This will be the best colloseum suggestion you have ever read. Now READ

Bookmark and Share

rated by 0 users
This post has 26 Replies | 0 Followers

Top 25 Contributor
Male
Posts 4,067

I didn't read it all.

But I don't need to.

Something you players never think of, shall we point out 3 character slot?

Now, do I have to get into more detail or will you understand.

Top 500 Contributor
Posts 449

/no support, the balance system is a much better choice. they won`t even need to mess with the game itself, since its already there. Warlord mode has equal stats. your minion stat = enemy minion stat. your lord stat = enemy lord stat.

if a level 65 strip down to fight a level 1, first place wouldn`t be surprising. :D

 

 

Arinoa:

This one's a winner! 

lol

 

Not Ranked
Female
Posts 59

phantomxz:

I didn't read it all.

But I don't need to.

Something you players never think of, shall we point out 3 character slot?

Now, do I have to get into more detail or will you understand.

There's no need. Did you think I didn't think of that too?

The character with the highest stats will belong in the highest tier, even if one of your character choices is a level 1. So if you want to be in tier 3, make sure your highest stat is C+.

IGN: AzelfofLight

Not Ranked
Female
Posts 59

DaNoHeX:

/no support, the balance system is a much better choice. they won`t even need to mess with the game itself, since its already there. Warlord mode has equal stats. your minion stat = enemy minion stat. your lord stat = enemy lord stat.

if a level 65 strip down to fight a level 1, first place wouldn`t be surprising. :D

 

 

This suggestion IS a balance system, which is what colloseum needs. My problem with the current system as it stands is that the whole thing is one-sided. And the GMs know it.

IGN: AzelfofLight

Top 150 Contributor
Male
Posts 1,153

I support DaNoHeX's idea all the way. This is pretty much the continued discussion of this thread(Made by me).  

 

My suggestion towards your suggestion is making another suggestion that doesn't involve a "stupid" suggestion. Kthx bai :)  (SushiCookie)

 

 

 

Top 500 Contributor
Posts 309

/No support

This defeats the purpose of the system. As Loki posted, leveling is also part of the game.

If you want to beat A+ then become one. As far as tier placements are concerned,

stats to damage ratio is based on level. Having said that, lv 65 D+ stat will do much more

damage than lv 15 D+. This will encourage people to bottomfeed (picking on lower lvl opponents to get easy wins)

and whats the difference between bottom-feeding and swapping??

This makes your suggestion useless.

stop crying and go level up.

-best jin in the server-

Top 500 Contributor
Posts 622

One thing is true.

Status beats skill.

And here's another one.

Lag beats everything.

 

Not Ranked
Male
Posts 111

I'll be honest. This feature has a huge logic hole. It's a stat hoarder/cable pullers paradise. And since you can't see who your fighting you might end up being unfairly beaten twice or multiple times. Stat tiering would be great! But then you have the lopsided A+ stat range, that they still won't fix.

If you think Myurin is over-powered, I applaud you. Your the first person with an IQ below 5 to figure out how to use a keyboard AND the internet...at the same time.

Top 150 Contributor
Male
Posts 1,153

1.Leaving this system as is, is no better(There's nothing fair about the system not giving low levels a chance, forget the "GO LEVEL AND SHUT THE FK UP" argument, it's not valid for reasons which I feel no need to go into- everyone knows them.  And again, it's much easier to go with my suggestion and make the stats equal like they were in honor guard(AKA, Warlord A has same stats as Warlock B, Warlord A however is level 75 and Warlord B is level 1, Warlord B has another account level 10000000000000000000000000000000000000000000000000000 and beats Warlord A without getting hit ones in about 10 seconds- exaggeration, duh).

 

2.They already removed it- it was on beta test and Loki publicly stated that they will re-implant it with some of the feedback they received- in other words, Honor Guard Stats.

 

So like it or not, my suggestion is gonna get implanted. Yay :D

My suggestion towards your suggestion is making another suggestion that doesn't involve a "stupid" suggestion. Kthx bai :)  (SushiCookie)

 

 

 

Top 50 Contributor
Female
Posts 2,958

Honestly, I'd rather fight a Full Seal Breaker set lvl 65 then fight a D+, C+ or B+ player stacking att or def and using Myurin to exploit low vit. The whole letter rank system is flawed in my opinion it should not be by rank.

 

IF we are gonna have ranks I'd rather have them at a set interval. By that I mean that I mean that the ranks would not be based on stats as a whole but 1. That would mean that for rank 1 max stat would be 300. That would mean you can have

300

300

300

 

but if any of the stats exceed 300 you are moved up to the next rank which would be something like 500 or something. 

Top 500 Contributor
Posts 309

gamer87:

One thing is true.

Stats beats skill.

then stop crying and go level up.

Stat is also part of "becoming better" in this game.

-best jin in the server-

Top 500 Contributor
Posts 449

AzelfOfLight:
This suggestion IS a balance system, which is what colloseum needs. My problem with the current system as it stands is that the whole thing is one-sided. And the GMs know it.

shamushamu:

Having said that, lv 65 D+ stat will do much more

damage than lv 15 D+.

with grabs in the equation, you will most likely see more 2 grab ko stuff, with dokebi... 1hko.
The original balance system server has is better. i played deathmatch mode in TWGC, it had a balance system mode and it had been testify that it worked as it were intended. Grabs were not dealing insanely high damage due to level priority in that mode, the stats were also more balanced. therefore using the "already there balance system" is way better than you choice.
still, /no support.

Arinoa:

This one's a winner! 

lol

 

Page 2 of 2 (27 items) < Previous 1 2 | RSS