3rd jobs and successful playstyles.

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DT7 Posted: 07-29-2008 11:11 AM

Elesis - Sword Master: The most successful Sword Master playstyle I've seen by far is an extremely defensive one. The general overall "feel" of this strategy is to keep the enemy just at the "tip" of your sword and have them stay there, using the range and covering range to its advantage. The few exceptions is to actually use one of her special "jump" attacks like a "Street Fighter" style uppercut to switch up the attack pattern to make it less predictable. Perhaps the most shocking part of the successful swordmasters I've played is that they skill cancel instead of skill chaining; At first, they start off with Power Wave (1st MP) but right at the end of the freeze frame enter Wind instead (2nd MP), giving one of their most devastating moves an extremely high hit-rate. Keep in mind that top-rate players can use her at astounding speeds that makes you think that there was next to no speed difference between 1st and 3rd job.

Lire - Arch Ranger: The most successful Arch Ranger playstyle I've encountered is actually a pretty complicated one. The playstyle is actually less reliant on speed as it is melee powered. As strange as it may seem, the most successful playstyle I've seen by far uses Arch Ranger's melee capabilities and is very "frontal" when it comes to attacks. They emphasize the "jumping uppercut" while jumping backwards then unleash a piercing arrow shortly at ground recovery to bulldoze melee that chase after them with their own jump attack. Upon knockdown from the piercing arrow (1 MP), then surprise recovering opponents with their Cyclone (2 MP move) and throws the opponent at the very end of the move. This is a pretty annoying class to fight.

Arme - Warlock: Successful play with this actually involves much alterations between Ifrit Defense (2 MP) and Wind Blade (1 MP). As painful as some of her other moves are, her main objective is to throw you and throw you until you can no longer stand. They rely VERY little on ranged attacks, rather they rely on their jump attack to keep attackers knocked down as they move about and ready their 1 MP move to throw you. Approaching this type of fighter from the front is suicide, as you're only asking to be thrown or knocked down... not only that, but I have reason to believe Ifrit Defense actually DOUBLES her defense, meaning if you were doing good damage before you will no longer be able to, making it very difficult to hurt her enough to prevent recovery.

Lass - Dark Assassin: Speed is the key, this is basically overwhelming the opponent with speed, making it extremely difficult for them to move. Although, the winning moveset actually tricks you into thinking you have a safe-getup before they freeze and throw you instead at 1.5 throw power. They also skill cancel, but having MEANT to skill cancel, they go from 1st skill into 2nd skill for full 3 bar damage (2 bar damage x1.5). Much practice is required to move him at blinding speeds and by no means is it easy to play the psyche game with the opponent.

Ryan - Viken: Distance is your friend as you're playing as Viken. Ryan himself is a combo master, meaning he can link normal combos into themselves, link the long combo into a skill combo, then skill chain right after. The most successful Ryan Viken gameplay involves just flinching the opponent once, then force them into a never-ending flinch combo. Right when opponent can counter is when a professional would skill and knock opponents into the air; whether this is countered or not the next move is still the same, which is to jump attack to either add damage or gain more distance from the opponent.

Ronan - Aegis Knight: Perhaps the most defensive character and job of all, making it extremely difficult to actually harm. The key in successful gameplay for Aegis Knight is to throw and skill chain between every and all defensive maneuvers. Even when being attacked, the true Aegis Knight would skill hit forward and attempt to charge his opponent even when flinched to initiate a block. Even when caught in MP moves, the Aegis Knight is both charging MP and hitting forward at the same time. If the move can be blocked, Aegis Knight will block and Ronan will unleash their own MP move at the end of the MP move, making it seem impossible to hurt Ronan without hurting themself. Even when the move is not blocked, Ronan will counter and fall to the ground from the initial hit, taking as little damage as possible from the MP tradeoff. A successful Aegis Knight will also learn to skillchain in a manner to make it seem flawless, like having the opponent struck endlessly by a river of slashes. EXTREMELY devastating in the right hands and will outright murder all other characters who are unprepared. 

