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<?xml-stylesheet type="text/xsl" href="http://forum.ntreev.net/grandchase/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Tips &amp; Tricks</title><link>http://forum.ntreev.net/grandchase/forums/18.aspx</link><description>Share your best Tips &amp;amp; Tricks to the Chaser community.</description><dc:language>en</dc:language><generator>CommunityServer 2008.5 SP1 (Build: 31106.3070)</generator><item><title>Re: [Guide] Weight and Knockback Measurement</title><link>http://forum.ntreev.net/grandchase/forums/thread/540127.aspx</link><pubDate>Tue, 16 Jun 2009 15:16:21 GMT</pubDate><guid isPermaLink="false">645dad86-7137-4011-be41-73286d58a84d:540127</guid><dc:creator>megagoten</dc:creator><slash:comments>0</slash:comments><comments>http://forum.ntreev.net/grandchase/forums/thread/540127.aspx</comments><wfw:commentRss>http://forum.ntreev.net/grandchase/forums/commentrss.aspx?SectionID=18&amp;PostID=540127</wfw:commentRss><description>&lt;p&gt;Oh hi.&lt;/p&gt;
&lt;p&gt;Nice update :D&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: [Guide] Weight and Knockback Measurement</title><link>http://forum.ntreev.net/grandchase/forums/thread/539508.aspx</link><pubDate>Tue, 16 Jun 2009 03:18:41 GMT</pubDate><guid isPermaLink="false">645dad86-7137-4011-be41-73286d58a84d:539508</guid><dc:creator>lilneko</dc:creator><slash:comments>0</slash:comments><comments>http://forum.ntreev.net/grandchase/forums/thread/539508.aspx</comments><wfw:commentRss>http://forum.ntreev.net/grandchase/forums/commentrss.aspx?SectionID=18&amp;PostID=539508</wfw:commentRss><description>&lt;p&gt;Bump, it has been updated.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: [Guide] Weight and Knockback Measurement</title><link>http://forum.ntreev.net/grandchase/forums/thread/522534.aspx</link><pubDate>Sun, 07 Jun 2009 02:04:55 GMT</pubDate><guid isPermaLink="false">645dad86-7137-4011-be41-73286d58a84d:522534</guid><dc:creator>lilneko</dc:creator><slash:comments>0</slash:comments><comments>http://forum.ntreev.net/grandchase/forums/thread/522534.aspx</comments><wfw:commentRss>http://forum.ntreev.net/grandchase/forums/commentrss.aspx?SectionID=18&amp;PostID=522534</wfw:commentRss><description>&lt;p&gt;Updated again, now that I have my account back...&amp;gt;.&amp;gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: [Guide] Weight and Knockback Measurement</title><link>http://forum.ntreev.net/grandchase/forums/thread/294642.aspx</link><pubDate>Wed, 31 Dec 2008 02:12:50 GMT</pubDate><guid isPermaLink="false">645dad86-7137-4011-be41-73286d58a84d:294642</guid><dc:creator>megagoten</dc:creator><slash:comments>0</slash:comments><comments>http://forum.ntreev.net/grandchase/forums/thread/294642.aspx</comments><wfw:commentRss>http://forum.ntreev.net/grandchase/forums/commentrss.aspx?SectionID=18&amp;PostID=294642</wfw:commentRss><description>Any Amy&amp;#39;s attack/skill? I don&amp;#39;t have her so...&lt;br /&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: [Guide] Weight and Knockback Measurement</title><link>http://forum.ntreev.net/grandchase/forums/thread/292963.aspx</link><pubDate>Tue, 30 Dec 2008 04:45:13 GMT</pubDate><guid isPermaLink="false">645dad86-7137-4011-be41-73286d58a84d:292963</guid><dc:creator>chamel</dc:creator><slash:comments>0</slash:comments><comments>http://forum.ntreev.net/grandchase/forums/thread/292963.aspx</comments><wfw:commentRss>http://forum.ntreev.net/grandchase/forums/commentrss.aspx?SectionID=18&amp;PostID=292963</wfw:commentRss><description>&lt;p&gt;some launchers&lt;/p&gt;&lt;p&gt;1. arme: shockwave (very effective)&lt;/p&gt;&lt;p&gt;2. lire: arrow rain&lt;/p&gt;&lt;p&gt;3. spear dash attack&lt;/p&gt;&lt;p&gt;4.warlock dash attack&lt;/p&gt;&lt;p&gt;5. AR double or critical attack (press up)&lt;/p&gt;&lt;p&gt;6. x bow 1st mo cash skill (kik)&lt;/p&gt;&lt;p&gt;7. bow attack swing&lt;/p&gt;&lt;p&gt;8. arme: fire storm&lt;/p&gt;&lt;p&gt;9.