for starting places coz the quests are good enough to level you.

    1~10+ Coral Beach

    10+~20+ Desert Beach

    20+~40 Desert beach/SE/SW forests

    40+~50/60 Path to oops

    50/60~70 Path to blackswamp/snowhill

    70~100 Path to snow

    100~130+ Path to snow/ Tech 1/ Snow field 3

    130+~150 Tech1/4/ SF3/ Path to snow Tap 1

     

    After 150 you should roughly know where to train. Do take note this is only a rough training guide. The reason why there’s the + sign is cause it is dependent on your survivability or whether you want to train there or not. For eg. Some foxes go to path to snow at 50+ as they are able to survive there and level. There is no limit on where you can train, its just whether you want to train there or not. Decide for yourself on this, this guide is not a strictly you must follow kind of thing, its to give you my experience and my views as a fox.

     

    Tips:

    At lower levels, to avoid using too much money on throwing items/ pots, using ap eqs or attributed eqs like Pharoah sword and shield. This fully utilizes the fox’s ability to do 2 hit crits. It allows you to train faster and you don’t need to change the eqs till high lvls.

    For those going WT foxes, try to learn some attack skills as you will have loads of TM to use in higher levels. You can consider doing an attack/comp fox or a pure attack fox with DA/LK skills such as landmine and Shuri Master.

    For those going comp foxes, choose attack skills that suit you best. If you insist on using base ap as your main attack, then take the detections as they will be useful. Your eqs should be haxed enough for your attack skills to be haxed =3.

    Attack foxes should also allow a mixture of comp skills and attack skills. This will make you balance due to your compounding ability stacking onto your attack power due to eqs. If you find youself lack of TM, den just go with pure attack

    Try to go bossing once in awhile when you are lazy to train. You can get yourself a nice set that will aid your training, or even sell the eqs for some "quick" galders. For tut, I don't reccomend you to go there till at least lvl 70. Also remember DON'T farm... This is because of the new boss system which irritates the heck out of everyone =.=" as it makes bossing harder. Give others a chance and maybe someday they might return you the favor one way or another. For those farmers out there, please stop it. You want to do it do it when they remove the new boss system or go to Jewelia to do it, they have 2 channels =.=""".

    Drills are foxes' best friend. Drilling is a gd way to earn tm and base even at higher levels. The use of myshop drills will also boost the tm and exp gotten from the drilling. Besides, you will need to drill someday. So why not start when you think you have enuff DA?

    For training, always go in a party. This gives you more tm and base exp per kill. Besides its more fun.

    When training/killing/wadever, remember to use combos. For example, shuri the monster first den stone strike it den shuri den stone strike. This maximises your DA's and LK's potential as no time is wasted for cooldown. This applies to builds with 2 or less power in them.

    Be creative with your skills, don’t follow anything strictly. A guide is meant to GUIDE you, not control you. Its good to be different sometimes as being different could be to your advantage. Don’t create a chain of homologous characters lol. What’s the point of a game if you can’t have fun the way you want?

     

    Ok that's about it for my guide ^^. If you need help abt cats, foxes, sheeps and lions, feel free to contact me =3. I'm in Fantasia(RULEZ lol) and I'll mostly be on in the afternoon of +8gmt in my cat, kitical. 

     

    References:

    http://www.mymmogames.net/wiki/index.php/Trickster_Online:Sense_Type

    http://forum.ntreev.net/trickster/forums/thread/238699.aspx

    http://tricksteronlinetm.blogspot.com/

     

    Unrelated things:

    Join ~*UnDiNe*~ and build a better future for Fantasia =3.

    Our motto: To live and to torture those who KS =3

    We stand and deliver =3

    Proud member of the Racoon Torturers FC and WeHateKsers FC =D

    I'm One mean kitty =333.

    How did i do this time?

    • Excellent ^^ (54.5%)
    • Good =3 (27.3%)
    • Ok.. i guess =| (18.2%)
    • Bad T.T (0%)
    • You suck... don't ever make any more guides TTT...TTT (0%)
    • Total Votes: 11

  •  11-09-2008, 9:28 AM 243070 in reply to 242936

    Re: Fox guide

    awesome guide......very detailedTY TY TY
  •  11-09-2008, 11:48 PM 243327 in reply to 242936

    Re: Fox guide

    Yay thnx kit u rock, best guide i have seen ^_^GiftYes
  •  11-10-2008, 11:46 PM 243621 in reply to 242936

