Hi again ^^. This time the guide’s for a friend
lol. Do take note that I did not do any reference to other guides. This
is solely for my friend but I decided to post it here to let others
comment and mostly flame =.=. Ok I still
have to admit that Im not really a gd fox user. This guide is
opinionated as it
is not supposed to be followed strictly. Pictures will be added if I
can get my
new laptop next wk >.<. Anyway suggestions are welcomed as usual
=3. I
have done whatever I can to tweak this guide so no one can follow it
strictly.
The mentioned builds are not the only ones. Be creative, I know some
foxes went
1243 for that extra MP and stuff and it was fun for them. So enjoy
reading the
guide and try not to flame =3, unless my guide is really that bad.
Credits:
Would like to thank the following ppl for contributing to this guy either in-game or in the posts =3. TY <333
sparkcaster
kira3532
Snipecapi
Myself lol =3
Changes made:
-Added some 3rd job skills 12 Nov 08
-Redid some 1st and 2nd job skills due to insufficient info 12 Nov 08
Future changes:
-Finish 3rd job skills
-Add in Eqs section
-Add more tips
-Gives suggestion to trickster about the skills and how to imporve
-Have a blog for questioning purpose =3 (Not gonna give my email >.< I put wrong email for this acc and its vulgar =.=")
-Hopefully get stickied =333
Possible Fox builds:
1144 Pure DA fox
Pros:
High skill damage for throwing skills/power strike
High survivability
Insane detect ability cause of 90 DA which cause 100% detect
at lower lvls
Very good for compounding at Paul/Nadia
Cons:
Cant carry as much WT foxes
Less crit/block chances than LK foxes
Less physical damage than 4141 foxes unless you have stone strike but still will only be on par
MP DRAINER >< high mp cost of skills + buff
Supposedly not as good as LK foxes in Mature compounding(not
really true: look at comp mastery later)
Requires money/WT for throwing items << applies to
throwing foxes (DA,LK,WT)
4141 Pure DA fox
Pros:
High skill damage for throwing skills/power strike
Insane drilling detection =3
Very good for Compounding at paul/nadia
Good to start with
Level fast cause of high AP
Cons:
Low Survivability
Less crit/block chances than LK foxes
MP DRAINER still….
Not as good as LK foxes for mature
Still needs money/WT for throwing items
1144 Pure LK fox
Pros:
Nice crit/block rates
High Survivabilty
Gd at mature comp
Cons:
2nd Hardest to start with, cannot rely on SS,
Shuri or melee fully
Not so good at detecting items at lower lvls
Not as gd as DA foxes at Paul/Nadia
Still requires money/wt for throwing items
4141 Pure LK Fox
Pros:
Nice crit/block rates
Good base attacks so can lvl fast
Fully utilizes crit rate and double crit hits
Gd at mature comp
Will spend less money as you rely more on base attacks
Cons:
Cant survive long
Not so gd at detecting items at lower lvls as usual
Not as gd as DA foxes at Paul/Nadia
Still will spend money/wt on throwing items
1144 Pure WT Fox
Pros:
High survivability
Can carry more items
Get AOE faster than the other 2 Pures
Cons:
Hardest to start with, cannot rely on crits or skills or base
Not as gd as LK foxes at mature
Not as gd as DA foxes at Paul/Nadia
Not as gd as DA foxes for detecting items
4141 Pure WT Fox
Pros:
Still Ok to start with coz of 4 in power
Can carry more items =3
Get AOE faster than other 2 pures
Cons:
Not gd at surviving =.=”
Not as gd as LK foxes at mature
Not as gd as DA foxes at Paul/Nadia
Not as gd as DA foxes for detecting items
1st Job Skills:
Stone Shower(1): Starting sense type skill gotten from
Sephira if you DID do the tutorial. No tm required. Low damage. Replace it as
main skill ASAP.
Invincible drilling(1): Prevents the canceling of drilling
when attacked. Very useful in places with agro mobs. It is highly recommended
to get as you will be drilling most of the time. Besides, it cost only 1 TM.
Bad thing about it is that if you are drilling at higher lvl places or if
theres a mob around you, you cant cancel drilling in time and run so you might
risk dying.
Sixth sense(1): Increases DA for a period of time. Very good
for DA foxes since they get 1.45x DA at mastery. It is still a MUST to get as
DA is responsible for most of the foxes’ skills. High MP cost (300) and short
duration(120s). Although some at this point will say 2mins is a lot of time,
however, with an MP cost of 300 sometimes you will feel its not worth it.
