Lass' Skill Tree has arrived! We shall praise Master Lass by honoring him with this Tree to his collection!
Anyways now thats over, basically this is a short little guide/tip over Lass' Skill Tree. =P
Table of Contents:
Coming Later!
1. Basic
1a. Combo Attk
Combo Attk Lv. 1Already have this.
Combo Attk Lv. 2Lass attacks the enemy with his weapon from the left to the right, then he does the same thing but with the other hand, repeating the first attack and throwing the enemy into the air. This is a useful attack and much better than Lv. 1
Combo Attk Lv. 3Attacks two times with his weapon, then jumps to kick the enemy three times. This attack isn't really worth it because the description claims to launch the enemy into the air, but it really doesn't at all. Plus, you'll actually fly over the enemy, nulling the whole combo. Tried this move once, hated it, discarded it.I've been told that this skill is commonly used for PvP, but you usually never get the chance to actually perform a combo, so this skill is pretty useless.
1b. Utilizing Combo (1)
Air Combo Lv. 1Lifts the enemy up in the air a little bit, used during a combo. This is a very good attack like Archer's Quick Counter. I'd say go for lvl 2 because its better.
Air Combo Lv. 2Lifts the enemy up in the air and slashes at them several times. This attack pushes the enemy into the air, and repeated slash, ending up with a kick. Great for Aerial Damage. To perform this, you need to tap Z multiple times during the Slashing.
1c. Utilizing Combo (2)
Evasion Combo Lv. 1Can teleport behind the target during/beginning of combo. This is very good to ambush from behind. Think of it as Knight's Roll or Fighter/Shisa's Dodge.It works differently than Striker's Substitution, since Substitution gives a higher elevation, but can only be performed from the beginning.
Evasion Combo Lv. 2Same thing as Lv. 1 only that it teleports twice. Good for escaping but the 2 SP isn't really worth it.
1d. Jump Attk (1)
Kunai Throw Lv. 1Already have this.
Kunai Throw Lv. 2Throws an additional 2 more Kunais for extra damage. Can also be used to keep your balance in the air at times.
1e. Jump Attk (2)
Quick DropAllows you to decend from the air quickly. Almost acts like Archer's Aerial Heel Kick, except that it doesn't do damage and this drops way faster. Can be useful on Grabs or More Kunai Drops. The intention was actually to get out of the air quickly.
1f. Dash Attk
Dash Attk Lv. 1Already have this.
Dash Attk Lv. 2Basically the same thing as Striker's Double Dash Attk. Its a lot more useful than Lv. 1 since Lv 2 has more range and damage. However, it actually knocks down so... Go for Lv. 3
Dash Attk Lv. 3After performing Lv. 2, you can leap up into the air and throw 2 kunais diagonally. A good attack to finish off the Dash.Unlike Lv. 2, this one does not knock down.
1g. Critical/Double
Critical/Double Lv. 1Already have.
Critical/Double Lv. 2Basically mimics a Rising Slash off Savior/Dancer, though this one doesn't knock down (except in PVP, which throws them away). A good attack for Infinite Comboing.
1h. Trap
Cannon TrapPlants a visible yellow trap. Activates like a Spring if anyone steps on it. Unfortunantly there is no Air Dash meaning you can't Air Grab so Cannon Trap isn't very useful. Spike Trap is much better.
Spike TrapPlants some visible grass on the ground. If an opponent steps on it, they will get spiked on the foot. Since it stalls them for a good second, attack them.Be warned that anyone can attack it. If the opponent attacks it, the trap will go off instantly.
1i. Special Skill (1)
Paralyzing KunaiThis special attack makes ALL KUNAIS STUN for a brief good 1.5 secs. This affects everything, INCLUDING SUPER ARMOR. Because of the stun, you can just march in and attack them.Durability of this skill is 7 seconds, but a cooldown of 20.
1j. Special Skill (2)
Rapid SlashAlready have this.
Wild ThrowThrows 6 Kunais wildly. Has pretty decent range of a Xbow + greater. Very good attack for those who want to get you.It is possible to perform Wild Throw continously by holding a directional button after the attack.However you want to be warned that Wild Throw is extremely difficult to perform, as well as it leaves you vulnerable to attack.
Double KunaiBasically like a Xbow Dash Attk though the command movements of a SK Ranga Bolt and the attack is more split, leaving a large gap. A self-defense move but Wild Throw totally outdoes it.
2. Skills
2a. 1st Bar (GP)
Impact Slash Lv. 1Already have this.
Impact Slash Lv. 2Throws TWO waves instead of one. Basically double damage.However, be warned that you can actually get hit DURING the skill, on an attempt to throw the 2nd wave.
Impact Slash Lv. 3Does a bit of comboing and then the wave. Decent damage than the previous two.
2b. 1st Bar (Cash)
Spin Slash Lv. 1A quick slash that is usually used to get behind opponents. Beginning segment can be controlled by directional keys, and very good to attack the behind. Go for lv. 2
Spin Slash Lv. 2Same thing as Lv. 1 but slashes 3 times instead of once, spinning and slashing back and forth. An excellent move for dodging & tossing.
