Okay so that theres a patch I guess I'll write something that may be of some use to newbs who read the forum. Especially since they always do the wrong things and cause the dungeon to take longer.=.=
Guess in case for those who may ask PVE means "Player VS Enviroment"
Knight
Knights should use the 4- hit combo (z-z-z-z)
or 3 hit combo (z-z-z) easier to avoid "jump"
Dash attacks are avoided as they cause knock down
To avoid using dash attack wait 1 sec after dashing then attack or...
As Vpower suggested use a jump attack while dashing and a knockdown is prevented
Do not use the "up combo" unless you're sure you'll kill or to avoid an attack
Avoid using Megaslash as it knocks them down
Use Sonic Wave more after grouping mons
Use Air Spiral when 1 surface below the mobs or boss
Archer
Archer should fire only 4 shots and avoid shooting the last shot as it knocks down.
Dash Attack should be avoided as it is also knocksdown
Arrow Rain used below mobs are strong
Personal Preference of Big Shot at the back is more effective :P
Mage
Use Magic Circle against mob as its best attack, just be careful not to hit the mobs out of someone elses Special
Watch for "jumps" and use eathquake to avoid
Use earthquake (z-z-down) only when in threat as this knocksdown the mob
Keep shield (White magic 1mp) up at all times as it saves from time to time
Spell Knight
Use Blast Bomb as it only uses two bars and sometimes regen quickly if it hits correctly
never use your double attack as it knocks down
Luntic Force on boss is better as it locks the place so you can deal additional damage and gain mp
Try to keep holy bless on your team
Avoid dash attacks
Theif
For theif try to avoid using the last hit of the dash attack
Dont use the double attack that launches the mob into the air as this is a knockdown
Dont use feather strike as it knocksdown unless using the invincibility time
Using the repetative z move is good, but watch when fighting enemies like mongan, Warrior Orc or Amon Guard as your delay is long
Fatal Attack (2nd Mp) and Final Strike should be saved to used on mobs
Fatal Attack only has a 50% chance to deal critical damage so its a risk
Use Kunai (up - up- hold down + z) when enemy is in super armour or like when a dark mage is in a cloud
Overall Manner
Try not to knock down in most situation
Do not like force people to heal they have their own choice
Do not steal Items from Alchemist as it takes 3 bars for them to make it
Pick up items if a person dies so it isnt wasted
When in a room if the host does not want you there leave and find another room
Let Alchemists and Mages to charge when in portal cause this uses the five seconds to get a bar of mp which could lead to Metoer and more Healing
Overall I skipped the second jobs cause I dont feel like writing it now and that I dont have much experience for now.
So this is most probably for people who have just started
Ummm please give comments as this is the first time writing a tip >.O
EDIT:Added Vpower's Suggestion Added Theif Tips
Isn't Earthquake activated with the UP arrow instead of the DOWN arrow? Or is it just me.
and yay for no-knockdowns~ (really, in every random room I get in, the monsters I'm fighting always gets knocked down >.>.)
Oh btw. maybe a bit of a stupid tip, but when running with Elesis (and Ronan probably too), when you want to attack a monster, jump first and then attack. That way you don't get a knock down... or is that a bad idea?
its up for the earthquake and yes knock down is HELLA anooying seriously
I'm all for Konata and her Video Gameness! Bleach is Win!
Vpower: Isn't Earthquake activated with the UP arrow instead of the DOWN arrow? Or is it just me.and yay for no-knockdowns~ (really, in every random room I get in, the monsters I'm fighting always gets knocked down >.>.)Oh btw. maybe a bit of a stupid tip, but when running with Elesis (and Ronan probably too), when you want to attack a monster, jump first and then attack. That way you don't get a knock down... or is that a bad idea?
haha right my bad I'll change that now... havent played mage for so long too use to :P
not bad haha nice tip I'll add it later
I'll add/ update when I got more time ><
GMLoki: Yakuza53: All this swapper talk is getting me thirsty, who wants some "coolade"? I see what you did there.
Yakuza53: All this swapper talk is getting me thirsty, who wants some "coolade"?
zachzzz:Well as i can see you're saying how to do better in dungeons i would call that Player versus enemy
http://en.wikipedia.org/wiki/PvE
Reading is good for the soul.
Okiesmokie: zachzzz:Well as i can see you're saying how to do better in dungeons i would call that Player versus enemy http://en.wikipedia.org/wiki/PvEReading is good for the soul.
haha thanks for this link that should clarify a lot of stuff.
Drakknightbl: Okiesmokie: zachzzz:Well as i can see you're saying how to do better in dungeons i would call that Player versus enemy http://en.wikipedia.org/wiki/PvEReading is good for the soul.haha thanks for this link that should clarify a lot of stuff.
In the face....
Anyway; knockdown is especially annoying when you're playing as a mage and you cast meteor, -_-...
But actually, sending enemies into the air (knock up rather than knock down? Sounds odd...) is good if you want to kill them without risk of taking damage. I.E. I can juggle Gaikoz to death solo on Arme after one earth wave... Or on any other character with the help of a Lire.
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