Truthfully anything that lasts less than 5mins aint worth it to mi LOL =x but
in tricky, most self buff skills lasts arnd 120s while party buff skills last
longer at abt 160s(Aura of Luck).
Stone strike(1): First melee attack with low hit rate =.=” Good
skill damage, better than Shuri master at
the start. Requires lower tm. Misses a lot (o.0 at least that’s what my
friend
with a DA fox told me. I had no probs with this as a LK fox) Good to
use while
waiting for shuri master to cool down if monster near. Btw less AC
usually means less crit even though crit is affected by LK, but if u
don't hit u cant crit rite? However, I realized that my LK fox don't
crit much on this but those hit more than a pure DA fox. Issit possible
that LK partially affects the accuracy of this skill? Or it could be my
real life luck is good LOL.
Gun Carrier: Not needed for non-gunner fox.
Heavy carrier(10): Gives extra 3360WT when mastered. Passive
skill. Not necessary, unless you getting pouch of pain as it is a prerequisite.
Extra weight helps with pots and throwing items.
sparkcaster: has, or had when i used it, a glitch that will make it so if you would
be over your wt limit w/out heavy carrier, it will set run/walk to walk
on log in, not a crippling bug, but it got on my nerves, and made me
worry it might get more glitchie in the future
Will test if the glitch is still there later =333.
Shuriken master(15): First ranged attack. Good accuracy.
Higher your base lvl, better throwing items you can use, thus more damage.
Dependent on DA and throwing item’s AP. Less MP than stone strike. However,
less damage than stone strike and requires throwing item which is money and wt…
T.T Suggestion to trickster: decrease the weight of throwing items and bullets
=.=”
Invincible reload: Not needed for non-gunner fox.
Sticky foot(20): Decreases the evasion of target. Good in
pvb/p and maybe gvg. Not really good for pvm cause you will be casting a lot of
times. Ranged. 52MP consumption at mastery. Don’t take it at early levels cause
you aint gonna pvp/b or gvg, with exception of tut, but you shld be able to
kill tut by 90 o.0 so not really much point getting it.
Gun booster: Not needed for non-gunner fox.
Basic detection(35): Detects
items underground. Items appear
as red spots. Disappear fast. Considerably low mp consumption. Only
detectable
to 110m which aint really that deep. NOT DEPENDENT ON DA. WILL NOT
FAIL, unless
the depth is too much or no item. Increase area of detection as skill
lvl
increases, up to 7x7 at mastery, and the duration of the red spots
increases to up to 3s at mastery. Do not get it unless you want to rely
on mass
drilling or you do not wanna drill blindly. Its only good for those
with less than 90DA. If you wanna get it,
make it to only lvl 1. It should be sufficient for low lvl places.
Armor Destructor(40, SS at 10): Melee skill that decreases
target’s defence by %. Needed for L7. Good for pvp/b and maybe gvg. Don’t get
it till higher levels.
Quick reload: Not needed for non-gunner fox.
Lucky Seven(50, AD at 1): Increase LK by % up to 45% at
mastery. Needed to increase crit/blk rate, mature comp(possibly) and landmine’s
attack. 300MP consumption and 120s duration. Cons are same as sixth sense’s.
Compound mastery(70): Increase mature comp’s accuracy. Eg.
0~100 AP comp, at mastery you get 65% base which give abt 65 ap at least. This
makes your compounding very stable and LK effect will be added on, thus giving
a good comp. Highly recommended to get cause it can increase the comps to eqs,
which may change the tide of battle lol. A little thing goes a long way. Gd for
all foxes esp non-lk fox so they can be on par wid lk foxes. Don’t get if not
enough points. Plan carefully before deciding on whether you want it or not.
2nd Job Skills
Precise Pitch(41, Shuri 10): Increase damage of throwing skills
like FoK and Shuri. Same pros and cons as L7 and Sixth Sense. It’s a must get
skill for throwing foxes. Another good thing about this skill is that it
increase only the AP of the throwing item, NOT THE DA. So LK foxes will be on par with this.
