Dungeon Combat Manual

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Fuikosan Posted: 09-16-2008 4:54 AM | Locked
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Hi. I know everyone has a few tricks up their sleeves with how they run dungeons and I was just wondering if you guys would be willing to share them. I'm going to list down a few tips of my own. I've been meaning to plug up the many guides posted on here but for now this'll do.

General Rule: Avoid Knockdowns. lol

ELESIS

Sword

  • 4 Hit Combo + Dash Attack + Sonic Wave. This is basically more damage instead of just doing Sonic Wave. After doing the 4 hit Combo and doing the thrust attack, hold Z when you're performing the thrust, then do Dash for Dash Attack. Dash attack has does two hits, where the 2nd Hit knocks down. So right before you do the 2nd Hit, let go for Sonic Wave. That's 6 extra hits plus Sonic Wave.
  • Running Spiral Wave. Spiral Wave works and hits better when you cast it while running. You jump farther instead of just casting it when standing. Also, casting it while running off a ledge is great. Sample: Spiral Wave
    • Casting it below a mob is better since the Wave will hit more.

 Spear

  • Tornado Spin. This is great for spreading mobs around. Do it in between two to make the most of it. But I wouldn't really use it since you're better off using Dragon Slash.
  • Aerial Setter. Spear has an easy Aerial starter (Dash Attack). If you have a Xbow team mate, use this to either set up an Aerial Harpy or Aerial a boss to a Harpy.
  • Aerial Juggle. There are two ways to do this:
    • Dash Attack + Dash Attack. Very simple. The only problem with this is the low attack and that after the third or fourth Dash Attack, the mob will completely fall.
    • Dash Attack + Z + Z + Dash Attack. A much better variant. Right after you use Dash Attack, press Z twice to catch the mob with two spear swipes then bring it up in the air again. Walking forward helps to perform this.
  • Otto. Spear's otto is fairly easy to do so I thought I'd list it down here. The timing is also much more simpler than Sword. It's basically Down + Z. The recoil from the attack will bring you back up. Try one Otto first. Then basically repeat that. Practice makes perfect. Mashing the buttons isn't going to help any either. :P I find holding the Right or Left button helps in doing it. If it works for me, it might work for you.

 LIRE

Bow

  • Continuous Arrow Combo. This is good for those who like to snipe. Most Archers use 5 hit Shots + Dash Attack. But time your Dash Attack that it seems your shooting another arrow. Then, aim towards said mob again and you'll continue your combo counter.
  • 4 Shot Arrows. After shooting the fourth arrow, dash towards the position your facing. This will make it so you shoot only 4 normal arrows, avoiding knockdown.
  • Big Shot Combo. You can continuously cast Big Shot at mobs successfully by doing this. Right after Big Shot hits, cast another Big Shot. If you do it too soon, your Skill Freeze won't work for the 2nd Big Shot.

 Xbow

  • Holding Shots. Something you need to know about xbow shots. You fire at least 10 bolts. 9 bolts fly halfway through the map and the 10th one flys a little higher and knocks down on contact. Hold your shooting at around 5-7 bolts then start shooting again. This is more faster than completely shooting all 10 and knocking down the mob, and hitting for an extra 3-4 hits when mob's on the floor. Don't be afraid to go point black. With you holding shots, mobs won't usually fight back. If they do, flip to their side.
  • Aerial Shots. If partied with Spear, Mage, or Ronan, make sure to grab every opportunity for juggling/aerial.
    • Spear usually use their Dash Attack so position higher than them or shoot while they knock up mobs into the air. Timing your Harpy when the mob is sent in the air flying is also a good tactic.
    • Mage have a quick, air throw like spears. It's basically the same thing.
    • Ronan's Kanavan Strike is an awesome Aerial Setter. Position to his top then use Rain Storm (Jump + Down Z z z).
  • Quick Shot. You're better off charging for a Harpy or Beat Rush but Quick Shot is a lot more effective when shot point black.

 Archranger

  • Jump Shot. Similar to Bow's Otto (Dash Jump Shoot), this is also a good attack. No knockdowns and is fairly fast.
  • 2 Shots. 2 Shots avoid knocking anything down. Only problem is that it may not be as strong. You can variate with 2 Shots + Down. Poke your enemy. Good for shooting at point blank.
  • Aerial Setter. AR's can kick mobs into the air easily so if a juggle needs to be done, do it.

 

ARME

Refer to Zhon and ultrismoth's guides:

    * Arme Tips and Tricks

    * Warlock Mastery

 Mage

  • Earthwave Aerial. Earthwave a mob into the a platform then use your Jump Attack to keep it in the air. Aim for Back Aerials for more damage.
  • Wand Swipe. This is a fairly weak attack but it's very useful. Continously using this on a mob will hold them in place.

 Warlock

  • Torch. (Z Z + Up Up) Easily the best spammable attack. Nets huge amount of mp and deals decent damage.
  • Salamander. (Z + Up Up) Good for Juggling mobs. Bring them to a corner and then keep using this.
  • Blizzard. Blizzard affects a certain area and at least 4 platforms below you. So cast it in higher ground to hit more targets.

