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<?xml-stylesheet type="text/xsl" href="http://forum.ntreev.net/grandchase/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Grand Chase General Discussion</title><link>http://forum.ntreev.net/grandchase/forums/10.aspx</link><description>Discuss anything and everything related to North American Grand Chase here!</description><dc:language>en</dc:language><generator>CommunityServer 2008.5 SP1 (Build: 31106.3070)</generator><item><title>Re: 3rd jobs and successful playstyles.</title><link>http://forum.ntreev.net/grandchase/forums/thread/109969.aspx</link><pubDate>Wed, 30 Jul 2008 05:03:45 GMT</pubDate><guid isPermaLink="false">645dad86-7137-4011-be41-73286d58a84d:109969</guid><dc:creator>wamuzu</dc:creator><slash:comments>0</slash:comments><comments>http://forum.ntreev.net/grandchase/forums/thread/109969.aspx</comments><wfw:commentRss>http://forum.ntreev.net/grandchase/forums/commentrss.aspx?SectionID=10&amp;PostID=109969</wfw:commentRss><description>&lt;p&gt;Wow, DT this is a very useful guide.&lt;/p&gt;&lt;p&gt;Out of all im looking forward to most is AK and DA. &lt;br /&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: 3rd jobs and successful playstyles.</title><link>http://forum.ntreev.net/grandchase/forums/thread/109939.aspx</link><pubDate>Wed, 30 Jul 2008 04:55:15 GMT</pubDate><guid isPermaLink="false">645dad86-7137-4011-be41-73286d58a84d:109939</guid><dc:creator>shirakani</dc:creator><slash:comments>0</slash:comments><comments>http://forum.ntreev.net/grandchase/forums/thread/109939.aspx</comments><wfw:commentRss>http://forum.ntreev.net/grandchase/forums/commentrss.aspx?SectionID=10&amp;PostID=109939</wfw:commentRss><description>Ima agree w/ DT here on the playstyle of AK. I&amp;#39;ve played the class in TWGC and i must say everything DT has said has held true for me. AK is purely a DEFENSIVE style, and you MUST learn to block if you expect to get anywhere. The whole mentality behind it is a form of zone control, you must come across as a damaging &amp;#39;wall&amp;#39; slowly moving forward while hiding behind your shield. If you try to play it like a combopro (ie, Ryan), you will get ownt and ownt hard. I learnt that VERY quickly. Aegis Knight is all about BLOCK and COUNTERATTACK, not pure offensive. If you don&amp;#39;t like playing defensively, you&amp;#39;re playing the wrong style.&lt;br /&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: 3rd jobs and successful playstyles.</title><link>http://forum.ntreev.net/grandchase/forums/thread/109884.aspx</link><pubDate>Wed, 30 Jul 2008 04:32:53 GMT</pubDate><guid isPermaLink="false">645dad86-7137-4011-be41-73286d58a84d:109884</guid><dc:creator>DT7</dc:creator><slash:comments>0</slash:comments><comments>http://forum.ntreev.net/grandchase/forums/thread/109884.aspx</comments><wfw:commentRss>http://forum.ntreev.net/grandchase/forums/commentrss.aspx?SectionID=10&amp;PostID=109884</wfw:commentRss><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forum.ntreev.net/grandchase/Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;Celida:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;p&gt;I laughed when you said that Aegis is a highly defensive character. Think of the block as a bonus, Aegis&amp;#39; real power is in the chainable skills. Ronan is one of the faster powerhouses in this game, high attack and def, but low vit.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;You are sadly mistaken if you think Aegis Knight and Spell Knight are both powerhouses. The only powerhouse among Ronan&amp;#39;s jobs is Dragon Knight. Reason for this is that powerhouses are strong, but they can also take the initiative. Sadly, Aegis Knight and Spell Knight do not have any good Initiative moves, they have to rely on the opponent actually coming in range. &lt;/strong&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt; Aegis Knight is a Spell Knight with more attack, harder skills to aim with and a shield in case you get stuck in a tough spot. The most defensive character/job is probably Warlock. I haven&amp;#39;t seen many high ranked Aegis Knight blocking too much and winning.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Well, meet the first then (look up my Assassin vs Knight video). From viewing over 20 of my own replays, I maintain a 93.333% block rate on moves that can be blocked. For the last 4 weeks, I have remained undefeated by a fellow Aegis Knight (with the exception of the level 68). That and I have no idea how you use your Ronan, but your description of Aegis Knight is VERY off; Spell Knight has the WORST accuracy in terms of MP moves compared to everyone else. Rune Spiral is point blank, Giga Crush HAS to be point blank at the beginning (easily countered), Kanavan Strike you can see from a mile away to counter, Holy Bless RARELY gets moving allies, it&amp;#39;d be amazing if you can hit a ground target with Blast Bomb, and Lunatic Strike pretty much only lands 100% when it is point blank. And you&amp;#39;re severely wrong about Warlock being the most defensive, that position belongs to Dark Assassin.