DToNE, the Alpha Wolf.
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VERY Helpful xD

Im actually gunna use money to get these jobs now xD

~I do what I do, when I choose, why I wish.~  

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Wow thx dude, this will be really usefull then the come out in the Ntreev ver (i would get the other ver but... i have no space in my computer)
--stand by-- Ronan Lvl44 Elesis Lvl32 Lass Lvl30 --lvling-- Arme Lvl28 Lire Lvl23 --not available-- Ryan Amy It seems we have lost to the noobs... Too many players are quiting...
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even tho i'm a taiwan/brasil player and knew all of these things.
nice small guide, but shouldn't this be in tips and tricks? ;)
ign:burningshado
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DT7, check your inbox sent you something~

Also, thanks alot for the tips on Warlock.  I'll keep that on mind....maybe this time around I'll reach #7 in the rankings.....7 because it's my lucky number.

Noobs killed : 30.5
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very helpful : D

thx

Moose is not mean

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Soo, when I get arch ranger I should start playing her close range from the start?

I do that with archer too tho >> Dno how good thing it is lol. Ah well, thanks <3 

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o.O aww u wroted long... got bored after reading 3rd job names... >.>
how u add picture? >.< Elesis : 36, Lire : 45, Arme : 22, Ronan : 40, Lass : 35 guide how to join and get BrGc --> http://www.onrpg.com/boards/74873.html
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jipi123:
o.O aww u wroted long... got bored after reading 3rd job names... >.>

Not too wise to troll on DT's thread...

Anyway, I liked the playstyles, especially ArchRangers.. cuz that's very much true.. Quite scary when the skilled players get a taste of using Lire's melee >_>


^ Ocean™ ^ Maid Guitars, 'nuff said.

Please use substantiable support when agree/disagreeing. ^^;

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I heard lass's 3rd job can knee you in the crotch~!

>:P

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DT7:

Elesis - Sword Master: The most successful Sword Master playstyle I've seen by far is an extremely defensive one. The general overall "feel" of this strategy is to keep the enemy just at the "tip" of your sword and have them stay there, using the range and covering range to its advantage. The few exceptions is to actually use one of her special "jump" attacks like a "Street Fighter" style uppercut to switch up the attack pattern to make it less predictable. Perhaps the most shocking part of the successful swordmasters I've played is that they skill cancel instead of skill chaining; At first, they start off with Power Wave (1st MP) but right at the end of the freeze frame enter Wind instead (2nd MP), giving one of their most devastating moves an extremely high hit-rate. Keep in mind that top-rate players can use her at astounding speeds that makes you think that there was next to no speed difference between 1st and 3rd job.

Lire - Arch Ranger: The most successful Arch Ranger playstyle I've encountered is actually a pretty complicated one. The playstyle is actually less reliant on speed as it is melee powered. As strange as it may seem, the most successful playstyle I've seen by far uses Arch Ranger's melee capabilities and is very "frontal" when it comes to attacks. They emphasize the "jumping uppercut" while jumping backwards then unleash a piercing arrow shortly at ground recovery to bulldoze melee that chase after them with their own jump attack. Upon knockdown from the piercing arrow (1 MP), then surprise recovering opponents with their Cyclone (2 MP move) and throws the opponent at the very end of the move. This is a pretty annoying class to fight.

Arme - Warlock: Successful play with this actually involves much alterations between Ifrit Defense (2 MP) and Wind Blade (1 MP). As painful as some of her other moves are, her main objective is to throw you and throw you until you can no longer stand. They rely VERY little on ranged attacks, rather they rely on their jump attack to keep attackers knocked down as they move about and ready their 1 MP move to throw you. Approaching this type of fighter from the front is suicide, as you're only asking to be thrown or knocked down... not only that, but I have reason to believe Ifrit Defense actually DOUBLES her defense, meaning if you were doing good damage before you will no longer be able to, making it very difficult to hurt her enough to prevent recovery.

