Really Helpful Lost Seaway


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midgetpolak Posted: 11-04-2009 6:42 PM

Hi guys, this is a guide that really helps for lost seaway. My friend EvraeGrace explained it to me, he made the guide by observing pro's playing, im just transcribing it for him. Most credit goes to him, some(about 5%) to me, cuz i tweaked and made it better xD. This guide works best for 250 drive, if u have less u might have problem. My stats are 9 spin and 10 curve, urs can be similar, but if u use specs+black papel, this guide isnt for u lol.

For tourneys, i pack: 6 powerpots, and 2 Spin masteries. I dont have very good pictures, so ull just have to make due with what i have. Also, on a sidenote: when i say backspin, i mean just adding the backspin to the ball, but not imputting the command so that ball actually stops short. when i say powerbackspin, thats when i actually mean stopping ball short

Hole 1: 2W Spike powerbackspin into the middle of the portal. Aim accordingly for the wind. To save powershot, if u have a tailwind of 3m+ you aim for the left edge of the portal (edges shoot ur ball around 30-40 yds farther then middle) and 1W powerbackpsin

Hole 2: Self-explanatory, around 90% toma for 230 yd pin in neutral wind(crosswind). Dont have other pins

HOle 3: For chip in attempt: Just put backspin and aim ur shot between the water and the ship on so ur ball is in the rough. For portal and attempt for GIO(Green-in-One) U do mostly left curve with a tiny bit of powerbackspin. Ur aiming for the edge of the portal once again. So like a quarter of the portal from the right. Mind you, u have to adjust for the wind. 8 and 9m crosswind obviously u have to aim a little more<<<.

Hole 4: 1W Spike with backspin into middle of the portal closest to green. Which is 2nd from the right, i think.

Hole 5: 98% 2W Cobra with BS, aim more the >>> then u think when adjusting for wind, portal shoots u a little to the <<<<. WARNING, DOES NOT WORK FOR HEADWINDS 6M AND ABOVE. Ball will hit portal, but not go over bridge.

Hole 6: Aim to the right of the bunker, use a spin mastery powerfrontspin, u will have about 245-250 to the hole for nice alba chip in.

Hole 7: 2i BS onto the rough where u are originally aiming (theres a flat spot there but i cant describe exactly where). There are portals on the right, but i have figured out a way to hit all three and usually result in water hazard.

Hole 8: This is a tricky one. First off, ur gonna zoom in onto the ship and find the only cannon on it that is pointing towards u. This is ur base aim, which means that u adjust for wind FROM that point. You then shoot around 82-83% powerbackspin with 1W club. It should go through. For head/tailwinds just hit more/less power, pretty self-explanatory. It will always go long, but u will always be on green. Sometimes the BS will save u because ball will go through cleanly, but most of the time, u lose ur BS because the ball hits the deck of the ship and then goes through. U will be left with around 25 yds to putt for eagle. Closest ive gotten to HIOing this hole is 4 yds.

Hole 9: 3W Spike w/ powerbackpsin, max power at the portal, adjust for wind

Hole 10: self expanatory, 90-91% toma for 247 yd pin.

Hole 11: 2W powerbackspin into the top edge of the portal closest to you (Powerfrontspin into same portal if u have strong headwind so ball hits the bottom edge and still gets shot out 30-40 yds further.)

Hole 12: 2W left curve, aim for the middle of portal. If u have a tailwind while aiming at the portal already, (northwest wind from tee when u first get to the hole) then u just hit it 2W regular shot, no curve.

