Altering Fire Protection

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loveydovey:

Since its cash its supposed to be OP. Why dont you guys get that straight already -_-?

Ntreevs not trying to be fair, THEY WANT CASHERS TO BE OP WITH THE SKILL. THE OPNESS IS INTENDED JUST LIKE IT WAS WITH ATHENA'S SWORD.

I take Athena, Gorgos Flame, IceStrike, IcePillar, Shockstorm, Ground Stream, Lire's Trap, ShadowStranger, Poison Arrow, Valiant Attack, Fire ARrow, Freezing Arrow, Debiltating Aura, Pot Smack, StormBlade, FireStorm, Flame Arrow, all of them over PoF even if they all got a boost.

It's the mechanic that's not right. as a 2mp with "Endured" resistance from 2hits to 4~5hits. would be fine.

1mp is overkill. And it's ok for it to be "OP" for being cash but this OP's the OPness of OP!
This 1mp really out do's 2mps and 3mps cash skill trees all the way. 



IGN: Alexscence 

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loveydovey:

Since its cash its supposed to be OP. Why dont you guys get that straight already -_-?

Ntreevs not trying to be fair, THEY WANT CASHERS TO BE OP WITH THE SKILL. THE OPNESS IS INTENDED JUST LIKE IT WAS WITH ATHENA'S SWORD.

You don't seem to have read my posts entirely. I'm a Lass user. I have all THREE of his cash boxes opened, and I use skills from all of them. None of my cash skills can touch this PoF thing. They all get reflected back in my face, including the "Zig zag skill lass has" (Shadow Stranger) that they claim will destroy the shield like a hot knife through butter. Against a PoF mage, as a Lass, nothing I can do will break the shield except for grab. If I know I'm up against a PoF Arme, usually what I'll do is equip disarm and hope to land it. if it lands, they can't recast PoF, shockwave me, or anything else, and I can happily throw them to get rid of the shield. Otherwise it's a nightmare.

Perhaps the difference in opinion comes from the fact that I'm not a "real" melee. I can't shadow step to cross the stage in half a second to easily catch Arme players, I have to resort to trying to head them off by using my double jump to climb quickly and my kunai to herd them around. So I can't just chase them down instantly with some fancy step and then slaughter them on the spot with a 3 MP like I'm sure the "pro" Elesis/Ryan/Ronan/Sieg players do. I play an evasive game too, but unlike the Arme player I cannot just run and gun, since my ranged abilities are much more specific in their applications.

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phantomxz:

phantomxz:

Darkboy132:

Actually, 1st Fire Bolt! is pretty harmful if it hits, but its too easy to avoid.
They think hes OPed because of his "Shield". However, it was intended because it makes SENSE! I wouldn't classify it as "OPed" or "too powerful", because the "Shield" can't kill more than one person at once now can it?

I could care less about his shield.

How about divine slash, his range of areal attacks.

He has the range of spear but his lasts.

Bolded context clues.

I know about my spelling errors, I ignore them.

If I was talking about range of first bar, I would most certainly not compare it with spear.

Also I wouldn't use the alone bold word.

Back on my point, the range of his jump attack in third class is way too far.

Also,  Arme is my second main.

Guess what, knight is my first.

Lire my second, I know how fire shield works.

And I make points to counteract other statements.

Hold on.

*Edit*

phantomxz:

Fire shield.

Counter for Lire, annoying Lass's make it fair against aegis knight.

One thing you didn't think of.

Arme has by far the most pathetic melee skills ever.

In fact I've noticed no other character is stunned from an attack as long as her.

With her low defense that can be bad, reflect doesn't have the higher rate either, just grab.

As a melee Arme I'd be in trouble without that move.

That is, sense I am often facing players with way higher stats close range battle.

She also has attacks that don't activate all that fast.

Her main power is from mp, which she losses keeping fire shield up.

In the end, be a close range fighter with Arme and she has like only one good attack, ground pound.

All other skills at close range stink, grab doesn't count sense any character can do that.

 

-2 more pages full of novels that repeat themselves, doesn't read-

K, all of these cute little novels which you set in flames are really nice, but I would like to point out one thing about the part which I so highly enlarged and bolded for your eye's convenience.

