RONAN tips

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Kiting Posted: 03-18-2008 6:07 PM

hey ronan players post your ronan tips hereso that our tips would not be scattered around.

here's mine:

to easy kill normal monsters attack them till they get to the side once they are cornered attack them using normal attack (till ronan is waving the blue fire) repeat it and the enemies won't lie just continue repating till they die..

playing with monsters use the -> -> z attack of ronan that throw monsters up repeat it at exact timing and you could play with monsters like balls

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Heres noob one for agiesknights. when doing dinve slash, dont finsih unless the enemy is already to far in the air. if not follow up with furious rush.

2. if u like more power or easy ways to get more mp, rune flare once and psycic force on a gruop of enemis.

3. may seem impossible but since u have mp potions. especially large, rune flare maybe twice, then mp potion then either blame buster or dark slayer.

4. i leanered a nice pvp combo. do a normal combo or finish wit a double or critcal kncoking them in the air and go for an air grab.

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Play AK and think you are a pro by constantly ^z'ing

Why? Because, you can't lose.

One thing though, you have to be pro.

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Spell Knight:

1: Be careful when using Kanavan Strike during a dungeon. Other players can "push" it out of the circle, making you waste your mp.
2: If your enemy is a runner, use Lunetic Force. They'll dodge it, attack you, and (hopefully) run into the Sphere of Ice.

Dragon Knight:

1: Dragon Knight is more of a Spearmadien but a bit harder to control.
2: Use Arc Breath only if you are sure when your foe doesnt have any MP to use, and then trap them with it.

Aegis Knight:

1: Psychic Force does more damage than Divine Slash, and Furious Rush
2: Its possible to chain Divine and Furious with a bit of lag in it.
3: Divine Slash has no delay in it, so it can be chained
4: DO NOT USE BLAME BUSTER ON YOUR OPPONENT! They will easily jump it!!
5: Dark Slayer can annihlate groups, and reach tight areas.
6: Aegis Knights can do very nice air grabs.
7: Guard can block arrows, and ignore unblockable ranged attacks if timed right.

Abyss Knight:

1. Abyss Knight has a really hard time to do auto.
2: Abyss Knight can do air grabs
3: Soul Wave can actually push your opponents away instead of them coming to you.
4: Tornado is recommended on PvP Mobs
5: Guardian is not useful in PvP, but rather dungeons.
6: Raising Thrust can "Guard" ranged attacks, and ignore unblockable ranged attacks

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Darkboy132:

Spell Knight:

1: Be careful when using Kanavan Strike during a dungeon. Other players can "push" it out of the circle, making you waste your mp.
2: If your enemy is a runner, use Lunetic Force. They'll dodge it, attack you, and (hopefully) run into the Sphere of Ice.

Dragon Knight:

1: Dragon Knight is more of a Spearmadien but a bit harder to control.
2: Use Arc Breath only if you are sure when your foe doesnt have any MP to use, and then trap them with it.

Aegis Knight:

1: Psychic Force does more damage than Divine Slash, and Furious Rush
2: Its possible to chain Divine and Furious with a bit of lag in it.
3: Divine Slash has no delay in it, so it can be chained
4: DO NOT USE BLAME BUSTER ON YOUR OPPONENT! They will easily jump it!!
5: Dark Slayer can annihlate groups, and reach tight areas.
6: Aegis Knights can do very nice air grabs.
7: Guard can block arrows, and ignore unblockable ranged attacks if timed right.

Abyss Knight:

1. Abyss Knight has a really hard time to do auto.
2: Abyss Knight can do air grabs
3: Soul Wave can actually push your opponents away instead of them coming to you.
4: Tornado is recommended on PvP Mobs
5: Guardian is not useful in PvP, but rather dungeons.
6: Raising Thrust can "Guard" ranged attacks, and ignore unblockable ranged attacks

 

You would.

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I would wha?

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I LOVE DARKBOY POSTS LOL

Darkboy132:

Spell Knight:

1: Be careful when using Kanavan Strike during a dungeon. Other players can "push" it out of the circle, making you waste your mp.
2: If your enemy is a runner, use Lunetic Force. They'll dodge it, attack you, and (hopefully) run into the Sphere of Ice. WHAT? HOW DOES THIS EVEN MAKE SENSE? IT CLEARLY SAYS THEY DODGE IT IN THE SAME SENTENCE YOU SAY THEY RUN INTO IT

Dragon Knight:

1: Dragon Knight is more of a Spearmadien but a bit harder to control. I dont see how Dragon Knight and Spear Maiden have anything in common besides long jump attacks
2: Use Arc Breath only if you are sure when your foe doesnt have any MP to use, and then trap them with it.

