Altering Fire Protection

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Darkboy132:

kenshin90991:

well zamte has a point

 

in elven forest

if Deep impact is cast the only real way to avoid it is to use a skill.... i mean c'mon thats pretty devastating especially on survival. but its still a cool skill

You forgot that all the other maps except Serdin, Gorge, ToF, (and possibly Babel) have infinite Deep Impact Range.
And thats less than 25% of all the maps we have! Its crazy!

Adjust your strategy so you either keep Arme from using deep impact or have enough MP to use a skill to avoid getting killed.

Anyway no support, I haven't really been annoyed by it at all whenever I use a melee against it so far so I don't see why it is so bad.

Kowiz showed me it :D

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again no one is reading

 

i said the only way to avoid it is to 

1) use a skill

2) dont let them use the skill

 

and by implying that im saying its not invincible but what im asking is

when has there ever been a skill that can kill everyone on the map? i dont have a problem with it im just saying arme was pretty good to begin with.

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zamte:

Divine slash... too much range? Ahahahaha. I'm sorry, but that is truly funny to me.

You play an ARME. All of your skills have a huge area, and hit all of it INSTANTLY. If you see the AK casting Divine Slash, or well, ANY of his skills for that matter, all you have to do is move. Even if he's started swinging there's a slight chance before and after the freeze frames to get out of it. Arme's skills, such as stone curse, all hit in one swift motion and there's no escaping it unless you're not in range to start with.

Nobody playing as an Arme with her meteors, blizzards, and deep impacts has room to complain that anybody else's skills hit too big an area.

Ok, unless you players learn to make out English, leave.

I wasn't talking about range of devine slash idiot.

I was talking about arieal attack range.

And yes, I feel the word idiot is nessasary at the point.

No sympathy for people who don't read through my post hard enough to make out things.

*Edit*

kenshin90991:


well zamte has a point


in elven forest

if Deep impact is cast the only real way to avoid it is to use a skill.... i mean c'mon thats pretty devastating especially on survival. but its still a cool skill

There are several spots where deep impact can not hit.

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its all depending on where the arme is standing am i right?

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You use words like "Aereal" and "Devine", and make statements like "Make out English", which would make sense, but not anywhere near your context, and want to act like I'm illiterate?

I read what you said. It's your lack of English skill which caused the problem.

If you'd said "His aeral attack range" or "his aerial range", it'd have made sense. What I read was "His area range". I assumed the L was a typo on the end of the word area, and that you were complaining that Divine slash hit too large an area.

 

Still, as an Arme player, how often does a melee player's jump attack matter? Do you really succumb to the powers up ^Z so often as it's the bane of your existence? Considering you guys never stop moving, and are invincible for most of the frames of your movement method, it seems implausible to me. Not to mention your little wand air attack as a mage has the highest priority, regardless of range, of any air attack there is. That stupid wand jump attack will hit a DA out of his air lock attacks if you jump at him, it'll drop a sentinel, a savior, and any other melee. It has NO range, but even against a character with a large range weapon such as DK or spear, it overcomes them.

 

Honestly, I don't see why you bother responding with these kind of responses. All of us who're against this have asked for one thing, and only one thing; Justification. Why does Arme need this? Isn't arme already capable of avoiding hits enough? Her whole playstyle revolves around being a greased pig. She can't be caught easily, so to balance it out, when she is caught, the hits she takes hurt, but there won't be many before she slips away again. With that in mind, why does Arme need to be rendered more invincible? Furthermore, why does her method of being invincible need to allow her further methods to damage us while she runs away and avoids the damage we do, even more than she already can with her teleport invincibility, firebolts, and frequent skills? This skill takes everything Arme is already good at and seals the deal, making them absolute. No longer is Arme hard to hit, now she's next to impossible to hit. No longer does Arme deal damage to us constantly, she deals damage to us all the time, even when we're the ones on the offensive. Now Arme is invincible unless we come in close enough to grab her, which is exactly what she needs to happen in order for her to destroy us first.

Not a single person who supports arme having this skill has given any real reasons for doing it. You all do one of a few things. Either you comment on how it's "easy to work around", you complain that Lire's skill tree is worse so you deserve it, you claim you need it because Arme doesn't have as much defense stat as Elesis, or you insult us or call us stupid for not liking it. Nobody has stated "Arme has a huge weakness in her playstyle without it, so it's there to cover weakness X, Y, and Z", or anything even close. This leads me to believe that nobody can justify it. They don't need it, but heck, why turn down something that makes you next to untouchable? So they fight to keep it simply because they enjoy having an unfair advantage. I don't blame you, but I can see it for what it is.

