[Guide] Weight and Knockback Measurement (Updated 6/15/09)

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lilneko Posted: 10-25-2008 9:19 AM

Okay, I have yet to see a guide on this, but it's something that most people figure out eventually.  But since no one has said anything about it, I'd like to make a quick guide about it for those that don't know anything about weight and knock backs.

Weight

It's pretty obvious that monsters in the game all weigh differently based on size and sturdiness.  There are actually more than many might think and it does affect the way you fight and combo in dungeons.

Featherweight - There are very few enemies that are featherweights.  In fact, I can only think of two and both of them are bosses.  They are Gaikoz and Kimiki.  While they are both large enemies, they weigh practically nothing.  They are incredibly easy to juggle and keep in the air.  What makes them hard to manage is that they fall slower and can mess up your timing.  But once you've got it down, it if very easy to perform long aerial combos on them.

Lightweight - Most of your basic enemies and monsters are lightweights.  You can think of this as the default weight for your measurements and practice.  They can be juggled and require the less effort in timing.  They are susceptible to just about every effect your moves and skills have.  They are also the only weight class capable of bouncing, something you'll learn about if you play as Druid and use your dash attack.

Character-weight - The characters you play as have a weight class of their own.  They are heavier than lightweights and react differently to many moves and skills.  They are the hardest weight to juggle out of the jugglable classes.  The fall very quickly and aren't knock very high.  Most moves have less effective knock backs on them, most apparent in Assassin's combo.  However, strong impacts will still send them flying and very well.  Fortunately, you only encounter this weight class in PVP.

Heavyweight - Heavyweight monsters are usually very large and very obvious.  Most beginning bosses, orcs and mongbans are in this class.  They are jugglable, but they fall very quickly and don't go very high at all.  Usually moves with quick multiple aerial hits, like Air Spiral and Dragon Dive will be able to get them lifted.  However, more often than not, while they are falling, they are encased in super armor, making juggling impossible.  Note that Kanavan Strike has too much of a delay between the initial hit and the aerial attacks to juggle heavyweights.

Super Heavyweight - Super Heavyweights are only bosses or sub bosses.  They act a lot like heavyweights except for one mainly thing, they can stay standing after taking a strong impact.  Instead of falling, they are just knocked back and stagger.  Many bosses like the Troll, Red Gorgos, and Elizabeth fall into this category.  Gaikoz also falls under this for the same reason that separates super heavy and heavy.

Sturdy - Few monsters are in this class ant only one boss is.  Mini-golems and the Lich are in this.  They take hits and stagger just like any only monster, but they will not ever fall down.  They can only be knocked a centimeter or so off the ground, making juggling impossible, even with the strongest impacts and launchers.  The great thing about these monsters is that you can pull off full combos on them without having to worry about knocking them down.

Juggernaut - These are the big bad unstoppable, you move, not me, monsters and bosses.  Later in the game, all bosses are like this, which is supposed to make them hard.  Paradoms are like this as well.  They can not be launched or impacted.  They do not stagger at all and are constantly attacking.  But don't give up.  Despite being super armor-like, they do not always have super armor.  This means that back attacks till to double damage and it'll help you avoid most attacks.

Knockbacks

Please note that knock backs are different from knockdowns.  Please don't get them confused.

Glancing blow - Glancing blows are your basic hits.  They just do damage and make the enemy stagger.  They can be used on rapid succession for combos.  Almost all attacks are glancing blows.

Finishers - Finishers are your critical attacks, double attacks, and anything that can kill on fatal.  They will more than likely knockdown.

Bouncing - These are moves that bounce a foe off the ground when they are hit with it.  Only Lightweight monsters can be bounced.  When bounced, they are put in the air again, but only a little, making juggles hard to accomplish with them.  More often than not, moves that bounce have a move that naturally follows them that takes advantage of the bounce.  However, Sentinal's bounce is caused by his Critical and Double attacks and it is possible to juggle a bit afterwards.

Launchers - Launchers are, obviously, moves that knock what you hit into the air.  Moves like the mage's Earth Wave, spearmaiden's dash attack, and assassin's basic combo can launch.  The target's weight affects launchers the most.  They can be nullified to just a glancing blow or just not launch as high. 

Strong Impacts - As far as I know, there are very very very few moves that are strong impacts and most are specials.  In fact, there are so few, I can list them here.  They hit so hard, they send the enemy flying...literally, the spiral off and away.  Even in PVP, characters are sent flying away.

Elesis:  Swordmaster's Power-up Break

Arme:  Alchemist's Giant Punch

Lass:  Assassin's Splash Explosion (Note: Because it doesn't launch as well, enemies don't do as far.  Also doesn't work in PVP)

Ryan:  Druid's Twin Blade, Sentinel’s Soul Impact, Nephilim's Zeto Punish, Viken's Wild Justice, Xenocider's Power Strike and Ruin Lancer (Note:  Names are more than likely incorrect.)

Ronan:  Dragon Knight's Infinity Sword, Aegis Knight's 6th hit of his basic combo (Shield Smash) and Blame Buster, Abyss Knight's second critical or double attack.

Amy:  Dancer's Critical and Double Attacks 

Jin: Fighter's Critcial, Double Attacks, Fist of 10,000 Hells, and Burning Fist of 10,000 Hells.

Lire lacks moves with strong Impacts.

Super Launchers - These moves launch everything in the straight up, much like the Jump!! attacks.  Even if they don't launch, they still do some kind of damage, aside from Berserk.  Just like Strong Impacts, there are very few super launching moves.

Elesis:  All classes have Berserk, Knight's Storm Blade

Arme:  Mage's Reverse Gravity

Ryan:  Druid's Titan Axe

That's all for now, I haven't tested everything just yet, but I'll update more once I play more with the skill tree.

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Excellent guide!

This should be stickied.

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Very nice despite some grammatical errors (not really that many, they just always stick out to me).

It might be a long process, but listing each enemy in their respective category could improve the guide, as well as (this would really take a while, lol) where they are located in the game.

Anyway, two thumbs up.  Nice info for new players! 

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very nice, i'm going to have to keep an eye out for your guides, they have a habit of being high quality
Ronan of doooom
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No doubt about that. :D Lilneko's one of those, inquisitive players; those who like to deal numbers, how system works, etc./etc. =] These type of players are always inspiring. <3

Keep up the good work Lilneko. I haven't forgotten your input on that scrapped guide I made (Dungeon Manual). 

~Ryugen™ Creation~

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the final catogorie

they do slow down alittle

stop moving for a mili sec or something

but nice guide

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Updated so it deserves to be nercoed...>.>  Sorry people that hate nercos...<.<
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some launchers

1. arme: shockwave (very effective)

2. lire: arrow rain

3. spear dash attack

4.warlock dash attack

5. AR double or critical attack (press up)

6. x bow 1st mo cash skill (kik)

7. bow attack swing

8. arme: fire storm

9.  elesis: stormblade

10 arme: gravitation

11. swordmaster critical attack

12. spellknight 2nd mp sword skill

13. sentinel : soul impact

14. sentinel dash attack

thats it for me....

anyone know more?

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Any Amy's attack/skill? I don't have her so...

Siggy-less and proud... Or not :S

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Updated again, now that I have my account back...>.>

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Bump, it has been updated.

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Oh hi.

Nice update :D

Siggy-less and proud... Or not :S

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