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<?xml-stylesheet type="text/xsl" href="http://forum.ntreev.net/grandchase/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Tips &amp; Tricks</title><link>http://forum.ntreev.net/grandchase/forums/18.aspx</link><description>Share your best Tips &amp;amp; Tricks to the Chaser community.</description><dc:language>en</dc:language><generator>CommunityServer 2008.5 SP1 (Build: 31106.3070)</generator><item><title>Re: Nephilim guide (pve)</title><link>http://forum.ntreev.net/grandchase/forums/thread/303764.aspx</link><pubDate>Mon, 05 Jan 2009 20:53:59 GMT</pubDate><guid isPermaLink="false">645dad86-7137-4011-be41-73286d58a84d:303764</guid><dc:creator>SolaceAvatar</dc:creator><slash:comments>0</slash:comments><comments>http://forum.ntreev.net/grandchase/forums/thread/303764.aspx</comments><wfw:commentRss>http://forum.ntreev.net/grandchase/forums/commentrss.aspx?SectionID=18&amp;PostID=303764</wfw:commentRss><description>&lt;p&gt;Considering it kills most enemies in about three seconds, I generally take another part of the screen from the rest of my party and still kill everything before they do.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;EDIT: Also, I suggest only using the knockback attack on groups of enemies, on singular enemies the jump attack is better.&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Nephilim guide (pve)</title><link>http://forum.ntreev.net/grandchase/forums/thread/303760.aspx</link><pubDate>Mon, 05 Jan 2009 20:51:49 GMT</pubDate><guid isPermaLink="false">645dad86-7137-4011-be41-73286d58a84d:303760</guid><dc:creator>Eliirae</dc:creator><slash:comments>0</slash:comments><comments>http://forum.ntreev.net/grandchase/forums/thread/303760.aspx</comments><wfw:commentRss>http://forum.ntreev.net/grandchase/forums/commentrss.aspx?SectionID=18&amp;PostID=303760</wfw:commentRss><description>AKA:&amp;nbsp; because Nephilim relies on knockdown for pretty much everything it does, it&amp;#39;s useful for annoying the crap out of anyone and everyone in dungeons.&lt;br /&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Nephilim guide (pve)</title><link>http://forum.ntreev.net/grandchase/forums/thread/303718.aspx</link><pubDate>Mon, 05 Jan 2009 20:15:32 GMT</pubDate><guid isPermaLink="false">645dad86-7137-4011-be41-73286d58a84d:303718</guid><dc:creator>SolaceAvatar</dc:creator><slash:comments>0</slash:comments><comments>http://forum.ntreev.net/grandchase/forums/thread/303718.aspx</comments><wfw:commentRss>http://forum.ntreev.net/grandchase/forums/commentrss.aspx?SectionID=18&amp;PostID=303718</wfw:commentRss><description>&lt;p&gt;&lt;span class="Apple-tab-span" style="white-space:pre;"&gt;	&lt;/span&gt;Ryan&amp;#39;s Nephilim transform is /massively/ powerful in dungeons, but since none of the Ryans I&amp;#39;ve teamed with seem to understand how to properly use it, I&amp;#39;m gonna write this guide.&lt;/p&gt;&lt;p&gt;&lt;span class="Apple-tab-span" style="white-space:pre;"&gt;	&lt;/span&gt;First off, the actual transformation process. This will give you health /based on your current health/. If you&amp;#39;ve barely got any left this isn&amp;#39;t very useful, but if you have barely over half it&amp;#39;ll fill you all the way up. So, transform early and often! Secondly, it actually does decent damage to /very/ nearby enemies, and unlike most specials, even this part gives you mp.&lt;/p&gt;&lt;p&gt;&lt;span class="Apple-tab-span" style="white-space:pre;"&gt;	&lt;/span&gt;Secondly, unusual aspects of the transform. Unlike most specials you get mp while you use it, and since mp gain seems based on damage dealt and the transform does much more damage, you will gain mp /very/ rapidly.&amp;nbsp;Additionally, the Nephilim is affected less by stuns and sometimes recovers midair for no damage. The stun part is especially useful, since you can run/attack directly into some things that would otherwise stop you in place, like the dark wizard&amp;#39;s lightning.&amp;nbsp;Also, the fireball attack gives you a bit extra jump height.&lt;/p&gt;&lt;p&gt;&lt;span class="Apple-tab-span" style="white-space:pre;"&gt;	&lt;/span&gt;Now, on to actual attacks. Do not use the Nephilim&amp;#39;s standing combo! It doesn&amp;#39;t do as much damage as it&amp;#39;s other attacks. You should either use the running shoulder tackle or punch-spin attack to deal ~300 damage; after it knocks enemies away you can dash-tackle for another 300! Since the Nephilim&amp;#39;s best attacks knock enemies away, try jumping into the middle of a mob and hitting both sides quickly to get some quick damage in before taking them out individually.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;span class="Apple-tab-span" style="white-space:pre;"&gt;	&lt;/span&gt;The absolute best attack the Nephilim has is actually it&amp;#39;s jump attacks. The rest of it&amp;#39;s attacks don&amp;#39;t get doubled for back hits, but the jump attacks do. Normally the punch-punch hits twice for ~150 damage, but to the back of an enemy this quickly preformed attack does a total of ~600 damage! The downside is it only works on large enemies, and can be hard to land. The fireball does slightly damage than both punches togther and, but is easier to use and can hit things you normally couldn&amp;#39;t, but can&amp;#39;t hit multiple enemies.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;span class="Apple-tab-span" style="white-space:pre;"&gt;	&lt;/span&gt;Also, the Nephilim has a special! While it does more damage than the standing combo, it&amp;#39;s about even with the attacks you should be using; however, like most specials it makes you invincable. Since you should be gaining mp like crazy, use this to keep the pressure up when an enemy uses an aoe attack, or against an enemy with super armor and curse/petrify/freeze.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;span class="Apple-tab-span" style="white-space:pre;"&gt;	&lt;/span&gt;Also note, damage estimates are based on a character under level 35 without cash armor, so we&amp;#39;re really talking about a lot of damage very quickly! Hope to see the people that read this in my party! :D&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;EDIT: Oh, and a random trick: if you use the spin attack, and activate the special before it&amp;#39;s done, the rest of the spin damage still hits while your special is going.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item></channel></rss>