.:: Alchemist Dungeon Tips! ::.

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Fuikosan Posted: 08-15-2008 7:39 PM

Hi everyone. I've been using my Mage quite a while while waiting for Arch Ranger to arrive and I thought I'd share a few tips and tricks I've picked up along the way. Oh and if you haven't already, please take a while to check out Zhon's Video: Zhon's Arme Video I'm going to quote a few moves here by Zhon so if you want to stick around for the rest of this guide, do watch.

I'm no pro at Alchemist so if you know of this, move along. :P

Why Play Alchemist? 

If you're like me and just got Alchemist, you're probably be disappointed at how weak, slow and limited your attacks are. A Bomb and a swing-your-pot dash attack doesn't seem much. Also, everyone seems to be annoyed by your bombs throwing everything in the air (including your teammates). Well give it time and you'll soon come to love your Alchemist. :D

Alchemist is both a great support and great damage character. Most only get to see her Support side. =P Also, having both jobs helps make things less tedious and boring. Done 10 rounds with your Alchemist? Switch to Mage! Both are just as fun. :)

Things to Know about the Bomb

You have two default attacks: Bombs and your Dash Attack (Swing-Your-Pot). Most would just go use Dash Attack when using Alchemist but you should practice using your bombs. Why? You gain more MP as each bomb has a blast (like Meteor). If it hits, you get 4 equal hits. If a bunch of mobs get hit at the same time = More MP.

The Bomb:

  • Has an AoE blast.
  • Sends everything in the air.
  • Has a Flinch Effect.
  • A Bomb dropped on the floor lasts for 4 seconds.
  • A Bomb dropped while Jumping lasts for 3 seconds.

Also, it's good for setting up Aerials. With the Flutter, you can set up bombs everywhere like a madman. Control it well, and you can just make things go boom the way you want to. If timed right, you can make a bomb do aerial damage. :P

Flinch? When a mob gets hit by a bomb, they flinch (stunned) for a short duration of time. This can be helpful in stopping mobs in their tracks long enough for you to dash attack or bomb them. If you throw a bomb at an enemy in mid-fall, they will rise up a bit long enough for you to dash in an Aerial Dash attack. (Thanks to Zhon!)

How to use the Bomb 

Use of Dash and Platforms makes efficient bomb throwing. Flutter Bombs work better than regular bombs because they go off faster. Learn to flutter all over the map. If you can do this, you can set up bombs just about anywhere. A good place example is in Hell Bridge, in the room just before Gardosen.

It's also better to start bombing mobs that aren't being targeted by your teammates. This is to avoid annoying them or messing their combo. Spears and Sword Masters don't have quite problem with this though as they're attacks are wide enough to hit flying objects.

Avoid bombing single mobs. Best use your Dash Attack instead.

If you've seen the guide, you can use your bombs to move around. I haven't gotten around to using the Dash Bomb much but the Jump Bomb I have. It's great for getting up places an Arme normally can't.

 
Dark Magic

  1. Booby Trap
    • Sets up a bomb on the floor that explodes upon impact. Not many use this in Dungeons but the best time to use it is when groups of mobs land together. As soon as they land, use it. The blast will net you huge amounts of MP and dealing damage in the process. The target should be about 3-4 or more mobs for it to become effective.
  2. Cloud Kill
    • Cloud Kill is a pretty efficient mob stopper. It's also a great Aerial Setter. When mobs that are blown up by your bombs (or any classes's lift attacks) are hit by the cloud, they will keep getting thrown up in the air without going down. This is great for Juggling or stopping pesky Skel Archers.
    • You could also choose to just use Dash Attack on a mob caught in the cloud but sometimes this is dangerous because of the increased chances of mobs using their abilities.
    • Cloud Kill oftentimes make mobs use their special abilities like Ammnon's Hammer Slam(makes you go Jump) continuously so make sure you make them lift up first with your bombs then set the Cloud.
  3. Big Bomb
    • Your Big Kill skill. Best used against grouped up mobs, super armored mobs, and Mini-Bosses. With good timing, you can bomb a group into the air then use it for Aerial Attack. Better if you could aim at their back and at groups of 4-5 or more mobs. This is so the blasts hit netting you MP (sometimes giving you full MP). (Thanks Kentisu!)

