I was thinking as I was upgrading my 19th necklace to 9 earlier. "I was lucky enough to get it thanks to this lovely 50% success rate bonus."
I thought about how dull the necklaces look in terms of graphics, I mean they do look nice. But I could easily think of ways to make them look a lot cooler. So the idea came to me, what if they added a level 10 to necklaces?
Here is how I believe it should work:
When attempting to level a necklace to 10, it must obviously already be level 9. Now, of course, when you get your necklace to 9, it still locks in. Meaning it will never degrade or anything like that. But, instead of it removing the upgrade feature from the necklace, keep it there so that you may have a chance at level 10. However, just like when you reach level 3, or 6, it locks in. So you are safe from it being degraded below that level ever again.
Alright, now let's get more in depth with it. When you go to attempt the upgrade to 10. You will have a 25% chance of successfully upgrading to 10, a 50% of it failing but still offering you a chance to upgrade it to 10, and then you have a 25% of it breaking. "When it breaks, you will be stuck at level 9 and will not have another chance at upgrading to 10. It will not have Broken Status, it will just remove the option to upgrade."
Stats: I will do more research on level 9 Wind Necklaces, but these will be the stats for each necklace.
Cash Necklaces at level 10 excluding Heart, Lightning, and Shadow will be: 28 + Attack
Shadow and Heart Necklaces at level 10 will be: 35 + Attack
Lightning Necklaces at level 10 will be: 26 + Attack
Looks: This is just something I threw together to give all of you an idea of what they should look like. I put this together in less than 15 minutes, so don't critisize me about quality. Tell me what you think about it though, feel free to discuss.
Additional Features:
For those lucky enough to obtain level 10 on a necklace. Not only will they enjoy much better looking visuals, but will also have a slight bonus to aid them in combat. They are as followed:
Heart Necklace: "Heart Attack" You will have a 10% chance of this successfully effecting your opponent with each successful hit you land on them. For 10 seconds, your opponent's HP cannot replenish. Myurin's Regen ability will not work during the duration of this effect. Skills or HP Recovery Items will work.
Shadow Necklace: "Curse" You will have a 5% chance of this successfully effecting your opponent with each successful hit you land on them. For 10 seconds, your opponent will have "Curse Status."
Lightning Necklace: "Static Shock" You will have 5% chance of this successfully effecting your opponent with each successful hit you land on them. For 5 seconds, your opponent will have "Haste Status." Just like if you have been hit by one of Arkham's flaming spears. If your opponent already has Haste Status, this will do nothing.
Ice Necklace: "Frost Bite" You will have a 5% chance of this successfully effecting your opponent with each successful hit you land on them. Your opponent will be frozen solid, just like Ice Pixie's attack.
Fire Necklace: "Burn" You will have a 5% chance of this successfully effecting your opponent with each successful hit you land on them. Your opponent will take 50% more damage from that single hit. This bonus can also be combined with the power ups offered by a skill, or an item.
Light Necklace: "Smite" You will have a 10% chance of successfully effecting your opponent with each successful hit you land on them. Your opponent's MP will not replenish for a period of 5 seconds. MP Items will not work.
Wind Necklace: "Gust" You will have a 5% chance of successfully effecting your opponent with each successful hit you land on them. Your opponent will be slightly tossed into the air. If your hit knocks them down, they will slide a short distance.
I will continue to add more as I think of it. I believe this is a really neat suggestion, and could offer a lot more to Grand Chase, considering KoG is obviously running out of ideas. ^^
Sure, support, but maybe make it so you get something worthwhile selling a broken +9 necklace. Obviously, with bad luck, we're going to run through hundreds of thousands of gems as well as a lot of money for every necklace +10 for every character.
Sig by Choudenjibou Thank you sooooooooo much!!
KittenLina: Sure, support, but maybe make it so you get something worthwhile selling a broken +9 necklace. Obviously, with bad luck, we're going to run through hundreds of thousands of gems as well as a lot of money for every necklace +10 for every character.
Sell it for a Gem Stone Item, which can be exchanged for 250 Gems? Considering how skimpy Ntreev can be, I think that would be something that they could offer.
sounds cool....... but wouldnt that make the skill trees coming out soon way more unbalanced?
