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<?xml-stylesheet type="text/xsl" href="http://forum.ntreev.net/grandchase/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Tips &amp; Tricks</title><link>http://forum.ntreev.net/grandchase/forums/18.aspx</link><description>Share your best Tips &amp;amp; Tricks to the Chaser community.</description><dc:language>en</dc:language><generator>CommunityServer 2008.5 SP1 (Build: 31106.3070)</generator><item><title>Re: Grand Chase: Monster FAQ</title><link>http://forum.ntreev.net/grandchase/forums/thread/182290.aspx</link><pubDate>Sat, 20 Sep 2008 22:32:33 GMT</pubDate><guid isPermaLink="false">645dad86-7137-4011-be41-73286d58a84d:182290</guid><dc:creator>trickateer</dc:creator><slash:comments>0</slash:comments><comments>http://forum.ntreev.net/grandchase/forums/thread/182290.aspx</comments><wfw:commentRss>http://forum.ntreev.net/grandchase/forums/commentrss.aspx?SectionID=18&amp;PostID=182290</wfw:commentRss><description>lets do this in Pm.....&lt;br /&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Grand Chase: Monster FAQ</title><link>http://forum.ntreev.net/grandchase/forums/thread/182205.aspx</link><pubDate>Sat, 20 Sep 2008 19:35:01 GMT</pubDate><guid isPermaLink="false">645dad86-7137-4011-be41-73286d58a84d:182205</guid><dc:creator>Kletian999</dc:creator><slash:comments>0</slash:comments><comments>http://forum.ntreev.net/grandchase/forums/thread/182205.aspx</comments><wfw:commentRss>http://forum.ntreev.net/grandchase/forums/commentrss.aspx?SectionID=18&amp;PostID=182205</wfw:commentRss><description>&lt;p&gt;Amon Guard (all kinds) normal weight, pursues engaged players&lt;/p&gt;&lt;p&gt;Attacks:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Side swings if player next to it, can hit behind itself.&lt;/li&gt;&lt;li&gt;Superarmored quake pound,&amp;nbsp;Indirect hit anyone standing on ground&amp;nbsp;but short range (half a screen width) and no word warning.&amp;nbsp; This can be performed getting up from knockdown.&amp;nbsp; Done when people within sight&lt;/li&gt;&lt;li&gt;Superarmored spin dash, moves 1+screen widths in one direction hitting multiple times.&amp;nbsp; Goes off ledges so he&amp;#39;ll perform it if you are in his path past the drop. Can usually dash attack through it.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Gon, normal weight&lt;/p&gt;&lt;p&gt;Attacks: acts like Stone goblins except throws 4 rocks in a series instead of 1.&lt;/p&gt;&lt;p&gt;Gorgon, normal weight pursues engaged players.&lt;/p&gt;&lt;p&gt;Attacks: &lt;/p&gt;&lt;ul&gt;&lt;li&gt;Turn around tail whip if players next to it.&lt;/li&gt;&lt;li&gt;Quarter screen length fire breath if in line out of melee range.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Skeleton, normal weight.&amp;nbsp; Very lethargic but has tons of HP.&lt;/p&gt;&lt;p&gt;Attacks: Arm swing in player next to it.&lt;/p&gt;&lt;p&gt;Pumpkin, Superarmored, only has 1 hp&lt;/p&gt;&lt;p&gt;Attacks: Will explode if someone is near or when killed.&amp;nbsp;&lt;/p&gt;&lt;p&gt;Paramine, flying, pursues engaged players.&amp;nbsp; Immune to Stone Curse&lt;/p&gt;&lt;p&gt;Attacks: Superarmored laser shot 1/3 screen width.&lt;/p&gt;&lt;p&gt;Stone Golem, Heavy, very small pursuit range&amp;nbsp; Immune to Stone Curse&lt;/p&gt;&lt;p&gt;Attacks: &lt;/p&gt;&lt;ul&gt;&lt;li&gt;Arm swing if next to it- hits behind as well.&lt;/li&gt;&lt;li&gt;Pursuit run- moves at player speed after a target on the same floor until it&amp;#39;s hit or gets into range to perform arm swing.&lt;/li&gt;&lt;li&gt;Arm Spin- if close and arm swing has been performed recently, multi hits, moves small distance forward&amp;nbsp;and self knockdowns.