 

Any char can grab, it's how the char can get to that grab by using delays and stun atacks that count. For instance, Amy can grab, but she can use her Shy Shy Punch and grab you right when you fall down, Lass can stun you with Kunais and grab(Heck, it used to be my favorite tactic back when my lass was still owning DK's who did the get up atack - which got me to rank 22, not bragging), Lire, a lot of her 1 bars stun us and her none skill tree  1 bar used to be 3 hit KO(Or 2, 1 skill and then grab, or 2 skill and grab, or 2 skill you're fatal anyway so a slime finishes it etc etc).

I'll continue,DK can use his critical atack to throw people in the air and air grab(I still do it when I use him), so can Sword Master and Arch Ranger,Lass's 1 bar and a lot of others cause delay and can be used to grab people who are freezed and unable to act because of it(the delay), Jins 2 bar which throws people in the air and then air grab(Again, favorite trick), Jin's 1 bar air grab, most chars(And especially in PvP maps with lots of platforms)- like 1st job, 2nd job, 3rd job, 4th job Lass, 2nd to 4th job Ryan and a lot of other jobs can simply do the semi-otto stun you and then grab when you're low. I mean, chars who can't otto may sometimes have very stunning jump atacks(EX:Lass 1st) which can pretty much devastate the oposition when chained into what is called a semi-otto(and of course, followed by a finishing grab).

 

My point is, there are a lot of characters and each has it's own unique way of grabbing people to death. And you can't  cancel out grabbing because everyone has it.

 

I could continue all day on the diffrence between the HUGE difference between the characters grab mechanics(Didn't mention mechanics, it's also important, for instance DM can grab otto- infinite grab- I saw it happen) and the HUGELY DIFFERENT ways for them to reach the grab, but I won't. I will however mention, that earth wave is actually a very powerful technique(If you don't spam it, too predictable) and can be done mid combo to stun people(For instance, right when the atack that throws people in the air happens, use it and they're on their feet again and with a 1/4 hp bar less) and then grab(Which again, is a favorite of mine).

 

/End Long Novel

 

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zamte:

I don't understand how you can not understand my comparisons then if your main is a melee. How do you fight an Arme? You chase her or otherwise attempt to close the gap she's trying to make, and then you hit her with things, right? For the majority of the match the Arme player is trying to create space between you, but she isn't doing this alone. She does it by using skills to attack you, or throwing fire bolts. They may not all hit, but some do, and thus she counteracts your regeneration to a point. She's able to keep your HP slowly chipped away so you never get all the way full, but you manage to negate her hits. However this works in her favor because as soon as she has the chance, she hits you with something that really hurts. That's how she's meant to play. Keep them from regenning while you build space to avoid taking damage and then hit them with something powerful when you can. On the other hand the melee character having to chase her is slowly getting pummeled, so they can't regen, but is unable to do the same to the Arme. So any hits the melee does get off will be regenerated from shortly thereafter unless the melee can lock her down. So as a melee class I have to be on top of her in order to kill her because she will be regenerating, and I won't.

I never said Arme has a LOT of melee abilities, I said she has good ones. Melee classes are given a dash attack/combo and a normal combo, and expected to make them work. Arme is specifically given attacks for melee range which work best for her in that situation. They didn't account for the fact that in PvP, enough lag is present to keep melee players from using combo attacks more than once or twice a match. This means that a melee in melee range only really has two options, grab, or skill. Arme's shockwave hits a large area next to her on either side, and even if she couldn't chain a grab onto the end of it, she'd be able to dash away during the repeated stun the enemy is being hit with. The only effective method for approaching her is to approach and attack in one fluid motion so she has no room to react, but even that is made difficult due to lag. She may have started dashing and you may slide right through her, she may see your intention and begin to shockwave so you land in it, she may just use a skill, but she has the advantage because her shockwave cannot be interrupted like my combo attack can, and it's not going to miss me because of it's range.

 

As I've said before, I never said Arme was impossible to kill by default. I can win against Arme players. I admit I find them more difficult than other melee, mostly because her skills easily 1 shot me and are tough to avoid without MP. However this Protection From Fire skill means that she takes no damage. So when I see that opening and I know if I can do it right, I can kill her, and it's the only shot I have or I am dead, I am now out of luck, because her fire will keep me from hurting her. That means my only option is a grab, and I can't do a grab in the air (unless she's in the air too first), and I can't grab her while she's dashing, at least not without being much faster than she is, which I am not, so my only real choice is to dash up as quick as I can and grab her. This is likely to be met with a shockwave, followed by a grab, and result in me dying.