Updated levels due to sig file being lost:

Elesis: 41, Lire: 35, Arme: 15, Lass: 47, Ryan: 40, Ronan: 41, Amy: 19, Jin: 30, Sieg: 30

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phantomxz:

Darkboy132:

Actually, 1st Fire Bolt! is pretty harmful if it hits, but its too easy to avoid.
They think hes OPed because of his "Shield". However, it was intended because it makes SENSE! I wouldn't classify it as "OPed" or "too powerful", because the "Shield" can't kill more than one person at once now can it?

I could care less about his shield.

How about divine slash, his range of areal attacks.

He has the range of spear but his lasts.

Bolded context clues.

I know about my spelling errors, I ignore them.

If I was talking about range of first bar, I would most certainly not compare it with spear.

Also I wouldn't use the alone bold word.

Back on my point, the range of his jump attack in third class is way too far.

Also,  Arme is my second main.

Guess what, knight is my first.

Lire my second, I know how fire shield works.

And I make points to counteract other statements.

Hold on.

*Edit*

phantomxz:

Fire shield.

Counter for Lire, annoying Lass's make it fair against aegis knight.

One thing you didn't think of.

Arme has by far the most pathetic melee skills ever.

In fact I've noticed no other character is stunned from an attack as long as her.

With her low defense that can be bad, reflect doesn't have the higher rate either, just grab.

As a melee Arme I'd be in trouble without that move.

That is, sense I am often facing players with way higher stats close range battle.

She also has attacks that don't activate all that fast.

Her main power is from mp, which she losses keeping fire shield up.

In the end, be a close range fighter with Arme and she has like only one good attack, ground pound.

All other skills at close range stink, grab doesn't count sense any character can do that.

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I don't understand how you can not understand my comparisons then if your main is a melee. How do you fight an Arme? You chase her or otherwise attempt to close the gap she's trying to make, and then you hit her with things, right? For the majority of the match the Arme player is trying to create space between you, but she isn't doing this alone. She does it by using skills to attack you, or throwing fire bolts. They may not all hit, but some do, and thus she counteracts your regeneration to a point. She's able to keep your HP slowly chipped away so you never get all the way full, but you manage to negate her hits. However this works in her favor because as soon as she has the chance, she hits you with something that really hurts. That's how she's meant to play. Keep them from regenning while you build space to avoid taking damage and then hit them with something powerful when you can. On the other hand the melee character having to chase her is slowly getting pummeled, so they can't regen, but is unable to do the same to the Arme. So any hits the melee does get off will be regenerated from shortly thereafter unless the melee can lock her down. So as a melee class I have to be on top of her in order to kill her because she will be regenerating, and I won't.

I never said Arme has a LOT of melee abilities, I said she has good ones. Melee classes are given a dash attack/combo and a normal combo, and expected to make them work. Arme is specifically given attacks for melee range which work best for her in that situation. They didn't account for the fact that in PvP, enough lag is present to keep melee players from using combo attacks more than once or twice a match. This means that a melee in melee range only really has two options, grab, or skill. Arme's shockwave hits a large area next to her on either side, and even if she couldn't chain a grab onto the end of it, she'd be able to dash away during the repeated stun the enemy is being hit with. The only effective method for approaching her is to approach and attack in one fluid motion so she has no room to react, but even that is made difficult due to lag. She may have started dashing and you may slide right through her, she may see your intention and begin to shockwave so you land in it, she may just use a skill, but she has the advantage because her shockwave cannot be interrupted like my combo attack can, and it's not going to miss me because of it's range.

 

As I've said before, I never said Arme was impossible to kill by default. I can win against Arme players. I admit I find them more difficult than other melee, mostly because her skills easily 1 shot me and are tough to avoid without MP. However this Protection From Fire skill means that she takes no damage. So when I see that opening and I know if I can do it right, I can kill her, and it's the only shot I have or I am dead, I am now out of luck, because her fire will keep me from hurting her. That means my only option is a grab, and I can't do a grab in the air (unless she's in the air too first), and I can't grab her while she's dashing, at least not without being much faster than she is, which I am not, so my only real choice is to dash up as quick as I can and grab her. This is likely to be met with a shockwave, followed by a grab, and result in me dying.

 

What I am saying is that Arme has always been one of the more solid characters. She's not weak in any glaringly obvious ways like it's easy to just attack from behind/above/whatever, or her skills hit too small an area and are easily avoided, or her combo has no range, such as various melee characters or Lire have to deal with. She's pretty well rounded and strong. Her skill tree in most regards has made her even more so. It's given her more combo options, a stronger get up attack that nobody can possibly escape due to lag because of how long it is, and even more lethal attack skills. Those can all be dealt with as normal, but making it so that my only option is grab her or don't attack at all, and making it a 1 MP so it's so cheap there's no reason to even consider not doing it, is beyond me.

