Colt's Boss Guide Version 2.05

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Wildcolt:

Partusay's head can still be disabled by reducing the health to 0, a.k.a. the beam will stop being fired.

 

As someone else pointed out, basilisk can fireball the platform.

 

GSG has been corrected, guess I forgot to replace that tidbit.

 

As to the location, everything is in order, and generally if you come to this guide you're looking for help with a specific boss, rather than an area.

Are you currently working on the boss of the new Silver Land map, Lake Aurora?

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Kowiz913:

You ranked Dark Anmon as a higher difficulty than gsg, and cyclops...

 

o_O?

golem should be 5 x_x every time I go to it, at least there's 4 casualities



IGN: Alexscence 

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Your Right, Cyclops is a joke o_o

The thing is all big slow bosses are easy with SM Because her shadow step can dodge attacks plus special jump attack from bosses.

Same goes for AR long ranged of course

But as i was saying with SM on Stone Golem i wait until he uses his first yell, while i wait i take out his minions. Then i got in, if he uses the tornado attack i run, if he uses his punch attack, i shadow step, if he uses quake move i shadow step, when danger comes i shadow step if one is about to hit me, if there is another, i use MP move.

Plus i still have the cakes from the anniversary. So i use a cake as soon as i get hit and i die do revive myself. (Using it as you die gives you more health gain) :D

IGN:lilblazerThanks Choudenjibou.

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copy and paste this to the wiki XD

 bored? start a conversation with cho self =D

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Seems you're missing something for Vanessa. Her first form can be juggled, but her wolf form can only be juggled a short amount of time before she Spins out of it. Also both forms have arrow defense, but only while she is passive. By that i mean she has it while standing, running or jumping. While doing attacks or is knocked down she gains Super Armor which cancels it off. Whe she is launched she loses the Arrow Defense (her natural one, not the buff in Champ mode), making her jugglable with arrows, unlike regular arrow defense.

 

So basically it's arrow defense SLIGHTLY degraded so that she takes normal damage in the air. And personally, while playing as Lire I stay the crud away from her as much as possible o.o She's too ahrd to stay behind for me and going frontal with arrows is suicide.

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ChaosX1:

Wildcolt:

Partusay's head can still be disabled by reducing the health to 0, a.k.a. the beam will stop being fired.

 

As someone else pointed out, basilisk can fireball the platform.

 

GSG has been corrected, guess I forgot to replace that tidbit.

 

As to the location, everything is in order, and generally if you come to this guide you're looking for help with a specific boss, rather than an area.

Are you currently working on the boss of the new Silver Land map, Lake Aurora?

EH WOT!? NEW BOSS!? NO WAI! Guess its time to update my game and login....glad someone told me...oh wait no they asked me about him...they didn't tell me about him...

 

AnonymousNA:

Seems you're missing something for Vanessa. Her first form can be juggled, but her wolf form can only be juggled a short amount of time before she Spins out of it. Also both forms have arrow defense, but only while she is passive. By that i mean she has it while standing, running or jumping. While doing attacks or is knocked down she gains Super Armor which cancels it off. Whe she is launched she loses the Arrow Defense (her natural one, not the buff in Champ mode), making her jugglable with arrows, unlike regular arrow defense.

 

So basically it's arrow defense SLIGHTLY degraded so that she takes normal damage in the air. And personally, while playing as Lire I stay the crud away from her as much as possible o.o She's too ahrd to stay behind for me and going frontal with arrows is suicide.

 

as to you, ima just quote and bold things...

6d) Vanessa

Difficulty: 5

This fight is a real pain. It is a 2 phase fight. The first being her normal form, the second being wolf form. This fight focuses more on dodging than damaging when you are soloing.

First form, you want to always stay near her, whether you're ranged or otherwise. When she is not attacking she has an arrow defense active on her. Anytime she goes into an attack, this defense will drop exposing her to damage from projectiles. She can be juggled. One of her main attacks is soul impact, she will do this more often when her opponent is within 3/4 of the screen. To escape, just go below or get far away. An attack she uses now and then is her seed throw. This seed creates an unattackable plant, that interrupts and causes a very small amount of damage and knockback. Immediately after doing this she will do a melee combo. If she is charging at you, charge back at her until she turns red, then immediately jump over her head. If you jump prior to this you will meet her jump attack. If you do it too late you will eat the entire combo. She only uses her jump attack if you diagonally above her enough. She will only do her spinning jump attack if you are below her.

