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Trading stuffs

Last post 11-20-2008, 8:54 PM by Lorias. 10 replies.
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  •  11-14-2008, 6:24 PM 243233

    Trading stuffs

    well

    my idea is to add a trade command so people can trade their items between them, for the exception of some quest items

    and maybe, set private shops in the squares where you can sell or buy stuffs (all with GP money, and the cash items wouldnt be able to be selled at these shops, dont know if they could be traded, i'm not sure if some people could take advange of that...)

    with this, people could relate with others and chat privately without adding the other to the friends list

    well i dont know if this could be posible

    but well here is my idea

    now tell me what do you think about this ^_^

     By the way, sorry about my english T_T

  •  11-14-2008, 6:26 PM 243236 in reply to 243233

    Re: Trading stuffs

    This has been suggested many times. And like all the other times before, we say that we like this system but can be easily abused and will take a long time to implement into our version.

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  •  11-15-2008, 12:45 AM 243493 in reply to 243236

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    Re: Trading stuffs

    My biggest problem with the idea of trading is that it would seriously reduce the value of rare drops.


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  •  11-15-2008, 12:59 AM 243500 in reply to 243493

    Re: Trading stuffs

    With GP being capped at 999,999 as it is, I don't see the point of introducing a trade system. Considering the best items are cash items, then what good will this do?

    We don't need to bother the development team with this low-priority last-thing-to-ever-do none-contributive system. Stop suggesting this people, use the search button - see the 1000 other threads about this - see the responses they got - and get it into your thick skulls...

    GC doesn't need a trading system, period.



    Thanks Kiddy!
  •  11-20-2008, 3:08 AM 248422 in reply to 243233

    Re: Trading stuffs

    sadly the only things that a trade system my give people is only either books, fragments, and equips, all which could be supplied and bought in shop and dungeon. to make a trade system will not benefit anyone either. there is not 1 game that allows cash item sells either (except DOMO, so far, o.o). in other words, a trade system will only put unnecessary work and data for the GMs and our computers
    -_- apologized for necros for i forgot to see their time of post
  •  11-20-2008, 3:21 AM 248426 in reply to 248422

    Re: Trading stuffs

    Perfect World allows trade of cash items too.

    Thanks Kiddy!
  •  11-20-2008, 5:03 PM 248783 in reply to 248426

    Re: Trading stuffs

    didnt play that one so i didnt know of it. lol that makes 2 games :P
    -_- apologized for necros for i forgot to see their time of post
  •  11-20-2008, 8:35 PM 248911 in reply to 248783

    Re: Trading stuffs

    FlyFF.

    Holic.

    Hell most any one with a non timed cash shop are tradeable.  I don't know what rock you live under.

    I don't know any room style games with a trade system, though.


  •  11-20-2008, 8:52 PM 248918 in reply to 248426

    Re: Trading stuffs

    Arinoa:
    Perfect World allows trade of cash items too.

    The name of the game is also an overstatement (and before you say anything, I spent a long while on that game and can say it from experience). So I really wouldn't use it as an example. Compared to something as awesome as this game.  



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  •  11-20-2008, 8:52 PM 248920 in reply to 248911

    Re: Trading stuffs

    theres survival project,itz room styled and u could trade, but it died

     

    theres still the korean version though lol

  •  11-20-2008, 8:54 PM 248921 in reply to 248920

    Re: Trading stuffs

    mike4488:
    theres survival project,itz room styled and u could trade, but it died

    I guess it... died out (ZING). 



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