My main is Lass. I have his cash skills all unlocked. I get a skill called Kagemusha, which allows me to activate a buff that teleports me into the air behind my opponent if I am hit by something. It's 1 MP to cast, and it lasts 10 seconds. I can keep it up indefinately and I still regen extra MP, and my buff goes away as soon as I am hit. Arme's PoF doesn't go away as soon as she's hit unless it's broken, and thus assumedly you have to cast it less often than I have to cast kagemusha. On top of this, you regen MP faster than I do, and you start a match with 2 MP available. I cannot believe that an Arme has to choose to either keep PoF up, and not ever have MP for anything else, or be able to use skills. Surely you have the MP to use it, and still more builds up ready to be used for attack skills.

Updated levels due to sig file being lost:

Elesis: 41, Lire: 35, Arme: 15, Lass: 47, Ryan: 40, Ronan: 41, Amy: 19, Jin: 30, Sieg: 30

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but phantom i thought arme was NOT supposed to be a melee character. instead she was designed to support and attack using skills and have some melee attacks to escape a combo and give her a fair chance if she was to fall out of her zone which is casting.

 

the role of a mage is not to go in and swing your staff.

 

thats my take on it, which means that anything that gives arme the ability to combat melee on equal terms would make her a mulitrole without the sacrifice necessary. ie giving some long range skills to obtain better melee skills.

 

 

 

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kenshin90991:

but phantom i thought arme was NOT supposed to be a melee character. instead she was designed to support and attack using skills and have some melee attacks to escape a combo and give her a fair chance if she was to fall out of her zone which is casting.

 

the role of a mage is not to go in and swing your staff.

 

thats my take on it, which means that anything that gives arme the ability to combat melee on equal terms would make her a mulitrole without the sacrifice necessary. ie giving some long range skills to obtain better melee skills.

 

 

 

Corner and Arme, observe what happens if you capture them.

If she is trapped she is defenseless, and she has no skills or very few because she used them on protection of fire.

If you players can't capture an Arme that is your problem.

And it is not that hard to remove their shield.

In fact, I find ring of holding level 2 a lot more annoying.

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phantomxz:

Corner and Arme, observe what happens if you capture them.

If she is trapped she is defenseless, and she has no skills or very few because she used them on protection of fire.

If you players can't capture an Arme that is your problem.

And it is not that hard to remove their shield.

In fact, I find ring of holding level 2 a lot more annoying.

 

phantom your not making any sense.

we didnt say we had a problem catching them.

ill address your questions

1) if shes trapped she can 

 

  • dash through and grab
  • ground pound
  • skill out
  • jump
  • when she falls do her rising attack (whatever its called) 

 

thats a good sized list of choices. 

now arme was not designed to be able to beat you up physically if you got in her face.

 

again catching isnt the problem, we are saying WHEN we catch armes and they have PoF that makes them almost if not more superior to melee's that are supposed to be superior in close combat. So when arme has it cast and we get in her face she can grab the crap out of us then skill us to death where melees can what

combo, nope the lag from arme practically stops all stunning and allows her to grab us also last time i checked PoF also gave super armor so yea

skill, nope reflect damage will kill us

run, she will regain mp so she can 1) blow us up with some goddly skill 2) repeat the cycle

 

and it is hard to remove their shield when their grabs always take priority over yours.

 

 

please get this through your head now

ARME IS NOT A MELEE CHARACTER 

SHE IS A RANGED CHARACTER.

SHE WAS GIVEN SOME MELEE ATTACKS AS GIVE HER A FAIR CHANCE IF SHE WAS CAUGHT BY A MELEE PLAYER.

 

stop acting like she was designed to keep up with elesis, ronan, jin, etc in melee. 

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When I use protection of fire I only see reflect a few times.

And if lagg is a problem, use it yourself.

They dash away, lagg grab them.

Their skills will get canceled out by a lagg grab.

Their protection of fire will have been destroyed and mp will have been waist-ed.

I've had more problems with ring of holding level 2, yet no one complains about that skill.

Really, stop whining just because you have trouble avoiding something.

In fact lots of characters have overpowered things about them, this applies to nearly every class.

Here is ways to destroy protection of fire, grab.

Knight, dash attack

spear, dash attack or grab with spear's amazing grab ability.

Sword master, long jump attack range

Savoir, double hit jump attack.

Lire, shoot em with any class.

Aegis knight, aerial attack and long range jump attack.

Spell knight, ragna bolt a few times.

Dk use skills.

abyss knight, use skills.

Druid, wolf

senital super armor neph to multy hit attacks.

thief keep up kunai.

dark assain arieal attack and skills

I'm to lazy to put more, theres a bunch of ways that might work.

I hardly fight Arme's with fire protection, but I probably have fought a few.

*Edit*

Ok, if Arme is so goddly lets see you fight me using Arme.

You don't need fireshield sense you list all these other reasons.