Item Detector(55, invi drill, Sixth sense at 10): Improved
version of BD. Does not require BD. May fail. Fixed area of detection, 3x3
unlike BD 7x7. Dependent on DA. Only get it if needed, not recommended cause
90DA is still better, but it prevents you from drilling blindly and keep
getting: “There is no item here.” =.=” Which is seriously annoying…
Aura of Luck(70, L7 at 7): Increase LK of party members near
you including yourself. Stacks with L7 and 1st anni skill. Higher MP
consumption than L7 and increases LK less than L7. However, lasts 40s longer
than L7 which is 160s. Gd skill to get since all the skills are stackable =.=”
Further increase landmine’s damage and crit/blk rate.
Chain of Knives(80, PP at 5): Improved version of shuriken
master. Same cast time as Shuri. Higher damage. 360MP PER CAST =.=” That’s
like… even more than mana arrow o.0 Uses more shurikens, which means you spend
more money. 3s Cooldown, still possible to make a combo with Shuri. Hits only
onces although uses 4 throwing items at max. IMO, good for pvp/b and gvg due to
high single target damage. I really don’t want to say anything about this
skills to players. If you want it get it. If you don’t think its worth the MP
and money den don’t. Suggestion to Trickster: Make this a passive skill like
arrow rush. It will be better.
Gas mask(85): Increases party
members’ and your own skunk
pouch resist. A pvp/b and gvg skill. Skunk pouch (Charms' skill,
"faints" target for 12s when mastered). May apply to deadly funk too
since it is an AOE version of skunk pouch. Get it at higher levels as
usual, unless
you really want to pvp at low levels. Good only against cats and hybrid
raccoons.
Landmine(90): Plants a mine in
the ground. “Ranged” in a
sort of way. Good damage. Uses both LK and DA. Lol LK foxes you will be
better
at landmine cause of double buff. However, target must step near on the
mine
for it to blow. The range for it to blow is quite small from what I’ve
seen in
pvp. Apart from that, the real reason why LK will thrive in this is
cause of the formula, which is (DA+LK)xMagRatiox8. As you can see,
there is a balance of da and lk, but you have 2 buffs for lk which one
adds the same % of LK as the % of DA for sixth sense. So in terms of
this, LK should give you a higer damage.
Sticky Icky(105, Stick foot and AD at 10): Decreases DP, HV
and LK of nearby targets. Good skill whether for pvp gvg pvm or whatever. 210
MP consumption is considerably low for this sort of skill at least for me. Last
for 20s at mastery, which is enough for you foxes to kill them. Decreases the 3
stats by 34% at mastery. Should get if you have spare points.
Lightning Rod(110): Adds Elec resist to nearby pt members
and urself. Erm.. Right… Apart from fighting elec sheeps and elec monsters and
ppl with elec attri eqs, why do we need this? This will help if fighting the
above mentioned cause it gives a 56% elec resist at mastery. Shard of glacier
with elec combo will be less effective against you. Although it only last 100s,
it decreases a lot of damage. Get it if needed or have spare points.
Pouch of Pain(115, Heavy Carrier at 10): First AOE skill =3.
Good for WT foxes. Other foxes can use it but just save your TM for FoK and 3rd
job. Dependent on the WT of items you carry. If you are at 99% WT you do more
damage than at 80%. Higher mp cost than even Chain of Knives, but still this is
AOE, they usually cost more. I said USUALLY… Not spammable, might risk getting
mobs coming after you.
Fan of Knives(130, Precise Pitch Mastered): AOE skill for
throwing foxes. Lower MP cost than Chain of Knives but lesser damage due to it
being AOE. However, totally damage will obviously be more if added up. Can hit
up to 7 targets at mastery o.0. 2s cooldown, making it spammable. Not for pvp,
unlike Chain of Knives. Erratic AOE like Siren song. Almost a MUST to get it,
good for leveling =3. Note to cats: Siren song is kind of a chain AOE, I will
write another guide on it as I came up with a way to fully utilize siren song’s
no. of target and there will be something surprising lol =x.
3rd Job Skills:
I will go more into this when I try all of them out =.=” And
also when more are released. Meanwhile, skills worth getting IMO are explosive
expert, hide and sudden attack for DA/LK foxes. Poison pouch for all foxes but
you will be wasting a lot of TM if you didn’t get pouch of pain so recommended
for wt foxes. Strong mind is good for pvp or gvg as it renders cat’s Entrancing
wink which prevents usage of skill a tiny bit useless as it gives resistance to
it.
Explosive Expert(120,
Landmine 10): Almost the same as Landmine except more dependent on DA.