&amp;nbsp;&lt;/strong&gt; &lt;br /&gt;&lt;/p&gt;&lt;p&gt;Also...From what you said, it sounded like you were mainly playing Assassin on the ground, juggling them in the air is faster and there&amp;#39;s a less likely chance that they&amp;#39;ll escape if you do it right, even if they use a pet attack.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;I have a 90% win rate against Dark Assassins, I know how to fight them well. You&amp;#39;ll have to watch my Assassin vs Knight video to understand how I deal with DAs.&amp;nbsp;&lt;/strong&gt; &lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;/p&gt;These are not successful strategies because they&amp;#39;re common... if anything, these strategies are UNCOMMON, but are very effective in kGC. Common strategies are very easy to fight, it is the uncommon ones that make the fights difficult. &lt;br /&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: 3rd jobs and successful playstyles.</title><link>http://forum.ntreev.net/grandchase/forums/thread/109816.aspx</link><pubDate>Wed, 30 Jul 2008 04:13:29 GMT</pubDate><guid isPermaLink="false">645dad86-7137-4011-be41-73286d58a84d:109816</guid><dc:creator>littlecaa12</dc:creator><slash:comments>0</slash:comments><comments>http://forum.ntreev.net/grandchase/forums/thread/109816.aspx</comments><wfw:commentRss>http://forum.ntreev.net/grandchase/forums/commentrss.aspx?SectionID=10&amp;PostID=109816</wfw:commentRss><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forum.ntreev.net/grandchase/Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;DT7:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt; &lt;p&gt;Elesis - Sword Master: The most successful Sword Master playstyle I&amp;#39;ve seen by far is an extremely defensive one. The general overall &amp;quot;feel&amp;quot; of this strategy is to keep the enemy just at the &amp;quot;tip&amp;quot; of your sword and have them stay there, using the range and covering range to its advantage. The few exceptions is to actually use one of her special &amp;quot;jump&amp;quot; attacks like a &amp;quot;Street Fighter&amp;quot; style uppercut to switch up the attack pattern to make it less predictable. Perhaps the most shocking part of the successful swordmasters I&amp;#39;ve played is that they skill cancel instead of skill chaining; At first, they start off with Power Wave (1st MP) but right at the end of the freeze frame enter Wind instead (2nd MP), giving one of their most devastating moves an extremely high hit-rate. Keep in mind that top-rate players can use her at astounding speeds that makes you think that there was next to no speed difference between 1st and 3rd job.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Lire - Arch Ranger: The most successful Arch Ranger playstyle I&amp;#39;ve encountered is actually a pretty complicated one. The playstyle is actually less reliant on speed as it is melee powered. As strange as it may seem, the most successful playstyle I&amp;#39;ve seen by far uses Arch Ranger&amp;#39;s melee capabilities and is very &amp;quot;frontal&amp;quot; when it comes to attacks. They emphasize the &amp;quot;jumping uppercut&amp;quot; while jumping backwards then unleash a piercing arrow shortly at ground recovery to bulldoze melee that chase after them with their own jump attack. Upon knockdown from the piercing arrow (1 MP), then surprise recovering opponents with their Cyclone (2 MP move) and throws the opponent at the very end of the move. This is a pretty annoying class to fight.&lt;/p&gt;&lt;p&gt;Arme - Warlock: Successful play with this actually involves much alterations between Ifrit Defense (2 MP) and Wind Blade (1 MP). As painful as some of her other moves are, her main objective is to throw you and throw you until you can no longer stand. They rely VERY little on ranged attacks, rather they rely on their jump attack to keep attackers knocked down as they move about and ready their 1 MP move to throw you. Approaching this type of fighter from the front is suicide, as you&amp;#39;re only asking to be thrown or knocked down... not only that, but I have reason to believe Ifrit Defense actually DOUBLES her defense, meaning if you were doing good damage before you will no longer be able to, making it very difficult to hurt her enough to prevent recovery. &lt;/p&gt;&lt;p&gt;Lass - Dark Assassin: Speed is the key, this is basically overwhelming the opponent with speed, making it extremely difficult for them to move. Although, the winning moveset actually tricks you into thinking you have a safe-getup before they freeze and throw you instead at 1.5 throw power. They also skill cancel, but having MEANT to skill cancel, they go from 1st skill into 2nd skill for full 3 bar damage (2 bar damage x1.5). Much practice is required to move him at blinding speeds and by no means is it easy to play the psyche game with the opponent.