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AFK Auto-kicking in Dungeons

Last post 12-05-2008, 10:52 AM by Lorias. 138 replies.
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  •  11-16-2008, 7:06 AM 244349

    AFK Auto-kicking in Dungeons

    Okay, since I got your attention... I think Grand Chase needs a game over auto-kick option. To put this in more detail, players in dungeon who reach 0 lives will be auto kicked after 30 seconds (with a timer counting down from 30). This game is almost like an arcade game. If you don't insert the coins after a certain amount of time, GAME OVER, right? The game has a system like this, but only when all players are dead. That's a flawed idea and really stupid because obviously people already abuse it. So, it wouldn't hurt to improve this part of the game now would it?

    Well, I'm sick of having players purposely dying in dungeons. At first, I didn't really mind it and kicked people who leeched, but now it's just getting ridiculous. Almost every game I host or join has 1 guy who doesn't do anything, but get himself killed on purpose.

    I know many players have suggested some kind of vote-kicking option, but that could be abused as some have said. This system, in my opinion can't be abused. What's the use of a dead player anyway? All they do is leech your exp and items, might as well get rid of them. It'll probably encourage players to buy more natals rings as well.

     

    --- EDIT ---

     - An option may be used to turn or turn off the auto-kick.

     - EXP/GP will only be given to players who are alive during the course of the game. This also applies to items that are dropped from monsters or the bosses. Players are still allowed to stay in game if anyone wants to use a natal ring to revive them before the stage is completed.

     - Players who are inactive (not moving for more than 5 minutes) may be automatically kicked. There's really no reason why you would have to be AFK for more than 5 minutes because dungeons take around 10-20 minutes to complete depending on the difficulty.

    - Players who are dead when the stage is completed only gets half of the total amount of EXP/GP obtained and do not get any items. While they may still get some EXP/GP, it's still nerfed down quite a bit.

     

    PS: SINCE SO MANY PEOPLE HAVE SUGGESTED A VOTE KICK OPTION, IT WON'T WORK LIKE I'VE SAID COUNTLESS OF TIMES. PEOPLE CAN JUST KICK OUT PLAYERS THEY DON'T LIKE FOR THE ENJOYMENT OF IT. READ MY GOD DAMN SUGGESTION, THANK YOU.

     

  •  11-16-2008, 8:11 AM 244387 in reply to 244349

    Re: Game over Auto-kick

    Its also people like you that are killing this game. Most people can't control if they die or not, why kick them just because they made a mistake or died on the jumping part?

     

     I DO NOT support this idea.

  •  11-16-2008, 8:14 AM 244390 in reply to 244349

    Re: Game over Auto-kick

    What if we're playing with friends and we don't mind them doing that cause of other things(Homework, studying, afk)? Or cause we're helping them get a character like Lass? If you don't like it, just quit the game, and start a new room. If they join, kick them. Just cause this game is ALMOST like an Arcade Game doesn't make it one.

  •  11-16-2008, 8:15 AM 244392 in reply to 244387

    Re: Game over Auto-kick

    I agree with this idea it would stop people like dis from passing the outer wall of seridin.

    Well other then that part I disagree. XD

  •  11-16-2008, 9:04 AM 244427 in reply to 244392

    Re: Game over Auto-kick

    I'd be disagree'ing :x.

    People who fought all their way to the boss, and dies there because they got no bonus/natal/whatever, get kicked out after 30 seconds and if that was you, you'd be like:'' DSKLADJDLKASJDAL ''.

    If you see people die on purpose, just leave.



    I started GC in 10Feb(SaysMSN)
  •  11-16-2008, 9:05 AM 244428 in reply to 244387

    Re: Game over Auto-kick

    I'm killing the game? How so? All I did was make a suggestion. I guess that really IS killing the game huh?

     

    Anyway, if you die, you die. Players get ENOUGH chances to revive with bonus lives and natal rings. If you can't even pass the jumping part with 3 lives, bonus lives and using all your natal rings, I think you deserve to get a game over.

     

    As for the friends doing their homework...

     What the hell? Why do your homework while playing GC. That's just plain dumb.

     

    And...

    Who cares if they work their way to the boss then die. That's how games work. Tough luck. People shouldn't cry just because they can't beat the stage. If you fail, try it again. It would be nice if you guys actually took the time to READ MY TOPIC. I said, I already leave the game or I kick people who leech.

  •  11-16-2008, 9:08 AM 244431 in reply to 244428

    Re: Game over Auto-kick

    Varunax:

    I'm killing the game? How so? All I did was make a suggestion. I guess that really IS killing the game huh?

     

    Anyway, if you die, you die. Players get ENOUGH chances to revive with bonus lives and natal rings. If you can't even pass the jumping part with 3 lives, bonus lives and using all your natal rings, I think you deserve to get a game over.

     

    As for the friends doing their homework...

     What the hell? Why do your homework while playing GC. That's just plain dumb.

    yes, you die, and then the other people doesn't have to wait 5+ seconds to go to the next stage.