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Dark Mage, normal weight, Pursues players above it but seldom drops down.&lt;/p&gt;&lt;p&gt;Attacks:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Super armored Gas cloud, indirect hit, small amounts of damage every second.&amp;nbsp; Done when player in sight, lingers even after death&lt;/li&gt;&lt;li&gt;Super armored Lightning bolt.&amp;nbsp; Similiar to Arme&amp;#39;s skill.&amp;nbsp; Done when player in line of effect.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Mongban (Dark Mongban, Mongban Leader) Heavy, pursues engaged player.&lt;/p&gt;&lt;p&gt;&amp;nbsp;Attacks&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Alternating club swings when player next to it.&lt;/li&gt;&lt;li&gt;Superarmored Overhead Club smash.&amp;nbsp; When player in sight.&amp;nbsp; Heavy knockback and damage to those hit with club, causes half screen indirect quake effect.&lt;/li&gt;&lt;li&gt;Superarmored Thunder God. emits a short electricity aura when players are in range.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Armored Lobster.&amp;nbsp; Acts Identical to Anmon scout with Drill charge instead of Extended stab.&lt;/p&gt;&lt;p&gt;Attack: Superarmored drill charge.&amp;nbsp; Telegraphed with boss special attack sound.&amp;nbsp; Flies across whole screen unaffected by Gravity until the end.&lt;/p&gt;&lt;p&gt;Ice Golem, Identical to Stone golem except new attack instead of armspin&lt;/p&gt;&lt;p&gt;Attack: Whirlpool.&amp;nbsp; Spins in place creating whirlpool that knocks players upwards for many hits.&lt;/p&gt;&lt;p&gt;Fire Golem, Identical to Stone Golem except new attack instead of armspin.&lt;/p&gt;&lt;p&gt;Attack: Superarmored fire breath.&amp;nbsp; Similiar to Gorgon fire breath.&lt;/p&gt;&lt;p&gt;Stone (immune to stone curse)/Dark Troll, Heavy. Pursues engaged player.&amp;nbsp; Acts exactly like Troll boss.&lt;/p&gt;&lt;p&gt;Attacks: &lt;/p&gt;&lt;ul&gt;&lt;li&gt;Combo to Quake.&amp;nbsp; Multiple arms swings, the last causeing a half screen quake attack.&amp;nbsp; Done when player near.&lt;/li&gt;&lt;li&gt;Superarmored Dash to Quake.&amp;nbsp; Runs forward ending in a short quake swing.&amp;nbsp; Done when player in path.&lt;/li&gt;&lt;li&gt;Superarmored Jump Quake.&amp;nbsp; Jump warning, indirect damage to all on ground.&amp;nbsp; Done whenever it desires to switch platforms or jsut because.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&amp;nbsp;Lich, Flying (acts like groundbound), Pursues engaged player.&amp;nbsp; Acts like Lich boss.&lt;/p&gt;&lt;p&gt;Attacks:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Staff poke.&amp;nbsp; Done when player next to it with knockback. (repeat melee hitting and jumping can evade this and keep him occupied)&lt;/li&gt;&lt;li&gt;Super Armored Lightning Bolt.&amp;nbsp; Same as Arme&amp;#39;s skill, done when player in line of monster (can trick them by being on platform above the lightningbolts effect)&lt;/li&gt;&lt;li&gt;Super Armored Zombie hands.&amp;nbsp; Jump warning, immoblizes and HP drains those on the ground.&amp;nbsp; Done when no one in other skill effects&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Dark Gorgos, Heavy, pursues engaged player.&amp;nbsp; Acts like Red Gorgos.&lt;/p&gt;&lt;p&gt;Attacks:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Stab combo if player next to it.&lt;/li&gt;&lt;li&gt;Superarmored Quake jump.&amp;nbsp; When changing platforms, getting up from falls, or randomly causes quake to entire room.&lt;/li&gt;&lt;li&gt;Superarmored Pounce.&amp;nbsp; Dashes across screen with knockback.&amp;nbsp; When player in front of it.&lt;/li&gt;&lt;li&gt;Superarmored Firebreath.&amp;nbsp; Danger warning, crosses entire screen.