&lt;/p&gt;&lt;p&gt;Ryan - Viken: Distance is your friend as you&amp;#39;re playing as Viken. Ryan himself is a combo master, meaning he can link normal combos into themselves, link the long combo into a skill combo, then skill chain right after. The most successful Ryan Viken gameplay involves just flinching the opponent once, then force them into a never-ending flinch combo. Right when opponent can counter is when a professional would skill and knock opponents into the air; whether this is countered or not the next move is still the same, which is to jump attack to either add damage or gain more distance from the opponent.&lt;/p&gt;&lt;p&gt;Ronan - Aegis Knight: Perhaps the most defensive character and job of all, making it extremely difficult to actually harm. The key in successful gameplay for Aegis Knight is to throw and skill chain between every and all defensive maneuvers. Even when being attacked, the true Aegis Knight would skill hit forward and attempt to charge his opponent even when flinched to initiate a block. Even when caught in MP moves, the Aegis Knight is both charging MP and hitting forward at the same time. If the move can be blocked, Aegis Knight will block and Ronan will unleash their own MP move at the end of the MP move, making it seem impossible to hurt Ronan without hurting themself. Even when the move is not blocked, Ronan will counter and fall to the ground from the initial hit, taking as little damage as possible from the MP tradeoff. A successful Aegis Knight will also learn to skillchain in a manner to make it seem flawless, like having the opponent struck endlessly by a river of slashes. EXTREMELY devastating in the right hands and will outright murder all other characters who are unprepared.&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;/p&gt;&lt;p&gt;sweet guide man. now i kno wat to expect and wat to use when all these 3rds come out. thx xD&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: 3rd jobs and successful playstyles.</title><link>http://forum.ntreev.net/grandchase/forums/thread/109677.aspx</link><pubDate>Wed, 30 Jul 2008 02:40:30 GMT</pubDate><guid isPermaLink="false">645dad86-7137-4011-be41-73286d58a84d:109677</guid><dc:creator>zenzhomaru</dc:creator><slash:comments>0</slash:comments><comments>http://forum.ntreev.net/grandchase/forums/thread/109677.aspx</comments><wfw:commentRss>http://forum.ntreev.net/grandchase/forums/commentrss.aspx?SectionID=10&amp;PostID=109677</wfw:commentRss><description>&lt;p&gt;AWES0ME I NEEDED THIS F0R MY SW0RD MASTERR!!!!!!!!&lt;/p&gt;&lt;p&gt;THANKSz :/&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: 3rd jobs and successful playstyles.</title><link>http://forum.ntreev.net/grandchase/forums/thread/109591.aspx</link><pubDate>Wed, 30 Jul 2008 01:13:14 GMT</pubDate><guid isPermaLink="false">645dad86-7137-4011-be41-73286d58a84d:109591</guid><dc:creator>mike963</dc:creator><slash:comments>0</slash:comments><comments>http://forum.ntreev.net/grandchase/forums/thread/109591.aspx</comments><wfw:commentRss>http://forum.ntreev.net/grandchase/forums/commentrss.aspx?SectionID=10&amp;PostID=109591</wfw:commentRss><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forum.ntreev.net/grandchase/Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;Celida:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt; &lt;p&gt;I laughed when you said that Aegis is a highly defensive character. Think of the block as a bonus, Aegis&amp;#39; real power is in the &lt;strong&gt;chainable skills&lt;/strong&gt;. Ronan is one of the faster powerhouses in this game, high attack and def, but low vit. Aegis Knight is a Spell Knight with more attack, harder skills to aim with and a shield in case you get stuck in a tough spot. The most defensive character/job is probably Warlock. I haven&amp;#39;t seen many high ranked Aegis Knight blocking too much and winning.&lt;/p&gt;&lt;p&gt;Also...From what you said, it sounded like you were mainly playing Assassin on the ground, juggling them in the air is faster and there&amp;#39;s a less likely chance that they&amp;#39;ll escape if you do it right, even if they use a pet attack.&lt;/p&gt;&lt;p&gt;&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;/p&gt;&lt;p&gt;what skills are chainable?i couldnt find anyways ri completly chain 1 skills to another&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: 3rd jobs and successful playstyles.