    Re: Fox guide

    just my imput, a few corrections here or there

    basic detect: one point not mentioned is that as it's levelled past certain points, the duration increases, making it a bit easier to use, another thing to point out is that it centers around the caster, and casts as soon as you hit the shortcut key w/ no clicking (unless you dont use shortcut keys) where item detector changes the cursor into an area targetter sort of like mana storm, but smaller, then you need to click where you want to use it

    and, most of the low to mid level areas where youre required to drill for quests are within reach of BD

    *personal note: i have BD, i use BD, i like BD, i find it useful wherever a chaos drill reaches bottom depth (and even some places it comes up just short), didnt care for ID, but that's my opinion

    landmine:  the target does not need to step ON the mine, just get within it's range, the mine then launches itself at the enemy, the drawback of this is that the mine is self targetting, meaning it wont nescessarily go where you want or need it to, still, it helps against bosses, and for job change to 3rd where one of the biggest problems for fox is dealing damage, plus it's required for ExplosivesEx. which is much more useful

    heavy carrier: has, or had when i used it, a glitch that will make it so if you would be over your wt limit w/out heavy carrier, it will set run/walk to walk on log in, not a crippling bug, but it got on my nerves, and made me worry it might get more glitchie in the future

    3rd skills:  just to maybe save you some work, since ive already experimented with 3 of them

    Hide: makes the user invisible to mobs and other players, including party members (tho members of your party will be able to see the tag above your character), i dont know if ppl outside your party can see the tags or not, but i dont believe so, chat msges will still be displayed, messages in the all tab will still appear as a visible balloon over your head, as will smileys

    things that will cancel hide are:

    • Using any skills, including sudden attack, or attacking a monster normally, the exception is if you recast hide while still hidden
    • using pots
    • drilling (yeah, sad, but true)
    • changing maps
    • hide duration expiring w/ no recast
    • a pure buffalo 3rd job skill which specifically cancels hide (also worth noting, a lion skill allows them to see you, dont remember if it was 2nd or 3rd lion..)

    if i recall, AoE like mana storm can hit you while hidden, but it wont un-hide you.. i could be wrong tho, it's been a whille since i went into pvp areas, overall, it comes in handy for going thru areas with high level aggros, and it's fun to play around with, Sparky gives it a must have

    Sudden Attack: can only be used during hide, yes, it will cancel hide, meaning you will need to recast hide to use it again, damage-wise, it's in between stone strike and explosives expert (all mastered), the cool is moderate, but misleading because you have to recast hide whenever you want to use it, which hide's cool is much longer, between that, and the hefty mp cost of each ( around 500mp at master, for both), it's not much use for training, and little use for bossing, since engaging the boss wont let you recast hide, it might do well in pvp, but im not a serious pvp'er, so i dont know

    Explosives Expert: an upgrade of landmine with more power, and a waaaaaaaaay better cool when mastered, this was the first skill i mastered after job change, it's murder on bosses, especially tenter lion, but it retains alot of landmine's drawbacks, most notably, the self targetting issue, still, sparky gives this a must have, not just for bossing, but for drilling in aggro populated areas (where the aggros might actually hurt), or killing tough enemies that laugh at stone strike or chain of knives

    ...that's it

    not a bad guide, just giving my input is all


    characters current lvls: bunny: 17x/15x, fox 18x/17x, sheep 17x/15x

    if humans despise what is different, should the different despise what is human?
  •  11-11-2008, 12:51 AM 243632 in reply to 243621

    Re: Fox guide

    Ty for the info + comment ^^.

    Im currently working on my cat for some skills atm so it might take awhile before i actually reach enough TM for my fox. I will also add an equipment suggestion section later on once i get enough info on the removed helms and new helms =.=" Though i prefer the old helms ><".


  •  11-11-2008, 1:00 AM 243635 in reply to 243621

    Re: Fox guide

    sparkcaster:

    a pure buffalo 3rd job skill which specifically cancels hide (also worth noting, a lion skill allows them to see you, dont remember if it was 2nd or 3rd lion..)

    if i recall, AoE like mana storm can hit you while hidden, but it wont un-hide you.. i could be wrong tho, it's been a whille since i went into pvp areas, overall, it comes in handy for going thru areas with high level aggros, and it's fun to play around with,

    lion skill is pure 3rd job skill to see hiding foxes, and AoE's can hit you, but you don't get unhidden which is nice. In the future, there will be a new fox skill that shall allow you to throw shurikens without ever having to leave hide =) lol (awesome for lvling/pvp/gvg/everything!! =OOO) lol

View as RSS news feed in XML