Lass the ST Thief!

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Darkboy132 Posted: 10-18-2009 11:57 AM

Lass' Skill Tree has arrived! We shall praise Master Lass by honoring him with this Tree to his collection!

 

Anyways now thats over, basically this is a short little guide/tip over Lass' Skill Tree. =P

 

Table of Contents:

Coming Later!

 

1. Basic

 

1a. Combo Attk

Lass's Skill Tree

Combo Attk Lv. 1
Already have this.

Combo Attk Lv. 2
Lass attacks the enemy with his weapon from the left to the right, then he does the same thing but with the other hand, repeating the first attack and throwing the enemy into the air. This is a useful attack and much better than Lv. 1

Combo Attk Lv. 3
Attacks two times with his weapon, then jumps to kick the enemy three times. This attack isn't really worth it because the description claims to launch the enemy into the air, but it really doesn't at all. Plus, you'll actually fly over the enemy, nulling the whole combo. Tried this move once, hated it, discarded it.
I've been told that this skill is commonly used for PvP, but you usually never get the chance to actually perform a combo, so this skill is pretty useless.

1b. Utilizing Combo (1)

Lass's Skill Tree

Air Combo Lv. 1
Lifts the enemy up in the air a little bit, used during a combo. This is a very good attack like Archer's Quick Counter. I'd say go for lvl 2 because its better.

Air Combo Lv. 2
Lifts the enemy up in the air and slashes at them several times. This attack pushes the enemy into the air, and repeated slash, ending up with a kick. Great for Aerial Damage. To perform this, you need to tap Z multiple times during the Slashing.


1c. Utilizing Combo (2)

Lass's Skill Tree

Evasion Combo Lv. 1
Can teleport behind the target during/beginning of combo. This is very good to ambush from behind. Think of it as Knight's Roll or Fighter/Shisa's Dodge.
It works differently than Striker's Substitution, since Substitution gives a higher elevation, but can only be performed from the beginning.

Evasion Combo Lv. 2
Same thing as Lv. 1 only that it teleports twice. Good for escaping but the 2 SP isn't really worth it.


1d. Jump Attk (1)

Lass's Skill Tree

Kunai Throw Lv. 1
Already have this.

Kunai Throw Lv. 2
Throws an additional 2 more Kunais for extra damage. Can also be used to keep your balance in the air at times.


1e. Jump Attk (2)

Lass's Skill Tree

Quick Drop
Allows you to decend from the air quickly. Almost acts like Archer's Aerial Heel Kick, except that it doesn't do damage and this drops way faster. Can be useful on Grabs or More Kunai Drops. The intention was actually to get out of the air quickly.


1f. Dash Attk


Lass's Skill Tree

Dash Attk Lv. 1
Already have this.

Dash Attk Lv. 2
Basically the same thing as Striker's Double Dash Attk. Its a lot more useful than Lv. 1 since Lv 2 has more range and damage. However, it actually knocks down so... Go for Lv. 3

Dash Attk Lv. 3
After performing Lv. 2, you can leap up into the air and throw 2 kunais diagonally. A good attack to finish off the Dash.
Unlike Lv. 2, this one does not knock down.

1g. Critical/Double

Lass's Skill Tree

Critical/Double Lv. 1
Already have.

Critical/Double Lv. 2
Basically mimics a Rising Slash off Savior/Dancer, though this one doesn't knock down (except in PVP, which throws them away). A good attack for Infinite Comboing.

1h. Trap

Lass's Skill Tree

Cannon Trap
Plants a visible yellow trap. Activates like a Spring if anyone steps on it. Unfortunantly there is no Air Dash meaning you can't Air Grab so Cannon Trap isn't very useful. Spike Trap is much better.

Spike Trap
Plants some visible grass on the ground. If an opponent steps on it, they will get spiked on the foot. Since it stalls them for a good second, attack them.
Be warned that anyone can attack it. If the opponent attacks it, the trap will go off instantly.


1i. Special Skill (1)

Lass's Skill Tree

Paralyzing Kunai
This special attack makes ALL KUNAIS STUN for a brief good 1.5 secs. This affects everything, INCLUDING SUPER ARMOR. Because of the stun, you can just march in and attack them.
Durability of this skill is 7 seconds, but a cooldown of 20.