    It's not like it has a large influence on  the other people.

    PS. This is Grand Chase, not a game where you have to put a coin in.



    I started GC in 10Feb(SaysMSN)
  •  11-16-2008, 9:14 AM 244434 in reply to 244431

    Re: Game over Auto-kick

    I was using a comparison if you didn't notice. Did I say Grand Chase uses coins? No.

     

    You talk as if everything should be so fair and that players who work hard should deserve to get the exp even if they die. Have you ever thought that it doesn't work like that in almost every game? If you die, game over. Yeah, that's right. Too bad, it doesn't matter how hard you try, if you don't pass the stage, why would you get exp? EXP/Items are rewarded for PASSING THE STAGE. Not "trying your best".
  •  11-16-2008, 9:18 AM 244437 in reply to 244434

    Re: Game over Auto-kick

    Varunax:

    I was using a comparison if you didn't notice. Did I say Grand Chase uses coins? No.

     

    You talk as if everything should be so fair and that players who work hard should deserve to get the exp even if they die. Have you ever thought that it doesn't work like that in almost every game? If you die, game over. Yeah, that's right. Too bad, it doesn't matter how hard you try, if you don't pass the stage, why would you get exp? EXP/Items are rewarded for PASSING THE STAGE. Not "trying your best".

    Well, it's better to suggest: ''When you die, you don't get the exp from the monsters'' instead of leaving. 



    I started GC in 10Feb(SaysMSN)
  •  11-16-2008, 9:25 AM 244440 in reply to 244437

    Re: Game over Auto-kick

    Your little advice is pretty much the same as my suggestion that I'm making. Only problem why I didn't suggest players not get exp upon death is because that's totally pointless and flawed. They can use a natal/bonus life at the last second when you beat the stage and get full exp. That would be total bull crap and not even solve the problem.
  •  11-16-2008, 9:41 AM 244456 in reply to 244440

    Re: Game over Auto-kick

    They won't, if they didn't die at the boss battle.


    I started GC in 10Feb(SaysMSN)
  •  11-16-2008, 9:53 AM 244465 in reply to 244456

    Re: Game over Auto-kick

    ....?
  •  11-16-2008, 9:59 AM 244473 in reply to 244465

    Re: Game over Auto-kick

    Varunax:
    ....?

    They won't get the exp from the defeated monsters if they were dead, if they Bonus after the boss fight, then they'd only get the exp from the boss. Except if they died in the boss battle. 



    I started GC in 10Feb(SaysMSN)
  •  11-16-2008, 10:01 AM 244476 in reply to 244440

    Re: Game over Auto-kick

    I don't support this idea.  I understand where you are coming from.  I understand what it's annoying to have some one taking all your good items even though they are dead, but it's not enough to justify this feature.  This is not a game where if you get a game over, you get nothing.  If that was the case, you would not get exp for failing a level.  This is not an arcade game.  Even though you say that was just an example and reference, kicking some one out of a level for losing all their lives makes this more like the arcade game that it is not.  This IS a game were you get rewarded for trying your best. 

     

    You get more of a reward for passing the stage, a much bigger one in fact, but that doesn't mean that there shouldn't be something for trying.  If some one dies mid-level, that's too bad for them.  But dying mean that they should have everything taken away from them.  Leeching is an issue, yes and it's annoying, yes, but this does not solve it.  So people can clear rooms before a leecher can even take damage.  A leecher can just pop up every 30 seconds and just revive themselves.  So in the end, leechers don't suffer as much as those players at are actually trying but just aren't good enough. 

     

    Not everyone has natals and not everyone has bonus lives.  What also comes into mind are those character missions where you can't use bonus lives or natals.  Does that mean that some one, brand new to forgotten city, should get kicked out of their Ronan quest because they are just inexperienced with the level and the boss?  No they shouldn't and that was how the game was designed.  It's just something you have to get over and deal with.  Remaking games and kicking leechers has been working just fine so far, so leave it be.


  •  11-16-2008, 10:14 AM 244497 in reply to 244476

    Re: Game over Auto-kick

    Those quests that say you can't use a bonus life or natal ring is just the quest. You can still use the bonus life, it's just you aren't going to get the quest completed for that if you do.

    Bonus lives are recharged every midnight. People can get bonus lives pretty easily by buying them in the shop with the event points and natals can be obtained from quests already. Ryan has a ressurection skill, Arme has Cure, Boost heal and Ronan has Holy Inferno. There are so many healing spells, that it's pretty much impossible to die unless you do it purposely. The maps aren't even hard, you can set the difficulty. Though, I agree it's a little bit harsh on people who actually do try, it's just ruling out an abused system that we have right now. If you don't want your friends not getting exp, then revive them with Ryan or heal them with Arme/Ronan. We have potions for a reason.

     Since most of you seem so worked up about the players trying, maybe they'll get a result screen saying FAILED (like what we already have) and it calculates how many rooms were cleared up to that point they died and also their Power, Hit, and Control.

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