hi there ladies and gents.ive noticed that noone really made a "usefull" topic about this so im here to share MY experience with the warlock.a few things if i may.first of all im not saying you have to agree with my style of play.nor am i garunteeing you that you will win with my tricks.im hee to feul your minds with th knowledge of what a Warlock is capable of doing as well as some helpful tricks.ill make the combo guide soon.
the key to mastering the warlock is knowing wich spirits to "summon" at the appropriate time.and adapting to the warlock's melee capabilities.
CHANGES===========================================
melee >as you all have noticed the warlock has VERY astounding melee capabilities the likes of wich can match ( and if used properly ) out best even elesis.combining melee with spells is the most effective combination arme has as a warlock.
no MP charge >this indeed has become the wierdest draw back of typical mage players.since the warlock has traded projectile based attacks for melee attacks.the MP charge has been disabled,however the warlock charges MP faster than any other class so MP charge isnt neccessarily needed here
3 spells> while most ofthe melee fighters have already adapted to this we mages like to have an *** of spells at our dispolas.if mages come to think logicly the warlock has actually been granted with "spell" that have no MP cost.( salamander for example )im going to give a description of Arme's new spells.
Sylph ( tornado ): this move is completely bogus for melee fighters.at the beggining of a PVP battle this can instantly kill an opponent befor they get a chance to move.as sylph wont cause damage however it will push your foes to thier helpless doom.sylph causes a screen delay so you can use it when your cornered to run the heck away when your in a tight spot,and since sylph pushes your foe away from you it makes for the perfect escape.this can also give opportunities to grapple helplessly pushed opponents or ( in my case ) torch them with salamander ( because salamander will stun your foes in an inescapable combo from afar ill get into combos later )
Efreet ( fire ring ): fire ring is just AMAZING.it tripples your defense turning arme from a helpless school girl into a brutal military tank.this actually allows arme to survive blows from things that would otherwise finish her in one hit ( *cough* stormblade * cough* ).however people seem to misuse fire ring as players will use it when thier hp is low ( your going to die anyways )fire ring is at its best used when you are surrounded by lots of melee fighters.at any given chance fire ring should be abused when you KNOW there is no chance of escape from those cruel spears. ( lol 1 damage ) ive noticed fire ring will also freeze any players around you. ( easy grab ) creaating attack opportunity or yet again another escape route.
Undine ( blizzard ):yeah you know its coming.the dreaded misused blizzard.this will freeze opponents in thier tracks perfect for those chasing you down.blizzard has a very small range and will rarely hit anything that is above it.blizzard has a few new things about it.blizzards actually works kind of like cloud kill.it will freeze any opponent stepping through its raging winds.the coolest feature to blizzard is that it will cover an entire zone for about 5 seconds.also blizzard freezes everything under the caster.so when using it your best to use it above your opponents rather than using it when your surrounded.
Controls===================================================
> ( forward key,the direction Arme is facing )
< ( press the back key,the opposite direction the Arme is facing )
Z ( come on....the friggn attack key )
U ( up key )
D ( down key )
~ young grasshopper,the to master the spirits of the earth,one must learn to ...i dunno just learn the darn controls
> > ( dash ) as always arme's "teleportation" allows you to freely pass through other characters.this has been helpful since day one.same stuff here just new uses.arme's dash attack has also chaged as she now wails on people with her lamp.
Z ( summon spirit ) this is more like a preparation skill its used to "summon" Salamander,Sylph mirror,and ice shot ( undine ) as a side note while you are in this mode you are movement impaired and you cannot jump.this will put surrounded warlocks at a state of emergency
Z,Z ( greater spirit ) as summon spirit only used for the second spirit set up, torch ( salamander ),ice bolt ( undine )personally torch has got to be the cheapest move the warlock has
dash,z ( lamp attack ) arme charges at the foe then hits them with her lamp,no real use here best take it up a notch
dash,z,z ( uprise ) this will airrend ( knock the foe into the air ) an opponent this leaves PERFECT opportunities for many attacks wich i will explain in the combos section.this is the most standard combo setter for warlocks.