 

What I am saying is that Arme has always been one of the more solid characters. She's not weak in any glaringly obvious ways like it's easy to just attack from behind/above/whatever, or her skills hit too small an area and are easily avoided, or her combo has no range, such as various melee characters or Lire have to deal with. She's pretty well rounded and strong. Her skill tree in most regards has made her even more so. It's given her more combo options, a stronger get up attack that nobody can possibly escape due to lag because of how long it is, and even more lethal attack skills. Those can all be dealt with as normal, but making it so that my only option is grab her or don't attack at all, and making it a 1 MP so it's so cheap there's no reason to even consider not doing it, is beyond me.

My main is Lass. I have his cash skills all unlocked. I get a skill called Kagemusha, which allows me to activate a buff that teleports me into the air behind my opponent if I am hit by something. It's 1 MP to cast, and it lasts 10 seconds. I can keep it up indefinately and I still regen extra MP, and my buff goes away as soon as I am hit. Arme's PoF doesn't go away as soon as she's hit unless it's broken, and thus assumedly you have to cast it less often than I have to cast kagemusha. On top of this, you regen MP faster than I do, and you start a match with 2 MP available. I cannot believe that an Arme has to choose to either keep PoF up, and not ever have MP for anything else, or be able to use skills. Surely you have the MP to use it, and still more builds up ready to be used for attack skills.

Zamte, I'm sorry to interrupt, but I gotta point something out. Most ranged chars have a lot of attacks that hold melee players back and chip at their hp. That's why while fighting a ranged char, it's VERY important to use the environment to the fullest. It's the melee char's most precious weapon and nothing you say can change that.

 

P.S:-Doesn't read it fully because you pretty much argue with phantom without really stating any new facts, doesn't read the next page or this page to the end for the same reason that it's long and repetitive-

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alex0007:

I'm an Arme user, and been one for a good year and a half down, hands down.

Let me get this straight. Arme users, Arme Haters, Arme Lovers, can't deny one fact.

And get this straight.

ARME'S POWER IS REALLY ABOVE THE REST

Her POWER is, infact, above the rest, andn I DO NOT MEAN OVERPOWERED IN ANY SENSE, no one else can blow your HP nor put you into a really sticky situation with a matter of 4 seconds started the match with a insta ShockStorm or IceStrike, even Lightningbolt done right does some horrendous damage.

She's strong, stop defending the fact she's "not and thus needs PoF"

PoF grants her a new ability tho, she can now stop running and actually encourage some Face to Face fight.  The fact it0s strong for a SOLE reason.
Her dash.

It's her dash that makes her, since she can't flintch with her Shield on, and goes bypassing most skills and attacks. This surely breaks up the will of  melee users that, after exhaunstingly chasing an arme and finally catching one, he can only see her running past through his 2mp and she grins, hold beams, and IceStrikes his butt.

I've done it several times. because i'ts just how it works.

Now, we can't complain about range here. Arme has an incredible range. Ak's range aerial attack is not even close to what others can truly exploit on aerial attacks. Have you been cornered by a Striker lately?

Arme's also, aren't useless "Cornered" anymore. Before you were doomed because you didn't have a rise up attack. Now you have a VERY good one. to the point if it hits, I just hold Z whilst invincible, and cast IceStrike, is a sure kill -3/4ths of Hp right there.

 PoF is indeeda strong skill. I'd just demand it to take off the reflecting. Ok, I do understand "Damage those on melee range". Now what's the whole logic of sending an Athenae'd Firebolt to the arme, she just stands and I get damaged for 101's ?
Or Doing my IceStrike, where she didn't get frozen but only received the impact and insta fatal me?
There's NO point in giving a 1mp that can break 2mps, and 3mp. Dodging is one thing. Dodging AND returning it back is a whole different story.

I can't stress enough about this skill. Even the homing Life Sucker is much better than this.