Lass - Dark Assassin: Speed is the key, this is basically overwhelming the opponent with speed, making it extremely difficult for them to move. Although, the winning moveset actually tricks you into thinking you have a safe-getup before they freeze and throw you instead at 1.5 throw power. They also skill cancel, but having MEANT to skill cancel, they go from 1st skill into 2nd skill for full 3 bar damage (2 bar damage x1.5). Much practice is required to move him at blinding speeds and by no means is it easy to play the psyche game with the opponent.

Ryan - Viken: Distance is your friend as you're playing as Viken. Ryan himself is a combo master, meaning he can link normal combos into themselves, link the long combo into a skill combo, then skill chain right after. The most successful Ryan Viken gameplay involves just flinching the opponent once, then force them into a never-ending flinch combo. Right when opponent can counter is when a professional would skill and knock opponents into the air; whether this is countered or not the next move is still the same, which is to jump attack to either add damage or gain more distance from the opponent.

Ronan - Aegis Knight: Perhaps the most defensive character and job of all, making it extremely difficult to actually harm. The key in successful gameplay for Aegis Knight is to throw and skill chain between every and all defensive maneuvers. Even when being attacked, the true Aegis Knight would skill hit forward and attempt to charge his opponent even when flinched to initiate a block. Even when caught in MP moves, the Aegis Knight is both charging MP and hitting forward at the same time. If the move can be blocked, Aegis Knight will block and Ronan will unleash their own MP move at the end of the MP move, making it seem impossible to hurt Ronan without hurting themself. Even when the move is not blocked, Ronan will counter and fall to the ground from the initial hit, taking as little damage as possible from the MP tradeoff. A successful Aegis Knight will also learn to skillchain in a manner to make it seem flawless, like having the opponent struck endlessly by a river of slashes. EXTREMELY devastating in the right hands and will outright murder all other characters who are unprepared. 

i use that tactic for sm but ppl say i am spamming jump z attack and always kick me but i explain that i dont want them to get close to me so i use it to keep distance and they kick me anyways 

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munhkjin1:
DT7:

Elesis - Sword Master: The most successful Sword Master playstyle I've seen by far is an extremely defensive one. The general overall "feel" of this strategy is to keep the enemy just at the "tip" of your sword and have them stay there, using the range and covering range to its advantage. The few exceptions is to actually use one of her special "jump" attacks like a "Street Fighter" style uppercut to switch up the attack pattern to make it less predictable. Perhaps the most shocking part of the successful swordmasters I've played is that they skill cancel instead of skill chaining; At first, they start off with Power Wave (1st MP) but right at the end of the freeze frame enter Wind instead (2nd MP), giving one of their most devastating moves an extremely high hit-rate. Keep in mind that top-rate players can use her at astounding speeds that makes you think that there was next to no speed difference between 1st and 3rd job.

Lire - Arch Ranger: The most successful Arch Ranger playstyle I've encountered is actually a pretty complicated one. The playstyle is actually less reliant on speed as it is melee powered. As strange as it may seem, the most successful playstyle I've seen by far uses Arch Ranger's melee capabilities and is very "frontal" when it comes to attacks. They emphasize the "jumping uppercut" while jumping backwards then unleash a piercing arrow shortly at ground recovery to bulldoze melee that chase after them with their own jump attack. Upon knockdown from the piercing arrow (1 MP), then surprise recovering opponents with their Cyclone (2 MP move) and throws the opponent at the very end of the move. This is a pretty annoying class to fight.

Arme - Warlock: Successful play with this actually involves much alterations between Ifrit Defense (2 MP) and Wind Blade (1 MP). As painful as some of her other moves are, her main objective is to throw you and throw you until you can no longer stand. They rely VERY little on ranged attacks, rather they rely on their jump attack to keep attackers knocked down as they move about and ready their 1 MP move to throw you. Approaching this type of fighter from the front is suicide, as you're only asking to be thrown or knocked down... not only that, but I have reason to believe Ifrit Defense actually DOUBLES her defense, meaning if you were doing good damage before you will no longer be able to, making it very difficult to hurt her enough to prevent recovery.