However, this time, DA will thrive. This skill is more dependent on DA
as the formula is (2DA+LK)xMagRatio. Your DA will play a higher
percentage in this skill. Assuming we have a 100 LK fox wid 50 DA and a
100 DA fox wid 50LK. So with buff, Fox A will have 171.1LK 72.5DA while
Fox B will have 145 DA and 85.55 LK. So the damage of Fox A will be
316.1xMR while damage of Fox B will be 375.5xMR. For every 1LK, the
total damage only increases by 1.711xMR with buffs but for every 1 DA,
the total damage increases 2.9xMR. So this is why DA will work better
here. Formulas are from mymmo wiki. Maybe wrong though cause there were
2 MagRatios given o.0" one in % and the other in Decimals.
sparkcaster:an upgrade of landmine with more power, and a waaaaaaaaay better cool
when mastered, this was the first skill i mastered after job change,
it's murder on bosses, especially tenter lion, but it retains alot of
landmine's drawbacks, most notably, the self targetting issue, still,
sparky gives this a must have, not just for bossing, but for drilling
in aggro populated areas (where the aggros might actually hurt), or
killing tough enemies that laugh at stone strike or chain of knives
Hide(130,
AOL 10 Sixth Sense 10): You turn invinsible =.=" kind of obvious lol.
Useful for bossing, pvp and gvg. Can't be targeted, but may be affected
by erratic AOEs or just AOEs. Will confirm this later. Only skills
available as for now is Sudden Attack (though there has been news about
a shuri skill which can be used and u will stay hidden). Anyway, MP
consumption is 500 o.0" You can't pot so good luck if you don't have
much mp. Last for 46 when mastered. Bad thing about this is that it can
be countered with Lion's 3rd job's Revealing Eye and Buffalo's 3rd
job's Suffocate. Both must be of pure jobs. Thus, out of 16 classes,
only 2 can see you. If you happen to gvg them, stick with the mines or
try your luck and hope they don't have those skills.
sparkcaster:makes the user invisible to mobs and other players, including party
members (tho members of your party will be able to see the tag above
your character), i dont know if ppl outside your party can see the tags
or not, but i dont believe so, chat msges will still be displayed,
messages in the all tab will still appear as a visible balloon over
your head, as will smileys
things that will cancel hide are:
- Using
any skills, including sudden attack, or attacking a monster normally,
the exception is if you recast hide while still hidden
- using pots
- drilling (yeah, sad, but true)
- changing maps
- hide duration expiring w/ no recast
- a
pure buffalo 3rd job skill which specifically cancels hide (also worth
noting, a lion skill allows them to see you, dont remember if it was
2nd or 3rd lion..)
if i recall, AoE like mana storm can hit
you while hidden, but it wont un-hide you.. i could be wrong tho, it's
been a whille since i went into pvp areas, overall, it comes in handy
for going thru areas with high level aggros, and it's fun to play
around with, Sparky gives it a must have
No idea whether its party buff or not. Will ask someone to double confirm.
Sudden Attack(150,
Hide 10): Can only be used in hide, but cancels its effect. Erm... Just
try to use AFTER you hide has cooled down so you can use hide straight
after you cast sudden attack and they cant hit you =P (Haha to those
who don't have reveals =PPP). This skill is great for 4141 foxes but LK
has the advantage here again due to double buff. Once again we shall
look at the formula to make this clearer. [(DA + LK) x16 +
AP]xMagRatio. As you can see, there is AP involved. Could be throwing
AP but it don't use throwing items so it's most likely to be Power's
AP. 4141 LK foxes will own with this =3. High AP High LK = High Damage
lol. 4141 DA foxes will just lag behind a little no worries =3. Good
for PvP/B and GvG. Not that gd for PvM unless you are facing one
monster =.=" which is kind of a big waste of MP. 1000 MP is wasted per
Hide+SA combo.
sparkcaster:can only be used during hide, yes, it will cancel
hide, meaning you will need to recast hide to use it again,
damage-wise, it's in between stone strike and explosives expert (all
mastered), the cool is moderate, but misleading because you have to
recast hide whenever you want to use it, which hide's cool is much
longer, between that, and the hefty mp cost of each ( around 500mp at
master, for both), it's not much use for training, and little use for
bossing, since engaging the boss wont let you recast hide, it might do
well in pvp, but im not a serious pvp'er, so i dont know
Ok I am not going to go into skill build. This is cause the
above explanation of the skills are sufficient enough to let you choose and
decide. Guides are not meant to be followed strictly, so which is why I try not
to include the skill build section before some noob follows it and criticizes
others for using a different build that is not stated here. However, I will
roughly tell what is needed for what kind of fox. This is only for IMPORTANT
SKILLS.