 

LASS

Thief

  • Using platforms. Since Lass has a double jump he can drop down a platform then press up and perform either a Kunai Throw or Attack. He will land on the platform again and you are free to do another attack. This is faster than pressing Up + Up + Z.
  • Kunai Rain. You can rain down multiple Kunais successively by using Technique #1. Make sure though that the platforms are directly above you. Also note that mobs move a bit when hit by this. The Kunai's hit makes the mobs flinch/stun.
  • Platform Slash. Up + Attack + Down + Attack. Basically uses the platform to consecutively strike the enemy with slashes. It's fast enough to make a mob stop moving but not fast enough to freeze an enemy in PvP.
  • Dash Slash. Makes use of a Platform. What you do is Dash + Jump + Attack + Down + Attack then repeat. This is pretty effective and fast both for PvP and Dungeons. If done right you will do 2 consecutive slashes. Done right repeatedly and you'll chain combos pretty well.

 Dungeon Moves:

  1. Aerial Combo. Start out with Z + Z + Z + Z > Z. The combo that ends up sending the enemy into the air. There's a couple of things you can do with this.
  • Dash + Z Z Z Z > Z. I haven't been able to pull this off but the end of the dash attack can be chained into another aerial Kick.
  • Dash + Attack. If timed right the mob will not get knocked down.
  • Skill. Timing needed (Haven't seen an Aerial done yet though).
  1. Advanced Aerial Combo. This makes use of the Dash Slash. What you do is send the enemy flying near a ledge. If you can time it right you can score Aerial + Back. It's a bit hard to do but it's doable (I've done it a couple of times).

 Here's a few extra tips:

  • Use your Air Game. Alot of people say this but Lass's combos are rather weak. His Jump attacks aren't though and they deal pretty good damage. Make use of platforms.
  • Lass's Combos. Lass's combos are more of setup moves. They're not mainly used for damaging as they are slow, short, and weak.
    • Combo#1 Z + Z + Z + Z > Z: Sends the enemy into the air.
    • Combo#2 Dash + Z Z Z: Intercepts the enemy
    • Combo#3 Keep Pressing Z: Stops enemies long enough for you to cast a skill. I find people who rush in to me get stopped with that Multiple Slash attack.
  • Lass's Jump. Lass has the highest jump I've seen (higher than Xbow) so learn to use this.

 

---

That's about everything on my head atm. Do you think it's worth pursuing this thread? And input would be nice. I hope to add in the guides on the forum soon. Good luck.

~Ryugen™ Creation~

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I'm going to add a bit of my own advice into this one.

 

Firstly, for Swordsman and comboing without knockdowns.  I had a guide some time ago that explained Mega Slash and Circle Blade cancelling but since it may pretty much be gone, I'll explain it once more.

 

  • Mega Slash Canceling.  Simply put, you cancel out Mega Thrust to perform another skill.  As you know, Mega Thrust consist of three thrusts and then the final slash that hits the exactly same way and damage as your dash attack.  This leads to a knockdown.  However, the final slash can be canceled.  After you let go of the charge for Mega Slash, begin charging again right away.  And then, once the third thrust hits, let go to perform another skill.  You can cancel into another Mega Slash, Sonic Blade, Circle Blade, or Magnum Break.
    • Examples: Mega Slash = MS, Sonic Wave = SW, Circle Blade = CB, Magnum Break = MB
      • MS, MS, MS
      • MS, SW - great for a full combo without knocking the enemy down and continuing your combo.
      • MS, MB
      • MS, CB, CB
      • MS, CB, MS - you have to time to juggle here because cirlce blade launches the enemy
      • MS, MS, CB
      • CB, SW - Tons of damage due to it being an aerial attack, but needs timing
      • CB, CB, CB - pretty weak but the enemy in the air
      • CB, MB
  • Full Combo Canceling.  This is basically using the technique mentioned above with a combo.  With Swordsman, use the first for attacks of your combo.  On the fourth attack, hold the button down as it hits and charge.  Because the fourth attack naturally hits twice, you have more than enough time to change for Mega Slash or Circle Blade.  However, using the Mega Slash to Sonic Wave Cancel keeps the enemy from being knock down.  It only pushes them back.  And so, once the wave hits, dash forward and stop for a moment, then repeat the combo or whatever you want.  This is a very easy way to keep easily comboed foes tried on early parts of the game. 
  • Lifting Spiral.  I won't take credit for this as I was taught it, unlike everything else I learned on my own.  Lifting spiral is a hard and lucky technique to pull of, but is very cool and powerful.  It will only work on enemies that are easily knocked into the air and do not fall quickly. It is the easiest move to do against Gaikoz.  Basically, as mentioned above, start charge on the fourth button press.  However, as the second hit from the attack hits, use the long lag time to press up while you are still charge.  Doing so will launch the foe into the air.  Then, before the second hit of the aerial attack, let go of the charge and use air spiral.  This will make the powerful part of air spiral hit our foe as an aerial attack, doing more damage.  And because your aerial combo counts as you still on the ground, it is perfectly possible.  It is just a technique that is hard to time.
  • Juggling.  As many know, Swordman has a hard time juggling because many of her attacks hit low.  This can be offset, however, if you stand on a platform above a foe as they are launched.  Even if they raise above the platform you are on, they will still fall through to their original floor.  So, as they are falling through your platform, use your full combo, including the fifth attack.  The entire combo will connect and keep the enemy in the air long while doing double damage.  Also note that it is possible to juggle with Sonic Wave.  Just be aware of how enemie fall and if they fall with super armor or normally.  It will affect your timing and freeze frame ability.

