Okay. Let me start by saying, I'm considering maining Battlemage. I've been using it constantly since I got it (except in champion maw because I needed my firestorm).
Now... There are two main things about Battlemage that I feel are in desparate need of nerfing.
1) The infinite grab. With the slightest amount of lag you can grab your opponent over and over and over. It's a really cheap way to win, and it makes me have a lower opinion of Battlemage. An easy solution to this would be to make it like Savior's grab - don't leave any room between the floor and the ending animation of the grab.
2) Deep Impact's damage. At LEAST in PvP. Since this skill is so powerful, it basically makes the other 3-bar, Air Blast, useless. The only thing good about Air Blast is that it's full range, despite doing much less damage. I've seen a GM (Syn) die from full health by one deep impact. It's ridiculous.
That's all. Discuss
Artist looking for criticism, improvement, or just plain fun? Click here.
Deep impact does massive dmg but it's so easy to avoid. If timed right, all 1mp skills can delay you through Deep Impact. Melee characters can grab BMs after they cast the skill also. Only other BMs get destroyed by this skill because they're sitting on top spamming firebolts and cant see when it's coming.
As for the infinite grab.. It shouldn't be nerfed. BM is terrible up close and have no other way to fight back other than with infinite grabs.
iHero - lSiNlMyko - BunZ - FobSlippers - FizzyBubbleh
Elesis - 62Lire - 65Arme - 64Lass - 65Ryan - 61Ronan - 49Amy - 39Jin - 20 <-- fail character T_T
no dont nerf it yet...not till i get to play with it D:<
Zhon you have put up a great point on each of them and here is my say.
1. Infinite grab: True this will be annoying but even I cannot do this successfully as well as other since lag is involved.
2. I love the damage output of Deep Impact. I mean, if I get hit by big flaming balls, I expect to die from them. So. Don't nerf them.
Zhon: Okay. Let me start by saying, I'm considering maining Battlemage. I've been using it constantly since I got it (except in champion maw because I needed my firestorm). Now... There are two main things about Battlemage that I feel are in desparate need of nerfing. 1) The infinite grab. With the slightest amount of lag you can grab your opponent over and over and over. It's a really cheap way to win, and it makes me have a lower opinion of Battlemage. An easy solution to this would be to make it like Savior's grab - don't leave any room between the floor and the ending animation of the grab. 2) Deep Impact's damage. At LEAST in PvP. Since this skill is so powerful, it basically makes the other 3-bar, Air Blast, useless. The only thing good about Air Blast is that it's full range, despite doing much less damage. I've seen a GM (Syn) die from full health by one deep impact. It's ridiculous. That's all. Discuss
I officially lost all respect for you Zhon. -____-
Deep Impact is useless as hell IMO. People are just going to spam 1 bar skills just to evade it. I was going to suggest a buff up, so it's a delay negator like the AK's summoning skill.
You're a nice guy, and a good friend. But I'm sorry to have to say this but...
No Support.
Myself, I'd like to point out that aside from Grabs, Fireball, 3rd bars and the Ice Ball spell, BattleMage doesn't have anything special to show during PvP. Ice Pillar is just an Antigravity spell with less range, same for Shockwave Force. The little Flare is just an MP waster in PvP, not to mention the normal attacks are executed too slowly to make them worth it.
If you nerfed the damage of BM's 3rd bars and removed Infinity Grab (which requires some skill and lag to actually perform) you'd probably never see a BM in PvP as Mage proves to have better defences, combos and more power and supportive abilities in PvP. The only reason BM is used is for the fact his 3rd bar lays destruction. Aside from that, I doubt you'd fear a BM.
Ronan Rumble!!! Yay for new signature! Oh yeah.....I don't main Ronan XD.
Curia: Myself, I'd like to point out that aside from Grabs, Fireball, 3rd bars and the Ice Ball spell, BattleMage doesn't have anything special to show during PvP.
Myself, I'd like to point out that aside from Grabs, Fireball, 3rd bars and the Ice Ball spell, BattleMage doesn't have anything special to show during PvP.
Well I personally agree with nerfing the infinity grab. However I do think that infinity grab should stay. Just make it somewhat harder to pull off maybe? Though I'm pretty sure it was a glitch in the first place. The best thing to do would probably take it out :X. I support this.
Deep Impact should be able to one hit KO everything. Its pretty easy to dodge once you know how. I do not support this.
Cindy17: Zhon: Okay. Let me start by saying, I'm considering maining Battlemage. I've been using it constantly since I got it (except in champion maw because I needed my firestorm). Now... There are two main things about Battlemage that I feel are in desparate need of nerfing. 1) The infinite grab. With the slightest amount of lag you can grab your opponent over and over and over. It's a really cheap way to win, and it makes me have a lower opinion of Battlemage. An easy solution to this would be to make it like Savior's grab - don't leave any room between the floor and the ending animation of the grab. 2) Deep Impact's damage. At LEAST in PvP. Since this skill is so powerful, it basically makes the other 3-bar, Air Blast, useless. The only thing good about Air Blast is that it's full range, despite doing much less damage. I've seen a GM (Syn) die from full health by one deep impact. It's ridiculous. That's all. Discuss I officially lost all respect for you Zhon. -____- Deep Impact is useless as hell IMO. People are just going to spam 1 bar skills just to evade it. I was going to suggest overpowering it, so it's a delay negator like the AK's summoning skill. You're a nice guy, and a good friend. But I'm sorry to have to say this but... No Support.