&amp;nbsp; elesis: stormblade&lt;/p&gt;&lt;p&gt;10 arme: gravitation&lt;/p&gt;&lt;p&gt;11. swordmaster critical attack&lt;/p&gt;&lt;p&gt;12. spellknight 2nd mp sword skill&lt;/p&gt;&lt;p&gt;13. sentinel : soul impact&lt;/p&gt;&lt;p&gt;14. sentinel dash attack&lt;/p&gt;&lt;p&gt;thats it for me....&lt;/p&gt;&lt;p&gt;anyone know more?&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: [Guide] Weight and Knockback Measurement</title><link>http://forum.ntreev.net/grandchase/forums/thread/292720.aspx</link><pubDate>Tue, 30 Dec 2008 02:06:21 GMT</pubDate><guid isPermaLink="false">645dad86-7137-4011-be41-73286d58a84d:292720</guid><dc:creator>lilneko</dc:creator><slash:comments>0</slash:comments><comments>http://forum.ntreev.net/grandchase/forums/thread/292720.aspx</comments><wfw:commentRss>http://forum.ntreev.net/grandchase/forums/commentrss.aspx?SectionID=18&amp;PostID=292720</wfw:commentRss><description>Updated so it deserves to be nercoed...&amp;gt;.&amp;gt;&amp;nbsp; Sorry people that hate nercos...&amp;lt;.&amp;lt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: [Guide] Weight and Knockback Measurement</title><link>http://forum.ntreev.net/grandchase/forums/thread/221103.aspx</link><pubDate>Wed, 29 Oct 2008 00:25:45 GMT</pubDate><guid isPermaLink="false">645dad86-7137-4011-be41-73286d58a84d:221103</guid><dc:creator>phantomxz</dc:creator><slash:comments>0</slash:comments><comments>http://forum.ntreev.net/grandchase/forums/thread/221103.aspx</comments><wfw:commentRss>http://forum.ntreev.net/grandchase/forums/commentrss.aspx?SectionID=18&amp;PostID=221103</wfw:commentRss><description>&lt;p&gt;&lt;font color="#000066"&gt;the final catogorie&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font color="#000066"&gt;they do slow down alittle&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font color="#000066"&gt;stop moving for a mili sec or something&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font color="#000066"&gt;but nice guide&lt;/font&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Weight and Knockback Measurement Guide</title><link>http://forum.ntreev.net/grandchase/forums/thread/219198.aspx</link><pubDate>Mon, 27 Oct 2008 17:10:16 GMT</pubDate><guid isPermaLink="false">645dad86-7137-4011-be41-73286d58a84d:219198</guid><dc:creator>Fuikosan</dc:creator><slash:comments>0</slash:comments><comments>http://forum.ntreev.net/grandchase/forums/thread/219198.aspx</comments><wfw:commentRss>http://forum.ntreev.net/grandchase/forums/commentrss.aspx?SectionID=18&amp;PostID=219198</wfw:commentRss><description>&lt;p&gt;No doubt about that. :D Lilneko&amp;#39;s one of those, inquisitive players; those who like to deal numbers, how system works, etc./etc. =] These type of players are always inspiring. &amp;lt;3&lt;/p&gt;&lt;p&gt;Keep up the good work Lilneko. I haven&amp;#39;t forgotten your input on that scrapped guide I made (Dungeon Manual).&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Weight and Knockback Measurement Guide</title><link>http://forum.ntreev.net/grandchase/forums/thread/219191.aspx</link><pubDate>Mon, 27 Oct 2008 17:01:01 GMT</pubDate><guid isPermaLink="false">645dad86-7137-4011-be41-73286d58a84d:219191</guid><dc:creator>AvengerNico</dc:creator><slash:comments>0</slash:comments><comments>http://forum.ntreev.net/grandchase/forums/thread/219191.aspx</comments><wfw:commentRss>http://forum.ntreev.net/grandchase/forums/commentrss.aspx?SectionID=18&amp;PostID=219191</wfw:commentRss><description>very nice, i&amp;#39;m going to have to keep an eye out for your guides, they have a habit of being high quality&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Weight and Knockback Measurement Guide</title><link>http://forum.ntreev.net/grandchase/forums/thread/217271.aspx</link><pubDate>Sat, 25 Oct 2008 21:45:22 GMT</pubDate><guid isPermaLink="false">645dad86-7137-4011-be41-73286d58a84d:217271</guid><dc:creator>Zhon</dc:creator><slash:comments>0</slash:comments><comments>http://forum.ntreev.net/grandchase/forums/thread/217271.aspx</comments><wfw:commentRss>http://forum.ntreev.net/grandchase/forums/commentrss.aspx?SectionID=18&amp;PostID=217271</wfw:commentRss><description>&lt;p&gt;&lt;font color="#9900ff"&gt;Very nice despite some grammatical errors (not really that many, they just always stick out to me).