1j. Special Skill (2)

Lass's Skill Tree

Rapid Slash
Already have this.

Wild Throw
Throws 6 Kunais wildly. Has pretty decent range of a Xbow + greater. Very good attack for those who want to get you.
It is possible to perform Wild Throw continously by holding a directional button after the attack.
However you want to be warned that Wild Throw is extremely difficult to perform, as well as it leaves you vulnerable to attack.

Double Kunai
Basically like a Xbow Dash Attk though the command movements of a SK Ranga Bolt and the attack is more split, leaving a large gap. A self-defense move but Wild Throw totally outdoes it.

 

2. Skills

2a. 1st Bar (GP)

Lass's Skill Tree

Impact Slash Lv. 1
Already have this.

Impact Slash Lv. 2
Throws TWO waves instead of one. Basically double damage.
However, be warned that you can actually get hit DURING the skill, on an attempt to throw the 2nd wave.

Impact Slash Lv. 3
Does a bit of comboing and then the wave. Decent damage than the previous two.


2b. 1st Bar (Cash)

Lass's Skill Tree


Lass's Skill Tree

Spin Slash Lv. 1
A quick slash that is usually used to get behind opponents. Beginning segment can be controlled by directional keys, and very good to attack the behind. Go for lv. 2

Spin Slash Lv. 2
Same thing as Lv. 1 but slashes 3 times instead of once, spinning and slashing back and forth. An excellent move for dodging & tossing.


Lass's Skill Tree

Aust Hammer
An attack that throws your enemy into the air. Best for escapes but Cannon Trap totally outdoes it. However, it is also possible to perform combos (perferically Wild Throw) is someone gets hit by it.

Kagemusha
If you get hit after you performed this skill (anything but Grabs), you will automatically teleport behind the enemy (similar to Striker's Substitution). Good on defense & escapes. This skill lasts for 15 seconds or until you get hit by one attack.


2c. 2nd Bar (GP)


Lass's Skill Tree

Fatal Fury
Already have this

Weapon Disarm
Strikes twice. If the 2nd hit manages to land, the opposing target will have this sign on his/her head. This indicates the opponent cannot use attacks/skills for about 7 seconds. Good damage, range, and effect.
Of course, this is more of a PVP wise skill rather than a Dungeon one.

Hornet Sting (Shuriken Toss)
Tosses a ranged Shuriken that traps your opponents. Can be used to push them away for escape, or for comboing. Be warned that if you perform this too close to the edge with your back turned, you will fall and the Shuriken will miss. This attack also literates Gorge of Oath (PvP)


2d. 2nd Bar (Cash)

Lass's Skill Tree


Lass's Skill Tree

Scorched Earth
Spawns a Bomb filled with plenty of Gunpower. If you or anyone else attacks it, it will explode. Best for defense and more useful than Scroll of Binding.

Scroll of Binding
Spawns a Scroll. If anyone touches it, they will be binded + damage, along with anyone nearby. You can combo them up after this.
Only one person can set off the trap (unless multiple are at the same spot and step on it). The fielded area is just for effect.


Lass's Skill Tree

Shadow Stranger Lv. 1
Moves at quick light speeds and creates a path of explosion. Basically mimics Flash Impact though more range & damage.

Shadow Stranger Lv. 2
Stays at one point slashing away along the sides, and then slams the ground for decent damage. However, Lv. 1 is actually more preferred because Lv. 2 is too easy to dodge.


2e. 3rd Bar (GP)

Lass's Skill Tree

Final Strike
Already got this

Thunder Slash
Basically mimics Soul Wave though more decent damage and larger explosions. Of course like Soul Wave, this skill is not useful at all. Go for Raven Walker.

Raven Walker
Literally throws a Fan of Kunais w/ bombs and then they explode (Note: NOT ALL Kunais will have a bomb). Extremely dangerous and a lot better than more Cash Skills.
However, the explosion can be avoided by certain means (ie Fall Recovery, Skilling, etc). The damage can be reduced by movement as well.


2f. 3rd Bar (Cash)

Lass's Skill Tree

Lass's Skill Tree

Exploding Scroll
Tosses a scroll, and then throws a bunch of Kunais to it. The scroll will then explode. Good move if anyone comes at you. However, if you "Slide", then the scroll will be tossed at the point distance from where you started the skill.
I was also told that the Kunais can also give off MP.