 

I have a few tips for Swordmaster the some may not know.

 

  • Vertical hit box.  Swordmaster's combo has a very high vertical hit box.  This means that her combo can hit things that are one platform above her.  This is very useful if you are fighting something at your level and above you.  Doing the first two attacks of your combo and then a critcal attack will make this very easy.
  • Juggle assist.  When assiting in keeping airbourne enemies in the air, use your up aerial attack.  This knocks the enemy upward, keeping them in the air longer..
  • Constant dash attack.  When you was to finish off a weak enemy or something that you want to kill quickly without the lag time of a full combo, constantly use your dash attack.  It will not knock down the enemy and it is possible to do it in rapid succession.
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Thanks for the inputs Neko. =D I totally forgot about that Lifting Spiral. I sort of found out about it while doing Gaikoz. Gaikoz doesn't fully get plummeted to the ground after getting hit with the 2nd Slash of the Air Combo (Pressing Up after doing Normal Combo) and using Air Spiral right at the end makes for a great Spiral attack.

I forgot about Cash Skills. =x But only because people don't usually have Cash Skills to begin with. Still, worth a mention. 

And yep, Skill Cancelling. However, I find using Mega Slash as an opener a sort of MP waste since I could charge up for a Sonic Wave or Air Spiral instead. Still worth the mention. Will edit later. =]

That's 1 positive feedback. 

~Ryugen™ Creation~

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Crossbows.

When jumping over an enemy, raindance while dropping next to their back then go straight into standard combo without the knockdown hit. If they turn around, jump over with another raindance and repeat. Sometimes I take the extra mile and just raindance the entire enemy. Just remember, raindancing shoots faster than a standing combo but has a slightly longer gap between bursts of attack.

Never do a dash attack or a combo finisher, unless to finish off something while moving. Avoid using Quickshot on non-super-armored enemies or non-super-armored bosses. Super armored examples: Treant, Gardosen - they do not get knocked down. Non-Super Armor: Kamiki (Unless she casts Yellow Aura), Orc Lord - They fall if they get knocked down.

You can roll-dash right into a Dance Tempest (Beat Rush = icky name) and you will move in the same direction you dashed. Useful for chasing a running enemy.

You can also roll-dash into Harpy Hunting Shot, but beware, you jump opposite of the direction you're rolling. If you allow a pause after the dash to change direction, it's possible to do a reversed rolling Harpy Hunting Shot. Just remember to make sure your target hits.

Harpy Hunting Shot's harpy drop will take out a group of enemies of the same height. If a Dark Mage is in a pile of Goblins, only the Dark Mage will be hit.

Harpy Hunting Shot's initial attack will do as much as the harpy drop will if a full connection is made from the back.

Harpy Hunting Shot is useful for two-formed bosses - Kamiki, and Jin Kaze'aze. You can drop the harpy on them right when they spawn and the dialogue scene starts. It knocks them down as well, giving you a good head start on changing positions. Beware of other people's spawn attacks as well. They may shift the target or knock them down too. Remember to co-ordinate with your teammates if you're planning a spawn attack (Usually only a problem with Kamiki. Jin Kaze'aze doesn't budge or get knocked down).

You can only do a drop-roll if you do not fire a dash attack. Useful for dodging parallel platform attacks and jump cues.

You can perform a short hop by rolling then jumping. You can cancel a jump's heigh prematurely by firing off a shot. Continually short hopping into jump attacks is called a "Bunny hop"

Performing raindance gives you a tiny tiny boost in your vertical jump height when reaching for some platforms. Not entirely useful, but you never really know.

Rolling and then jumping does not get as much horizontal or vertical float distance as a regular standing jump. Keep this in mind when performing jump rooms.

A General tip: AI have no feelings. Exploit them as best as you can. This is the #1 rule when it comes to dungeoning. Autoshot them. Camp in a place they can't reach while still being able to attack them. Do whatver it takes to bring them down fast or without risk.

Playing solo or with friends will increase your success rate and reduce your losses. Sometimes even reduces time wasted.

---

Dungeons are so boring. I always fall asleep after 3 or 4 Battle for Bermesiah runs.

<3F1

 

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Just a note for the Lire area, the term is 'point blank', not black.

 

Lass'  Aerial Combo to Aerial Combo is actually pretty easy without lag, but I find it's way easier on a small target than a larger one, despite the larger hitbox.

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Fuikosan replied on 09-17-2008 12:18 PM | Locked
Closed for the moment. x_x

~Ryugen™ Creation~

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a

~Ryugen™ Creation~

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If it's closed then how'd I do this?

=o

I will adblock your fail signature.
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