White Magic

  1. Cure
    • Your #1 Heal Skill. I usually just end up healing everyone when the room is cleared and everyone is in the portal. If however, someone is dangerously running low in HP, make sure to give a quick heal.
    • Cure can also be used offensively. If you're not aware, various skills have a thing called Skill Freeze. If you time your Cure right, you can make a mob stay in the air, while healing your team mates.
      Freeze Area: When a player Releases a Mana Attack, all the enemys within a small area around there position become frozen in time temporarly. To the left you can see a rough estimate of about the area about the player that surcomes to this effect. Now thats just a rough estimate, And though I havent studied it at length I believe the size of the area shifts in relation to what exact Mana attack the player is about to preform. The picture to the left is based around the Air Spiral being the mana attack that is about to be used. As you can see the Red blade mech, and the Blue hammer mech jumping above the knight's position would get frozen as well as the blue hammer mech walking on the stage, While the dark mage would continue to Wonder and roam un effected by the freeze effect.

      Courtesy of: KhaosFrog
    • To use Cure Efficiently, wait for the duration of the skill to end before casting another Cure. Some cast it almost after they cast their First Cure ending in too much MP used. 2 Bars of Cure is usually enough to fully heal most people.
  2. Saver
    • I don't usually use Saver. Only when I have extra MP. Lires love this though since they usually attack from afar. This basically casts a Shield for everyone within your reach.
  3. Make Item
    • A must-use skill. Try to make as much items(powerups) as you can. Three MP Restore can help greatly in finishing a Boss quickly.
    • You can have two or more people get an item by:
      • When everyone is in the portal, drop the item in the portal. Make sure that everyone is close for better chance of everyone getting one.
      • Drop the item where a team mate can see it. As soon as they dash in to grab it, grab it for yourself. Sometimes the lag between players makes everyone get it
    • Here's a list of items that drop (in case you don't know what they're for):
      • MP Restore - Fully restores party's MP.
      • HP Restore - Restores HP (can be used to resurrect someone who just died). Works like a Potion.
      • Reflect - Reflects magical attacks and arrows. Works on bosses (Kamiki, Kaa'ze, Gardosen). I'm not sure if it Nulls Blast Bomb damage by Cyclops and Gardosen though.
      • Transparent - Makes you invincible. Mobs will not be able to detect you. Duration is pretty long.
      • Invincible - You become invulnerable. Doesn't last long.
      • Angel Wings - Grants you high jump
      • Haste - No effect on dungeons.
      • Money - Zhon tested this and has come with the conclusion that it does not have any effect at all. (Thanks Zhon!)

You can play offensively or defensively as an Alchemist. Offensive Alchemist will make use of their Cloud Kill more while Defensive types will use up all their MP to craft as much items as they can. :P

That's about it. x_x It's very wordy so I'll try and pick up a few screenshots to help you get by haha. :P Hope it helped.
 

~Ryugen™ Creation~

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i find this rather useful :3

i personally in Alchemist just use Melee attacks its about 150 a hit 300 damage i can probably deal 1k damage every 10 seconds maybe less its rather nice

Dungeoning with Alchy is a rather nice change from Wand its a very nice Support char but...it does have its flaws,as in MOST people get so hooked up into making items they pretty Much Leech off of everyone,cause there to dam busy making items that uaslly come out Coins

and for Jumping Stages Jumping with Alchy can be a challenge to overall

nice guide :3 

Moose is not mean

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Thanks Moose. :D I have to agree though, there are quite a lot of times Dash Attack seems to deal more damage. But what I noticed, if a Bomb hits full force, it deals 82 x 4 = 330 Damage. I deal 169 per back hit with pot equaling, 170+170= 340.(I'm sure you hit more than 150 Moose. xD)  If coupled with more bombs and Cloud Kill, pretty deadly. :P

AND YES, true to that! Switching between Mage and Alchemist makes it less tedious and boring. :D

 Wooo the Moose commented!!
 