Aegis Knight:

1: Psychic Force does more damage than Divine Slash, and Furious Rush Psychic force does not do more damage then furious rush
2: Its possible to chain Divine and Furious with a bit of lag in it. You can do this with no lag easily
3: Divine Slash has no delay in it, so it can be chained
4: DO NOT USE BLAME BUSTER ON YOUR OPPONENT! They will easily jump it!!  They cant jump during the delay so they would have to be midjump and knowing you would use that move. Honestly blame buster is a good move
5: Dark Slayer can annihlate groups, and reach tight areas. Tight areas?...
6: Aegis Knights can do very nice air grabs.
7: Guard can block arrows, and ignore unblockable ranged attacks if timed right.

Abyss Knight:

1. Abyss Knight has a really hard time to do auto.
2: Abyss Knight can do air grabs Most characters with an air dash can do air grabs
3: Soul Wave can actually push your opponents away instead of them coming to you.
4: Tornado is recommended on PvP Mobs PvP mobs what. And tornado what? Stinger?
5: Guardian is not useful in PvP, but rather dungeons. Gaurdian has its uses. Big AoE and can be grabbed after
6: Raising Thrust can "Guard" ranged attacks, and ignore unblockable ranged attacks

My comments in bold

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iiGrit:

I LOVE DARKBOY POSTS LOL

Darkboy132:

Spell Knight:

1: Be careful when using Kanavan Strike during a dungeon. Other players can "push" it out of the circle, making you waste your mp.
2: If your enemy is a runner, use Lunetic Force. They'll dodge it, attack you, and (hopefully) run into the Sphere of Ice. WHAT? HOW DOES THIS EVEN MAKE SENSE? IT CLEARLY SAYS THEY DODGE IT IN THE SAME SENTENCE YOU SAY THEY RUN INTO IT

Because, they dodge it and then they run into it. I tried it before and someone ran into my Lunetic Force by accident. ;P

Dragon Knight:

1: Dragon Knight is more of a Spearmadien but a bit harder to control. I dont see how Dragon Knight and Spear Maiden have anything in common besides long jump attacks

Your forgetting the Juggle, and their ranged attacks (almost). ;P But still, its a bit hard to control.

2: Use Arc Breath only if you are sure when your foe doesnt have any MP to use, and then trap them with it.

Aegis Knight:

1: Psychic Force does more damage than Divine Slash, and Furious Rush Psychic force does not do more damage then furious rush

It might if someone counters Furious Rush

2: Its possible to chain Divine and Furious with a bit of lag in it. You can do this with no lag easily
3: Divine Slash has no delay in it, so it can be chained
4: DO NOT USE BLAME BUSTER ON YOUR OPPONENT! They will easily jump it!!  They cant jump during the delay so they would have to be midjump and knowing you would use that move. Honestly blame buster is a good move

Every time i use Blame, they always avoid it o-o

5: Dark Slayer can annihlate groups, and reach tight areas. Tight areas?...

Corners, Edges with no platforms, etc

6: Aegis Knights can do very nice air grabs.
7: Guard can block arrows, and ignore unblockable ranged attacks if timed right.

Abyss Knight:

1. Abyss Knight has a really hard time to do auto.
2: Abyss Knight can do air grabs Most characters with an air dash can do air grabs
3: Soul Wave can actually push your opponents away instead of them coming to you.
4: Tornado is recommended on PvP Mobs PvP mobs what. And tornado what? Stinger?

Um what else?

5: Guardian is not useful in PvP, but rather dungeons. Gaurdian has its uses. Big AoE and can be grabbed after

I still dont recommend it because i tried it once and then the water current "Saved" someone from the final blast in Forgotten.

6: Raising Thrust can "Guard" ranged attacks, and ignore unblockable ranged attacks

My comments in bold

Replies in Bolded and Italitcs.

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Darkboy132:

iiGrit:

I LOVE DARKBOY POSTS LOL

Darkboy132:

Spell Knight:

1: Be careful when using Kanavan Strike during a dungeon. Other players can "push" it out of the circle, making you waste your mp.
2: If your enemy is a runner, use Lunetic Force. They'll dodge it, attack you, and (hopefully) run into the Sphere of Ice. WHAT? HOW DOES THIS EVEN MAKE SENSE? IT CLEARLY SAYS THEY DODGE IT IN THE SAME SENTENCE YOU SAY THEY RUN INTO IT

Because, they dodge it and then they run into it. I tried it before and someone ran into my Lunetic Force by accident. ;P

Question: Why would a runner dodge your 3 abr and then attack. The only reason a runner would do that id if you couldn't fight without your mp. Oh wait....