</title><link>http://forum.ntreev.net/grandchase/forums/thread/109588.aspx</link><pubDate>Wed, 30 Jul 2008 01:10:14 GMT</pubDate><guid isPermaLink="false">645dad86-7137-4011-be41-73286d58a84d:109588</guid><dc:creator>Celida</dc:creator><slash:comments>0</slash:comments><comments>http://forum.ntreev.net/grandchase/forums/thread/109588.aspx</comments><wfw:commentRss>http://forum.ntreev.net/grandchase/forums/commentrss.aspx?SectionID=10&amp;PostID=109588</wfw:commentRss><description>&lt;p&gt;I laughed when you said that Aegis is a highly defensive character. Think of the block as a bonus, Aegis&amp;#39; real power is in the chainable skills. Ronan is one of the faster powerhouses in this game, high attack and def, but low vit. Aegis Knight is a Spell Knight with more attack, harder skills to aim with and a shield in case you get stuck in a tough spot. The most defensive character/job is probably Warlock. I haven&amp;#39;t seen many high ranked Aegis Knight blocking too much and winning.&lt;/p&gt;&lt;p&gt;Also...From what you said, it sounded like you were mainly playing Assassin on the ground, juggling them in the air is faster and there&amp;#39;s a less likely chance that they&amp;#39;ll escape if you do it right, even if they use a pet attack.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: 3rd jobs and successful playstyles.</title><link>http://forum.ntreev.net/grandchase/forums/thread/109577.aspx</link><pubDate>Wed, 30 Jul 2008 01:00:28 GMT</pubDate><guid isPermaLink="false">645dad86-7137-4011-be41-73286d58a84d:109577</guid><dc:creator>munhkjin1</dc:creator><slash:comments>0</slash:comments><comments>http://forum.ntreev.net/grandchase/forums/thread/109577.aspx</comments><wfw:commentRss>http://forum.ntreev.net/grandchase/forums/commentrss.aspx?SectionID=10&amp;PostID=109577</wfw:commentRss><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forum.ntreev.net/grandchase/Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;Akira056:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forum.ntreev.net/grandchase/Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;munhkjin1:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forum.ntreev.net/grandchase/Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;DT7:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;p&gt;Elesis - Sword Master: The most successful Sword Master playstyle I&amp;#39;ve seen by far is an extremely defensive one. The general overall &amp;quot;feel&amp;quot; of this strategy is to keep the enemy just at the &amp;quot;tip&amp;quot; of your sword and have them stay there, using the range and covering range to its advantage. The few exceptions is to actually use one of her special &amp;quot;jump&amp;quot; attacks like a &amp;quot;Street Fighter&amp;quot; style uppercut to switch up the attack pattern to make it less predictable. Perhaps the most shocking part of the successful swordmasters I&amp;#39;ve played is that they skill cancel instead of skill chaining; At first, they start off with Power Wave (1st MP) but right at the end of the freeze frame enter Wind instead (2nd MP), giving one of their most devastating moves an extremely high hit-rate. Keep in mind that top-rate players can use her at astounding speeds that makes you think that there was next to no speed difference between 1st and 3rd job.&lt;br /&gt; &lt;/p&gt;&lt;p&gt;Lire - Arch Ranger: The most successful Arch Ranger playstyle I&amp;#39;ve encountered is actually a pretty complicated one. The playstyle is actually less reliant on speed as it is melee powered. As strange as it may seem, the most successful playstyle I&amp;#39;ve seen by far uses Arch Ranger&amp;#39;s melee capabilities and is very &amp;quot;frontal&amp;quot; when it comes to attacks. They emphasize the &amp;quot;jumping uppercut&amp;quot; while jumping backwards then unleash a piercing arrow shortly at ground recovery to bulldoze melee that chase after them with their own jump attack. Upon knockdown from the piercing arrow (1 MP), then surprise recovering opponents with their Cyclone (2 MP move) and throws the opponent at the very end of the move. This is a pretty annoying class to fight.&lt;/p&gt;&lt;p&gt;Arme - Warlock: Successful play with this actually involves much alterations between Ifrit Defense (2 MP) and Wind Blade (1 MP). As painful as some of her other moves are, her main objective is to throw you and throw you until you can no longer stand. They rely VERY little on ranged attacks, rather they rely on their jump attack to keep attackers knocked down as they move about and ready their 1 MP move to throw you. Approaching this type of fighter from the front is suicide, as you&amp;#39;re only asking to be thrown or knocked down... not only that, but I have reason to believe Ifrit Defense actually DOUBLES her defense, meaning if you were doing good damage before you will no longer be able to, making it very difficult to hurt her enough to prevent recovery. &lt;/p&gt;&lt;p&gt;Lass - Dark Assassin: Speed is the key, this is basically overwhelming the opponent with speed, making it extremely difficult for them to move. Although, the winning moveset actually tricks you into thinking you have a safe-getup before they freeze and throw you instead at 1.5 throw power. They also skill cancel, but having MEANT to skill cancel, they go from 1st skill into 2nd skill for full 3 bar damage (2 bar damage x1.5). Much practice is required to move him at blinding speeds and by no means is it easy to play the psyche game with the opponent.