Aust HammerAn attack that throws your enemy into the air. Best for escapes but Cannon Trap totally outdoes it. However, it is also possible to perform combos (perferically Wild Throw) is someone gets hit by it.
KagemushaIf you get hit after you performed this skill (anything but Grabs), you will automatically teleport behind the enemy (similar to Striker's Substitution). Good on defense & escapes. This skill lasts for 15 seconds or until you get hit by one attack.
2c. 2nd Bar (GP)
Fatal FuryAlready have this
Weapon DisarmStrikes twice. If the 2nd hit manages to land, the opposing target will have this sign on his/her head. This indicates the opponent cannot use attacks/skills for about 7 seconds. Good damage, range, and effect.Of course, this is more of a PVP wise skill rather than a Dungeon one.
Hornet Sting (Shuriken Toss)Tosses a ranged Shuriken that traps your opponents. Can be used to push them away for escape, or for comboing. Be warned that if you perform this too close to the edge with your back turned, you will fall and the Shuriken will miss. This attack also literates Gorge of Oath (PvP)
2d. 2nd Bar (Cash)
Scorched EarthSpawns a Bomb filled with plenty of Gunpower. If you or anyone else attacks it, it will explode. Best for defense and more useful than Scroll of Binding.
Scroll of BindingSpawns a Scroll. If anyone touches it, they will be binded + damage, along with anyone nearby. You can combo them up after this.Only one person can set off the trap (unless multiple are at the same spot and step on it). The fielded area is just for effect.
Shadow Stranger Lv. 1Moves at quick light speeds and creates a path of explosion. Basically mimics Flash Impact though more range & damage.
Shadow Stranger Lv. 2Stays at one point slashing away along the sides, and then slams the ground for decent damage. However, Lv. 1 is actually more preferred because Lv. 2 is too easy to dodge.
2e. 3rd Bar (GP)
Final StrikeAlready got this
Thunder SlashBasically mimics Soul Wave though more decent damage and larger explosions. Of course like Soul Wave, this skill is not useful at all. Go for Raven Walker.
Raven WalkerLiterally throws a Fan of Kunais w/ bombs and then they explode (Note: NOT ALL Kunais will have a bomb). Extremely dangerous and a lot better than more Cash Skills.However, the explosion can be avoided by certain means (ie Fall Recovery, Skilling, etc). The damage can be reduced by movement as well.
2f. 3rd Bar (Cash)
Exploding ScrollTosses a scroll, and then throws a bunch of Kunais to it. The scroll will then explode. Good move if anyone comes at you. However, if you "Slide", then the scroll will be tossed at the point distance from where you started the skill.I was also told that the Kunais can also give off MP.
Venom SliceSpawns a Dummy along with a fielded range. Slices the Dummy + Anyone who dares enter the Field. A good defense move + intense damage. Very excellent for such a low leveled skill.A tag will appear above anyone when this skill activates, meaning they will get sliced to bits. The attack cannot be avoided even by teleporting, but Counterattacks are still triggerable.
Dark Memories Lv. 1Spawns a Kaze'aze who does Furious Stomp on anyone infront of you. A decent PVP skill.Targets will only get hit if there on the ground a few feet away, or right next to Kaze'aze.
Dark Memories Lv. 2Spawns a Kaze'aze who performs Annihilation Wave. A great defense & Dungeon move.Annihilation Wave appears like a Fire Storm & Burning The Glow!, but a bit larger.However, this skill does not actually "tear" someone apart, despite it being Kaze'aze & a high leveled skill. Other skills are actually more preferred.
3. Shared
3a. Invisible
Shadow VanishMakes yourself invisible but your Shadow can be seen (unless using a low quality feature). Useful for sneaking up on opponents. However, this will be disabled when you attack, or you get attacked.Duration of 20 seconds, cooldown of 15
3b. Buff
DashDoubles your Running/Dashing speed. Good for escapes or charges.This skill does not compute with DA/Striker's Dashes, although it only computes with their useless walking movements.Duration of 10 secs, cooldown of 10.
3c. Jump
Super JumpWhen triggered, you will jump a decent length. Good for escapes.You may wanna note, the jump is performed on the direction your facing, rather than the input code.Cooldown of 10 secs.