And even so....*jumps* Well it's behind me now, you're in front of me, not sure how it's going to hit me.

Dragon Knight:

1: Dragon Knight is more of a Spearmadien but a bit harder to control. I dont see how Dragon Knight and Spear Maiden have anything in common besides long jump attacks

Your forgetting the Juggle, and their ranged attacks (almost). ;P But still, its a bit hard to control.

Not even slightly the same...Even their ranged attacks don't match up. Just because a class shares one thing in common with another doesn't make them similar.

2: Use Arc Breath only if you are sure when your foe doesnt have any MP to use, and then trap them with it.

Aegis Knight:

1: Psychic Force does more damage than Divine Slash, and Furious Rush Psychic force does not do more damage then furious rush

It might if someone counters Furious Rush

That's like saying one attack will do more than the other if you miss with the latter. "An attack that hits does more then an attack that misses"

2: Its possible to chain Divine and Furious with a bit of lag in it. You can do this with no lag easily
3: Divine Slash has no delay in it, so it can be chained
4: DO NOT USE BLAME BUSTER ON YOUR OPPONENT! They will easily jump it!!  They cant jump during the delay so they would have to be midjump and knowing you would use that move. Honestly blame buster is a good move

Every time i use Blame, they always avoid it o-o

Can't imagine why... Suddenly stopping ariel spam and then chasing your opponent kinda gives it away. You can't just run up to them and use it, try SUBTLTY.

5: Dark Slayer can annihlate groups, and reach tight areas. Tight areas?...

Corners, Edges with no platforms, etc

6: Aegis Knights can do very nice air grabs.
7: Guard can block arrows, and ignore unblockable ranged attacks if timed right.

Abyss Knight:

1. Abyss Knight has a really hard time to do auto.
2: Abyss Knight can do air grabs Most characters with an air dash can do air grabs
3: Soul Wave can actually push your opponents away instead of them coming to you.
4: Tornado is recommended on PvP Mobs PvP mobs what. And tornado what? Stinger?

Um what else?

5: Guardian is not useful in PvP, but rather dungeons. Gaurdian has its uses. Big AoE and can be grabbed after

I still dont recommend it because i tried it once and then the water current "Saved" someone from the final blast in Forgotten.

Stop basing everything off of one attempt, expecially your one attempt. Take a better poll from a variety of people.


6: Raising Thrust can "Guard" ranged attacks, and ignore unblockable ranged attacks

My comments in bold

Replies in Bolded and Italitcs.

This is fun lol

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Posts 6,235

Aleall:

Darkboy132:

iiGrit:

I LOVE DARKBOY POSTS LOL

Darkboy132:

Spell Knight:

1: Be careful when using Kanavan Strike during a dungeon. Other players can "push" it out of the circle, making you waste your mp.
2: If your enemy is a runner, use Lunetic Force. They'll dodge it, attack you, and (hopefully) run into the Sphere of Ice. WHAT? HOW DOES THIS EVEN MAKE SENSE? IT CLEARLY SAYS THEY DODGE IT IN THE SAME SENTENCE YOU SAY THEY RUN INTO IT

Because, they dodge it and then they run into it. I tried it before and someone ran into my Lunetic Force by accident. ;P

Question: Why would a runner dodge your 3 abr and then attack. The only reason a runner would do that id if you couldn't fight without your mp. Oh wait....

And even so....*jumps* Well it's behind me now, you're in front of me, not sure how it's going to hit me.

Because, they might be stupid and accidentally run into it. ;P

Dragon Knight:

1: Dragon Knight is more of a Spearmadien but a bit harder to control. I dont see how Dragon Knight and Spear Maiden have anything in common besides long jump attacks

Your forgetting the Juggle, and their ranged attacks (almost). ;P But still, its a bit hard to control.

Not even slightly the same...Even their ranged attacks don't match up. Just because a class shares one thing in common with another doesn't make them similar.

Who cares? =P


2: Use Arc Breath only if you are sure when your foe doesnt have any MP to use, and then trap them with it.