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Grand Chase: Monster FAQ</title><link>http://forum.ntreev.net/grandchase/forums/thread/180872.aspx</link><pubDate>Thu, 18 Sep 2008 23:56:18 GMT</pubDate><guid isPermaLink="false">645dad86-7137-4011-be41-73286d58a84d:180872</guid><dc:creator>Kletian999</dc:creator><slash:comments>0</slash:comments><comments>http://forum.ntreev.net/grandchase/forums/thread/180872.aspx</comments><wfw:commentRss>http://forum.ntreev.net/grandchase/forums/commentrss.aspx?SectionID=18&amp;PostID=180872</wfw:commentRss><description>&lt;p&gt;Sure thing&lt;/p&gt;&lt;p&gt;Mushmon, normal weight.&lt;/p&gt;&lt;p&gt;Attack: short lunge if player next to it.&lt;/p&gt;&lt;p&gt;Slime, normal weight&lt;/p&gt;&lt;p&gt;Attack:&amp;nbsp;medium lunge with far knockback if player is within lunge range.&lt;/p&gt;&lt;p&gt;Racoon, normal weight&lt;/p&gt;&lt;p&gt;Attack: Spins leaf&amp;nbsp;if player next to it, self knockdowns&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Stone Goblin, normal weight&lt;/p&gt;&lt;p&gt;Attack: throws non-lethal rocks.&amp;nbsp; Only performs this&amp;nbsp;against targets farther than a&amp;nbsp;quarter screen away; runs away&amp;nbsp;and switches floors when players are closer.&lt;/p&gt;&lt;p&gt;(shovel) Goblin, normal weight&amp;nbsp; Pursues players that have engaged it.&lt;/p&gt;&lt;p&gt;Attack: swing shovel if player next to it. &lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Orc, normal weight. Pursues engaged players.&lt;/p&gt;&lt;p&gt;Attack: swings if player next to it.&amp;nbsp; Can Superarmor itself before swinging for improved range.&amp;nbsp; &lt;/p&gt;&lt;p&gt;Orc warrior Heavy weight (aka Zombie Orc) Pursues engaged players.&lt;/p&gt;&lt;p&gt;Attacks:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;2 Swing Hammer combo if player next to it.&lt;/li&gt;&lt;li&gt;Superarmoed Hammer spin if players in line with it and less than a full screen away.&lt;/li&gt;&lt;li&gt;Ground slam (Jump warning) indirect hit, randomly: though often upon getting up from a knockdown or players too far from other attack triggers.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Stone Orc heavy weight. Pursues engaged players.&lt;/p&gt;&lt;p&gt;Attacks:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Axe Swing if player next to it.&lt;/li&gt;&lt;li&gt;Throw Axe if target is farther than half screen away.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Harpy, flyer (falls if stoned or frozen).&amp;nbsp; Pursues engaged players.&lt;/p&gt;&lt;p&gt;Attacks: Dives when target at 45 degree angle downward and within range.&amp;nbsp; Will flee backwards and upwards when target is higher.&amp;nbsp; For best results the engaged melee player should move into a corner with a lot of platforms: then move so harpy&amp;#39;s back is to wall and jump up.&lt;/p&gt;&lt;p&gt;&amp;nbsp;Amon Scout&amp;nbsp; (all kinds) normal weight, pursues engaged players&lt;/p&gt;&lt;p&gt;Attacks:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Arm poke if player next to it.&lt;/li&gt;&lt;li&gt;Superarmored &amp;quot;extended poke&amp;quot;&amp;nbsp; if player in range of it.&lt;/li&gt;&lt;li&gt;Jump back reaction to some hits.&lt;/li&gt;&lt;li&gt;Superarmored &amp;quot;Get up Flip slash&amp;quot; performed from knocked down or to pursue a player above him.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Amon Guard (all kinds)&lt;/p&gt;&lt;p&gt;to be continued&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Glossary:&lt;/p&gt;&lt;p&gt;Indirect hit: does not inflict status conditions or &amp;quot;counter&amp;quot; a charged skill.