&lt;/p&gt;&lt;p&gt;Ryan - Viken: Distance is your friend as you&amp;#39;re playing as Viken. Ryan himself is a combo master, meaning he can link normal combos into themselves, link the long combo into a skill combo, then skill chain right after. The most successful Ryan Viken gameplay involves just flinching the opponent once, then force them into a never-ending flinch combo. Right when opponent can counter is when a professional would skill and knock opponents into the air; whether this is countered or not the next move is still the same, which is to jump attack to either add damage or gain more distance from the opponent.&lt;/p&gt;&lt;p&gt;Ronan - Aegis Knight: Perhaps the most defensive character and job of all, making it extremely difficult to actually harm. The key in successful gameplay for Aegis Knight is to throw and skill chain between every and all defensive maneuvers. Even when being attacked, the true Aegis Knight would skill hit forward and attempt to charge his opponent even when flinched to initiate a block. Even when caught in MP moves, the Aegis Knight is both charging MP and hitting forward at the same time. If the move can be blocked, Aegis Knight will block and Ronan will unleash their own MP move at the end of the MP move, making it seem impossible to hurt Ronan without hurting themself. Even when the move is not blocked, Ronan will counter and fall to the ground from the initial hit, taking as little damage as possible from the MP tradeoff. A successful Aegis Knight will also learn to skillchain in a manner to make it seem flawless, like having the opponent struck endlessly by a river of slashes. EXTREMELY devastating in the right hands and will outright murder all other characters who are unprepared.&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;/p&gt;&lt;p&gt;i use that tactic for sm but ppl say i am spamming jump z attack and always kick me but i explain that i dont want them to get close to me so i use it to keep distance and they kick me anyways&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;/p&gt;&lt;p&gt;yea they kick you for sure cause you are in the noob room &lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;/p&gt;&lt;p&gt;not really even the so called pros with 80% 70% win whine about it&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: 3rd jobs and successful playstyles.</title><link>http://forum.ntreev.net/grandchase/forums/thread/109542.aspx</link><pubDate>Wed, 30 Jul 2008 00:18:47 GMT</pubDate><guid isPermaLink="false">645dad86-7137-4011-be41-73286d58a84d:109542</guid><dc:creator>Akira056</dc:creator><slash:comments>0</slash:comments><comments>http://forum.ntreev.net/grandchase/forums/thread/109542.aspx</comments><wfw:commentRss>http://forum.ntreev.net/grandchase/forums/commentrss.aspx?SectionID=10&amp;PostID=109542</wfw:commentRss><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forum.ntreev.net/grandchase/Themes/basicblue/images/icon-quote.gif"&gt; &lt;strong&gt;munhkjin1:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forum.ntreev.net/grandchase/Themes/basicblue/images/icon-quote.gif"&gt; &lt;strong&gt;DT7:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;p&gt;Elesis - Sword Master: The most successful Sword Master playstyle I&amp;#39;ve seen by far is an extremely defensive one. The general overall &amp;quot;feel&amp;quot; of this strategy is to keep the enemy just at the &amp;quot;tip&amp;quot; of your sword and have them stay there, using the range and covering range to its advantage. The few exceptions is to actually use one of her special &amp;quot;jump&amp;quot; attacks like a &amp;quot;Street Fighter&amp;quot; style uppercut to switch up the attack pattern to make it less predictable. Perhaps the most shocking part of the successful swordmasters I&amp;#39;ve played is that they skill cancel instead of skill chaining; At first, they start off with Power Wave (1st MP) but right at the end of the freeze frame enter Wind instead (2nd MP), giving one of their most devastating moves an extremely high hit-rate. Keep in mind that top-rate players can use her at astounding speeds that makes you think that there was next to no speed difference between 1st and 3rd job.