Hole 13: Spike it to the green with backspin in neutral wind. If u have a strong headwind, spike it with a spin mastery, full backspin (NOT POWERBACKSPIN)

Hole 14: I usually powercurve with a 2W max power, but im testing whether 3W toma with a spin mastery would go over, land in bunker and spin back onto green (hopefully close to hole) This would only work for the pin that is 223 i believe, its 220-something for sure. This would be impractical for the other 200-something pins since they are very far away from the bunker, and even though u have spin mastery, in the bunker it only goes like 15 yds. So ud still be left with a pretty long putt, for which i think the 2W max power powercurve would be the best option (closest ive gotten to HIO was 7 yds)

Hole 15: Theres a flat spot with 0 breaks in front of the bouncer, so u aim a little the left of the bouncer and put left curve on the ball, ur ball should end up in front of bouncer without bouncing. For overdrive, just 1W backspin into the edge of the bouncer.

HOle 16: For overdrive, u toma into the bouncer with one of the low iron clubs (i think its 6 or 5i, not sure) For CHip in opportunity, theres a small fairway all the way to the left thats pretty flat. I usually do either 2W backspin or 1W powerbackspin, however i want to set up for smaller wind angle. Winshley also says that a 80-85% 1W fronstpin shot gets to green, sometimes the bunker for easy eagle opportunity. I will test this when i can and come up with more specific power

Hole 17: If u have the 272 yd pin and a headwind 3m and over, forget about HIOing with toma. I started experimenting with spike and found that in neutral wind that pin u hit aroud 95% for spike, adjust for headwind, tailwind just toma. Also, the other two pins. Since the elevation is SOO great, add 2% to the final power u calculate, and u will get the power needed for HIO. So this is a rough guide on how to calc the power. Pin+/-Wind+/-elevation divided by the total distance of ur club WITH powershot=% u hit toma. U add 2% to this to make up for elevation, so lets use an example: 252 to the hole, 3m tailwind, -21 elevation i think that is. So u calc that all up and u get 88% around. You then add 2% to that and it should make up for the humungous elevation (i spelled humunous wrong, i think)

Hole 18: If u have 2 powershots, or any way, shape, or form of getting 2 powershots whether that be from actual powershot or a combination of powerpots and powershot: Spike to the right side of the fairway on the left. U will be left with a hefty 260-something alba chip that is not possible in headwinds. For those with only 1 powershot, u aim in between the OB tree place and the left side of the bridge, onto the rough. There u have a little shorter alba chip. If u want powershot, u dont something into the portal, idk which club and shot and stuff cuz i rarely do that.

Anyway, this is my guide. It was very helful to me and helped pull my score up by 7 strokes (i have played 4 tournies with the guide) and my score went up that fast. Hope it helps u as much as it helps me. Again, most of this was made by EvraeGrace, so give credit to him. Also, if something in this guide duznt work out for u, dont yell at me how i cost u ur record and Pang! like that. Tinker with the guide, like i did. Make it better and post here, i will test all ur suggestions and try to fix up the guide so it is an easy -28 at least for all of us with no chips. THANKS EVERYONE, COMMENTS APPRECIATED

 

FormerLee

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Nice guide ;)

 

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What drive you're using? And...

midgetpolak:
Hole 13: Spike it to the green with backspin in neutral wind. If u have a strong headwind, spike it with a spin mastery, full backspin (NOT POWERBACKSPIN)
Isn't this supposed to be front spin? I usually used front spin to get closer to the pin. :v
midgetpolak:
HOle 16: For overdrive, u toma into the bouncer with one of the low iron clubs (i think its 6 or 5i, not sure) For CHip in opportunity, theres a small fairway all the way to the left thats pretty flat. I usually do either 2W backspin or 1W powerbackspin, however i want to set up for smaller wind angle.
For this, I usually used 1W 80~85% frontspin (my drive is 250y) for a Green-in-One opportunity, and sometimes landed in Bunker.

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Thanks a lot, Lunaraine

FormerLee

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First of all, i use 250 drive. Second of all, for hole 13 if ur not using a spin mastery because of tailwind, use backspin because spike goes higher, therefore its more affected by wind, therefore it gets closer to the hole. And about fronspin with headwind, idk. I havent tried frontspin. I tried backpsin with spin mastery in a 8m headwind and it landed on green, about 3 yds from edge. I think that frontspin with headwind u would land in the rough, and then it wouldnt spin very far out. Also, i didnt know that for hole 16, i will test it. Also, do u use powerfrontspin on hole 16? And what would u say that u hit base power (without considering wind) at the bouncer?