PoF needs to be at least given no delay. There's already enough up's in this to give them also Grab Frames. Arme already has all the grab frames she wants, not to mention all the gazillion meters of range she gains with her Dash.

my Arme is Lv.53 and I do understand her raw power. Overall she's the strongest, damage wise, under any circumstance. 

 

Quoted For Truth(Mostly).

I seriously don't give a *Censored* about the delay and other things which all other abilities have as well and I never had a problem with it, but if you have a problem with it- so be it, I won't argue(I can't without a good point, which I don't have since I have never had any problems with it ^^).

 

Again, I made this one so the flame war of the original thread would go away and be censored on my idea(Goes back on topic).

Nerfing its defensive power would be mean as this is yet another skill which lets Arme go melee(Her other option is spam, then again...) so instead of nerfing any quality of it, make it give a weakness as well. Warlock's Fire Ring has a weakness of being relatively short and take a lot of mp. Since this is a long skill which is better in defense and actually costs only 1 bar- unlike Warlock's Fire Ring(Yes, that could be a good point for nerfing it if you wanna quote me on that), you can simply make it also give out a weakness. For instance, what I suggested;

  1. It would drain hp- discourages its use and turns it into a skill that shouldn't be spammed- you may save yourself from a 3rd bar and kill the enemy, yet if you use it constantly to make yourself into a tank, you would simply run your health to 0 for your opponent to kill you.
  2. It drains mp- the more you use the skill, the less you can. I mean, you have 3 bars, right? You use the skill and after it's over you have 2.5. What's good about this is that this creates a cool down period which again, makes this too pricey for spamming.
  3. Then there's the 3rd option- Make the restoration of both mp and hp(Or aether if you decide to take it easy on the nerf a bit) stop during the skill period.

Of course, with the above said, you will be able to have a button which turns the skill off at will so you finish with it and wouldn't want to waste any more mp/hp.

 

Personally, I think any of the 3 would be good. Although I think the most fair would simply be to stop the recovering of mp/hp(Hp is if you wanna really ease on the nerf).

 

 

My 2 cents,

SonOfAthena

 

P.S:Seriously, I'm not against this skill at all(Never had any problems with it myself- why should I care- selfishness ftw) and I'm only putting up all of these suggestions to stop the constant flaming and whine wars!!!

 

Hehe, this kinda reminds me of the 8bitwars mentioned in purepwnage.com(Flaming generally does that for me lol)

 

 

 

Edit:Sorry for the triple post, I generally don't put 3 different novels on completely different things with different quotes on the same post. omg

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I'm not flaming or attacking anybody. I don't want the skill removed. I just want to discuss where it's agreed that Arme falls in terms of ability and come up with a change to the skill which will put it in line with that. If she was very weak and was constantly being attacked with no remorse, I'd be totally for it in it's current incarnation, because it'd be a deterrent to attackers and let her breath, but that's not the case. Every time I say anything about Arme having something she shouldn't, or changes to Arme, the entire game community goes into homicidal rage because 80% of the community plays Arme and never wants to see her get any "nerfs", even if they are needed to keep the game balanced properly.

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kenshin90991:

3) arme doesnt run away when she has PoF, im the one running away from them

If that is so, then no wonder you lose.

Running is about one of the stupidest things you can do.

In fact, only thing more foolish is running into her attacks.

If you run she gains back mp, to use protection of fire again or another mp skill.

Her fire shield was most likely to make up for her defense to that other poster.

She has the strongest skills, yes.

But everything else about her besides her dash is most certainly not the strongest.

By any means.

In fact even her dash has weaknesses.

*Edit*

I didn't feel like counting grabs because mage's grab hardly seems special.

Grabs that do seem special, xbow grab, worst grab ever, knight's grab, second worst grab ever (without using air dash), spear grab, best grab ever.

Mage's grab, seems aerage just snds opponets back pretty far.

And no, I did not read the wall of text, I'm way to lazy.

*Edit*

Oh yeah, aegis knight.

When I played aegis knight, that is the feeling I got, striker doesn't have some of the advantages aegis knight has.

Regardless, for a melee it is high ranged.

Most characters can't reach that far.

And I only have trouble with strikers mainly when I use Lire.

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Phantom, I suggest you read my wall of text...Most of it is quotes, and the rest is full of(IMO) points which are important to this entire flame war. So you can continue to say stuff which I already said in my wall of text and then get quoted on that or read it and then look smarter. You chose.