&lt;br /&gt; &lt;/p&gt;&lt;p&gt;Lire - Arch Ranger: The most successful Arch Ranger playstyle I&amp;#39;ve encountered is actually a pretty complicated one. The playstyle is actually less reliant on speed as it is melee powered. As strange as it may seem, the most successful playstyle I&amp;#39;ve seen by far uses Arch Ranger&amp;#39;s melee capabilities and is very &amp;quot;frontal&amp;quot; when it comes to attacks. They emphasize the &amp;quot;jumping uppercut&amp;quot; while jumping backwards then unleash a piercing arrow shortly at ground recovery to bulldoze melee that chase after them with their own jump attack. Upon knockdown from the piercing arrow (1 MP), then surprise recovering opponents with their Cyclone (2 MP move) and throws the opponent at the very end of the move. This is a pretty annoying class to fight.&lt;/p&gt;&lt;p&gt;Arme - Warlock: Successful play with this actually involves much alterations between Ifrit Defense (2 MP) and Wind Blade (1 MP). As painful as some of her other moves are, her main objective is to throw you and throw you until you can no longer stand. They rely VERY little on ranged attacks, rather they rely on their jump attack to keep attackers knocked down as they move about and ready their 1 MP move to throw you. Approaching this type of fighter from the front is suicide, as you&amp;#39;re only asking to be thrown or knocked down... not only that, but I have reason to believe Ifrit Defense actually DOUBLES her defense, meaning if you were doing good damage before you will no longer be able to, making it very difficult to hurt her enough to prevent recovery. &lt;/p&gt;&lt;p&gt;Lass - Dark Assassin: Speed is the key, this is basically overwhelming the opponent with speed, making it extremely difficult for them to move. Although, the winning moveset actually tricks you into thinking you have a safe-getup before they freeze and throw you instead at 1.5 throw power. They also skill cancel, but having MEANT to skill cancel, they go from 1st skill into 2nd skill for full 3 bar damage (2 bar damage x1.5). Much practice is required to move him at blinding speeds and by no means is it easy to play the psyche game with the opponent.&lt;/p&gt;&lt;p&gt;Ryan - Viken: Distance is your friend as you&amp;#39;re playing as Viken. Ryan himself is a combo master, meaning he can link normal combos into themselves, link the long combo into a skill combo, then skill chain right after. The most successful Ryan Viken gameplay involves just flinching the opponent once, then force them into a never-ending flinch combo. Right when opponent can counter is when a professional would skill and knock opponents into the air; whether this is countered or not the next move is still the same, which is to jump attack to either add damage or gain more distance from the opponent.&lt;/p&gt;&lt;p&gt;Ronan - Aegis Knight: Perhaps the most defensive character and job of all, making it extremely difficult to actually harm. The key in successful gameplay for Aegis Knight is to throw and skill chain between every and all defensive maneuvers. Even when being attacked, the true Aegis Knight would skill hit forward and attempt to charge his opponent even when flinched to initiate a block. Even when caught in MP moves, the Aegis Knight is both charging MP and hitting forward at the same time. If the move can be blocked, Aegis Knight will block and Ronan will unleash their own MP move at the end of the MP move, making it seem impossible to hurt Ronan without hurting themself. Even when the move is not blocked, Ronan will counter and fall to the ground from the initial hit, taking as little damage as possible from the MP tradeoff. A successful Aegis Knight will also learn to skillchain in a manner to make it seem flawless, like having the opponent struck endlessly by a river of slashes. EXTREMELY devastating in the right hands and will outright murder all other characters who are unprepared.&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;/p&gt;&lt;p&gt;i use that tactic for sm but ppl say i am spamming jump z attack and always kick me but i explain that i dont want them to get close to me so i use it to keep distance and they kick me anyways&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;/p&gt;&lt;p&gt;yea they kick you for sure cause you are in the noob room &lt;br /&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: 3rd jobs and successful playstyles.