Sieghart's "Flame Sword" skill bug

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Top 500 Contributor
Posts 443

-practice mode-

Knight's Sword Fire/Sonic Wave knocks down, thus it's effective damage is reduced. Standing, i got it to hit 3 times. (damage not represented because damage in practice is unreliable)

Gladiator's Flame Sword kind of does a miniature lifting effect, allowing for the whole skill to make contact. It also has larger range. It hit for 9 times.

 

Without that nerf, the skill would basically be like 2/3 (2 because the damage per hit was less, which is again unreliable.) SF's chained together.

Oh and the raging Flame sword hit for 14 times.

 

The primary difference between the 2 skills is that Knight's knocks down, limiting its hits to 3. The Gladiiator's doesn't knockdown, and, if target is caught, they'll get with the full force of the attack.

Top 500 Contributor
Posts 309

This is intentional nerf.

-best jin in the server-

Top 10 Contributor
Male
Posts 6,243

... I give up arguing with newbs.

Top 10 Contributor
Male
Posts 6,243

Well since i'm in school now and wont be on until a couple more hours...

Did they fix it yet?

Top 500 Contributor
Posts 443

I explained it pretty darned well I thought..

I repeat:

Do not compare our version to other versions. This is how ours works. This is how it will work in the future. It is not broken. It is working as Ntreev intended it to. Many things regarding Sieghart are different between our version and other versions, but you know, it does'nt matter. Because our version isn't any of those other versions.

Not Ranked
Posts 48

I'm pretty sure everyone's free to compare them o.O And how exactly do you know this nerf/bug was intended? It could be a nerf, or a bug.  It does insane damage in all versions, just ours is harder to hit with. :o

Thanks L~

Top 10 Contributor
Male
Posts 4,580

I'm with Anonymous with this.

Even GM_Loki stated the same thing.

Not Ranked
Posts 48

That we can't compare? Or that it's an intended nerf? :o

If it's the "can't compare" part, then I understand.  I just noticed ours did the same damage as other versions, but was just slower.  So I figured it might just be a bug.  But if it was a nerf for balance purposes, then make they could have made it faster, just weaker? Oh well, sorry :3

Thanks L~

Not Ranked
Posts 2

It's a nerf . If you haven't noticed our's version have a 20 second rage, while the others only have 5 to 6 sec. Seems to me its pretty much a trade on the rage time.

Top 10 Contributor
Male
Posts 6,243

lRoxasl:

It's a nerf . If you haven't noticed our's version have a 20 second rage, while the others only have 5 to 6 sec. Seems to me its pretty much a trade on the rage time.

This might be a bug as well.

You know when Jin came out, his Burning Mode was lasted a long time (like 7-10 seconds). Now its really short (3-5 secs)
And if you didn't use Chi for 7 seconds, it drops. Now it drops after 4 seconds.

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