Lass - Dark Assassin: Speed is the key, this is basically overwhelming the opponent with speed, making it extremely difficult for them to move. Although, the winning moveset actually tricks you into thinking you have a safe-getup before they freeze and throw you instead at 1.5 throw power. They also skill cancel, but having MEANT to skill cancel, they go from 1st skill into 2nd skill for full 3 bar damage (2 bar damage x1.5). Much practice is required to move him at blinding speeds and by no means is it easy to play the psyche game with the opponent.

Ryan - Viken: Distance is your friend as you're playing as Viken. Ryan himself is a combo master, meaning he can link normal combos into themselves, link the long combo into a skill combo, then skill chain right after. The most successful Ryan Viken gameplay involves just flinching the opponent once, then force them into a never-ending flinch combo. Right when opponent can counter is when a professional would skill and knock opponents into the air; whether this is countered or not the next move is still the same, which is to jump attack to either add damage or gain more distance from the opponent.

Ronan - Aegis Knight: Perhaps the most defensive character and job of all, making it extremely difficult to actually harm. The key in successful gameplay for Aegis Knight is to throw and skill chain between every and all defensive maneuvers. Even when being attacked, the true Aegis Knight would skill hit forward and attempt to charge his opponent even when flinched to initiate a block. Even when caught in MP moves, the Aegis Knight is both charging MP and hitting forward at the same time. If the move can be blocked, Aegis Knight will block and Ronan will unleash their own MP move at the end of the MP move, making it seem impossible to hurt Ronan without hurting themself. Even when the move is not blocked, Ronan will counter and fall to the ground from the initial hit, taking as little damage as possible from the MP tradeoff. A successful Aegis Knight will also learn to skillchain in a manner to make it seem flawless, like having the opponent struck endlessly by a river of slashes. EXTREMELY devastating in the right hands and will outright murder all other characters who are unprepared. 

i use that tactic for sm but ppl say i am spamming jump z attack and always kick me but i explain that i dont want them to get close to me so i use it to keep distance and they kick me anyways 

yea they kick you for sure cause you are in the noob room

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Akira056:
munhkjin1:
DT7:

Elesis - Sword Master: The most successful Sword Master playstyle I've seen by far is an extremely defensive one. The general overall "feel" of this strategy is to keep the enemy just at the "tip" of your sword and have them stay there, using the range and covering range to its advantage. The few exceptions is to actually use one of her special "jump" attacks like a "Street Fighter" style uppercut to switch up the attack pattern to make it less predictable. Perhaps the most shocking part of the successful swordmasters I've played is that they skill cancel instead of skill chaining; At first, they start off with Power Wave (1st MP) but right at the end of the freeze frame enter Wind instead (2nd MP), giving one of their most devastating moves an extremely high hit-rate. Keep in mind that top-rate players can use her at astounding speeds that makes you think that there was next to no speed difference between 1st and 3rd job.

Lire - Arch Ranger: The most successful Arch Ranger playstyle I've encountered is actually a pretty complicated one. The playstyle is actually less reliant on speed as it is melee powered. As strange as it may seem, the most successful playstyle I've seen by far uses Arch Ranger's melee capabilities and is very "frontal" when it comes to attacks. They emphasize the "jumping uppercut" while jumping backwards then unleash a piercing arrow shortly at ground recovery to bulldoze melee that chase after them with their own jump attack. Upon knockdown from the piercing arrow (1 MP), then surprise recovering opponents with their Cyclone (2 MP move) and throws the opponent at the very end of the move. This is a pretty annoying class to fight.