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leonid1995:

Phantom, I suggest you read my wall of text...Most of it is quotes, and the rest is full of(IMO) points which are important to this entire flame war. So you can continue to say stuff which I already said in my wall of text and then get quoted on that or read it and then look smarter. You chose.

Its so big though.

As for the end, I'll focus on that now, their are ways to destroy the shield.

She uses fire bolt, start hitting her and her shield vanishes.

It has happened to me.

All other characters don't need mp to be strong.

For starters, I am knight.

My most effective skills are combo, dash attack, dash.

My weaknesses are grab and maybe some other stuff.

Combo will not take out that shield.

Dash attack does several hit, which can probably hit shield.

It depends on a matter of playstyle.

Mine is rush in, trap, and grab then find a way to grab after they get up.

Search for all opens to hit then grab, basically my main goal.

With knight my main damage comes from dash attack.

As far as I go when I play Arme, these players just play head first into my attacks.

If you can't beat them, find away around them.

I don't see many Arme's who use protection of fire however, and these players aren't exactly good when I face them.

But fire shield is like a longer magic shield with super armor, and a low chance to reflect.

Anyways, I'll give you a full opinion ounce I face an Arme with fire shield.

(Though I have seen players didable mine, not often sense I just dash around them for amusement and fun.)

*Edit*

80% of players use Arme?

What are you, most players don't even cash.

No, the most commonly used character is Ronan, that is the average main.

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Phantom, what are you referring to? Please quote.

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he cant because hes basing all his references on skill which if he read what i bolded was irrelevant.

anyway

 

IM GOING TO RUN BECAUSE I CANT GRAB HER. HOW MANY MORE TIMES AM I GOING TO SAY THAT EITHER LAG KILLS ME OR SHE GETS THE DROP ON ME!

EVERY CHARACTER CAN GRAB BUT WHEN SHE HAS POF SHE GETS A BUFF IN ATTACK, SUPER ARMOR, AND DELAYS.

WHO WOULD BE STUPID ENOUGH TO TURN AROUND AND TRY AND ATTACK THAT? NOT TO MENTION IF YOU MISS YOUR ATTACK GETS REFLECTED.

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Here is the quote.

zamte:

I'm not flaming or attacking anybody. I don't want the skill removed. I just want to discuss where it's agreed that Arme falls in terms of ability and come up with a change to the skill which will put it in line with that. If she was very weak and was constantly being attacked with no remorse, I'd be totally for it in it's current incarnation, because it'd be a deterrent to attackers and let her breath, but that's not the case. Every time I say anything about Arme having something she shouldn't, or changes to Arme, the entire game community goes into homicidal rage because 80% of the community plays Arme and never wants to see her get any "nerfs", even if they are needed to keep the game balanced properly.

*Edit*

kenshin90991:

he cant because hes basing all his references on skill which if he read what i bolded was irrelevant.

anyway

 

IM GOING TO RUN BECAUSE I CANT GRAB HER. HOW MANY MORE TIMES AM I GOING TO SAY THAT EITHER LAG KILLS ME OR SHE GETS THE DROP ON ME!

EVERY CHARACTER CAN GRAB BUT WHEN SHE HAS POF SHE GETS A BUFF IN ATTACK, SUPER ARMOR, AND DELAYS.

WHO WOULD BE STUPID ENOUGH TO TURN AROUND AND TRY AND ATTACK THAT? NOT TO MENTION IF YOU MISS YOUR ATTACK GETS REFLECTED.

Here is caps from me.

LEARN TO PLAY, IF YOU RUSH IN YOU MIGHT WIN.

IF YOU RUN YOU HAVE A 1% CHANCE OF WINNING.

LEARN TO FIGHT THEM OR QUIT PVP, BECAUSE YOU AREN'T USING YOUR LOGIC.

IF YOU RUN YOU WILL ALWAYS LOSE TO AN ARME.

LEARN TO PLAY, IF YOU RUN YOU DESERVE TO LOSE.

IF YOU ACTUALLY TRY VERY HARD TO LEARN AWAY THEN YOU MIGHT WIN.

THERE ARE WAYS TO WIN, BUT YOU WILL NEVER KNOW BECAUSE YOU RUN.