</title><link>http://forum.ntreev.net/grandchase/forums/thread/109496.aspx</link><pubDate>Tue, 29 Jul 2008 23:52:14 GMT</pubDate><guid isPermaLink="false">645dad86-7137-4011-be41-73286d58a84d:109496</guid><dc:creator>munhkjin1</dc:creator><slash:comments>0</slash:comments><comments>http://forum.ntreev.net/grandchase/forums/thread/109496.aspx</comments><wfw:commentRss>http://forum.ntreev.net/grandchase/forums/commentrss.aspx?SectionID=10&amp;PostID=109496</wfw:commentRss><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forum.ntreev.net/grandchase/Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;DT7:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;p&gt;Elesis - Sword Master: The most successful Sword Master playstyle I&amp;#39;ve seen by far is an extremely defensive one. The general overall &amp;quot;feel&amp;quot; of this strategy is to keep the enemy just at the &amp;quot;tip&amp;quot; of your sword and have them stay there, using the range and covering range to its advantage. The few exceptions is to actually use one of her special &amp;quot;jump&amp;quot; attacks like a &amp;quot;Street Fighter&amp;quot; style uppercut to switch up the attack pattern to make it less predictable. Perhaps the most shocking part of the successful swordmasters I&amp;#39;ve played is that they skill cancel instead of skill chaining; At first, they start off with Power Wave (1st MP) but right at the end of the freeze frame enter Wind instead (2nd MP), giving one of their most devastating moves an extremely high hit-rate. Keep in mind that top-rate players can use her at astounding speeds that makes you think that there was next to no speed difference between 1st and 3rd job.&lt;br /&gt; &lt;/p&gt;&lt;p&gt;Lire - Arch Ranger: The most successful Arch Ranger playstyle I&amp;#39;ve encountered is actually a pretty complicated one. The playstyle is actually less reliant on speed as it is melee powered. As strange as it may seem, the most successful playstyle I&amp;#39;ve seen by far uses Arch Ranger&amp;#39;s melee capabilities and is very &amp;quot;frontal&amp;quot; when it comes to attacks. They emphasize the &amp;quot;jumping uppercut&amp;quot; while jumping backwards then unleash a piercing arrow shortly at ground recovery to bulldoze melee that chase after them with their own jump attack. Upon knockdown from the piercing arrow (1 MP), then surprise recovering opponents with their Cyclone (2 MP move) and throws the opponent at the very end of the move. This is a pretty annoying class to fight.&lt;/p&gt;&lt;p&gt;Arme - Warlock: Successful play with this actually involves much alterations between Ifrit Defense (2 MP) and Wind Blade (1 MP). As painful as some of her other moves are, her main objective is to throw you and throw you until you can no longer stand. They rely VERY little on ranged attacks, rather they rely on their jump attack to keep attackers knocked down as they move about and ready their 1 MP move to throw you. Approaching this type of fighter from the front is suicide, as you&amp;#39;re only asking to be thrown or knocked down... not only that, but I have reason to believe Ifrit Defense actually DOUBLES her defense, meaning if you were doing good damage before you will no longer be able to, making it very difficult to hurt her enough to prevent recovery. &lt;/p&gt;&lt;p&gt;Lass - Dark Assassin: Speed is the key, this is basically overwhelming the opponent with speed, making it extremely difficult for them to move. Although, the winning moveset actually tricks you into thinking you have a safe-getup before they freeze and throw you instead at 1.5 throw power. They also skill cancel, but having MEANT to skill cancel, they go from 1st skill into 2nd skill for full 3 bar damage (2 bar damage x1.5). Much practice is required to move him at blinding speeds and by no means is it easy to play the psyche game with the opponent.&lt;/p&gt;&lt;p&gt;Ryan - Viken: Distance is your friend as you&amp;#39;re playing as Viken. Ryan himself is a combo master, meaning he can link normal combos into themselves, link the long combo into a skill combo, then skill chain right after. The most successful Ryan Viken gameplay involves just flinching the opponent once, then force them into a never-ending flinch combo. Right when opponent can counter is when a professional would skill and knock opponents into the air; whether this is countered or not the next move is still the same, which is to jump attack to either add damage or gain more distance from the opponent.&lt;/p&gt;&lt;p&gt;Ronan - Aegis Knight: Perhaps the most defensive character and job of all, making it extremely difficult to actually harm. The key in successful gameplay for Aegis Knight is to throw and skill chain between every and all defensive maneuvers. Even when being attacked, the true Aegis Knight would skill hit forward and attempt to charge his opponent even when flinched to initiate a block. Even when caught in MP moves, the Aegis Knight is both charging MP and hitting forward at the same time. If the move can be blocked, Aegis Knight will block and Ronan will unleash their own MP move at the end of the MP move, making it seem impossible to hurt Ronan without hurting themself. Even when the move is not blocked, Ronan will counter and fall to the ground from the initial hit, taking as little damage as possible from the MP tradeoff. A successful Aegis Knight will also learn to skillchain in a manner to make it seem flawless, like having the opponent struck endlessly by a river of slashes. EXTREMELY devastating in the right hands and will outright murder all other characters who are unprepared.