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1) ask smui my Fated circle killed me

2) their grab has priority due to their super armor

3) arme doesnt run away when she has PoF, im the one running away from them

4) ring of holding wont kill me within 10 seconds + its only a small area. PoF SHE IS THE WEAPON

your list isnt very OP for one but i will agree that every class has something that is worth while DID YOU READ THAT! I THINK YOUR LIST IS BS BUT THERE ARE THINGS IN EVERY CLASS THAT ARE GOOD!

anyway 

going on what i said earlier.

yes every class has something 

but with PoF ARME HAS 2 good somethings.

and hell if we want to throw in your complaint SHE HAS 3 GOOD SOMETHINGS....

 

now tell me how is that right to have good attacks in

melee

and

range?

 

final note

i suggest you stop trying to make this into a skill based complaint because im going to state it and bold it one more time so you can understand that SKILL IS NOT WHAT IM UPSET ABOUT ok

ARME IS STRONG, BEFORE I DONT THINK SHE WAS OP EVEN WITH HER SKILL TREE, BUT NOW THAT SHE HAS POF SHE IS ABLE TO BECOME STRONG IN BOTH RANGE AND MELEE. THERE ARE NO MELEE CHARACTERS THAT ARE AS STRONG AS LIRE IN RANGE IS THERE? SO WHY IS IT THAT SHE CAN HAVE 2 OUTSTANDING SKILLS WHEN EVERYONE ELSE HAS TO HAVE JUST ONE IN THEIR SPECIFIC DEPARTMENT WEATHER THAT BE MELEE OR RANGE?

thats the question you need to be asking and if you disagree that is not a outstanding skill fine, BUT THIS IS NOT BASED ON SKILL, WEATHER I CAN OR CANT GRAB THEM.

also i dont like arme

my arme is lvl 2.

i dont care for her so why dont you realize that im cool with arme, psh i was fine always dying in survival due to deep impact. but now she has multiple skills that are somewhat riddiculous. by no means OP. but they are up there.

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I'm an Arme user, and been one for a good year and a half down, hands down.

Let me get this straight. Arme users, Arme Haters, Arme Lovers, can't deny one fact.

And get this straight.

ARME'S POWER IS REALLY ABOVE THE REST

Her POWER is, infact, above the rest, andn I DO NOT MEAN OVERPOWERED IN ANY SENSE, no one else can blow your HP nor put you into a really sticky situation with a matter of 4 seconds started the match with a insta ShockStorm or IceStrike, even Lightningbolt done right does some horrendous damage.

She's strong, stop defending the fact she's "not and thus needs PoF"

PoF grants her a new ability tho, she can now stop running and actually encourage some Face to Face fight.  The fact it0s strong for a SOLE reason.
Her dash.

It's her dash that makes her, since she can't flintch with her Shield on, and goes bypassing most skills and attacks. This surely breaks up the will of  melee users that, after exhaunstingly chasing an arme and finally catching one, he can only see her running past through his 2mp and she grins, hold beams, and IceStrikes his butt.

I've done it several times. because i'ts just how it works.

Now, we can't complain about range here. Arme has an incredible range. Ak's range aerial attack is not even close to what others can truly exploit on aerial attacks. Have you been cornered by a Striker lately?

Arme's also, aren't useless "Cornered" anymore. Before you were doomed because you didn't have a rise up attack. Now you have a VERY good one. to the point if it hits, I just hold Z whilst invincible, and cast IceStrike, is a sure kill -3/4ths of Hp right there.

 PoF is indeeda strong skill. I'd just demand it to take off the reflecting. Ok, I do understand "Damage those on melee range". Now what's the whole logic of sending an Athenae'd Firebolt to the arme, she just stands and I get damaged for 101's ?
Or Doing my IceStrike, where she didn't get frozen but only received the impact and insta fatal me?
There's NO point in giving a 1mp that can break 2mps, and 3mp. Dodging is one thing. Dodging AND returning it back is a whole different story.

I can't stress enough about this skill. Even the homing Life Sucker is much better than this.

PoF needs to be at least given no delay. There's already enough up's in this to give them also Grab Frames. Arme already has all the grab frames she wants, not to mention all the gazillion meters of range she gains with her Dash.

my Arme is Lv.53 and I do understand her raw power. Overall she's the strongest, damage wise, under any circumstance. 



IGN: Alexscence 

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Since its cash its supposed to be OP. Why dont you guys get that straight already -_-?

Ntreevs not trying to be fair, THEY WANT CASHERS TO BE OP WITH THE SKILL. THE OPNESS IS INTENDED JUST LIKE IT WAS WITH ATHENA'S SWORD.

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thank you alex.

i would agree with just having its reflect off

thats all i have to say.

 

alex just totally explained what i was trying to say for the last couple of pages

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