Venom Slice
Spawns a Dummy along with a fielded range. Slices the Dummy + Anyone who dares enter the Field. A good defense move + intense damage. Very excellent for such a low leveled skill.
A tag will appear above anyone when this skill activates, meaning they will get sliced to bits. The attack cannot be avoided even by teleporting, but Counterattacks are still triggerable.

Lass's Skill Tree

Dark Memories Lv. 1
Spawns a Kaze'aze who does Furious Stomp on anyone infront of you. A decent PVP skill.
Targets will only get hit if there on the ground a few feet away, or right next to Kaze'aze.

Dark Memories Lv. 2
Spawns a Kaze'aze who performs Annihilation Wave. A great defense & Dungeon move.
Annihilation Wave appears like a Fire Storm & Burning The Glow!, but a bit larger.
However, this skill does not actually "tear" someone apart, despite it being Kaze'aze & a high leveled skill. Other skills are actually more preferred.

 

3. Shared

3a. Invisible

Lass's Skill Tree

Shadow Vanish
Makes yourself invisible but your Shadow can be seen (unless using a low quality feature). Useful for sneaking up on opponents. However, this will be disabled when you attack, or you get attacked.
Duration of 20 seconds, cooldown of 15


3b. Buff

Lass's Skill Tree

Dash
Doubles your Running/Dashing speed. Good for escapes or charges.
This skill does not compute with DA/Striker's Dashes, although it only computes with their useless walking movements.
Duration of 10 secs, cooldown of 10.


3c. Jump

Lass's Skill Tree

Super Jump
When triggered, you will jump a decent length. Good for escapes.
You may wanna note, the jump is performed on the direction your facing, rather than the input code.
Cooldown of 10 secs.

 

4. Recommendational Uses

4a. Dungeon

You want to have:
-Combo Attk Lv. 2
-Aerial Attk Lv. 2
-Evasion Combo Lv. 2
-Kunai Throw Lv. 2
-Quick Drop
-Dash Attk Lv. 3
-Critical Lv. 2
-Spike Trap
-Paralyzing Kunai
-Wild Throw
-Impact Slash Lv. 3
-Hornet Sting
-Scorched Earth
-Shadow Stranger Lv. 1/2
-Raven Walker
-Venom Slicer
-Dark Memories Lv. 2
-Shadow Vanish
-Super Jump

Combo Attk Lv. 2 is a great damage dealer in a dungeoniod stance, and also a lot better than Lv. 1
Air Combo Lv. 2 deals painful damage if used right
Evasion Combo lets you escape quickly or simple back attacks
Kunai Throw Lv. 2 still continues to do heavy damage on foes below.
Quick Drop is an OK skill, just to get out of the air time
Dash Attk Lv. 2 doesnt knock down, and Lv 3 can also help as a finisher.
Critical Lv. 2 can make good use of Infinite Comboing, as it does not knock down
Spike Trap deals steadful damage and stalls the target for a good second
Paralyzing Kunai is great for defenses and longer stunnings, even on monsters w/ Super Armor.
Impact Slash Lv. 3 is a great skill, for dealing high damage in a process.
Hornet Sting can push back targets, and constantly drags for good damage.
Scorched Earth is a great defense move, and best staller.
Shadow Stranger Lv. 2 deals intensive damage when used, and much better than the other 2 bars.
Raven Walker literally RAPES if you use it right, dealing OVER 9000!!!
Venom Slicer is a great move for low levels, since it deals insane damage.
Dark Memories is an excellent skill for higher levels, if the hit makes it, blowing the target up.
Shadow Vanish helps drop all aggrovation on monsters, allowing you to prepare an upcoming attack.
Super Jump can help you get to higher places.