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Grand Chase: Monster FAQ</title><link>http://forum.ntreev.net/grandchase/forums/thread/179803.aspx</link><pubDate>Thu, 18 Sep 2008 01:02:35 GMT</pubDate><guid isPermaLink="false">645dad86-7137-4011-be41-73286d58a84d:179803</guid><dc:creator>trickateer</dc:creator><slash:comments>0</slash:comments><comments>http://forum.ntreev.net/grandchase/forums/thread/179803.aspx</comments><wfw:commentRss>http://forum.ntreev.net/grandchase/forums/commentrss.aspx?SectionID=18&amp;PostID=179803</wfw:commentRss><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forum.ntreev.net/grandchase/Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;Kletian999:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;p&gt;I can contribute these complicated details, would you add them in?&lt;/p&gt;&lt;p&gt;What about my suggestion to consolidate entries?&lt;/p&gt;&lt;p&gt;&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;/p&gt;&lt;p&gt;i don&amp;#39;t know... ill think about it.&lt;/p&gt;&lt;p&gt;want to co-work on this? &lt;br /&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Grand Chase: Monster FAQ</title><link>http://forum.ntreev.net/grandchase/forums/thread/179481.aspx</link><pubDate>Wed, 17 Sep 2008 21:34:35 GMT</pubDate><guid isPermaLink="false">645dad86-7137-4011-be41-73286d58a84d:179481</guid><dc:creator>Kletian999</dc:creator><slash:comments>0</slash:comments><comments>http://forum.ntreev.net/grandchase/forums/thread/179481.aspx</comments><wfw:commentRss>http://forum.ntreev.net/grandchase/forums/commentrss.aspx?SectionID=18&amp;PostID=179481</wfw:commentRss><description>&lt;p&gt;I can contribute these complicated details, would you add them in?&lt;/p&gt;&lt;p&gt;What about my suggestion to consolidate entries?&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Grand Chase: Monster FAQ</title><link>http://forum.ntreev.net/grandchase/forums/thread/179268.aspx</link><pubDate>Wed, 17 Sep 2008 19:41:11 GMT</pubDate><guid isPermaLink="false">645dad86-7137-4011-be41-73286d58a84d:179268</guid><dc:creator>trickateer</dc:creator><slash:comments>0</slash:comments><comments>http://forum.ntreev.net/grandchase/forums/thread/179268.aspx</comments><wfw:commentRss>http://forum.ntreev.net/grandchase/forums/commentrss.aspx?SectionID=18&amp;PostID=179268</wfw:commentRss><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forum.ntreev.net/grandchase/Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;Kletian999:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;p&gt;Nice effort, but you could save a lot of space and repitition if you just made a listing of the enemy &amp;quot;models&amp;quot; up top, then a short list for each dungeon what monsters are present without repeating pattern and picture.&lt;/p&gt;&lt;p&gt;When I say models, I mean both appearance and attack pattern: Mongban, Dark Mongban, and Mongban leader are all the same really, but stone golem (tornado dash, immune to stone curse), fire golem (breathes fire, not immune), and ice golem (whirlpool spin, immune to freeze)&amp;nbsp;are not.&lt;/p&gt;&lt;p&gt;I&amp;#39;ve toyed with the idea of making such a guide myself, one feature you might want to add is whether the monster endures knockback normally, heavily (golems and mongban dont raise much and are immune to Arme&amp;#39;s reverse gravity), Flying (Harpies and Lich, get stuttered and pushed but never knocked down unless a special boss animation (harpy queen or basilisk):&amp;nbsp;might be grounded with a freeze or stone) or superarmored all the time (Partusday, Gardosen, etc: attacks do nothing)&lt;/p&gt;&lt;p&gt;Likewise listing what attacks trigger from standing directly in front of them, standing in a line of sight, being on the same screen, in reaction to being hit (harpy queen feathers, Gaikoz teleport), or in reaction to getting up (Anmon soldiers)&amp;nbsp;and which of the above grant temp superarmor.