&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font color="#9900ff"&gt;It might be a long process, but listing each enemy in their respective category could improve the guide, as well as (this would really take a while, lol) where they are located in the game.&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font color="#9900ff"&gt;Anyway, two thumbs up.&amp;nbsp; Nice info for new players!&amp;nbsp;&lt;/font&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Weight and Knockback Measurement Guide</title><link>http://forum.ntreev.net/grandchase/forums/thread/216963.aspx</link><pubDate>Sat, 25 Oct 2008 17:36:01 GMT</pubDate><guid isPermaLink="false">645dad86-7137-4011-be41-73286d58a84d:216963</guid><dc:creator>NeCrOdE</dc:creator><slash:comments>0</slash:comments><comments>http://forum.ntreev.net/grandchase/forums/thread/216963.aspx</comments><wfw:commentRss>http://forum.ntreev.net/grandchase/forums/commentrss.aspx?SectionID=18&amp;PostID=216963</wfw:commentRss><description>&lt;p&gt;Excellent guide!&lt;/p&gt;&lt;p&gt;This should be stickied.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>[Guide] Weight and Knockback Measurement (Updated 6/15/09)</title><link>http://forum.ntreev.net/grandchase/forums/thread/216881.aspx</link><pubDate>Sat, 25 Oct 2008 16:19:46 GMT</pubDate><guid isPermaLink="false">645dad86-7137-4011-be41-73286d58a84d:216881</guid><dc:creator>lilneko</dc:creator><slash:comments>0</slash:comments><comments>http://forum.ntreev.net/grandchase/forums/thread/216881.aspx</comments><wfw:commentRss>http://forum.ntreev.net/grandchase/forums/commentrss.aspx?SectionID=18&amp;PostID=216881</wfw:commentRss><description>&lt;p&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;Okay, I have yet to see a guide on this, but it&amp;#39;s something that most people figure out eventually.&amp;nbsp; But since no one has said anything about it, I&amp;#39;d like to make a quick guide about it for those that don&amp;#39;t know anything about weight and knock backs.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;span style="text-decoration:underline;"&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;Weight&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;It&amp;#39;s pretty obvious that monsters in the game all weigh differently based on size and sturdiness.&amp;nbsp; There are actually more than many might think and it does affect the way you fight and combo in dungeons.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;Featherweight&lt;/span&gt;&lt;/em&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt; - There are very few enemies that are featherweights.&amp;nbsp; In fact, I can only think of two and both of them are bosses.&amp;nbsp; They are Gaikoz and Kimiki.&amp;nbsp; While they are both large enemies, they weigh practically nothing.&amp;nbsp; They are incredibly easy to juggle and keep in the air.&amp;nbsp; What makes them hard to manage is that they fall slower and can mess up your timing.&amp;nbsp; But once you&amp;#39;ve got it down, it if very easy to perform long aerial combos on them.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;Lightweight&lt;/span&gt;&lt;/em&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt; - Most of your basic enemies and monsters are lightweights.&amp;nbsp; You can think of this as the default weight for your measurements and practice.&amp;nbsp; They can be juggled and require the less effort in timing.&amp;nbsp; They are susceptible to just about every effect your moves and skills have.&amp;nbsp; They are also the only weight class capable of bouncing, something you&amp;#39;ll learn about if you play as Druid and use your dash attack.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;Character-weight&lt;/span&gt;&lt;/em&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;&amp;nbsp;- The characters you play as have a weight class of their own.