Attack fox(DA/LK)- Stone strike, Sixth Sense, Shuri master,
L7, PP, AoL, Landmine,
FoK
Attack fox(WT)- Heavy carrier, Pouch of Pain, Poison pouch.
(Look under tips later)
Comp fox (WT/DA/LK)- L7, AoL, Comp Mastery (Look under tips
later)
Training places:
I wun go in depth for starting places coz the quests are good enough to level
you.
1~10+ Coral Beach
10+~20+ Desert
Beach
20+~40 Desert beach/SE/SW forests
40+~50/60 Path to oops
50/60~70 Path to blackswamp/snowhill
70~100 Path to snow
100~130+ Path to snow/ Tech 1/ Snow field 3
130+~150 Tech1/4/ SF3/ Path to snow Tap 1
After 150 you should roughly know where to train. Do take
note this is only a rough training guide. The reason why there’s the + sign is
cause it is dependent on your survivability or whether you want to train there
or not. For eg. Some foxes go to path to snow at 50+ as they are able to
survive there and level. There is no limit on where you can train, its just
whether you want to train there or not. Decide for yourself on this, this guide
is not a strictly you must follow kind of thing, its to give you my experience
and my views as a fox.
Tips:
At lower levels, to avoid using too much money on throwing
items/ pots, using ap eqs or attributed eqs like Pharoah sword and shield. This
fully utilizes the fox’s ability to do 2 hit crits. It allows you to train
faster and you don’t need to change the eqs till high lvls.
For those going WT foxes, try to learn some attack skills as
you will have loads of TM to use in higher levels. You can consider doing an
attack/comp fox or a pure attack fox with DA/LK skills such as landmine and
Shuri Master.
For those going comp foxes, choose attack skills that suit
you best. If you insist on using base ap as your main attack, then take the
detections as they will be useful. Your eqs should be haxed enough for your
attack skills to be haxed =3.
Attack foxes should also allow a mixture of comp skills and
attack skills. This will make you balance due to your compounding ability
stacking onto your attack power due to eqs. If you find youself lack of TM, den
just go with pure attack
Try
to go bossing once in awhile when you are lazy to train. You can get
yourself a nice set that will aid your training, or even sell the eqs
for some "quick" galders. For tut, I don't reccomend you to go there
till at least lvl 70. Also remember DON'T farm... This is because of
the new boss system which irritates the heck out of everyone =.=" as it
makes bossing harder. Give others a chance and maybe someday they might
return you the favor one way or another. For those farmers out there,
please stop it. You want to do it do it when they remove the new boss
system or go to Jewelia to do it, they have 2 channels =.=""".
Drills
are foxes' best friend. Drilling is a gd way to earn tm and base even
at higher levels. The use of myshop drills will also boost the tm and
exp gotten from the drilling. Besides, you will need to drill someday.
So why not start when you think you have enuff DA?
For training, always go in a party. This gives you more tm
and base exp per kill. Besides its more fun.
When
training/killing/wadever, remember to use combos. For example, shuri
the monster first den stone strike it den shuri den stone strike. This
maximises your DA's and LK's potential as no time is wasted for
cooldown. This applies to builds with 2 or less power in them.
Be creative with your skills, don’t follow anything
strictly. A guide is meant to GUIDE you, not control you. Its good to be
different sometimes as being different could be to your advantage. Don’t create
a chain of homologous characters lol. What’s the point of a game if you can’t
have fun the way you want?
Ok that's about it for
my guide ^^. If you need help abt cats, foxes, sheeps and lions, feel
free to contact me =3. I'm in Fantasia(RULEZ lol) and I'll mostly be on
in the afternoon of +8gmt in my cat, kitical.
References:
http://www.mymmogames.net/wiki/index.php/Trickster_Online:Sense_Type
http://forum.ntreev.net/trickster/forums/thread/238699.aspx
http://tricksteronlinetm.blogspot.com/
Unrelated things:
Join ~*UnDiNe*~ and build a better future for Fantasia =3.
Our motto: To live and to torture those who KS =3
We stand and deliver =3
Proud member of the Racoon Torturers FC and WeHateKsers FC =D
I'm One mean kitty =333.