~Ryugen™ Creation~

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lol yea, this is a very diffrent guide you uaslly see pvp guides :3 im glad you got a nice Dungeon guide

but yes the Bombs are very nice they do nice damage but then your teamates complain "god dammit moose ..i mean xxxx stop throwing bombs!" 

Moose is not mean

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xs Yeah that's true. =o Hmm so far, I've only come across, two people who complained of my bombs. :D So I guess I'm doing a pretty ok job lol.

~Ryugen™ Creation~

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This is great, now I don't have to write an Alchy guide, haha. (I've been too lazy to finish my Mage guide as of yet) x_x

You covered everything really well. One thing I'd also like to note is that if the Big Bomb animation is finished before the Big Bombs actually hit something, you can gain a LOT of MP from the bomb explosions. Sometimes I get up to near 2 full bars back, making Big Bomb only cost 1 1/2 bars or so if done right.

I've only had this work on Kaze'aze so far though, I haven't practiced on how to do it otherwise. But it's definitely worth mentioning. 

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Very nice guide, the aspects that you covered are very well explained.  (I can't count how many times I've been yelled at for bombing in dungeons...)
Although I personally disagree with using booby trap at all in dungeons...  I only set them down to finish off a boss in a comical way and give my friends some laughs x_X But if you can use them effectively, then bravo!
 

Also, Kentisu is right...  If you use it on a big group of enemies, you can even get all 3 bars back :P

Another property of the bomb that you could add is that hitting an enemy with a bomb causes them to flinch, or while they're in mid-air stops their fall very briefly.  Of course it doesn't do damage, but say an enemy is falling onto a platform - you can flutter up to them and toss the bomb, then finish off with a dash attack for some extra (aerial as well) damage.

Just thought I'd share :3 

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Thank you Kentisu and Zhon (omg the Zhon!!)!!

I knew I missed something. xD That Big Bomb bit, yes that's true but I never really quite figured out from what it was coming from. I was sure it had something to do with the blast. From what I know, if you hit a single mob with it, one bomb will throw it off making it so that the blasts from the 2nd and 3rd don't hit fully. I guess that must be it. :D I'll add that right in.

And yep, flinching!! :D That's also very important. In a lagless game, I can keep a mob in the air for a few seconds, and if timed right, make the bomb on it's way down explode netting aerial.  :P Also helps making mobs stay still. Thanks Zhon! Will add those tips as well.

Still wordy. xD Lack picturesss.

~Ryugen™ Creation~

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What is fluttering?

I have never used alch much, I prefer mage because of firestorm, but I shall now give alch another chance!

Credit to ME!! XD

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Flutter. I strongly suggest you watch Zhon's video. :P It's Dash-Jump basically. It's a lower jump but it's faster. You can throw two consecutive bombs by using this technique and a platform. First Flutter + Throw Bomb, then as soon as you land on the platform, drop down and Throw Bomb. If you do it right, you'll throw two bombs. :D

I'm glad it inspired you a bit to play ALchemist. xD I gave up on it too sometime after I got it and decided to play it again after watching Zhon's videos. :))

 

~Ryugen™ Creation~

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Fuikosan:
  1. Make Item
    • Here's a list of items that drop (in case you don't know what they're for):
      • Money - Not sure how much GP it adds.

Here's a present for you, Fuiko-san.

(First run)  -  (Second run)  -  (Third run)

First and third, I made no items.  Second run however I picked up a "Money" item from my 3rd bar white magic skill.
Each run was done on Gorgos server Trial Forest one star, and ended in the worst rating possible.  Controlled environment ftw.
I've come to the conclusion that at least in dungeons, the item is completely, one-hundred percent useless.

^~^. 

(I just realized I lost my Vampire Face...  Ugh ;-; /shame ) 

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Wow. =o

Thank you so much Zhon. =D That's really awesome. Though, here's the thing, I noticed that sometimes, when a penalty kick in, what the dungeon shows does not apply. But for now, that means money's pretty much useless. =S

Thanks for testing. :P I'll add that bit up right now. 

~Ryugen™ Creation~

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LosseyLo, the point in that was?

Credit to ME!! XD

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Lag the thread. :(( Someone delete it. ><

~Ryugen™ Creation~

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LosseyLo:
       

this guy have some mentle problem

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