&amp;nbsp; They are heavier than lightweights and react differently to many moves and skills.&amp;nbsp; They are the hardest weight to juggle out of the jugglable classes.&amp;nbsp; The fall very quickly and aren&amp;#39;t knock very high.&amp;nbsp; Most moves have less effective knock backs on them, most apparent in Assassin&amp;#39;s combo.&amp;nbsp; However, strong impacts will still send them flying and very well.&amp;nbsp; Fortunately, you only encounter this weight class in PVP.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;Heavyweight&lt;/span&gt;&lt;/em&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt; - Heavyweight monsters are usually very large and very obvious.&amp;nbsp; Most beginning bosses, orcs&amp;nbsp;and mongbans are in this class.&amp;nbsp; They are jugglable, but they fall very quickly and don&amp;#39;t go very high at all.&amp;nbsp; Usually moves with quick multiple aerial hits, like Air Spiral and Dragon Dive will be able to get them lifted.&amp;nbsp; However, more often than not, while they are falling, they are encased in super armor, making juggling impossible.&amp;nbsp; Note that Kanavan Strike has too much of a delay between the initial hit and the aerial attacks to juggle heavyweights.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;Super Heavyweight&lt;/span&gt;&lt;/em&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt; - Super Heavyweights are only bosses or sub bosses.&amp;nbsp; They act a lot like heavyweights except for one mainly thing, they can stay standing after taking a strong impact.&amp;nbsp; Instead of falling, they are just knocked back and stagger.&amp;nbsp; Many bosses like the Troll, Red Gorgos, and Elizabeth fall into this category.&amp;nbsp; Gaikoz also falls under this for the same reason that separates super heavy and heavy.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;Sturdy&lt;/span&gt;&lt;/em&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;&amp;nbsp;- Few monsters are in this class ant only one boss is.&amp;nbsp; Mini-golems and the Lich are in this.&amp;nbsp; They take hits and stagger just like any only monster, but they will not ever fall down.&amp;nbsp; They can only be knocked a centimeter or so off the ground, making juggling impossible, even with the strongest impacts and launchers.&amp;nbsp; The great thing about these monsters is that you can pull off full combos on them without having to worry about knocking them down.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;Juggernaut&lt;/span&gt;&lt;/em&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt; - These are the big bad unstoppable, you move, not me, monsters and bosses.&amp;nbsp; Later in the game, all bosses are like this, which is supposed to make them hard.&amp;nbsp; Paradoms are like this as well.&amp;nbsp; They can not be launched or impacted.&amp;nbsp; They do not stagger at all and are constantly attacking.&amp;nbsp; But don&amp;#39;t give up.&amp;nbsp; Despite being super armor-like, they do not always have super armor.&amp;nbsp; This means that back attacks till to double damage and it&amp;#39;ll help you avoid most attacks.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;span style="text-decoration:underline;"&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;Knockbacks&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;Please note that knock backs are different from knockdowns.&amp;nbsp; Please don&amp;#39;t get them confused.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;Glancing blow&lt;/span&gt;&lt;/em&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt; - Glancing blows are your basic hits.&amp;nbsp; They just do damage and make the enemy stagger.&amp;nbsp; They can be used on rapid succession for combos.&amp;nbsp; Almost all attacks are glancing blows.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;Finishers&lt;/span&gt;&lt;/em&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt; - Finishers are your critical attacks, double attacks, and anything that can kill on fatal.&amp;nbsp; They will more than likely knockdown.