Aegis Knight:

1: Psychic Force does more damage than Divine Slash, and Furious Rush Psychic force does not do more damage then furious rush

It might if someone counters Furious Rush

That's like saying one attack will do more than the other if you miss with the latter. "An attack that hits does more then an attack that misses"

I dont care~

2: Its possible to chain Divine and Furious with a bit of lag in it. You can do this with no lag easily
3: Divine Slash has no delay in it, so it can be chained
4: DO NOT USE BLAME BUSTER ON YOUR OPPONENT! They will easily jump it!!  They cant jump during the delay so they would have to be midjump and knowing you would use that move. Honestly blame buster is a good move

Every time i use Blame, they always avoid it o-o

Can't imagine why... Suddenly stopping ariel spam and then chasing your opponent kinda gives it away. You can't just run up to them and use it, try SUBTLTY.

Meh, usually happens all the time. Dam lag!

5: Dark Slayer can annihlate groups, and reach tight areas. Tight areas?...

Corners, Edges with no platforms, etc

6: Aegis Knights can do very nice air grabs.
7: Guard can block arrows, and ignore unblockable ranged attacks if timed right.

Abyss Knight:

1. Abyss Knight has a really hard time to do auto.
2: Abyss Knight can do air grabs Most characters with an air dash can do air grabs
3: Soul Wave can actually push your opponents away instead of them coming to you.
4: Tornado is recommended on PvP Mobs PvP mobs what. And tornado what? Stinger?

Um what else?

5: Guardian is not useful in PvP, but rather dungeons. Gaurdian has its uses. Big AoE and can be grabbed after

I still dont recommend it because i tried it once and then the water current "Saved" someone from the final blast in Forgotten.

Stop basing everything off of one attempt, expecially your one attempt. Take a better poll from a variety of people.

I still find Guardian not so well than Tornado because Tornado has much wider range than Guardian. =P


6: Raising Thrust can "Guard" ranged attacks, and ignore unblockable ranged attacks

My comments in bold

Replies in Bolded and Italitcs.

This is fun lol

 

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Only three even deserve answers. "I don't care"=I don't know

Because, they might be stupid and accidentally run into it. ;P

Yep, let's base an entire pvp strategy off of a mistake the opponent might make.

Meh, usually happens all the time. Dam lag!

Try remembering there's lag and changing your "strategy" to compensate for it

I still find Guardian not so well than Tornado because Tornado has much wider range than Guardian. =P

And that's because you just run straight up to them and use it.

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*Does not want to continue arguments*

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I call it a debate, and you lost

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SpellKnights

-Use ragnabolt then grab

-Try to use holy bless as much as possible and chain with spiral

-Use Lunatic Force instead of Kanavan Strike Why? Kanavan Striker can be countered fairly easily.

Dragon Knight

-Chain Combos together Infinity Sword + Spell Rune

- Do Delay Grabbing Techniques Example: Grab-Holy Inferno-Grab-Repeat

-Try spearing people like come out of no where and dive in

-Dragon Dive then use infinity sword to wipe out delay of  Dragon Dive

-Pro Move: DragonDive While Mid Air Grab Them= Dragon Dive Dmg+ Grab Dmg

Aegis Knight

-King of PvP Enuff said

-Chain Divine Slashes together

-Use Rune Flare to Power up skills

-Master Block so you can block any attack

-Combos : Furious Rush + Air Grab

-Z+Z+Z+Z+Z + Air Grab ( Almost KO everytime

-Aegis Tempest ( IDK Name) + Air Grab

-Air Block then attack when mid air to cancel out Block Delay

-Divine Slash( Note: WHile in Mid Air Stop Skill and Continue Using Furious Rushing) + Furious Rush  (Must have precise timing or it won't work)

-Blame Buster + Air grab only if blame buster causes them to go in the air

-Rune Flare+Divine Slash+Divine Slash+Divine Slash

Abyss Knight

-Awesome combo chainer

-Soul Wave + Air Grab

-Abyss Tornado ( w/e u call it) + Air Grab

- Dust Chip+ Tornado Stinger+ Air Grab

-Shadow Stringer+ Shadow Stinger+Shadow Stinger+Shadow Stinger

-Shadow Stinger+ Rock Blaster

-Shadow Stinger+Abyss Tornado

-SoulWave+Rock Blast  (Precise Timing is need)

-SoulWave+Abyss Tornado+ Air Grab

-Z+Z+Z+MonoBolt+Z+Z+Z+ShadowStinger+ShadowStinger+SoulWave+Air Grab ( Hard to Pull off but possible)

That concludes my tip and guide to all the ronan jobs. Hope you learned something or two!

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i really need to make a Ronan guide. These tips are HORRIBLE....

 

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