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so let me get this straight

in order for a melee to win

we have to suicide?

 

wow thats real fair

 

also if you were thinking youd realize that there is the chance they they will get bored and do something else other than PoF.

the point being is that they CAN cast again but no one said they would.

 

if i were you phantom i would stop trying to act like such a Tough A** and quit thinking its all about skill.

oh

and so 

if i army retreats they deserve to lose?

if you move a queen back in chess you deserve to lose?

if someone challenges you to a fight and you say no you deserve to lose?

 

maybe you should reassess your argument

and again RUNNING TEMPORARILY IS ONE OF THOSE POSSIBILITIES.

 

quit being an ................

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A say you deserve to lose because running from an Arme is plain foolish.

If sucide is what it takes to win, so be it.

Here is something, ARME HAS THE BEST SKILLS.

If you run she'll have a constant protection of fire and she'll be able to use her oh ko skills so easily.

Running into them is not suicide if you play smart and not run right into their attacks.

Even if running at them is suicide, running from them is more suicide.

For not realizing that, you deserve to lose.

They also won't need to do something else, if they have protection of fire they may have shock stun also, leaving you to get destroyed.

*Edit*

If protection of fire is so godly, prove it.

Buy it, fight me, see if you destroy me.

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phantomxz:

A say you deserve to lose because running from an Arme is plain foolish.

If sucide is what it takes to win, so be it.

Here is something, ARME HAS THE BEST SKILLS.

If you run she'll have a constant protection of fire and she'll be able to use her oh ko skills so easily.

Running into them is not suicide if you play smart and not run right into their attacks.

Even if running at them is suicide, running from them is more suicide.

For not realizing that, you deserve to lose.

They also won't need to do something else, if they have protection of fire they may have shock stun also, leaving you to get destroyed.

*Edit*

If protection of fire is so godly, prove it.

Buy it, fight me, see if you destroy me.

 

1) Again how is it foolish?

2) Its not foolish because she can only do 1 or the other. she cant do PoF AND meteor, which is the only other skill that im worried about. 

3) With everything ive said all your arguments become null

4) You win If you die. Suicide is suicide the only thing you accomplish by dying is ending the game faster. granted running only prolongs the match but when she has PoF there isnt much you can do without risking everything you have. If you want to be Foolish and run in there only to get your Butt slammed on the ground go for it

BUT YOU DONT HAVE THE RIGHT TO SAY SOMEONE SHOULD LOSE BECAUSE THEY DECIDED NOT TO GO AGAINST A BETTER EQUIPPED CHARACTER.

So from your standards 

a lvl 40 gets into a room with a lvl 60 on 1v1. the lvl 40 leaves

so that means the lvl 40 deserves to lose all of his other matches? 

 

being ballsy works sometimes and ill acknowledge that BUT when placed against PoF being the hero yields little to no results.

and you know how i know your not reading my posts.

 

i stated earlier that i dont like to play as arme and my arme is only lvl 2, shes not my play style. but that being said ive played against ALOT of armes and i have realized how to could beat them before.

 

BUT NOW, ACCORDING TO YOU, IN ORDER TO WIN YOU HAVE TO TAKE A CHANCE IN COMPLETELY DYING. 

THATS LIKE SAYING

WHEN YOU FIGHT KAZE AZE, THE ONLY WAY TO KILL HER IS TO JUMP INTO HER FIRE BALL AND PRAY YOU HAVE ENOUGH HEALTH TO WITHSTAND THE HEAT.............

THAT IS NOT A GOOD BOSS.

IVE PLAYED PLENTY OF GAMES 

AND

 

ANY CHARACTER OR BOSS THAT MAKES IT SO YOU CAN ONLY BEAT THEM IN ONE WAY IS UNBALANCED AND NOT A VERY WELL THOUGHT OUT IDEA.

ON TOP OF THAT IF THE ONLY TO KILL THE ENEMY  INVOLVES YOU GETTING HURT REALLY BADDLY ITS EVEN WORSE.

 

Ex)

the only way to kill Gaikoz is to use storm blade. 

if you dont use it you will die. 

 

no ifs and or buts

how people would like that

 

the only way to kill arme with PoF is to grab

if you dont grab she will own you

 

how is that fun?

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