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;&lt;em&gt;Bouncing -&lt;/em&gt;&amp;nbsp;These are moves&amp;nbsp;that bounce a foe off the ground when they are hit with it.&amp;nbsp; Only Lightweight monsters can be bounced.&amp;nbsp; When bounced, they are put in the air again, but only a little, making juggles hard to accomplish with them.&amp;nbsp; More often than not, moves that bounce have a move that naturally follows them that takes advantage of the bounce.&amp;nbsp; However, Sentinal&amp;#39;s bounce is caused by his Critical and Double attacks and it is possible to juggle a bit afterwards.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;Launchers&lt;/span&gt;&lt;/em&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt; - Launchers are, obviously, moves that knock what you hit into the air.&amp;nbsp; Moves like the mage&amp;#39;s Earth Wave, spearmaiden&amp;#39;s dash attack, and assassin&amp;#39;s basic combo can launch.&amp;nbsp; The target&amp;#39;s weight affects launchers the most.&amp;nbsp; They can be nullified to just a glancing blow or just not launch as high.&amp;nbsp; &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;Strong Impacts&lt;/span&gt;&lt;/em&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt; - As far as I know, there are very very very few moves that are strong impacts and&amp;nbsp;most are specials.&amp;nbsp; In fact, there are so few, I can list them here.&amp;nbsp; They hit so hard, they send the enemy flying...literally, the spiral off and away.&amp;nbsp; Even in PVP, characters are sent flying away.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;Elesis:&amp;nbsp; Swordmaster&amp;#39;s Power-up Break&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;Arme:&amp;nbsp; Alchemist&amp;#39;s Giant Punch&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;Lass:&amp;nbsp; Assassin&amp;#39;s Splash Explosion (Note: Because it doesn&amp;#39;t launch as well, enemies don&amp;#39;t do as far.&amp;nbsp; Also doesn&amp;#39;t work in PVP)&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;Ryan:&amp;nbsp; Druid&amp;#39;s Twin Blade, Sentinel&amp;rsquo;s Soul Impact, Nephilim&amp;#39;s Zeto Punish, Viken&amp;#39;s Wild Justice, Xenocider&amp;#39;s&amp;nbsp;Power Strike&amp;nbsp;and&amp;nbsp;Ruin Lancer (Note:&amp;nbsp; Names are more than likely incorrect.)&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;Ronan:&amp;nbsp; Dragon Knight&amp;#39;s Infinity Sword, Aegis Knight&amp;#39;s 6th hit of his basic combo (Shield Smash) and Blame Buster, Abyss Knight&amp;#39;s second critical or double attack.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;Amy:&amp;nbsp; Dancer&amp;#39;s Critical and Double Attacks&amp;nbsp;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;Jin: Fighter&amp;#39;s Critcial, Double Attacks, Fist of 10,000 Hells, and Burning Fist of 10,000 Hells.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;Lire lacks moves with strong Impacts.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;Super Launchers&lt;/span&gt;&lt;/em&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt; -&amp;nbsp;These moves launch everything in the straight up, much like the Jump!! attacks.&amp;nbsp; Even if they don&amp;#39;t launch, they still do some kind of damage, aside from Berserk.&amp;nbsp; Just like Strong Impacts, there are very few super launching moves.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;Elesis:&amp;nbsp; All classes have Berserk, Knight&amp;#39;s Storm Blade&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;Arme:&amp;nbsp; Mage&amp;#39;s Reverse Gravity&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;Ryan:&amp;nbsp; Druid&amp;#39;s Titan Axe&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Times New Roman;"&gt;That&amp;#39;s all for now, I haven&amp;#39;t tested everything just yet, but I&amp;#39;ll update more once I play more with the skill tree.&lt;span style="font-size:10pt;font-family:Arial;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item></channel></rss>