&lt;/p&gt;&lt;p&gt;&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;/p&gt;&lt;p&gt;well I aim for essentially just a basic guide. monsters and attacks. that seems quite complicated &lt;br /&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Grand Chase: Monster FAQ</title><link>http://forum.ntreev.net/grandchase/forums/thread/176965.aspx</link><pubDate>Mon, 15 Sep 2008 01:57:02 GMT</pubDate><guid isPermaLink="false">645dad86-7137-4011-be41-73286d58a84d:176965</guid><dc:creator>Kletian999</dc:creator><slash:comments>0</slash:comments><comments>http://forum.ntreev.net/grandchase/forums/thread/176965.aspx</comments><wfw:commentRss>http://forum.ntreev.net/grandchase/forums/commentrss.aspx?SectionID=18&amp;PostID=176965</wfw:commentRss><description>&lt;p&gt;Nice effort, but you could save a lot of space and repitition if you just made a listing of the enemy &amp;quot;models&amp;quot; up top, then a short list for each dungeon what monsters are present without repeating pattern and picture.&lt;/p&gt;&lt;p&gt;When I say models, I mean both appearance and attack pattern: Mongban, Dark Mongban, and Mongban leader are all the same really, but stone golem (tornado dash, immune to stone curse), fire golem (breathes fire, not immune), and ice golem (whirlpool spin, immune to freeze)&amp;nbsp;are not.&lt;/p&gt;&lt;p&gt;I&amp;#39;ve toyed with the idea of making such a guide myself, one feature you might want to add is whether the monster endures knockback normally, heavily (golems and mongban dont raise much and are immune to Arme&amp;#39;s reverse gravity), Flying (Harpies and Lich, get stuttered and pushed but never knocked down unless a special boss animation (harpy queen or basilisk):&amp;nbsp;might be grounded with a freeze or stone) or superarmored all the time (Partusday, Gardosen, etc: attacks do nothing)&lt;/p&gt;&lt;p&gt;Likewise listing what attacks trigger from standing directly in front of them, standing in a line of sight, being on the same screen, in reaction to being hit (harpy queen feathers, Gaikoz teleport), or in reaction to getting up (Anmon soldiers)&amp;nbsp;and which of the above grant temp superarmor.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Monster Guide</title><link>http://forum.ntreev.net/grandchase/forums/thread/176837.aspx</link><pubDate>Sun, 14 Sep 2008 23:57:08 GMT</pubDate><guid isPermaLink="false">645dad86-7137-4011-be41-73286d58a84d:176837</guid><dc:creator>trickateer</dc:creator><slash:comments>0</slash:comments><comments>http://forum.ntreev.net/grandchase/forums/thread/176837.aspx</comments><wfw:commentRss>http://forum.ntreev.net/grandchase/forums/commentrss.aspx?SectionID=18&amp;PostID=176837</wfw:commentRss><description>i&amp;#39;ll try that&lt;br /&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Monster Guide</title><link>http://forum.ntreev.net/grandchase/forums/thread/176816.aspx</link><pubDate>Sun, 14 Sep 2008 23:47:29 GMT</pubDate><guid isPermaLink="false">645dad86-7137-4011-be41-73286d58a84d:176816</guid><dc:creator>iJustin</dc:creator><slash:comments>0</slash:comments><comments>http://forum.ntreev.net/grandchase/forums/thread/176816.aspx</comments><wfw:commentRss>http://forum.ntreev.net/grandchase/forums/commentrss.aspx?SectionID=18&amp;PostID=176816</wfw:commentRss><description>&lt;p&gt;Another.thing..&lt;/p&gt;&lt;p&gt;take the screenshots in higher quality =/ Meaning hammer F2 in-game then press F4. 