4. Recommendational Uses
4a. Dungeon
You want to have:-Combo Attk Lv. 2-Aerial Attk Lv. 2-Evasion Combo Lv. 2-Kunai Throw Lv. 2-Quick Drop-Dash Attk Lv. 3-Critical Lv. 2-Spike Trap-Paralyzing Kunai-Wild Throw-Impact Slash Lv. 3-Hornet Sting-Scorched Earth-Shadow Stranger Lv. 1/2-Raven Walker-Venom Slicer-Dark Memories Lv. 2-Shadow Vanish-Super Jump
Combo Attk Lv. 2 is a great damage dealer in a dungeoniod stance, and also a lot better than Lv. 1Air Combo Lv. 2 deals painful damage if used rightEvasion Combo lets you escape quickly or simple back attacksKunai Throw Lv. 2 still continues to do heavy damage on foes below.Quick Drop is an OK skill, just to get out of the air timeDash Attk Lv. 2 doesnt knock down, and Lv 3 can also help as a finisher.Critical Lv. 2 can make good use of Infinite Comboing, as it does not knock downSpike Trap deals steadful damage and stalls the target for a good secondParalyzing Kunai is great for defenses and longer stunnings, even on monsters w/ Super Armor.Impact Slash Lv. 3 is a great skill, for dealing high damage in a process.Hornet Sting can push back targets, and constantly drags for good damage.Scorched Earth is a great defense move, and best staller.Shadow Stranger Lv. 2 deals intensive damage when used, and much better than the other 2 bars.Raven Walker literally RAPES if you use it right, dealing OVER 9000!!!Venom Slicer is a great move for low levels, since it deals insane damage.Dark Memories is an excellent skill for higher levels, if the hit makes it, blowing the target up.Shadow Vanish helps drop all aggrovation on monsters, allowing you to prepare an upcoming attack.Super Jump can help you get to higher places.
4b. Player Vs. Player
-Combo Attk Lv. 2/3-Evasion Combo Lv. 2-Kunai Throw Lv. 2-Quick Drop-Dash Attk Lv. 3-Spike Trap-Paralyzing Kunai-Wild Throw-Impact Slash Lv. 3-Spin Slash Lv. 2-Aust Hammer-Kagemusha-Weapon Disarm-Hornet Sting-Scorched Earth-Shadow Stranger Lv. 1/2-Raven Walker-Venom Slice-Dark Memories Lv. 1-Shadow Vanish-Dash-Super Jump
Combo Attk Lv. 3 is OK, since it moves faster than Lv. 2. However, you won't really get a chance to combo much thanks to Kunai Toss, so Lv. 3 is useless.Evasion Combo can help you escapeKunai Throw Lv. 2 still liberatesQuick Drop can help kill FataledDash Attack Lv. 3 gives good range on opponents diagonally belowSpike Trap stallsParalyzing Kunai can help stall the targetWild Throw has very good range to hit those hard hitters or runnersImpact Slash Lv. 3 helps out a lot, especially if you can't cashSpin Slash helps out to get behind the target and/or liberate themAust Hammer helps in escape situationsKagemusha helps in escape situationsWeapon Disarm can prevent your opponents from attacking for a good timeHornet Sting can stall with great damageScorched Earth is a great defense move against Melees, but not Ranged/Magic/KunaiShadow Stranger Lv. 1 covers up good range for escapes or damage, but Lv. 2 is damage preferredRaven Walker helps liberate opponents with great statsVenom Slice is a great defense move against chargersDark Memories is also a great def move on chargers and nails with decent damage.
Enjoy reading. Thank you for your time.
Whats the point of this thread................
Danny quit trolling. -_-
Im not trolling this thread is just a useless void of empty space.
Well done for taking Cows guide and putting it on the forums.
[View:http://forum.ntreev.net/grandchase/themes/hawaii/utility/]
beardwars: Well done for Making you own fail guide and putting it on the forums.
Well done for Making you own fail guide and putting it on the forums.
THIS
beardwars: Well done for taking Cows guide and putting it on the forums.
Thats not his guide.Those are his pictures. I revised everything and put more accurate info to each skill. Do you even bother reading?
Dannyiz7767: beardwars: Well done for Making you own fail guide and putting it on the forums. THIS THIS THIS THIS
Read that pl0x you can grab after the cannon thing only thing i read everything else looks like fail.
Darkboy132: beardwars: Well done for taking Cows guide and putting it on the forums. Thats not his guide.Those are his pictures. I revised everything and put more accurate info to each skill. Do you even bother reading?
I read it.
I prefered Cows.
beardwars: I read it. I prefered Cows.
LeBlabla: beardwars: I read it. Everyone prefered Cows.
beardwars: I read it. Everyone prefered Cows.
Everyone prefered Cows.
What is wrong with you people?Do you even bother reading? The information I provided is more accurate than Hibiki's info.I bet you discarded this guide is because of the person who wrote it... -_-
Darkboy132: What is wrong with you people?Do you even bother reading? The information I provided is more accurate than Hibiki's info.I bet you discarded this guide is because of the person who wrote it... -_-
Nope, if you had wrote it first, I would have read it. But since Cow wrote it first, all the prestige goes to him.
IwinFTW: Darkboy132: What is wrong with you people?Do you even bother reading? The information I provided is more accurate than Hibiki's info.I bet you discarded this guide is because of the person who wrote it... -_- Nope, if you had wrote it first, I would have read it. But since Cow wrote it first, all the prestige goes to him.
Cow doesn't deserve all the credit. Hibiki deserves some too.Clearly his description was only provided to him, not that he did any of the actual studying. Hibiki PROVIDED him the info while Cow WROTE it.
Also what is wrong with you people?Cow made the Ronan ST first, and then me + Rath created one as well, but it never got flamed/insulted...And yet you insult this one, saying this description is pathetic and worthless than Cow's description.
What's wrong with you darkboy! We're entitled to an opinion. Also, i look down upon unoriginality. I liked cows guide better.