Deep Impact is useless as hell IMO. People are just going to spam 1 bar skills just to evade it. I was going to suggest overpowering it, so it's a delay negator like the AK's summoning skill.
Fixed. <_< Your suggestion about Mage's meteor was stupid, this is just as stupid, maybe even worse cause it isn't needed. You only wanted it so you can get easier wins.
To Zhon:
1: I'll agree on Infinite Grab. I REALLY think we should take it out somehow. iHero does make a point, but still we can't make it so once a person is caught in 1 attack it can be done instantly and infinitely to them(auto-shot/otto for example) with almost know way out. Then again, I don't really care if anything happens to it or not. I don't do it nor want to.
2: I think it killed GM_Syn cause she has lower Defense and Vitality compared to the melee GMs who have their Defense and Vitality at 1800-2200. I could kill her from full health with an Air Blast with 1400-1500 Attack. If the player who did it had not as much attack(Say around 800), then I can see what you mean. Till then, I'm a little mixed on it.
AxelRyman: Fixed. <_< Your suggestion about Mage's meteor was stupid, this is just as stupid, maybe even worse cause it isn't needed. You only wanted it so you can get easier wins. To Zhon: 1: I'll agree on Infinite Grab. I REALLY think we should take it out somehow. iHero does make a point, but still we can't make it so once a person is caught in 1 attack it can be done instantly and infinitely to them(auto-shot/otto for example) with almost know way out. Then again, I don't really care if anything happens to it or not. I don't do it nor want to. 2: I think it killed GM_Syn cause she has lower Defense and Vitality compared to the melee GMs who have their Defense and Vitality at 1800-2200. I could kill her from full health with an Air Blast with 1400-1500 Attack. If the player who did it had not as much attack(Say around 800), then I can see what you mean. Till then, I'm a little mixed on it.
I just hate how useless deep impact is. That's all.
Cindy17: AxelRyman: Fixed. <_< Your suggestion about Mage's meteor was stupid, this is just as stupid, maybe even worse cause it isn't needed. You only wanted it so you can get easier wins. To Zhon: 1: I'll agree on Infinite Grab. I REALLY think we should take it out somehow. iHero does make a point, but still we can't make it so once a person is caught in 1 attack it can be done instantly and infinitely to them(auto-shot/otto for example) with almost know way out. Then again, I don't really care if anything happens to it or not. I don't do it nor want to. 2: I think it killed GM_Syn cause she has lower Defense and Vitality compared to the melee GMs who have their Defense and Vitality at 1800-2200. I could kill her from full health with an Air Blast with 1400-1500 Attack. If the player who did it had not as much attack(Say around 800), then I can see what you mean. Till then, I'm a little mixed on it. I just hate how useless deep impact is. That's all.
Its only useless cause you're not using it right. Learn how to use skills effectively.
Semi-Support
Grabs are quite an annoyance. An Infinite Grab is just like cheating...I recall Alchemists can do Infinite Grab too....
As for Deep Impact, leave the damage of the actual Impact neutral but the Meteor weaker.
Darkboy132: Semi-Support Grabs are quite an annoyance. An Infinite Grab is just like cheating...I recall Alchemists can do Infinite Grab too.... As for Deep Impact, leave the damage of the actual Impact neutral but the Meteor weaker.
Lass does an infinite grab right?
Cindy17: Darkboy132: Semi-Support Grabs are quite an annoyance. An Infinite Grab is just like cheating...I recall Alchemists can do Infinite Grab too.... As for Deep Impact, leave the damage of the actual Impact neutral but the Meteor weaker. Lass does an infinite grab right?
No he doesnt
Also I've been killed so many times by Deep Impact just because I had to counter or use a skill to defend myself from a different attack its not even funny.
Hm, I don't see the issue with Deep Impact. First, the horizontal range is similar to blizzard's. Meaning that if you go far enough, you can escape it; Plus, as others have pointed out, it's easily dodgeable with MP and can be counted. Okay, granted, it's a tad cheap for spawn kills, but even then, they have two escape routes: grabbing or running away.
I agree that Infinity Grabs are rather cheap, but it's rare to be able to pull off more than twice at once. Furthermore, they're easy to counter out of, or use your pet to escape, and in a team game, impractical if the other teammate is pounding on you. It also requires just the perfect amount of lag to do; too much lag makes it impossible and too little makes it extremely difficult. It also can't be done well on inclines or anything; it requires a flat playing field in order to do it. Beyond that, if you're grabbing a melee character and fail at a multigrab, you get hit by a recovery attack - which can be disasterous. So, all-in-all, I guess all of the weaknesses of Infinity Grab makes it kinda balanced. It's more or less BM's otto, if you think about it; granted, it's cheap, but it's easily countered and avoidable.
Hm. After thinking about this for a while, Deep Impact really is pretty easy to dodge. It's more or less a spawn killer.. Or a iLoveSaku&IceFairy killer.
And... A meteor shower really should be powerful. All other 3 bars are ohko's anyway.
Okay, I guess Deep Impact is fine.
But get rid of those infinite grabs T^T