8D &lt;br /&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Monster Guide</title><link>http://forum.ntreev.net/grandchase/forums/thread/176784.aspx</link><pubDate>Sun, 14 Sep 2008 23:31:57 GMT</pubDate><guid isPermaLink="false">645dad86-7137-4011-be41-73286d58a84d:176784</guid><dc:creator>trickateer</dc:creator><slash:comments>0</slash:comments><comments>http://forum.ntreev.net/grandchase/forums/thread/176784.aspx</comments><wfw:commentRss>http://forum.ntreev.net/grandchase/forums/commentrss.aspx?SectionID=18&amp;PostID=176784</wfw:commentRss><description>thank you fixing it now&lt;br /&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Monster Guide</title><link>http://forum.ntreev.net/grandchase/forums/thread/176684.aspx</link><pubDate>Sun, 14 Sep 2008 22:40:45 GMT</pubDate><guid isPermaLink="false">645dad86-7137-4011-be41-73286d58a84d:176684</guid><dc:creator>BanCakez</dc:creator><slash:comments>0</slash:comments><comments>http://forum.ntreev.net/grandchase/forums/thread/176684.aspx</comments><wfw:commentRss>http://forum.ntreev.net/grandchase/forums/commentrss.aspx?SectionID=18&amp;PostID=176684</wfw:commentRss><description>FYI wrong pic for drillmon &amp;gt;.&amp;gt;&lt;br /&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Monster Guide</title><link>http://forum.ntreev.net/grandchase/forums/thread/176275.aspx</link><pubDate>Sun, 14 Sep 2008 18:42:52 GMT</pubDate><guid isPermaLink="false">645dad86-7137-4011-be41-73286d58a84d:176275</guid><dc:creator>trickateer</dc:creator><slash:comments>0</slash:comments><comments>http://forum.ntreev.net/grandchase/forums/thread/176275.aspx</comments><wfw:commentRss>http://forum.ntreev.net/grandchase/forums/commentrss.aspx?SectionID=18&amp;PostID=176275</wfw:commentRss><description>I really do need someone to make titles for me&lt;br /&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Monster Guide</title><link>http://forum.ntreev.net/grandchase/forums/thread/175026.aspx</link><pubDate>Sat, 13 Sep 2008 22:41:43 GMT</pubDate><guid isPermaLink="false">645dad86-7137-4011-be41-73286d58a84d:175026</guid><dc:creator>trickateer</dc:creator><slash:comments>0</slash:comments><comments>http://forum.ntreev.net/grandchase/forums/thread/175026.aspx</comments><wfw:commentRss>http://forum.ntreev.net/grandchase/forums/commentrss.aspx?SectionID=18&amp;PostID=175026</wfw:commentRss><description>&lt;p&gt;&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forum.ntreev.net/grandchase/Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;ZanderR110:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;You might want to add that the Stone Goblin cannot kill you.&amp;nbsp; He can only bring you to FATAL.&lt;br /&gt;&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;/p&gt;&lt;p&gt;thank you edited in &lt;br /&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Monster Guide</title><link>http://forum.ntreev.net/grandchase/forums/thread/175009.aspx</link><pubDate>Sat, 13 Sep 2008 22:19:18 GMT</pubDate><guid isPermaLink="false">645dad86-7137-4011-be41-73286d58a84d:175009</guid><dc:creator>ZanderR110</dc:creator><slash:comments>0</slash:comments><comments>http://forum.ntreev.net/grandchase/forums/thread/175009.aspx</comments><wfw:commentRss>http://forum.ntreev.net/grandchase/forums/commentrss.aspx?SectionID=18&amp;PostID=175009</wfw:commentRss><description>You might want to add that the Stone Goblin cannot kill you.&amp;nbsp; He can only bring you to FATAL.&lt;br /&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Monster Guide</title><link>http://forum.ntreev.net/grandchase/forums/thread/174992.aspx</link><pubDate>Sat, 13 Sep 2008 21:59:09 GMT</pubDate><guid isPermaLink="false">645dad86-7137-4011-be41-73286d58a84d:174992</guid><dc:creator>trickateer</dc:creator><slash:comments>0</slash:comments><comments>http://forum.ntreev.net/grandchase/forums/thread/174992.aspx</comments><wfw:commentRss>http://forum.ntreev.net/grandchase/forums/commentrss.aspx?SectionID=18&amp;PostID=174992</wfw:commentRss><description>thanks ill do that &lt;br /&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item></channel></rss>