4b. Player Vs. Player

-Combo Attk Lv. 2/3
-Evasion Combo Lv. 2
-Kunai Throw Lv. 2
-Quick Drop
-Dash Attk Lv. 3
-Spike Trap
-Paralyzing Kunai
-Wild Throw
-Impact Slash Lv. 3
-Spin Slash Lv. 2
-Aust Hammer
-Kagemusha
-Weapon Disarm
-Hornet Sting
-Scorched Earth
-Shadow Stranger Lv. 1/2
-Raven Walker
-Venom Slice
-Dark Memories Lv. 1
-Shadow Vanish
-Dash
-Super Jump

Combo Attk Lv. 3 is OK, since it moves faster than Lv. 2. However, you won't really get a chance to combo much thanks to Kunai Toss, so Lv. 3 is useless.
Evasion Combo can help you escape
Kunai Throw Lv. 2 still liberates
Quick Drop can help kill Fataled
Dash Attack Lv. 3 gives good range on opponents diagonally below
Spike Trap stalls
Paralyzing Kunai can help stall the target
Wild Throw has very good range to hit those hard hitters or runners
Impact Slash Lv. 3 helps out a lot, especially if you can't cash
Spin Slash helps out to get behind the target and/or liberate them
Aust Hammer helps in escape situations
Kagemusha helps in escape situations
Weapon Disarm can prevent your opponents from attacking for a good time
Hornet Sting can stall with great damage
Scorched Earth is a great defense move against Melees, but not Ranged/Magic/Kunai
Shadow Stranger Lv. 1 covers up good range for escapes or damage, but Lv. 2 is damage preferred
Raven Walker helps liberate opponents with great stats
Venom Slice is a great defense move against chargers
Dark Memories is also a great def move on chargers and nails with decent damage.

 

Enjoy reading. Thank you for your time.

Not Ranked
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Whats the point of this thread................

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Danny quit trolling. -_-

Not Ranked
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Im not trolling this thread is just a useless void of empty space.

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Well done for taking Cows guide and putting it on the forums.

[View:http://forum.ntreev.net/grandchase/themes/hawaii/utility/]

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beardwars:

Well done for Making you own fail  guide and putting it on the forums.

THIS

THIS

THIS

THIS

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beardwars:

Well done for taking Cows guide and putting it on the forums.

Thats not his guide.
Those are his pictures. I revised everything and put more accurate info to each skill. Do you even bother reading?

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Dannyiz7767:

beardwars:

Well done for Making you own fail  guide and putting it on the forums.

 

THIS

THIS

THIS

THIS

Read that pl0x you can grab after the cannon thing only thing i read everything else looks like fail.

Top 200 Contributor
Posts 840

Darkboy132:

beardwars:

Well done for taking Cows guide and putting it on the forums.

Thats not his guide.
Those are his pictures. I revised everything and put more accurate info to each skill. Do you even bother reading?

 

I read it.

I prefered Cows.

[View:http://forum.ntreev.net/grandchase/themes/hawaii/utility/]

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beardwars:

I read it.

I prefered Cows.

 

-Conspire

notePaper Moonnote

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LeBlabla:

beardwars:

I read it.

Everyone prefered Cows.

 

 

Top 10 Contributor
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Posts 6,244

What is wrong with you people?
Do you even bother reading? The information I provided is more accurate than Hibiki's info.
I bet you discarded this guide is because of the person who wrote it... -_-

Top 500 Contributor
Posts 559

Darkboy132:

What is wrong with you people?
Do you even bother reading? The information I provided is more accurate than Hibiki's info.
I bet you discarded this guide is because of the person who wrote it... -_-

Nope, if you had wrote it first, I would have read it. But since Cow wrote it first, all the prestige goes to him.

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IwinFTW:

Darkboy132:

What is wrong with you people?
Do you even bother reading? The information I provided is more accurate than Hibiki's info.
I bet you discarded this guide is because of the person who wrote it... -_-

Nope, if you had wrote it first, I would have read it. But since Cow wrote it first, all the prestige goes to him.

Cow doesn't deserve all the credit. Hibiki deserves some too.
Clearly his description was only provided to him, not that he did any of the actual studying. Hibiki PROVIDED him the info while Cow WROTE it.

Also what is wrong with you people?
Cow made the Ronan ST first, and then me + Rath created one as well, but it never got flamed/insulted...
And yet you insult this one, saying this description is pathetic and worthless than Cow's description.

Top 200 Contributor
Posts 840

What's wrong with you darkboy! We're entitled to an opinion. Also, i look down upon unoriginality. I liked cows guide better.

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