&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;/p&gt;&lt;p&gt;i use that tactic for sm but ppl say i am spamming jump z attack and always kick me but i explain that i dont want them to get close to me so i use it to keep distance and they kick me anyways&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: 3rd jobs and successful playstyles.</title><link>http://forum.ntreev.net/grandchase/forums/thread/109494.aspx</link><pubDate>Tue, 29 Jul 2008 23:48:42 GMT</pubDate><guid isPermaLink="false">645dad86-7137-4011-be41-73286d58a84d:109494</guid><dc:creator>Teddyz</dc:creator><slash:comments>0</slash:comments><comments>http://forum.ntreev.net/grandchase/forums/thread/109494.aspx</comments><wfw:commentRss>http://forum.ntreev.net/grandchase/forums/commentrss.aspx?SectionID=10&amp;PostID=109494</wfw:commentRss><description>&lt;p&gt;I heard lass&amp;#39;s 3rd job can&amp;nbsp;knee you in the crotch~!&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&amp;gt;:P&lt;/strong&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: 3rd jobs and successful playstyles.</title><link>http://forum.ntreev.net/grandchase/forums/thread/109488.aspx</link><pubDate>Tue, 29 Jul 2008 23:40:44 GMT</pubDate><guid isPermaLink="false">645dad86-7137-4011-be41-73286d58a84d:109488</guid><dc:creator>TehAzn</dc:creator><slash:comments>0</slash:comments><comments>http://forum.ntreev.net/grandchase/forums/thread/109488.aspx</comments><wfw:commentRss>http://forum.ntreev.net/grandchase/forums/commentrss.aspx?SectionID=10&amp;PostID=109488</wfw:commentRss><description>&lt;p&gt;&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forum.ntreev.net/grandchase/Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;jipi123:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;o.O aww u wroted long... got bored after reading 3rd job names... &amp;gt;.&amp;gt;&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;/p&gt;&lt;p&gt;Not too wise to troll on DT&amp;#39;s thread...&lt;/p&gt;&lt;p&gt;Anyway, I liked the playstyles, especially ArchRangers.. cuz that&amp;#39;s very much true.. Quite scary when the skilled players get a taste of using Lire&amp;#39;s melee &amp;gt;_&amp;gt; &lt;br /&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: 3rd jobs and successful playstyles.</title><link>http://forum.ntreev.net/grandchase/forums/thread/109447.aspx</link><pubDate>Tue, 29 Jul 2008 23:01:41 GMT</pubDate><guid isPermaLink="false">645dad86-7137-4011-be41-73286d58a84d:109447</guid><dc:creator>jipi123</dc:creator><slash:comments>0</slash:comments><comments>http://forum.ntreev.net/grandchase/forums/thread/109447.aspx</comments><wfw:commentRss>http://forum.ntreev.net/grandchase/forums/commentrss.aspx?SectionID=10&amp;PostID=109447</wfw:commentRss><description>o.O aww u wroted long... got bored after reading 3rd job names... &amp;gt;.&amp;gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: 3rd jobs and successful playstyles.</title><link>http://forum.ntreev.net/grandchase/forums/thread/109320.aspx</link><pubDate>Tue, 29 Jul 2008 19:42:31 GMT</pubDate><guid isPermaLink="false">645dad86-7137-4011-be41-73286d58a84d:109320</guid><dc:creator>Lilithie</dc:creator><slash:comments>0</slash:comments><comments>http://forum.ntreev.net/grandchase/forums/thread/109320.aspx</comments><wfw:commentRss>http://forum.ntreev.net/grandchase/forums/commentrss.aspx?SectionID=10&amp;PostID=109320</wfw:commentRss><description>&lt;p&gt;Soo, when I get arch ranger I should start playing her close range from the start?&lt;/p&gt;&lt;p&gt;I do that with archer too tho &amp;gt;&amp;gt; Dno how good thing it is lol. Ah well, thanks &amp;lt;3&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: 3rd jobs and successful playstyles.</title><link>http://forum.ntreev.net/grandchase/forums/thread/109295.aspx</link><pubDate>Tue, 29 Jul 2008 19:12:55 GMT</pubDate><guid isPermaLink="false">645dad86-7137-4011-be41-73286d58a84d:109295</guid><dc:creator>SadMoose</dc:creator><slash:comments>0</slash:comments><comments>http://forum.ntreev.net/grandchase/forums/thread/109295.aspx</comments><wfw:commentRss>http://forum.ntreev.net/grandchase/forums/commentrss.aspx?SectionID=10&amp;PostID=109295</wfw:commentRss><description>&lt;p&gt;very helpful : D&lt;/p&gt;&lt;p&gt;thx &lt;br /&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item></channel></rss>