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midgetpolak:
...for hole 13 if ur not using a spin mastery because of tailwind, use backspin because spike goes higher, therefore its more affected by wind, therefore it gets closer to the hole. And about fronspin with headwind, idk. I havent tried frontspin. I tried backpsin with spin mastery in a 8m headwind and it landed on green, about 3 yds from edge. I think that frontspin with headwind u would land in the rough, and then it wouldnt spin very far out.
Well, I do this all the time even with all kind of wind directions and speed.

midgetpolak:
Also, do u use powerfrontspin on hole 16? And what would u say that u hit base power (without considering wind) at the bouncer?
Sometimes, depending on the wind direction, since you might also land on bunker, so the powerfrontspin might be useful. And I could approximate the power of 82~83% of power to get to the bouncer if it's not affected by winds. I forgot to mention that you can aim somewhere in the middle of the bouncer or closer to the river, although in most of time hitting everywhere in the bouncer will also land on either Green or Bunker anyway.

One more though, in some rare cases, you might also overshot it and ended up landed on the rough behind the green too, and I think it's because of the strong tailwind. So I might suggest to do some plain frontspin without powerspin, or adjust a low powerfrontspin for this.

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Funny. This guide is nearly the same as the one posted over 2 months ago here:

http://forum.ntreev.net/pangya/forums/p/6364/72545.aspx

...and that one was in video format.

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ok...and...ur accusing me of soemthing? Theres a simple explanation. My friend maade this guide by observing others play. So if other ppl are using that guide ur talking about, my friend noted the shots they made and thats why these guides seem similar

FormerLee

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I'm not accusing you of anything. I'm just saying that this thread was unnecessary because the information is redundant.

Geez.

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thank you !

your guide helped me on lost seaway by 3strokes :)

 

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Good Job. Just 4 tourneys for me with this guide improved my score by 5 strokes

FormerLee

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Thanks FormerLee!  On my 2nd tourney after reading the guide, my record dropped by 3 strokes to -30.  (And that was with only 1 chip-in) :)

 

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Winshley:

midgetpolak:
...for hole 13 if ur not using a spin mastery because of tailwind, use backspin because spike goes higher, therefore its more affected by wind, therefore it gets closer to the hole. And about fronspin with headwind, idk. I havent tried frontspin. I tried backpsin with spin mastery in a 8m headwind and it landed on green, about 3 yds from edge. I think that frontspin with headwind u would land in the rough, and then it wouldnt spin very far out.
Well, I do this all the time even with all kind of wind directions and speed.

 

I make you right in that Winshley. I always front powerspin spike that hole and with a drive of 253 and spin 10, depending on the wind, I get within 7 yards of the pin. I used to power backspin spike it and 8/10 it would end up on the rough. With a power frontspin spike you will almost always get within easy putting distance on the green.

Other than that, great guide :) It'd be interesting to know if there is a similar guide around for pang rather than score. I have a good record on this course with both pang and score, but I know both could be beaten. These days I only play LS for the pang, so any help for beating my pang record (just over 5k) would be greatly appreciated :)

 

*Edit* Another quick note, and forgive me if I sound like i'm nickpicking, i'm not I just want to advise of my tried and tested methods:
Hole 15 - You said for over drive 1w backspin int the portal right? I've found that a 3w spike into the port will give 180-200 over drive, with x2 for successful pangya and it also puts you on the fairway a lot closer to the green. As opposed to usually ending up in the rough with just a backspin.

IGN: craig (that's craig like craig, not craig like greg :) )

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Yes, ud be right about the overdrive with the spike on hole 15, however i wrote down BS to conserve precious powershot. We all know that Seaway eats through our pot soure, so this was with the pots in mind. Although, once u get around there there isnt much need for pots anyway, so if u feel u have enoough, spike away

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