Arme - Warlock: Successful play with this actually involves much alterations between Ifrit Defense (2 MP) and Wind Blade (1 MP). As painful as some of her other moves are, her main objective is to throw you and throw you until you can no longer stand. They rely VERY little on ranged attacks, rather they rely on their jump attack to keep attackers knocked down as they move about and ready their 1 MP move to throw you. Approaching this type of fighter from the front is suicide, as you're only asking to be thrown or knocked down... not only that, but I have reason to believe Ifrit Defense actually DOUBLES her defense, meaning if you were doing good damage before you will no longer be able to, making it very difficult to hurt her enough to prevent recovery.

Lass - Dark Assassin: Speed is the key, this is basically overwhelming the opponent with speed, making it extremely difficult for them to move. Although, the winning moveset actually tricks you into thinking you have a safe-getup before they freeze and throw you instead at 1.5 throw power. They also skill cancel, but having MEANT to skill cancel, they go from 1st skill into 2nd skill for full 3 bar damage (2 bar damage x1.5). Much practice is required to move him at blinding speeds and by no means is it easy to play the psyche game with the opponent.

Ryan - Viken: Distance is your friend as you're playing as Viken. Ryan himself is a combo master, meaning he can link normal combos into themselves, link the long combo into a skill combo, then skill chain right after. The most successful Ryan Viken gameplay involves just flinching the opponent once, then force them into a never-ending flinch combo. Right when opponent can counter is when a professional would skill and knock opponents into the air; whether this is countered or not the next move is still the same, which is to jump attack to either add damage or gain more distance from the opponent.

Ronan - Aegis Knight: Perhaps the most defensive character and job of all, making it extremely difficult to actually harm. The key in successful gameplay for Aegis Knight is to throw and skill chain between every and all defensive maneuvers. Even when being attacked, the true Aegis Knight would skill hit forward and attempt to charge his opponent even when flinched to initiate a block. Even when caught in MP moves, the Aegis Knight is both charging MP and hitting forward at the same time. If the move can be blocked, Aegis Knight will block and Ronan will unleash their own MP move at the end of the MP move, making it seem impossible to hurt Ronan without hurting themself. Even when the move is not blocked, Ronan will counter and fall to the ground from the initial hit, taking as little damage as possible from the MP tradeoff. A successful Aegis Knight will also learn to skillchain in a manner to make it seem flawless, like having the opponent struck endlessly by a river of slashes. EXTREMELY devastating in the right hands and will outright murder all other characters who are unprepared. 

i use that tactic for sm but ppl say i am spamming jump z attack and always kick me but i explain that i dont want them to get close to me so i use it to keep distance and they kick me anyways 

yea they kick you for sure cause you are in the noob room

not really even the so called pros with 80% 70% win whine about it 

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I laughed when you said that Aegis is a highly defensive character. Think of the block as a bonus, Aegis' real power is in the chainable skills. Ronan is one of the faster powerhouses in this game, high attack and def, but low vit. Aegis Knight is a Spell Knight with more attack, harder skills to aim with and a shield in case you get stuck in a tough spot. The most defensive character/job is probably Warlock. I haven't seen many high ranked Aegis Knight blocking too much and winning.

Also...From what you said, it sounded like you were mainly playing Assassin on the ground, juggling them in the air is faster and there's a less likely chance that they'll escape if you do it right, even if they use a pet attack.

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Celida:

I laughed when you said that Aegis is a highly defensive character. Think of the block as a bonus, Aegis' real power is in the chainable skills. Ronan is one of the faster powerhouses in this game, high attack and def, but low vit. Aegis Knight is a Spell Knight with more attack, harder skills to aim with and a shield in case you get stuck in a tough spot. The most defensive character/job is probably Warlock. I haven't seen many high ranked Aegis Knight blocking too much and winning.

Also...From what you said, it sounded like you were mainly playing Assassin on the ground, juggling them in the air is faster and there's a less likely chance that they'll escape if you do it right, even if they use a pet attack.

what skills are chainable?i couldnt find anyways ri completly chain 1 skills to another

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