Wolf form, you want to try to keep out her front or near her if you are ranged. She uses 2 main attacks, spinning phantom and claw rush. Claw rush is just a platform charge that can hit several times. Spinning phantom, is just like Ryan's and when she uses it she will use it between 1 and 4 times. She will only do the 4 times if you are close. You can stop the spinning phantom with a knockdown attack(as long as shes above 50% hp, below that it will no longer work) or a pet attack. She can go below the stage with the spinning phantom, but will teleport back up to ground floor if she stops down there. Her single spinning phantom also travels a longer distance, she can also use this if she is close. If you are caught by the spinning phantom, you will move in the direction she was originally facing when she started it, though if she using the spam one, it is the direction of the original spinning phantom. This means that if she misses the first one and goes past you, but catches you on the next one from behind, you will most likely be subject to the all of the next ones and be hit up to 3 times by each one.

 

See? I did say it. Please read my guide before you say it is missing something, kthxbye.

 

 

alex0007:

Kowiz913:

You ranked Dark Anmon as a higher difficulty than gsg, and cyclops...

 

o_O?

golem should be 5 x_x every time I go to it, at least there's 4 casualities

As for you, GSG is a joke once you understand all his attacks. 4 retards losing all their lives doesn't = hard, it means you have 4 retards. 1 skilled player taking the boss down without trying != easy, it means you have 1 skilled player. 1 knowledgable player being able to solo = easy fight.


©Lunaset

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D: I told you in the form of a question! :DDDDDD

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Yea I'll have it updated by tuesday with him...


©Lunaset

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Well, he's cake. He really is, as I never get hit :D yet for the casual gamer, it's a nuisance. 
And I believe you should add PIcs D: if you want help on that, I can go Boss Hunting.!

 

moreover, on Paradom, have you add his "Occasional "Lag vertical Beam"? Every now and then, Paradom just decides it would be fun to use a Vertical Beam instead of the "Left to Right/Right to left" Beam, I believe it's based on a small lag, that instead of showing him moving, he just Fires all the way down, and teleports to the other side. 



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alex0007:

Well, he's cake. He really is, as I never get hit :D yet for the casual gamer, it's a nuisance. 
And I believe you should add PIcs D: if you want help on that, I can go Boss Hunting.!

 

moreover, on Paradom, have you add his "Occasional "Lag vertical Beam"? Every now and then, Paradom just decides it would be fun to use a Vertical Beam instead of the "Left to Right/Right to left" Beam, I believe it's based on a small lag, that instead of showing him moving, he just Fires all the way down, and teleports to the other side. 

Yes that has happened. As it is a glitch it will not appear in the guide.

 

 

On another note...updating with Krakos...

 

 

how sad is it that ive been gone for so long i couldn't figure out how to jump until about the 4th map xD

 

EDIT: updated.

 

As to the pictures...the guide is large enough as is, the addition of pictures will just be too much. Leave that to a wiki which can split each boss up into its own page.

 

 

Alright guys, keep me informed on new dungeons now. I don't check this much anymore since well, dungeon updates don't come that often, so if you notice I haven't checked in for a while...leave a message on my youtube or something.


©Lunaset

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For Krakos... his Danger attack where the Rocks fall can be avoided by going under Krakos legs... seriously [he stands up while doing that attack, instead of crouching]... No MPing needed. But be sure not to jump or you will be outside of his legs and into the rocks again. Once the rocks halt, make sure that you run out immediately otherwise Krakos will collapse on you, doing decent damage.

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For Krakos... his Danger attack where the Rocks fall can be avoided by going under Krakos legs... seriously [he stands up while doing that attack, instead of crouching]... No MPing needed. But be sure not to jump or you will be outside of his legs and into the rocks again. Once the rocks halt, make sure that you run out immediately otherwise Krakos will collapse on you, doing decent damage.

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Swamp fen updated.


©Lunaset

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You may wanna note the Crystal on King Guang's back can be dangerous if he has Petrify equipped. =P

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=/ No I really wanna try out the Fen Swamp dungeon now sob

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