I lke the suggestion. But, I'm worried about things like rapid hit skills. Like xeno's 1st bar. Or shy shy punch. 3 shy shy punches would almost guaruntee a status effect. I like the idea, but all I can see coming from it is more noob Q.Q about not being able to get to 10+ or having to fight lucky opponents that cast the effect every time they hit them.
If you think Myurin is over-powered, I applaud you. Your the first person with an IQ below 5 to figure out how to use a keyboard AND the internet...at the same time.
Yay Support
Its not fair that only monsters and pet can only deal status inflicts
YuYevon: Wind Necklace: *No Bonus Effect*
Wind Necklace: *No Bonus Effect*
yuyevon i know u are friendly and giving ur friends cash just for fun but
for wind neck why no effect???
even if its gp still it has to do some effect like mmmm...
'' wind blow'' 5% of succes it does blow ur enemys up and down (like jump) i dont know maybe u can think of something else but it would be great for archers who hate elesis berserk so i think wind effect would be great!!
Level 9 wind necklaces are practically worthless, so really a level 10 should be too sadly =/;
Anyways, I guess I can support this idea... but I'm not very fond of luck..... that's for sure. If it can't degrade from 9 to 8, All the more reason to support it.... Not all of us have godly luck.
Agree ^^ and give the wind cooler visual! just a wave of air when landing a blow sucks like ****!!!
omega136: YuYevon: Wind Necklace: *No Bonus Effect* yuyevon i know u are friendly and giving ur friends cash just for fun but for wind neck why no effect??? even if its gp still it has to do some effect like mmmm... '' wind blow'' 5% of succes it does blow ur enemys up and down (like jump) i dont know maybe u can think of something else but it would be great for archers who hate elesis berserk so i think wind effect would be great!!
Eh, Here's my SGST on that Neckie.
"Wind Turbine" 5% success rate of working. On your finishing attack (when opponent is knocked down), You've a chance to make them fly/slide across lvl for a distance. EX: elesis hits ronan with knockdown attack. Wind necklace takes effect. shockwave is activated, and ronan slides/flies (depends if he's in air at time or not) farther away from Elesis.
i support this. this is a great idea and it gives people with necklaces more stat bonuses and added effects
Sadly I probably wouldnt try for +10 and I doubt many people would considering they bought the Necklace for cash and if it breaks to +9 they will have to get another to try again. I know someone ho might support this. "GO NGREED GO!"
YuYevon: KittenLina: Sure, support, but maybe make it so you get something worthwhile selling a broken +9 necklace. Obviously, with bad luck, we're going to run through hundreds of thousands of gems as well as a lot of money for every necklace +10 for every character. Sell it for a Gem Stone Item, which can be exchanged for 250 Gems? Considering how skimpy Ntreev can be, I think that would be something that they could offer.
Maybe a few various gem accesories, that we can sell for gems, or wear?
no support
for starters this suggestion favors dark assasain and senital
also the new upgrade would haunt me
Alright, I realize the rapid hit skills that would put a serious unbalance in this idea. And in my mind, I figured they would have a way to resolve this. But I didn't add it to my post.
So I believe that during any skill, ANY SKILL, the necklace bonus is negated. Only regular attacks will have a chance at causing the effects as mentioned in my post. Not to be confused with the fact that the necklace bonus effects can work WITH additional effects that are offered through skills or items.
But any skill that does damage, the necklace bonuses will be negated during the calculation of damage. So just as I stated, they will only be in the equation during normal attacks.
I believe to make this ABSOLUTELY fair, any type of projectile fired, that does not consume MP. "Lire and Arme's basic attacks." Every other hit will have a chance at the bonus taking effect. This way, you won't get owned by an Xbower, because of a mixture of luck and rapid arrow fire.
I believe that is fair, and I am working on the necklace visuals now, in photoshop. They should be done shortly.
As far as the Wind Necklace goes, I don't believe it really should have an effect. Because I was hoping to keep each bonus effect unique to each necklace and I really couldn't think of one for the Wind Necklace. But since you guys brough it up. I went ahead and added an effect for it.
If someone would like to give me the stats of a Wind Necklace + 8 and a Wind Necklace + 9, it would be much appreciated. ^^
A lvl 8 wind Neck has 14 atk
a lvl 9 has 16 atk
...so it would be logical that a lvl 10 would have 19-20 atk
My info is accurate cause i have 8 lvl 9 wind necks :D