Just some general tips =) (NOTHING FOR PROS HERE)

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Enky Posted: 05-14-2008 3:46 PM

So ten days of playing, and I've recommended this game to alot of people.

I just wanted to create this forum post just so I can point this to them when they first start out. Thus, not repeating myself. Handy huh?

Note: The following is not for PvP, these are generally for dungeon use only~

Elesis:

Known combos:

ZZZZZZDash

ZZZZZUp

ZZZZ wait... ZZZZ repeat... 

Common tactics:

-Hit and run, just run around until you find the right time to dash attack

-Just run up to the enemy and start whacking away alot 

Tips:

-You can jump>dash with this character

-Use the 1st MP skill to avoid those attacks!

-2nd MP skill is your crowd clearer

-3rd MP skill can be used on the floor below to slash those on the floor above

Lire:

Known combos:

ZZZZZDash

Common Tactics:

- Spam stomp

- Stay on a different floor to all the monsters and aim at those monsters!

- Every other combo, use bigshot

Tips:

- This character can double jump... duh

- The 1st MP skill can be used to avoid those attacks... again

- The 2nd MP skill can be used on the floor below to attack anything directly above you several times before the raining arrows come

- The 3rd MP skill at Point Blank range can prove very effective

- Standing still? Got that special charged? Don't wanna use it? Press enter to cancel it and fire off a normal arrow, press enter again to resume play

- Either charge your MP skills during your combo, or jump-attack and hold onto your attack button, this is so that you can move around while having that special charged.

- At the jumping parts, you can use Lire's jump-attack re-coil to "float" across the map. Useful huh? 

Arme:

Known combos (I've heard there are alot more, but I haven't tried these myself):

Full magic circle>Dash

Full magic circle>Up

ZZ Up Up Z (Basically, quake shortly followed by a jump attack, this resets some variables in the monster so that you can quake the enemy that's lying down... sometimes)

Common tactics:

- Spam Firebolt

- Spam Quake

- Spam Magic Circle

- At bosses, let your friends distract the boss while you heal up your MP, then unleash that meteor (Cheap I know, but it works) 

Tips:

- Your dash is not a dash, it's a guard. Treat it as a guard, use it to avoid any attack. Yes, even those attacks that you're supposed to "jump".

- I'm not sure for how long, but performing quake appears to make you un-attackable for a fraction of a second. I've managed to get lucky sometimes by using quake just to get poked by a monster... and the monster missing.

- If you want to stay alive, use 1st MP skill (Savior) whenever you can. I think it makes you invincible for 1 attack, that 1 attack could cost you 3/4 of your health ya'know.

-  Meteor is best used on the same level as the monster, or when the monster is above you.

Ronan:

Known combos:

ZZZZZZDash

ZZZZZUp

ZZZZ wait... ZZZZ repeat...

Dash attack, wait... Dash attack, repeat... 

Common tactics:

- Same as Elesis, except with alittle more buffing

Tips:

- Use 1st MP...avoid... ya'know the drill

- Although the 3rd MP skill is awesome, it actually has a long cast time. By that time, that enemy you're trying to kill might have moved out the circle. You can try your 1st MP skill, see if you stun it, then follow up quickly with a 2nd MP skill.(black magic)(Best used on those annoying moving bosses)

- You can Jump>Dash!!! (le gasp!)

General Tips:

- Hey, you've just ran out of HP! PUNCH THAT POTION BUTTON, if you're lucky. You can stay alive and not use that life.

- Hate those jumping bits? Let other people take care of it. In a party of 4, if the host is in the other portal, have ONE person go into the portal you came from, it'll still work.

- This is more a glitch/bug rather than tip, For those "Complete it alone missions". You can get a friend, get him to complete it with you, kill the boss to 10% HP then tell him to leave. But what's the fun in that? XD

- A common tactic to upgrading those neckys is to batch upgrade them. Get 3 or 4 and take turns upgrading them, you'll end up with a best one, do not upgrade that one, proceed to continue to upgrade your 2nd best one next time round. This way you'll never lose a decent necky.

- Wanna farm that dust? Do Trial Forst lotsa times.

- Did you know? You can charge your Specials in the loading screen, you can also charge Arme's MP during dialogue. 

Good unite combos:

Ronan/Arme: Twin juggling.

Get that monster to the edge of the map, Ronan dash attacks, Arme quakes. Repeat.

Annnd... I had more but I forgot them

I also had more tips, but I forgot them

And now everyone's going to respond with "AHAHAH I ALREADY KNEW THIS YOU NOOB"

And thus, let the flaming ensue.
 

Top 25 Contributor
Male
Posts 2,979

heres some unites

Spearmaiden 3 mp bar from above + ronan's 3 mp bar from right next to the person...person/creature will be knocked up and into the spear attack.

 

Mage Arme + Alchemist Arme , lure opponent to where there is an opening above them...alchemist uses bomb to knock them into air while mage arme casts meteor, target will eat generally 4-6 whole shots generally a one shot in pvp.

 

Spearmaiden + alchemist , spearmaiden uses 3 mp bar attack while the alchemist uses poison mist, they will slowly be dragged by the attack and be completely unable to escape.

 

Bow Lire + alchemist , alchemist places a bomb slightly to the side and below target and the bow lire does arrow rain the moment it is bounced over the lire.

 

Triple bow lire , PvP, two in each bottom corner one in the middle, two in the corners use spiral and the middle uses arrow rain, clears entire map.

 

Thats just a few more for now :D 

 


©Lunaset

Not Ranked
Posts 22

you can also have a crossbow lire (more then 1 allows each xbow lire to alternate between harpy hunt shots) and a person to launch (ronan, elesis preferably spear, arme quakes, or bow lire doing arrow rain) two crossbow lires aiming at a monster in the air on a side of the map allows the juggle to never end until the boss/monster dies

 I find 3 xbows and 1 spear for a dungeon or 2 xbows 1 spear and 1 alchemist the best because the xbows can juggle, the spear or alchemist can launch and the alchemist can create items to let the xbows do multiple 3MP bars to quickly kill
 

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