dash,z,z,u,u( rising flame ) this is a very effective and standard combo used by typical warlocks ( personally its much to slow in a 4 man free-for-all,and i wouldnt suggest using it if you are surrounded )just use it when your opponent is near a cliff as rising flame knocks your foes from the air.this also causes you a temporary delay wich will leave you wide open for a beat-down
while jumping/ d + Z ( meteor smash ) this is a super smash bros term that describes a character being spiked into the ground like a volley ball and works the exact same way in that game as it does in grand chase.this will instantly smash an opponent into the abbyss if you catch them jumping off a cliff in gorge.the thing about meteor smash is it doesnt allow players a chance to jump to same themselves.unlike the commonly used areal attack ( jump + Z )while yes it does hurt meteor smashing will knock your opponents down and pretty far away
[ during summon spirit ] > > ( ice shot ) at first glance this move appears usless.i know what your thinking "if some one is above me there is no way ill be able to use this in time to hit them" and your exactly right however,ice shot has a more effective use,ice shot travels the far reaches of the map to snipe players from afar.the strange thing about this is,it seems to encircle an area,spamming this will put lire campers at a grave disadvantage forcing them to draw near ( only to have arrows reflected ,ill save it for the combo section )
[ during summon spirit ] U, U ( salamander ) this also appears slow and usless but thanks to close obsevartion salamander creates a small wall of flames that will stun anyone crossing through it.the wall stays at the appointed area for only one second after salamander is unleashed,this works very well when you have opponents running head first into you,especially if you have a spirit set,this is best used when you see players coming near you however this is not reccomended when your surrounded as it is pretty slow and delays you.another cool thing is since it stuns your opponents it leaves great opportunities for combos.
[ during summon spirit ] < < ( sylph mirror ) what a glorious addition to warlocks,no longer do we fear lires and ARs and the noob spam of fire bolts.yes sylph allows you to reflect projectiles as the rumor are true.ther are a few things players should know before they start taunting lires.the mirror will only reflect things that hit the oval.yes that means if your hit from above ( cross bows and ARs ) your still as equaly screwed.also the mirror cannot deflect direct crossbow atatcks so cross bows are still a big problem.there ae a few things your should know about the sylph mirror.its kinda slow to deploy aldo it can not deflect: ice bolt,sonic wave,hyper shot,or an alchemists bombs ( to my knowledge )the good side is that sylph mirror is deployed for 1 second and reflects from iether side.this is best used when you are running from an attack such as fire bolt,deploy the mirror then move to a more fitting area.
[ during greater spirit ] > > ( ice bolt ) unlike fire bolt ,ice bolt is fired in front of the user rather than behind.in my opinion the worst part of this is it moves you into the direction your facing,making it terrible for camping as you'll have to run back to your original spot.the good thing about this is that it will stun your opponent ( do i hear a grab ? )nothing real secret here
my enemies will never know what ill do next.... and niether do i.
excuse me for it seems ive made a copy error.just ignore it ^^
ya beat me to it,
im not gonna read the whole thing,
ok i read up to the part with the
during summon spirit ] > > ( ice shot ) at first glance this move appears usless.i know what your thinking "if some one is above me there is no way ill be able to use this in time to hit them" and your exactly right however,ice shot has a more effective use,ice shot travels the far reaches
ANYWAYS
Good Guide
Moose is not mean
What do you mean? =x
Demeanos was pointing out that it hits the target area and the 4 platforms below the range of Blizzard. I'm not sure of the width of Blizzard but I'm sure about the 4 Platform thing. The Blizzard graphic effect goes all the way down to the bottomest floor if cast at the top but only a rough 4 platforms get hit.
Err and..why are the lies repeated twice? o_o' It makes for a hard read.
And Tornado deals damage. xD
Also, a thing about Ice Bolt, I find it's better to cast Ice Bolt after using Tornado. Since, like you pointed out, it brings the enemy closer when they get hit. THOUGH, this I haven't really tried in PvP. =S
Not a bad guide at all. I read through all of it. =P You should mention it's a PvP oriented guide btw. Good job.
~Ryugen™ Creation~
Level 54 Arme~
man thank god im not a warlock ....... i dont wanna read all this
but im sure it will help alot of warlocks XD
thanks :P
XboxLiveTag: Beirouty92
megus:man thank god im not a warlock ....... i dont wanna read all this but im sure it will help alot of warlocks XD thanks :P
I read all of this...I'm bored anyways...